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Demon Hunter Multishot Fire Build with Yang's Recurve (Patch 2.4.2 / Season 7)

Last updated on Jul 26, 2016 at 23:44 by Deadset 75 comments

Table of Contents

Having received yet another damage spike in 2.4 through the skill bonuses on Dead Man's Legacy Dead Man's Legacy and the introduction of Visage of Gunes Visage of Gunes and Dawn Dawn, Demon Hunters add to the Yang's Recurve Yang's Recurve arsenal for a formidable, endgame Multishot build. This far range, huge AoE playstyle is available in both solo progression and speedfarming variations, explained in that order.

The build requires the following set pieces:

1. About the Author

This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube, where you can see how this and other builds play out in practice.

2. Builds

Solo Progression Speedruns
Active Skills
Left Mouse Button Evasive Fire Icon Evasive Fire Focus Focus Right Mouse Button Multishot Icon Multishot Arsenal Arsenal 1 Preparation Icon Preparation Invigoration Invigoration 2 Vengeance Icon Vengeance Seethe Seethe 3 Vault Icon Vault Tumble Tumble 4 Companion Icon Companion Wolf Companion Wolf Companion
Passive Skills
(battle.net link)
Active Skills
Left Mouse Button Evasive Fire Icon Evasive Fire Focus Focus Right Mouse Button Multishot Icon Multishot Wind Chill Wind Chill 1 Preparation Icon Preparation Invigoration Invigoration 2 Vengeance Icon Vengeance Seethe Seethe 3 Vault Icon Vault Tumble Tumble 4 Companion Icon Companion Wolf Companion Wolf Companion
Passive Skills
(battle.net link)

3. Rotation

The major dynamic of the build comes from building up Hatred through Evasive Fire Evasive Fire Focus Focus and dumping it through Multishot Multishot. That same rhythm upkeeps the bonuses from your jewelry set, Focus Focus and Restraint Restraint. Preparation Preparation is a source of Discipline, but the build spends little of it and primarily adopts this skill for the Unhallowed Essence set benefits from Invigoration Invigoration. With the assistance of Dawn Dawn, Vengeance Vengeance should be kept up at all times for the formidable damage increase and resource regeneration it provides. On a moderate cooldown, Companion Companion is also taken for the Wolf Companion Wolf Companion damage bonuses. Finally, Vault Vault is an inexpensive safety tool, which you should use as often as you need.

4. Strategy, Skills, and Runes

The main damage dealer in the build is Multishot Multishot, taken with the highest damage potential rune, Arsenal Arsenal, when Greater Rifting. The unrivaled performance of this rune over the course of a prolonged fight dictates some of the passive and gear choices, but this conformity does not change the core strengths of Multishot Multishot: long range, manageable Hatred price, and a signature screen-wide AoE. Note that in speedruns, you can optimize the build by switching into Wind Chill Wind Chill. This cold rune applies a chilling effect prior to dealing damage, proccing Bane of the Trapped Bane of the Trapped and Cull the Weak Cull the Weak without the need of spending a passive slot on Thrill of the Hunt Thrill of the Hunt. In turn, this allows you better speedrun passives, discussed in the passives section. Wind Chill Wind Chill's party-wide Crit Chance increase only sweetens the deal.

While the build invests heavily into resource cost reduction, you can easily dump your Hatred pool with Yang's Recurve Yang's Recurve attack speed bonus — so the inclusion of a Hatred generator is inevitable. The spec falls back on another Demon Hunter staple: Evasive Fire Evasive Fire. This primary fires in a convenient cone shape reminiscent of Multishot Multishot, and sports one of the strongest generation runes — Focus Focus. Remember that alternating your spender with regular Evasive Fire Evasive Fires is critical not only for Hatred upkeep, but also the Focus Focus and Restraint Restraint set bonuses.

The defensive Demon Hunter resource, Discipline, remains mostly untouched — the result of low costs utility skills and the 2-piece bonus of Unhallowed Essence working together. This is quite fortunate for the build, as the set translates every bit of additional Discipline into a source of damage and you can take full advantage of Preparation Preparation Invigoration Invigoration. The skill extends your Discipline pool with an additional 20, and can still serve as an emergency 30 Discipline refill.

Taking full advantage of the skill and item reworks surrounding Vengeance Vengeance, the Multishot DH incorporates the skill into the build and strives for its permanent uptime through a cubed Dawn Dawn. This potent 40% damage buff will also increase Hatred regeneration to 10 per second from the Seethe Seethe rune. Depending on your Cube choices (discussed further), Vengeance Vengeance can also reduce incoming damage in half from the Dark Heart Dark Heart rune, gained for free from a cubed Visage of Gunes Visage of Gunes.

With multiple utilities to pick from, the Multishot Demon Hunter chooses a DPS buff role for the Companion Companion skill through the Wolf Companion Wolf Companion rune, boosting you with a temporary multiplicative damage increase. While the Wolf Companion Wolf Companion buff sports a generous 10-second uptime, this build runs a moderate amount of Cooldown Reduction on gear — so try to pop the Companion Companion active in key moments like elite fights, or heavy trash density.

The final ingredient is an aggressive movement tool, the Demon Hunter staple Vault Vault. Easy on the Discipline consumption, this skill can take you great distances before you feel any toll on your reserve. You will adjust the rune according to your Cube armor slot choice — Tumble Tumble if you run Visage of Gunes Visage of Gunes (or when speedrunning with Multishot Multishot Wind Chill Wind Chill), or Trail of Cinders Trail of Cinders if you opt for Cindercoat Cindercoat. Either way, Vault Vault enables you to dive in and out of combat, picking the best spot to plant yourself and decimate your enemies from during the appropriate proc of Convention of Elements Convention of Elements.

This concludes the overview of the Active Skills, now let us look through the Passives.

Reworked in Patch 2.4, Thrill of the Hunt Thrill of the Hunt is an excellent inclusion to the build that slows all enemies hit by Multishot Multishot by a whopping 80%. Safety concerns aside, it doubles as an effortless proc for Bane of the Trapped Bane of the Trapped and Cull the Weak Cull the Weak, freeing you from Caltrops Caltrops dropping duties, or from hoping on a Slow proc from your secondary stats on gear. When speedfarming, the utility of this passive is trumped by the chilling effect of Multishot Multishot Wind Chill Wind Chill, freeing up the slot for Blood Vengeance Blood Vengeance. Blood Vengeance Blood Vengeance will not only expand your Hatred pool, but also enables a Reaper's Wraps Reaper's Wraps-like effect that replenishes both Hatred and Discipline when picking up health globes. This passive will benefit immensely from the cubed Avarice Band Avarice Band and result in stable resources despite the heavy spending in speedruns.

Working in unison with your Dead Man's Legacy Dead Man's Legacy, the Ambush Ambush passive will deliver during the first 25% of the enemy health pool, and the quiver will pick up the carnage from 60% and below. The 40% damage increase is multiplicative in nature, emphasising its superiority over other options.

Cull the Weak Cull the Weak is a Demon Hunter mainstay, bringing a multiplicative 20% damage increase against Slowed or Chilled enemies. The benefits from this passive further encourage you to include the reworked Thrill of the Hunt Thrill of the Hunt when Greater Rifting, or switching to Multishot Multishot Wind Chill Wind Chill during speedfarm.

Bolstering the power of Arsenal Arsenal, the Multishot Demon Hunter picks up Ballistics Ballistics in Greater Rifts — yet another multiplicative increase to your damage, doubling the effectiveness of the rockets splitting from your spender. The chance for a free additional rocket is just icing on the cake. When speedfarming with the rocket-less Wind Chill Wind Chill passive, switch this slot into the Tactical Advantage Tactical Advantage movement speed buff, which cuts down time spent searching for fights.

As a 5th passive from your Hellfire Amulet Hellfire Amulet, it is strongly recommended that you take Steady Aim Steady Aim to boost your damage with a 20% multiplicative increase (a change as of Patch 2.4.1) as long as you maintain the trivial requirement of 10 yards between yourself and the enemy. If you prefer having a cheat death at your disposal, Awareness Awareness is a free life on a decent 60-second cooldown, coupled with a brief window of safety and life regeneration when triggered.

5. Best in Slot Gear and Alternatives

The build incorporates the complete Unhallowed Essence set, taking all six available pieces and opening up the jewelry for the Bastions of Will set and its damage multiplication bonuses. Rolls-wise, this Multishot Multishot-centric playstyle takes good advantage of Cooldown Reduction, Skill and Area Damage affixes. You will be trying to reach a 37% CDR breakpoint for permanent uptime of Vengeance Vengeance, attainable from Paragon points, Flawless Royal Diamond Flawless Royal Diamond in the helm and 3 other items with max CDR rolls, distributed as you see fit (i.e. on shoulders, quiver and one ring).

The BiS roll for Fiendish Grips Fiendish Grips includes double Crit stats alongside Dexterity and Vitality. Discipline in the secondary and Hatred Regeneration in the primary stats are the notable requirements on the Cage of the Hellborn Cage of the Hellborn. Area Damage and CDR rolls will be helpful on the Unsanctified Shoulders Unsanctified Shoulders. The Unholy Plates Unholy Plates can sport an Evasive Fire Evasive Fire % bonus, but it is recommended you focus on Toughness stats there. The Accursed Visage Accursed Visage and Hell Walkers Hell Walkers can roll Multishot % bonus, and it is mandatory to seek the skill bonus at least on the boots.

Not skipping on any of the pieces required to obtain the 6-piece bonus leaves space for a potent combo in the jewelry: the Bastions of Will set, Focus Focus and Restraint Restraint. This ring set adds an impressive 2.25 independent damage multiplier as long as you alternate between a primary and spender attacks; thus, learn to weave frequent Evasive Fire Evasive Fire shots in your Multishot Multishot spam. In the stats, aim for Crit Chance, Crit Damage, and an open Socket.

Completing the jewelry, you have a number of options for the amulet slot. Arguably, your best option would be a well rolled Hellfire Amulet Hellfire Amulet, with a helpful fifth passive like Steady Aim Steady Aim or Awareness Awareness. You could also attempt a safety route, and make yourself immune to Reflect Damage through The Star of Azkaranth The Star of Azkaranth, as Reflected damage now elementally matches your own. Other variants include the grouping of The Ess of Johan The Ess of Johan to ease AoE, or the ranged damage reduction of Eye of Etlich Eye of Etlich. Regardless of your choice, the desired stats are Crit Chance, Crit Damage, an open Socket, and appropriate elemental damage (Fire in Greater Rifts, Cold in speedfarm).

Created as a direct answer to the excessive frailty of the Demon Hunter class, the Wraps of Clarity Wraps of Clarity bracer reduces damage taken by up to 35% for 5 seconds after using a Hatred Generator. Along with the Bastions of Will set, this item fortifies the position of Evasive Fire Evasive Fire in the build, and serves as a constant reminder to alternate your primary and secondary skill. When speedfarming, it is recommended to switch away from the progression-oriented Wraps of Clarity Wraps of Clarity, as their protection is overkill and the slot is best taken by a utility legendary. Either wearing Nemesis Bracers Nemesis Bracers and cubing Warzechian Armguards Warzechian Armguards or vice versa will speed up your clears with more frequent elites and environment destruction speed boosts.

You have two belts competing for the waist slot when Greater Rifting: the safer Hunter's Wrath Hunter's Wrath and the glass cannon The Witching Hour The Witching Hour. Hunter's Wrath Hunter's Wrath belt is a tool for spender-heavy builds to quickly rebuild Hatred reserves, reducing spender downtimes. Its ability to roll four tanky primary stats makes it a safer choice to the all-out DPS of The Witching Hour The Witching Hour, but the latter is unmatched in burst potential with its unique Crit and Attack Speed rolls, making it preferable for high endgame pushing. In speedruns, fights take mere seconds and render the generator-assisting Hunter's Wrath Hunter's Wrath belt useless; the burst-oriented The Witching Hour The Witching Hour makes a little more sense, but the preferable belt for Torment clears is Goldwrap Goldwrap. Synergizing with Boon of the Hoarder Boon of the Hoarder and Avarice Band Avarice Band, Goldwrap Goldwrap will render you practically invulnerable and allow you to focus on killing and looting without regards for your safety.

Tailor-made for Multishot Multishot builds, the Yang's Recurve Yang's Recurve bow features too many helpful affixes to ignore. Naturally rolling with up to 50% Resource Cost Reduction, it is already a strong contender for expensive spender builds. What seals the deal is the unique property of the bow, speeding up Multishot by 50% and turning the solid attack rate into an unyielding barrage. The other desired stats are high damage range, high Dexterity, % Damage and Discipline in the secondary stats.

No less important than its weapon counterpart, the Dead Man's Legacy Dead Man's Legacy is a Multishot Multishot-specific quiver that picks damage up almost where Ambush Ambush leaves off. With an optimal roll, this quiver will apply a second Multishot Multishot hit as soon as your enemy reaches below 60% health, including the rockets from Arsenal Arsenal. An ideal roll would also include a high Multishot % bonus (up to 100% with the 2.4 rework), Cooldown Reduction and Discipline in the secondary stats.

Slot Pieces Stat Priority
Head
  1. Dexterity
  2. Socket
  3. Critical Hit Chance
  4. Vitality
  5. Multishot Multishot %
Shoulders
  1. Dexterity
  2. Area Damage %
  3. Cooldown Reduction
  4. Vitality
Torso
  1. Max Discipline (Secondary stat)
  2. Dexterity
  3. 3 Sockets
  4. Vitality
  5. Reduced damage from Elites
  6. All Resistance
  7. Hatred Regeneration
Wrists
  1. Dexterity
  2. Critical Hit Chance
  3. Elemental Damage (Fire or Cold)
  4. Vitality
Hands
  1. Dexterity
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Vitality
  5. Cooldown Reduction
  6. Area Damage %
Waist
  1. Dexterity
  2. Crit Damage (if The Witching Hour The Witching Hour)
  3. Increased Attack Speed (if The Witching Hour The Witching Hour)
  4. Vitality
  5. All Resistance
Legs
  1. Dexterity
  2. 2 Sockets
  3. Vitality
  4. All Resistance
  5. Evasive Fire Evasive Fire %
Feet
  1. Dexterity
  2. Multishot Multishot %
  3. Vitality
  4. All Resistance
Amulet
  1. Critical Hit Damage
  2. Critical Hit Chance
  3. Socket
  4. Elemental Damage (Fire or Cold)
  5. Dexterity
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Dexterity
  5. Area Damage %
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Dexterity
  5. Area Damage %
Weapon
  1. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  2. Weapon Damage
  3. % Weapon Damage
  4. Max Discipline (Secondary stat)
  5. Resource Cost Reduction
Off-hand
  1. Dexterity
  2. Critical Hit Chance
  3. Max Discipline (Secondary stat)
  4. Multishot Multishot %
  5. Cooldown Reduction

6. Paragon Points

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap
  2. Dexterity
  3. Maximum Hatred (up to personal preference)
  4. Vitality
Offense
  1. Cooldown Reduction
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Attack Speed
Defense
  1. All Resistance
  2. Life %
  3. Armor
  4. Life Regeneration
Utility
  1. Area Damage
  2. Resource Cost Reduction
  3. Life on Hit
  4. Gold Find

7. Gems

The first two of your jewelry sockets will be necessarily taken up by the legendary gems Bane of the Trapped Bane of the Trapped and Zei's Stone of Vengeance Zei's Stone of Vengeance. Your third gem slot will vary between Bane of the Stricken Bane of the Stricken (high end pushing), Bane of the Powerful Bane of the Powerful (low to moderate GRs) and Boon of the Hoarder Boon of the Hoarder (Torments).

  • Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem will be procced by Zei's Stone of Vengeance Zei's Stone of Vengeance, Thrill of the Hunt Thrill of the Hunt, crowd control secondary stats on your gear (Slow %, Freeze %), or Wind Chill Wind Chill in speedfarming.
  • Zei's Stone of Vengeance Zei's Stone of Vengeance is another independent multiplier, whose range-dependent amplification can be easily maxed out by the long reach of Multishot Multishot. The level 25 property will add some minor control and safety to the build, as well as another proc for Bane of the Trapped Bane of the Trapped.
  • Bane of the Powerful Bane of the Powerful's duration scales very well with levels, and having a low uptime on a decently leveled gem is a telling sign that the rift is unfavorable anyway (winding layout, lacking density, insufficient elites). The gem's default 20% damage increase has been reworked into multiplicative, and the level 25 bonus now increases AND reduces elite damage by 15%, making it a well-rounded choice for many builds. For extremely high end pushing, swap this gem out for Bane of the Stricken Bane of the Stricken to assist you in taking down the Rift Guardian. In normal rifts, this gem slot should be taken by Boon of the Hoarder Boon of the Hoarder. This high utility gem feeds you practically infinite gold and gives you a massive short-term speed boost while picking it up, automated by a cubed Avarice Band Avarice Band. It will also render you practically invlunerable through a worn Goldwrap Goldwrap.
Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

8. Kanai's Cube

The Kanai's Cube recommendations are as follows: Dawn Dawn for the weapon slot, Visage of Gunes Visage of Gunes or Cindercoat Cindercoat (GRs) or Warzechian Armguards Warzechian Armguards (speedfarm) for the armor slot, and Convention of Elements Convention of Elements (GRs) or Avarice Band Avarice Band (Torment runs) for the jewelry slot.

  • The previously affix-less Dawn Dawn turns into one of the most attractive Demon Hunter crossbows to consume in the cube. With Vengeance Vengeance reworked into a universally desired buff, reducing its cooldown up to 65% and achieving permanent uptime through gear is an opportunity you cannot pass lightly. An alternative for speedfarming is the cooldown-resetting In-geom In-geom.
  • Working alongside Dawn Dawn, the new helm Visage of Gunes Visage of Gunes allows you to store a convenient damage reduction bonus from Dark Heart Dark Heart in the Cube and work on your resource management through Seethe Seethe on the skill bar. The old favorite for the slot, Cindercoat Cindercoat, remains a strong alternative with its 30% cost reduction to Fire skills; it will result in a longer Multishot Multishot Arsenal Arsenal resource dump (preferred for pushing GR limits), but takes you to the glass cannon extremities. As previously mentioned, during speedfarming you can pick between your best rolls of Nemesis Bracers Nemesis Bracers and Warzechian Armguards Warzechian Armguards, and simply cube the inferior. Nemesis Bracers Nemesis Bracers will spawn you an elite for every shrine or pylon pick up, while Warzechians will consistently speed you up from Multishot Multishot's environment destruction.
  • In GRs, the jewelry slot will be best taken by the pure damage boost of Convention of Elements Convention of Elements, whose rotation of elemental bonuses you will have to keep under close scrutiny. Once the sequence reaches the Fire element, you will enjoy a significant increase to your damage — so try to adopt a strategy of drawing monster attention during the off cycles, and major Hatred spending during the Fire cycle. When speedfarming, use the Act III cache legendary ring Avarice Band Avarice Band. Its unique property extends your pickup radius up to the massive 30 yards for a generous 10 second period. Triggered, maximized and constantly refreshed from the endless stream of Boon of the Hoarder Boon of the Hoarder gold, the ring and the gem will keep you sped up, invulnerable (from the worn Goldwrap Goldwrap) and resource-capped (through Blood Vengeance Blood Vengeance).

9. Follower

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

10. ChangeLog

  • 23 Jul. 2016: Updated the guide to include speedfarming recommendations.
  • 19 Apr. 2016: Revised the build's preferred legendary gems and added several clarifications.
  • 12 Jan. 2016: Updated the guide to reflect its Patch 2.4 buffs, the introduction of Vengeance and related items, and Kanai's Cube swaps.
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