Barbariand4Endgamemeleeseason 4

Bash Cleave Endgame Barbarian Build for Diablo 4 (Season 4)

The ultimate Barbarian powerhouse build focused on raw generator damage!

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Mathris

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BashKickWrath of the BerserkerRallying CryWar CryChallenging Shout


Build Introduction

Welcome to the comprehensive guide for the BashBash Cleave Barbarian for the endgame of Diablo 4. This new build, made possible by changes in Patch 1.4.0 and the new tempering system, is a powerful generator build with tons of damage, survivability, and speed. You will be able to smash your way through nightmare dungeons, the pit, and uber bosses with ease while not having to worry about managing your resources giving you full damage uptime. With that in mind, let us dive in.

Strengths
  • Powerful generator based damage
  • Fast attack speed
  • Great defensive power
Weaknesses
  • Requires specific tempers on items
  • Cooldown management
  • Another triple shout build

To see how this build compares to the other builds on our site, you can check out our build tier lists.

Build Requirements

Required Uniques
Required Aspects (Non-codex)

Skill Bar and Skill Tree Points

Suggested Skill Bar
Bash Bash Wrath of the Berserker Wrath of the Berserker Rallying Cry Rallying Cry War Cry War Cry Challenging Shout Challenging Shout Kick Kick

Follow the points allocated in the image above for the complete 58-point build. The additional 10 skills are completed using the Renown system.

Arsenal System and Weapon Selection

For this BashBash build, we will be using 2-Handed Axe expertise for its bonus to Vulnerable damage. Even nerfed to 10% in Patch 1.4.0 this is still our strongest option. For this build, we will be assigning the following weapons to our skills

  • BashBash – Dual Wield Weapons to make use of Ramaladni's Magnum OpusRamaladni’s Magnum Opus
  • KickKick – Either 2Handed Bludgeoning or 2H Slashing since its damage is irrelevant, it is only used to dump Fury.

Paragon Board

We recommend using the following Legendary nodes and Rare Glyphs to truly take this build into the endgame. Note that each Rare Glyph’s information and radius listed below is for the Level 21 version.

Starting Board

Carnage

Do not rotate this board when attaching it.

Blood Rage

This board is attached to the Western gate of Carnage. Do not rotate this board when attaching it.

Warbringer

We attach this board to the Northern gate of the Carnage board. Do not rotate this board when attaching it.

Flawless Technique

We attach this board to the Western gate of the Warbringer board. Rotate this board twice before attaching it.

Decimator

We attach this board to the Northern gate of Flawless Technique. Rotate this board once before attaching it.

To see the Paragon Board in its entirely, CLICK HERE

Gear, Gems, Elixirs, and Stats

The Season of Loot Reborn brings us an incredible shift in how gear and itemization are done. It is a major and will affect the game beyond Season 4’s confines. For further details, make sure to read our Tempering and Masterworking section below.

Legendary Aspects

Below, you will find all of the BiS (best-in-slot) Aspects found on Legendary Items that are important for this build. Remember that with Patch 1.4.0 all Legendary powers can be added into your Codex once you salvage or extract the item. You can still find some aspects through dungeons as you could in previous seasons but now you have the option to upgrade these affixes if you find a higher roll of that affix. Let us go over what aspects you will need.

SlotGemsLegendary Aspect / Unique ItemAspect / Unique Power
HelmRoyal RubyRoyal RubyTuskhelm of Joritz the MightyTuskhelm of Joritz the Mighty– When you gain Berserking while already Berserk, you have a [40-60%] chance to become more enraged granting x15% increased damage, 2 Fury Per Second, and 10% Cooldown Reduction
ChestRoyal RubyRoyal RubyJuggernaut's AspectJuggernaut’s Aspect – Gain [X] Armor, but your Evade has a 100% increased Cooldown
GlovesN/AAspect of Accursed TouchAspect of Accursed Touch – Lucky Hit: Up to a [20-35%] chance to inflict Vampiric Curse on enemies. Enemies with Vampiric Curse are also Vulnerable. Vampiric Curse’s stored souls deal [20-50%] increased damage
PantsRoyal RubyRoyal RubyAspect of MightAspect of Might – Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds
BootsN/AHectic AspectHectic Aspect– After casting 5 Basic Skills, one of your active Cooldowns is reduced by [1-2] seconds
AmuletRoyal DiamondRoyal DiamondAspect of AdaptabilityAspect of Adaptability – Basic Skills generate 3 additional resource when cast below 50% Maximum Resource and deal [20-80%] increased damage when cast above 50% Maximum Resource
Ring 1Royal DiamondRoyal DiamondEdgemaster’s AspectEdgemaster’s Aspect – Skills deal up to [5-20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource
Ring 2Royal DiamondRoyal DiamondBold Chieftain's AspectBold Chieftain’s Aspect – Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0-2.0] seconds per nearby enemy up to a maximum of 6 seconds
2H Bludgeoning WeaponRoyal TopazRoyal TopazAspect of the MoonriseAspect of the Moonrise– Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks you enter a Vampiric Bloodrage gaining [40-80%] Basic Skill damage and 15% Movement Speed for 10 seconds.
2H Slashing WeaponRoyal TopazRoyal TopazRapid AspectRapid Aspect – Basic Skills gain [15-30%] Attack Speed
Dual Wield Weapon 1Royal TopazRoyal TopazAspect of Berserk RippingAspect of Berserk Ripping – Dealing direct damage while Berserking inflicts [15-30%] of the base damage as additional Bleeding damage
Dual Wield Weapon 2Royal TopazRoyal TopazRamaladni's Magnum OpusRamaladni’s Magnum Opus – Skills using this weapon deal [0.2-0.4%] increased damage per point of Fury you have, but you lose 2 Fury every second

Gems

Listed below are the best gems to socket into your items for each slot type.

Weapon GemsArmor GemsJewelry Gems
Royal TopazRoyal Topaz for increased Basic Skill damageRoyal RubyRoyal Ruby for increased maximum lifeRoyal DiamondRoyal Diamond for increased all resistances

For your jewelry it may be necessary to change the Royal Diamond for another gem for a specific type such as Royal Sapphire to ensure all of your resistances are capped at 70%

Which Elixirs Should You Use?

When in town you can visit the Alchemist to craft helpful elixirs which will provide a special effect and increase your experience gain. Crafting has been simplified in Patch 1.4.0, and there are fewer specific flowers to harvest; instead, almost all herbs in the world drop as Bundles of Dried Herbs, allowing you to craft the elixirs you want. Some elixirs cannot be crafted and can only drop from things like Helltide or Nightmare Dungeons.

For this build, we recommend Elixir of AdvantageElixir of Advantage for the increased attack speed so we can continue BashBash and cleave the hordes in front of us down faster. Craft the highest-value Elixir of Advantage you can so you can get the most attack speed possible.

Stat Priority and Tempering Affixes

With all of the new systems in mind, let us dive into what stats we will want on our gear, what tempers we would like to use, and what stat we would prefer to be pumped either through a Greater Affix, Masterworking, or both. Affixes that are bolded in yellow are the most important targets for Masterworking upgrades on the special enhancement levels. The tempering manuals needed will be linked beside the affixes we want.

SlotGemsGear AffixesTempering Affixes
HelmRoyal RubyRoyal Ruby1. Maximum Life
2. Cooldown Reduction
3. Needed Resistance
1. +Ranks to Martial Vigor Barbarian ProtectionBarbarian Protection
2. +Ranks to Concussion Barbarian ControlBarbarian Control
ChestRoyal RubyRoyal Ruby1. Strength
2. Maximum Life
3. Needed Resistance
1. + Ranks to Martial Vigor Barbarian ProtectionBarbarian Protection
2. + Ranks to Concussion Barbarian ControlBarbarian Control
GlovesN/A1. Critical Strike Chance
2. Attack Speed
3. Maximum Life
1. Damage While Berserking Berserking FinesseBerserking Finesse
2. + Ranks to Concussion Barbarian ControlBarbarian Control
PantsRoyal RubyRoyal Ruby1. Ranks to Bash
2. Maximum Life
3. Needed Resistance
1. + Ranks to Martial Vigor Barbarian ProtectionBarbarian Protection
2. + Ranks to Concussion Barbarian ControlBarbarian Control
BootsN/A1. Ranks to Kick
2. Movement Speed
3. Needed Resistance
1. Movement Speed Natural MotionNatural Motion
2. +Ranks to Concussion Barbarian ControlBarbarian Control
AmuletRoyal DiamondRoyal Diamond1. Cooldown Reduction
2. Movement Speed.
3. Critical Strike Chance
1. Damage to Close Enemies Natural FinesseNatural Finesse
2. Wrath of the Berserker Cooldown Reduction Ultimate Efficiency — BarbarianUltimate Efficiency — Barbarian
RingsRoyal DiamondRoyal Diamond1. Attack Speed
2. Crititcal Strike Chance
3. Critical Strike Damage
1. Damage to Close Enemies Natural FinesseNatural Finesse
2. Wrath of the Berserker Cooldown Reduction Ultimate Efficiency — BarbarianUltimate Efficiency — Barbarian
2H Bludgeoning WeaponRoyal TopazRoyal Topaz1. Strength
2. Maximum Life
3. Critical Strike Damage
1. Bash Cleaves for (82.5-105%) Damage Furious AugmentsFurious Augments
2. Damage to Close Enemies Natural FinesseNatural Finesse
2H Slashing WeaponRoyal TopazRoyal Topaz1. Strength
2. Maximum Life
3. Critical Strike Damage
1. Bash Cleaves for (82.5-105%) Damage Furious AugmentsFurious Augments
2. Damage to Close Enemies Natural FinesseNatural Finesse
Dual-Wield WeaponsRoyal TopazRoyal Topaz1. Strength.
2. Maximum Life
3. Critical Strike Damage
1. Bash Cleaves for (82.5-105%) Damage Furious AugmentsFurious Augments
2. Damage to Close Enemies Natural FinesseNatural Finesse

Rotation and Playstyle

This build uses a very straight forward generator playstyle. We have no Fury spender beyond one button and we only use that for a buff explained below in the Adavnced Information section but let’s quickly go over our skills

  • BashBash – Our main attacking still. We bash at all times
  • KickKick – Our only way to dump Fury which we do only after activating our ultimate
  • Use War CryWar Cry and Rallying CryRallying Cry for their buffs on cooldown
  • Use Challenging ShoutChallenging Shout whenever you need the defense
  • Use Wrath of the BerserkerWrath of the Berserker at max fury and then dump with KickKick for a big bonus against Elites and Bosses

Unique Items and Uber Uniques

Below, you will find the useful uniques for this build. Remember, you cannot temper Unique Items to add any affixes to them but you can improve their power through Masterworking.

  • Tuskhelm of Joritz the MightyTuskhelm of Joritz the Mighty – This item provides us with attack speed, something we love, damage while Berserking in an item slot that would not normally have it, and a powerful effect when we gain Berserking while already Berserking to give us another large multiplier to our damage.
  • Ramaladni's Magnum OpusRamaladni’s Magnum Opus – A favorite one-hander among many builds, this gives us a powerful damage increase to our main damage skill BashBash as long as we assign the Dual-Wield Weapons to the skill and we never have to worry about the downside of this item as we are a generator build so our resources do not matter as much.
  • Harlequin CrestHarlequin Crest – Especially powerful in Patch 1.4.0 as damage reduction is hard to come by on gear. This will provide us with ranks to our BashBash and KickKick as well as easier cooldown management. If you find one of these, replace the Tuskhelm or any other Legendary helm with it.

Season 4: Loot Reborn

Unlike past seasons there is no overarching theme for season 4 as Blizzard are focused on the absolutely massive loot overhaul which is sure to change the game in big ways. There will also be a reputation to be gained with the new Ironwolves during Helltides and this faction grants several tempering manuals and even a resplendent spark! Below we will list relevant changes to the Barbarian clash for this BashBash Build

  • Barbarian’s innate 10% Damage Reduction has been removed
  • Two-Handed Axe Technique has been reduced to 10% from 15%
  • Hectic AspectHectic Aspect Cooldown reduction reduced from 2-4 seconds to 1-2 seconds.
  • KickKick damage range increased from 2.2 meters to 3 meters, additional damage when an enemy is knocked into a wall increased from 70% to 105%
  • Power KickPower Kick Damage per 10 Fury consumed increased from 20% to 25%
  • Blood RageBlood Rage Damage increased by Berserking bonus reduced from 25% to 10% and caps at 30%x damage bonus

Advanced Information

Below, you will find every additional piece of information you need to know for a more in-depth look at this build.

Build Mechanics

This build plays around the Supreme Wrath of the BerserkerSupreme Wrath of the Berserker talent and Berserking. To optimize your Bash damage, you will want to build to max fury and then pop Wrath of the BerserkerWrath of the Berserker, and then KickKick something. Thanks to Power KickPower Kick all of your fury will be dumped, you will gain a massive damage amp from Wrath, and from then on we just BashBash our way to victory! A very straightforward playstyle.

We will have nearly infinite uptime on the Berserking state thanks to our setup and big damage amps from UnconstrainedUnconstrained and Tuskhelm of Joritz the MightyTuskhelm of Joritz the Mighty. We will also have a ton of cooldown reduction from gear rolls and the Hectic AspectHectic Aspect since we’re using a generator primarily to deal our damage. Speaking of gear, let’s move on to some in-depth talk since gear will be very important for this build in particular.

Paragon

We recommend using these Legendary Nodes and Rare Glyphs to truly take this build into the endgame. Note that each Rare Glyph’s information listed below is for the Level 21 version of that glyph.

Rare GlyphEffect
TerritorialTerritorial– For every 5 Dexterity purchased within range, you deal + [10%] increased damage to Close targets
– Additional Bonus once 25 Dexterity has been purchased within the glyph’s range: You gain 15% Damage Reduction against Close enemies
AmbidextrousAmbidextrous– Grants + [125%] bonus to all Magic nodes within range
– Additional bonus once 40 Strength has been purchased within the glyph’s range: You deal x8% increased damage while wielding One-Handed Weapons
WrathWrath– For every 5 Dexterity purchased within range, you deal + [15%] increased Critical Strike Damage
– Additional bonus once 25 Dexterity has been purchased within the glyph’s range: Skills that Critical Strike generate 3 Fury
IreIre– For every 5 Strength purchased within range, you deal + [5.3%] increased damage while Berserking
– Additional bonus once 40 Strength has been purchased within the glyph’s range: While Berserking, you take 10% reduced damage from Elites
DisembowelDisembowel– For every 5 Willpower purchased within range, you deal + [8%] increased Bleeding damage.
– Additional bonus once 25 Willpower has been purchased within the glyph’s range: Killing a Bleeding Enemy has a 10% chance to reduce the Cooldowns of your Non-Ultimate active Cooldowns by 1 second.
UndauntedUndaunted– For every 5 Willpower purchased within range, you deal + [8%] increased damage while Fortified
– Additional bonus once 25 Willpower has been purchased within the glyph’s range: You gain 10% damage reduction the more Fortify you have.
CarnageCarnageWhile Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16% for 6 seconds.
Blood RageBlood RageKilling a Bleeding enemy has a 10% chance to grant Berserking for 5 seconds. Your damage is increased by x25% of your Damage While Berserking bonus.
DecimatorDecimatorEach time you make an enemy Vulnerable, your damage is increased by 10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.

Let’s break down each of these nodes and where our Paragon Points are positioned in each of the boards we use. This part of the build guide is presented in order of importance. If you do not have enough Paragon Points for use in your Paragon Tree, just slowly work towards each step.

Important Notes

  • Make sure you select the correct Legendary Boards and rotate them into the correct orientation to match the images shown below.
  • Attach the boards in the order shown as bonus requirements of Rare Nodes increase with their placement order
  • Additional bonuses on Rare Glyphs may not be obtainable until they gain the increased radius at level 15.

Starting Board

  1. We will start on the left and pick up TenacityTenacity and then head up
  2. Now we will unlock the glyph socket and slot in TerritorialTerritorial and grab all the dexterity nodes around it.
  3. We pick up all the remaining rare nodes heading up from the socket to Iron StrengthIron Strength and then down to BrawnBrawn.
  4. Finally we head left and pick up Raw PowerRaw Power and then up and out to the next board, Carnage

Carnage

  1. We will start heading up and then take a right to grab EnragedEnraged and the surrounding rare nodes for Berserk damage
  2. Then we head up and head to the glyph socket and slot in AmbidextrousAmbidextrous and pick up the strength nodes around it to meet the requirements including BrashBrash and FierceFierce as rare nodes.
  3. We head left towards the board’s namesake and grab the CarnageCarnage legendary node.
  4. We will head out to the left grabbing BerserkerBerserker and its rare nodes.
  5. After filling out the Blood Rage board we will come back to the Carnage board and head up and out to the Warbringer board.

Blood Rage

  1. We rush straight left to the glyph socket and slot in DisembowelDisembowel and grab enough willpower nodes to activate its secondary effect including GritGrit
  2. We head up and left to grab the board’s namesake Blood RageBlood Rage
  3. Finally we head a bit further left and pick up the last few useful nodes EnragedEnraged and its surrounding rare nodes and then we head back to the Carnage board.

Warbringer

  1. We head up and to the right to grab Core ReserveCore Reserve and its rare clusters for max fury and life
  2. Next we go to the glyph socket and unlock it slotting in WrathWrath and grab as much dexterity as we can.
  3. We grab two rare nodes in the glyph radius that do not have dexterity for their raw power ConditionedConditioned for all res and Raw PowerRaw Power for more physical damage.
  4. We head up and grab Hungering FuryHungering Fury and its surrounding rare nodes for more maximum fury to enhance our KickKick to fuel our Supreme Wrath of the BerserkerSupreme Wrath of the Berserker.
  5. Finally we head out to he left and attach the Flawless Technique board

Flawless Technique

  1. We run to the glyph socket and slot in IreIre and grab enough strength nodes to empower it including BrashBrash and Heavy BlowsHeavy Blows.
  2. We head north and connect the Decimator board

Decimator

  1. This board is our final and very straight forward. We rush up to the glyph socket and unlock it slotting in UndauntedUndaunted
  2. We grab the rare nodes DemolishDemolish and ArroganceArrogance and fill out enough willpower to empower UndauntedUndaunted
  3. We finally head left and pick up the board’s namesake DecimatorDecimator and finish out our paragon boards.

Tempering and Masterworking

Season 4 brings us an incredible shift in how gear and itemization are done. It is the major rework for Patch 1.4.0 and will affect the game beyond Season 4’s confines. Let’s dive in.

Perhaps the biggest change is the number of affixes on items. Normal items have no affixes, Magic Items have 1 affix, Rare Items have 2 affixes, Legendary Items have 3 affixes, and Unique Items have 4 affixes. Even if you use your Codex of Power to apply a Legendary Aspect onto a Rare Item, it will still only have 2 affixes. This means for season 4 and beyond, barring any patch updates, Legendary Items will be superior in all slots at the end-game.

Additionally, a new feature is being introduced on Ancestral Legendary Items, called a Greater Affix, which rolls a stat slightly higher than the normal stat ranges. An item can have 1, 2, or even 3 Greater Affixes, which makes the hunt for more powerful items more exciting than ever before.

Perhaps most important for this build, are the Tempering System and Masterworking Systems. On any Rare Item or Legendary Item, you are able to add a new affix to it, some of which are exclusive to the Tempering System. If the item is Ancestral, you can add two new affixes to it through this system, bringing the total affixes that can appear on Ancestral Legendary Items to 5! Unfortunately, Unique Items cannot be tempered and cannot have any additional affixes added to them. However, they can still be enhanced through the Masterworking System, which we will speak about below.

Once an item has all of its Tempering Slots filled out and is of Ancestral Quality, you can use the new crafting materials found in The Pit to enhance an item’s power similar to how the old Blacksmith upgrades functioned prior to Patch 1.4.0. The big differences are that there are now 12 upgrade slots per item instead of 5 and on upgrades number 4, 8, and 12 one of the affixes on the item will be chosen at random and be given a much larger boost instead of the typical 5% increase per level. The same affix can be chosen multiple times and in most cases, you will want the same affix on a piece of gear to be chosen on all three special enhancement levels during Masterworking.

Obol Gambling

A final point on acquiring gear in Season 4 and beyond is using your Obols to target farm specific slots instead of randomly spending them on random drops. Similar to Kadala in Diablo 3, you can use Obol vendors in town to try and get what you’re missing. With Patch 1.4.0 when a level 100 Character spends Obols, all gear from that vendor will be 925 item power, the highest in the game, allowing you to fill out gear with the affixes or Legendary Aspects you need.

Check out our Obol Gambling Tool HERE

Changelog

  • May 4th, 2024: Guide format updated, season 4 information added.
  • May 2nd, 2024: Paragon links updated and readability improved
  • May 1st, 2024: Guide created
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