Necromancer Rathma Set Dungeon Guide

Last updated on Apr 20, 2021 at 09:00 by Deadset 21 comments

Welcome to our guide to complete the Rathma set dungeon for Necromancers, a required step to complete the Masters of the Universe Conquest.

1.

Overview of the Bones of Rathma Set Dungeon

The Bones of Rathma Set Dungeon is located in Act II, The Sacred Path. Teleport to the Temple of the Firstborn Level 1, and walk back out the nearby entrance. Traverse the long corridor backwards and into the cave. Shortly before the opening to the previous zone, The Shrouded Moor, the portal for the Rathma Set Dungeon will appear if you have the Bones of Rathma 6-piece bonus equipped.

The Bones of Rathma Set Dungeon's two unique Primary Objectives are to: 1) Accumulate a total of 500 seconds cooldown reduction on Army of the Dead Army of the Dead; and 2) Revive 100 Corpses.

The Bones of Rathma Set Dungeon is a Plague Tunnel tileset of a relatively small size. A proven attempt path is to clear the interlocking corridors right past the starting point, and then doing a clockwise movement through the map to clear the remaining areas.

Layout of Rathma Set Dungeon

The Bones of Rathma Set Dungeon is populated by several kinds of enemies:

  • Skeletal Crawlers, Blazing Bone Warriors and Archers — posing next to no threat, the horde of these enemy types will largely serve to reset your Army of the Dead Army of the Dead CDs through the attacks of your minions.
  • Rathma's Furnaces — the unique enemies of the map. They resemble Act 1's Savage Beast trash, but also have the Desecrator and Molten affixes. Their charge attack can dish out some respectable damage, but is very clearly telegraphed and easily avoidable.
2.

Tips for the Bones of Rathma Set Dungeon

The Bones of Rathma Set Dungeon is, unfortunately, of the type that benefits from nerfing your build and toning down your damage. Having the Revive Revives or even your own basic attacks oneshot the dungeon's trash will act against the vital cooldown resets from the Rathma 2-piece bonus for the 1st Objective, so take some simple steps to lower your damage to the 300-400k point: drop Intelligence and Offense-section Paragons, drop Crit Damage gems from weaponry, drop excess offense jewelry and legendary gems. Rathma build staples like the Jesseth set (Jesseth Skullscythe Jesseth Skullscythe and Jesseth Skullshield Jesseth Skullshield) or Trag'Oul's Corroded Fang Trag'Oul's Corroded Fang can also be avoided.

Avoid making direct attacks on the enemy with your generator altogether. Also, whenever Army of the Dead Army of the Dead is cast (and it should be used on cooldown, to work on your 1st Objective), you can try to minimize its victims or even aim it into a previously cleared area while you are still working on said Objective. Killing off large heaps of trash with non-minion attacks is a somewhat unnecessary display of power while you still have the first task incomplete, and you should leave all the work to the Revive Revives and Command Skeletons Command Skeletons to maximize the cooldown resets.

3.

Build for the Bones of Rathma Set Dungeon

Active Skills
Left Mouse Button Decrepify Icon Decrepify Borrowed Time Borrowed Time Right Mouse Button Command Skeletons Icon Command Skeletons Frenzy Frenzy 1 Bone Armor Icon Bone Armor Dislocation Dislocation 2 Army of the Dead Icon Army of the Dead Death Valley Death Valley 3 Blood Rush Icon Blood Rush Potency Potency 4 Revive Icon Revive Personal Army Personal Army
Passive Skills
Slot Pieces Stat Priority
Head
  1. Intelligence
  2. Socket
  3. Critical Hit Chance
  4. Skeletal Mage %
  5. Vitality
Shoulders
  1. Intelligence
  2. Area Damage
  3. Vitality
  4. Life %
Torso
  1. Intelligence
  2. 3 Sockets
  3. Vitality
  4. Reduced damage from Elites
  5. Armor
Wrists
  1. Intelligence
  2. Critical Hit Chance
  3. Physical Damage
  4. Vitality
Hands
  1. Intelligence
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Vitality
Waist
  1. Intelligence
  2. Vitality
  3. Armor
  4. Life %
Legs
  1. Intelligence
  2. 2 Sockets
  3. Vitality
  4. Armor
Feet
  1. Intelligence
  2. Skeletal Mage %
  3. Vitality
  4. Armor
  5. Movement Speed
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Physical Damage
  5. Intelligence
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Attack Speed
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Attack Speed
Weapon
  1. High Damage Range
  2. Intelligence
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Cooldown Reduction
Off-hand
  1. Intelligence
  2. Critical Hit Chance
  3. Vitality
  4. Increased Damage vs. Elites

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon
4.

Kanai's Cube

5.

Changelog

  • 20 Apr. 2021: Revised the guide to the current bonuses of the Rathma set.
  • 04 Mar. 2018: Added guide.
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