Build Introduction
Embrace the tempest as the Tornado Werewolf Druid whirls through the battlefield, unleashing a storm of destruction upon the enemies of Sanctuary! Equip your Tempest Roar and send out twisting and twirling tornadoes!
Get started on your Tornado adventure with everything you need, including Skill Tree points, Paragon, Gearing, and Seasonal updates.
Just starting on your Druid adventure? Check our Druid Leveling Guide for options on how to level, and swap to this one at Level 60.
Strengths and Weaknesses
- Simple Gameplay
- Easy Resource management
- Heavily gear dependant
- Tornado behavior can be inconsistent
Build Requirements
The following Unique Items and Legendary Aspects are required for build functionality to get started on the Tornado Druid:



Get more info on the Unique items supporting this build in the Unique Items section.
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Skill Bar and Skill Tree Points
If you are missing skill points, complete Renown events in each zone. See how these Skills play in the Rotation and Gameplay section.
Druid Class Mechanic – Spirit Boons
Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.
Boon Name | Animal | Effect |
---|---|---|
Gift of the Stag | Deer | Gain 30 Maximum Spirit. Gain 10 Spirit Per Second. |
Swooping Attack | Eagle | Gain 20% Attack Speed. |
Avian Wrath | Eagle | Gain 40% Critical Strike Damage. |
Energize | Wolf | Lucky Hit: Dealing damage has up to a 15% chance to fully restore your Spirit. |
Overload | Snake | Dealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has up to a 35% chance to summon a Lightning Bolt on the target dealing 120% damage. |
While leveling and gearing, use the Energize Spirit Boon, replacing Swooping Attack. This will help with Spirit Management.
Druid’s primary resource is Spirit. See the Spirit Management Section on how to keep casting!
Gear, Stats, Gems, and Runes
Check these sections for all important Tornado gearing considerations to improve the power of your character in the endgame.
Seasonal Players, please check out our Season 10 Mechanics Section for information on Chaos Armors and ideal Chaos Armor setups.
Legendary Aspects
Gear Slots with multiple options are listed in recommended priority. Any slot with an Optional Mythic Unique or Unique Item will include a valid alternative legendary power to use while still leveling and gearing. Combine these with the right stat priorities.
Slot | Aspect | Unique/Legendary Aspect Power |
---|---|---|
Staff | ![]() | While Grizzy Rage is active, your direct damage is converted into Poison damage, you deal 40-80% more Poison damage, and you passively spread Rabies. |
Helm | Required Unique –![]() | Lucky Hit: Storm Skills have up to a 15-35% chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills |
Chest | Mythic – ![]() Unique – ![]() ![]() | If you haven’t attacked in the last 2 seconds, gain Stealth and 40% Movement Speed. |
Gloves | ![]() | Tornado drags non-Elite enemies and deals 20-40% increased damage. Each enemy or object inside of the Tornado increases the damage by an additional 10%. |
Pants | ![]() | You deal 10-20% increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource. |
Boots | ![]() | Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain 20-40% Movement Speed and 20-40% Spirit Cost Reduction instead of Damage Reduction. In addition, kills Heal you for 10% of your Maximum Life. |
Amulet | ![]() | Your Core Skills deal up to 35-75% increased damage based on your amount of Fortify. |
Ring 1 | ![]() | The duration of Grizzly Rage is increased by 3-10 seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 5% for the duration, up to a maximum of 100%. |
Ring 2 | Mythic –![]() ![]() | Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10% for 3 seconds, up to 50%. |
Staff is used for the faster Attack Speed over other 2-handed types. The Damage Over Time will get a small value from Overload Spirit Boon.
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Stat Priority and Tempering Affixes
Each line of affixes is listed in order of importance, and some alternatives are given. The bolded affixes are the most important targets for Masterworking upgrades. Unique Items cannot be Tempered, but can be Masterworked. Check the Tempering guide and Masterworking guide for more details about these topics.
Slot | Gearing Affixes | Tempering Affixes |
---|---|---|
Staff | Willpower Maximum Life Spirit Cost Reduction Critical Strike Damage | ![]() ![]() ![]() |
Helm – ![]() | Willpower% Maximum Resource Lightning Resistance Ranks to ![]() | |
Chest – Mythic![]() | All Stats Maximum Life Damage on Next Attack After Entering Stealth Resource Generation | |
Chest – Unique![]() | Max Life Werewolf Attack Speed Lupine Ferocity’s Damage Bonus Ranks to ![]() | |
Chest – Legendary Aspect | Willpower Max Life Spirit Per Second Armor | ![]() ![]() |
Gloves – Legendary Aspect | Attack Speed Ranks to ![]() Critical Strike Chance Willpower Chance to apply Vulnerable | ![]() ![]() ![]() |
Pants – Unique![]() | All Stats Maximum Life Maximum Resource Damage Reduction While Unstoppable | |
Pants – Legendary Aspect | Armor Willpower Max Life Dodge Chance | ![]() ![]() |
Boots – Legendary Aspect | Willpower Movement Speed Max Life Spirit Per Second | Druid Motion – Ranks to ![]() ![]() |
Amulet – Legendary Aspect | Willpower% Ranks to ![]() Ranks to ![]() Ranks to ![]() | ![]() ![]() ![]() ![]() |
Ring – ![]() | Attack Speed Critical Strike Chance Lucky Hit Chance Ranks to Core Skills | |
Rings – Legendary Aspect | Attack Speed Critical Strike Chance Maximum Life Chance to apply Vulnerable | ![]() ![]() ![]() ![]() |
- Chance for Double
Tornado Projectiles is priority for total output.
- Some Gear Affixes like Cost Reduction, Spirit on Kill or Spirit Per Second can be useful in early gearing or leveling.
- Armor cap is 1000 for up to 85% Physical Damage Reduction. This is generally reached with either one Armor Gear Affix and one Total Armor% Temper, or using a
Juggernaut’s Aspect.
After gearing, look at progression systems like Paragon next.
Uniques and Mythic Uniques
The following Unique Items are required, recommended, or optional for the Tornado Druid.
-
Tempest Roar is required for the build to be considered functional; making
Tornado a Werewolf Skill and providing significant Spirit Generation. This also will enable
Tornado to benefit from Shapeshifting passives like
Envenom, and synergize with other Uniques
Mad Wolf’s Glee and
Wildheart Hunger.
- Before Mythic-
Mad Wolf’s Glee is an excellent offensive Unique Item, giving movement speed, Damage Reduction and and Skill Ranks to Werewolf Skills.
Tibault’s Will has favorable Gear Affixes for the build and a strong damage reduction category. Thanks to
Grizzly Rage, the Unique Affix will always be active.
Mythic Unique Items
The following Mythic Unique Items are useful to the build:
-
Ring of Starless Skies is a powerful Resource Cost Reduction tool and damage multiplier with exellent Gear Affixes. Replaces
Aspect of the Unsatiated.
Shroud of False Death gives +1 rank to all Skill Passives which means several bonuses to Damage Multipliers, Damage Reductions, Resistances, Fortify, Healing and Critical Strike Chance.
Check our Unique Item Target-farming guide for information on where to find everything you need.
Gems and Runewords
The following are the recommended Gem and Runeword setups for the Tornado Druid.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() | ![]() | ![]() ![]() ![]() |
Poison and Lightning Resistance are covered by Paragon nodes.
Runewords
Use these Runeword combinations, placed in the 2-Handed and Armor slot:
Runeword Combination | Runeword Effects |
---|---|
Igni Xan | ![]() ![]() |
Ahu Gar | ![]() ![]() |
Runewords use a conditional Rune of Ritual to generate Offering. The Offering is consumed by the Rune of Invocation to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.
Xan will periodically cause your
Tornado to Critically Overpower for large damage.
Gar will give a strong source of Critical Strike Chance. Other Triggers such as
Cir,
Lith or
Bac can also work.
Other setups could trade Gar for options such as:
- Gathering Quality of Llife –
Kry for
Vortex
- Resource and Crowd Control –
Yom for casts of
Petrify
- Mobility –
Bac
Jah for teleports.
Paragon Board
The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Tornado Druid.
The road to max Paragon is long. The above Paragon tabs show the following:
- The BASE SETUP tab spends 50 fewer points than the max 328 points, taking stricter pathing to take all most all Legendary, Rare and Magic Nodes, and activates all Glyph Nodes with their secondary effects.
- The FULL SETUP tab completes the Paragon Board in its final form, filling in the rest of the board to give additional additive bonuses especially within the Glyph areas.
Glyphs have two significant breakpoint increases. At level 15, the glyph grows in radius and gains a special effect. At level 46, the glyph grows to its max radius and gains a strong conditional damage multiplier.
Glyphs are placed as if they are at least Level 15+ in radius. Total Boards placed are now limited to a max of 5; the Starter Board and four Class Boards. Rotate boards as necessary.
Season 10 Mechanics
Chaos Perks
Chaos Perks are the latest flavor of seasonal power, offering a selection of one Unique and 3 other powers of any combination. Perks are acquired from Seasonal Reputation or from Bartuc in Infernal Hordes. Here is the recommended setup for the Tornado Druid.
Power | Description |
---|---|
![]() | Gain the following: 100-200% Maximum Life +50-100% Healing Received 75-125% Overpower Damage However, your Maximum Resistances are reduced by 25%, and your damage reduction from Armor is capped at 60%. |
![]() | Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike that deals 30-60% increase damage. |
![]() | Every 100 Spirit you generate above your Maximum increases your damage by 50-100% for 5 seconds. This bonus stacks up to 3 times, but does not refresh. |
![]() | Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, 40-80% increased Attack Speed and 40-80 increased Movement Speed for 5 seconds. Your Healing Potion has a 15 second Cooldown and you can drink it at full Life. Cooldown is now affects by Cooldown Reduction. |
Purge the Infected guaranteed Critical Strike lets us change
Gar to
Yom, which will help with the Resource Generation for
Overabundance stacks.
Chaos Armors
Chaos Armors are a selection of generic and class Unique Items that can drop as empowered versions in any Armor Slot besides their native slot. For example, a ChaoticFists of Fate could drop as helm, chest, pants and boots. These items open many possibilities but have a very large pool of items with low drop rates and are untradable, meaning a perfect setup may take a while and many combinations will be effective in the meantime.
The following is a recommended Chaotic setup for the Tornado Druid. Recommended Masterworks will be in Bold.
Slot | Aspect / Unique | Gearing Affixes | Tempering Affixes |
---|---|---|---|
Staff | ![]() ![]() ![]() | Willpower Maximum Life Spirit Cost Reduction Critical Strike Damage | ![]() ![]() ![]() |
Helm | ![]() ![]() ![]() | Lucky Hit Chance Critical Strike Chance Attack Speed Lucky Hit: Chance to make enemies Vulnerable | |
Chest | ![]() (Replaced with ![]() | Maximum Life Lupine Ferocity’s Damage Bonus Werewolf Attack Speed Ranks to Digitigrade Gait | |
Gloves | ![]() | Maximum Life Overpower Damage Attack Speed Ranks to Core Skills | ![]() ![]() ![]() |
Pants | ![]() | Maximum Resource Willpower% Ranks to Wild Impulses Lightning Resistance | |
Boots | ![]() | Willpower Movement Speed Max Life Spirit Per Second | Druid Motion – Ranks to ![]() ![]() |
Amulet | ![]() | Willpower% Ranks to ![]() Ranks to ![]() Ranks to ![]() | ![]() ![]() ![]() ![]() |
Ring | ![]() ![]() | Attack Speed Critical Strike Chance Lucky Hit Chance Ranks to Core Skills | |
Ring | ![]() | Willpower Attack Speed Maximum Life Chance to apply Vulnerable | ![]() ![]() ![]() ![]() |
Other Chaotic Considerations
- Remember to keep
Tempest Roar and
Dire Wolf’s Aspect no matter the chaotic setup for the build to function during
Grizzly Rage.
- Use
Song of the Mountain for extra armor as needed.
- Farm – Chaotic
Airidah’s Inexorable Will can be used during farm. With the
Yom rune, grips will happen frequently.
Mercenaries
Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you under a chosen Opportunity condition.
The following Mercenary options are recommended for the Tornado Druid:
Main Mercenary – Varyana, the Berserker
- Skills:
Cleave,
Hysteria,
Bloodthirst,
Bloodlust
Reinforcement – Raheir, the Shieldbearer
Hysteria and Bloodlust will both give strong Attack Speed bonuses.
Build Mechanics
Rotation and Playstyle
- Build stacks of
Quickshift and
Wildheart Hunger by Alternating
Maul and
Lightning Storm.
- Activate
Grizzly Rage to enter Dire Werewolf Form.
Blood Howl for buff maintenance or to heal.
- Cast
Tornado to slay your foes!
Use Earthen Bulwark for Barrier and Unstoppable, as needed. It will not be available during
Grizzly Rage but will still get full effect from
Que triggers.
Maul does not need to hit a target for Werebear Shapeshifting buffs. Make sure you’re familiar with your Force Hold keybind to easily Maul in place.
Skills, Support, and Synergies
The Tornado Druid is a simple to play and effective build. Our primary Skill is Tornado, which benefits from several interactions from Skill Passives, Legendary Powers, Gearing, and supporting Skills.
Tempest Roar makes all Storm Skills into Werewolf Skills, which allows
Tornado to benefit from Shapeshifting Passives like
Quickshift and
Envenom.
Tornado will naturally seek out enemies and then go wild afterwards.
Overload Boon maintains the Poisoned debuff on enemies for multipliers like Envenom and
Heightened Malice.
Both the Initial Tornado and the extra Tornado from Enhanced Tornado can trigger the Weapon Temper for Chance for Tornado Projectiles to Cast twice. The means there is a chance for up to 4 Tornadoes per cast!
Supporting Skills
Maul is Werebear buff maintenance Skill to help maintain Shapeshifting skills like
Quickshift,
Heightened Senses. This does not need to hit an enemy, it’s just the Form change that matters. Force Hold and swipe at the air before engaging enemies.
Blood Howl is maintained for the Attack Speed bonus and
Vigilance buff.
Cyclone Armor is passive elemental defense, and the Pushback active will rarely be used.
Poison Creeper will passively Poison enemies and the Active can be used to immobilize enemies for bonuses like
Natural Disaster. This is a flex skill and could be exchanged for options such as
Primal Shred as a mobility tool.
Grizzly Rage
This build uses Grizzly Rage as its Ultimate Skill. With
Dire Wolf’s Aspect, we become the Dire Werewolf.
Dire Werewolf Grizzly Rage grants Unstoppable for its duration, grants movement speed and healing on kill, and a damage buff that grows over time. With Aspect of the Rabid Bear, our damage type for all attacks becomes Poison, which helps unify several multipliers.
Grizzly Rage’s cooldown can be reduced while Grizzly Rage is active. Sufficient Duration and Cooldown tempers means that full uptime can be maintained. Any Skill not tuned to Grizzly Rage, such as Earth Skills will be unavailable while Grizzly Rage is active. Thanks to Tempest Roar, all Storm Skills will be active, including
Tornado
Only one point is invested into Grizzly Rage because further points only reduce the cooldown, and we do not need the Rank 5 effect since we should always be already Armor capped without the effect.
Grizzly Rage has a capped duration, but we gain or extend Grizzly Rage duration with:
Aspect of the Rampaging Werebeast gives up to 10 seconds extra duration.
- Kills extend the duration by 1 second.
- Overpowering Bosses extends duration by 5 seconds.
Xan will periodically give instances of Overpower, giving easy coverage.
- Offensive Tempers on gear give more duration on
Grizzly Rage.
If this is not sufficient to maintain Grizzly Rage for most of the time or your downtime becomes too disruptive, consider one or more of the following options:
- Exchange the Swooping Attacks Spirit Boon for Calamity or Calm Before the Storm.
- Target your Mastercrafts towards Grizzly Rage Duration or Cooldown.
- Put more Skill Points into
Grizzly Rage for cooldown.
Key Passive
Perfect Storm is the Key Passive for this build, giving a strong damage multiplier and some Spirit when striking a vulnerable enemy, Immobilized or Slowered enemy.
Neurotoxin will be a consistent Slow for this, while Vulnerable can be applied with
Elemental Exposure or Gear Affixes such as Lucky Hit Apply Vulnerable.
Spirit Management
We have several sources of Spirit Cost Reduction and Spirit Generation that make Spirit not a difficult issue to manage for this build.
- Gift of the Stag Spirit Boon gives 10 Spirit Per Second.
- Key Passive
Perfect Storm.
Dire Wolf’s Aspect gives Spirit Cost Reduction during
Grizzly Rage.
Tempest Roar has a Lucky Hit Chance to restore Spirit.
If this is not sufficient for uptime, we can optionally use one or more of the following:
- Use Energize Spirit Boon over Swooping Attack.
Mangled Aspect or
Aspect of the Umbral on ring before getting
Ring of Starless Skies.
- Gear extra Resource Cost Reduction, Resource Generation, or Spirit Per Second on gear, as available.
- Worst case, use
Maul as an attack to build Spirit.
Elixirs, Incense and Health Potions
The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.
- Craft the highest available
Elixir of Advantage II for Attack Speed and Lucky Hit bonuses.
- One of each Incense Category can be used, for a total of three active Incenses at a time. In priority:
- Defensive –
Reddamine Buzz for Max Life, or
Song of the Mountain if you need the Armor, up to 1000 armor cap.
- Core Stat –
Blessed Guide for Willpower.
- Resistance –
Soothing Spices for All Resist, All Resist Maximum, and Armor.
- Defensive –
- Upgrade your Potion as you level, increasing the instant healing of the potion!
Season 10 Updates
Lots of changes to Tornado Druid this season! Is it better? Well. We will see. Feels like half of a full change, and there’s still room to complete the build like a future Tornado Unique. Grizzly Rage is nerfed but still taken for the strong damage unifying to Poison, large Aspect multipliers and permanant Unstoppable.
The following list details the important changes in the Season 10 Patch Updates that are specific to the Tornado Druid. For general Season 10 information, check out our Season 10 Hub.
Itemization:
Stormchaser’s Aspect
- Previous: Tornado will seek up to 1-5 targets and deals 30-50%[x] increased damage.
- Now: Tornado drags non-Elite enemies with it and deals 10-20% increased damage for each enemy or object inside of it.
- Improved the behavior of the tornado.
- The area that is considered “inside of the Tornado” is now larger, to better match the visual effects and to make it easier to benefit from the bonus.
Earth and Sky Damage bonus increased from 10% to 18%.
Skills and Stats:
Tornado
- Damage reduced from 65% to 35%.
- Tornado behavior has been reworked, it will now always try to seek an initial target close to where it is cast before spiraling in the area nearby.
Enhanced Tornado Chance to spawn a second Tornado increased from 20% to 30%.
Raging Tornado
- Previous: Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
- Now: Extend the lifetime of Tornado by 2 seconds. Additionally, hitting a Vulnerable enemy extends the duration further by 0.5 seconds up to a maximum of 3 seconds.
Primal Tornado
- Previous: Enemies damaged by Tornado are Slowed by 8% for 4 seconds, stacking up to 40%.
- Now: Enemies hit by Tornado are Slowed by 60%.
Perfect Storm
- Previous: Storm Skills that you cast grant 2 Spirit and deal 80%[x] increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.
- Now: Storm Skills deal 80% increased damage and damaging a Vulnerable, Immobilized or Slowed enemy with Storm Skills you Cast grants 2 Spirit.
Bug Fixes:
- Fixed an issue where Grizzly Rage was granting Unstoppable without learning its upgrades.
- Fixed an issue where Grizzly Rage was not removed from the available Skills on your Skill bar while it’s activated.
- Fixed an issue where Grizzly Rage did not periodically increase the player’s damage as expected.
- Fixed an issue where skills were not properly replaced on the Skill bar when using Tempest Roar, Mad Wolf’s Glee, and Dire Wolf’s Aspect.
Changelog
- 21 September, 2025: Updated for Patch 2.4 and Season 10. Seasonal Players please note that the Season 10 Mechanics section has setups that include the seasonal Chaos Armors.
- 6 July, 2025: Updated information based on change to how Grizzly Rage can now progress cooldown while active, and updated Horadric Arcana options.
- 27 June, 2025: Updated for patch 2.3 and Season 9.
- 24 April, 2025: Updated to new unified format and for Season 8 Patch 2.2 changes.
- 12 Jan, 2025: Started on Season 7 and Patch 2.1 updates. Two tab paragon board introduced.
- 17 November, 2024: Minor updates for 2.0.5.
- 15 October, 2024: Updated for new onsite Paragon Tool.
- 29 September, 2024: Updated for Season 6. Changes to Paragon, Skill Tree, Skill Bar, and recommended Uniques.
- 5 August, 2024: Significant changes to Skills and Paragon to adjust for season 5, the change to Shepherd’s Aspect and the introduction of the
Mjölnic Ryng.
- 17 June, 2024: Updated for mid-season patch 1.4.3.
- May 15, 2024: Small changes in gear affixes to adjust for season launch changes from PTR. Because of the nerf to the Resource Cost Reduction affix on weapon, now recommending
Perfect Storm over
Ursine Strength.
- 3 May 2024: Guide reworked for the significant 1.4.0 changes to gearing and for season 4 speculative changes. Format changed to frontload basic build information and offer extra information and options afterwards.
- 11 March 2024: Guide created, fully replacing the previous guide.
- Ownership transferred.
- Adjusted Gear, Skills, and Paragon sections to hit defensive stats targets and improve overall damage output.
- Improved readability, explanations, and options.