Warlock Bleed Fissure Endgame Build for Last Epoch (Patch 1.0)

Last updated on Mar 13, 2024 at 01:00 by GhazzyTV and Lavender

Welcome to our Last Epoch Warlock Bleed Fissure build guide for the Acolyte class. Here you will learn everything about the Warlock play style, passives, skills, strengths, and weaknesses to conquer the world of Eterra.

1.

Build Introduction

Spew frozen blood from your palm of your hand and rip the life force from your enemies to empower you. This build focuses on building an extreme amount of Ward in order to push Corruption. This is the High End version of our original Chaos Fissure build, and plays nearly identical.

Due to the nature of this version of the build, it is highly suggested to use the original Chaos Fissure build and slowly progress into this one as you collect gear. There will not be substitutions listed in this build, as it's intended to act as a goal for players who wish to climb Corruption with a clear indicator for what gear to chase. The original build is linked at the top of the page, under Build Variations.

Strengths icon Strengths
  • +Cold Resistance scales the build both offensively and defensively
  • +Hotbar only needs three actions
  • +High mobility
  • +High Freeze Rate built in
Weaknesses icon Weaknesses
  • -Extremely reliant on Legendary Potential and specific Exalted gear
2.

Skill Selection

Chaos Bolts Icon Chaos Bolts is the spam skill for this build; this spell is typically a mixture of Necrotic and Fire Damage, however for this set up we will be converting it into both a Physical and Cold spell. This allows it to scale extremely well with Cold Resistance and Bleed. Automated off these Chaos Bolts will be Rip Blood Icon Rip Blood, used as a Ward generator and a way to inflict Bleed, and Bone Curse Icon Bone Curse, used to increase our damage output and inflict Curses on enemies. Transplant Icon Transplant is used for mobility, but also scales into nodes that provide Bleed, Frenzy, Haste, and Bone Armor, as well as providing another way to inflict Bone Curse while aggressively moving from pack to pack. As the final nail in the coffin, the entire build is automated off Chthonic Fissure Icon Chthonic Fissure. This build has a hard-focus on maximizing Curses in order to quickly take enemies to an early grave.

Chaos Bolts Icon
Chaos Bolts Icon
Chaos Bolts Icon
Transplant Icon
Chthonic Fissure Icon
Skill row background
3.

Class and Skill Passive Trees

Class Passives Skill Passives
Acolyte Warlock Lich
Chthonic Fissure Chaos Bolts Rip Blood Bone Curse Transplant

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered an opportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has three possible masteries to choose from. For the Acolyte, we have access to the Mastery Tree Passives for Necromancers, Lich and Warlock. Upon selecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

Warlock is our advanced class for the build. We will utilize the majority of our Passive Points for the Warlock Passive Tree, with a handful of points taken in Lich. The Warlock passives will unlock Bleed Overload, supply Haste and Ward, and allow us to apply Withering to enemies. To help round the build out we will be taking additional points in the Lich tree. These points will focus on Intelligence and help us enable a Low Life playstyle.

3.1.

Acolyte Passive Points

Acolyte Passive Tree
  • 8 points into Forbidden Knowledge: Intelligence and Necrotic Resistance.
  • 1 points into Blood Aura: Taken to proceed through the tree.
  • 1 point into Mania of Mortality: Taken to proceed through the tree.
  • 5 points into Blood Pact: Increased damage, as well as Health Drain if you have killed an enemy recently.
  • 5 points into Unnatural Preservation: Large gains to Ward Retention, Necrotic Resistance, and Poison Resistance.

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered an opportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has three possible masteries to choose from. For the Acolyte, we have access to the Mastery Tree Passives for Necromancers, Lich and Warlock. Upon selecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

Warlock is our advanced class for the build. We will utilize the majority of our Passive Points for the Warlock Passive Tree, with a handful of points taken in Lich. The Warlock passives will unlock Bleed Overload, supply Haste and Ward, and allow us to apply Withering to enemies. To help round the build out we will be taking additional points in the Lich tree. These points will focus on Intelligence and help us enable a Low Life playstyle.

3.2.

Warlock Passive Points

Warlock Passive Tree
  • 5 points into Spiteful Decay: Increased Damage Over Time, and More Damage Over Time to Cursed enemies.
  • 5 points into Soul Stealer: Increased Mana Regen, as well as the ability to gain a substantial amount of Mana when hitting a Cursed enemy.
  • 5 points into Cauldron of Blood: Unlocks Bleed Overload and adds Bleed Chance.
  • 6 points into Crimson Favors: Higher Bleed Chance for Rip Blood, and Rip Blood now automatically activates Rip Blood on enemies.
  • 5 points into Occultist's Mind: Intelligence, and scales Mana off Intelligence.
  • 5 points into Ward of Malevolence: Adds Ward Decay Threshold and Ward gained on kill.
  • 3 points into Imperishable: Taken for the bonus Ward Decay Threshold per 1% Necrotic Resistance.
  • 5 points into Wither: 100% Chance to Wither, and 8% damage reduction from Withered enemies.
  • 5 points into Chaotic Strikes: Adds a chance to deal double damage, increased per Curse on a target. Synergizes well with Chaos Bolts.
  • 5 points into Wreak Havoc: Critical Multiplier, with additional Multiplier if Chaotic Strikes triggers.
  • 5 points into Fleeting Crone: A massive boost to Haste.
  • 5 points into Aspect of Death: Increased Health, but also applies Damned to ourselves in order to increase damage when we kill an enemy.
  • 2 points into Encroaching Darkness: Chthonic Fissure now applies Anguish on hit.
  • 3 points into Duskbringer: Spell Damage for Curses, but applies the damage effect from Anguish on Boss hit.

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered an opportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has three possible masteries to choose from. For the Acolyte, we have access to the Mastery Tree Passives for Necromancers, Lich and Warlock. Upon selecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

Warlock is our advanced class for the build. We will utilize the majority of our Passive Points for the Warlock Passive Tree, with a handful of points taken in Lich. The Warlock passives will unlock Bleed Overload, supply Haste and Ward, and allow us to apply Withering to enemies. To help round the build out we will be taking additional points in the Lich tree. These points will focus on Intelligence and help us enable a Low Life playstyle.

3.3.

Lich Passive Points

Lich Passive Tree
  • 8 points into Dance with Death: 120% Increased Damage while at Low Life.
  • 2 points into Survival of the Cruel Added Health and Spell Leech, which will be converted to Increased Damage.
  • 10 points into Apocrypha: Intelligence and Mana Regen.
  • 1 point into Hollow Lich: Converts any source of Leech into Increased Damage.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.4.

Chthonic Fissure

Chthonic Fissure Passive Tree

To start the explanation of how the skills work, we will begin with Chthonic Fissure Icon Chthonic Fissure. This skill is capable of automating Chaos Bolts Icon Chaos Bolts off itself, which means further automation with Bone Curse Icon Bone Curse and Rip Blood Icon Rip Blood. Aside from this automation, this spell will place Anguish, Acid Skin, and Torment on enemies, scaling multiple parts of this build. We've selected nodes very purposely to maximize damage output on average while keeping Mana stable. To facilitate Bleed Overload and scale the build properly, Fissure will convert to a Physical Spell.

3.4.1.

Order of Skill Points

  • 1 point into Death from Below: We will not be Cursing ourselves, however this node is taken to reach further nodes in the tree.
  • 1 point into Mantle of Flames: With the conversion, this replaces Ignite with Bleed to help activate Bleed Overload.
  • 1 point into Blood Gulch: This converts the Fire portion of the skill into Physical. It will retain its Necrotic Damage as well.
  • 1 point into Pyrochasm: Adds a Hit component to Chthonic Fissure.
  • 1 point into Fissure of Wrath: Adds Spell Damage to Fissure per 2% Bleed Chance.
  • 1 point into Forbidden Chasm: The Hit aspect of Fissure now applies Acid Skin, boosting Critical Hit Rate of the build to 100%.
  • 3 points into Fragile Crust: Lowers the Mana cost as long as Fissure is cast with a Cursed Boss or Rare enemy nearby.
  • 1 point into Spirit Gale: Chance for dead enemies to release a Spirit.
  • 2 points into Severed Wards: Shreds Necrotic Resistance, which boosts the damage Spirits do.
  • 2 points into Stygian Current: Spirits release more frequently from the Fissure.
  • 1 point into Of Gloom and Flames: Adds a secondary Fissure that erupts behind you.
  • 2 points into Chaotic Rupture: 40% Chance for Spirits to turn into Chaos Bolts.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.5.

Chaos Bolts

Chaos Bolts Passive Tree

Chaos Bolts Icon Chaos Bolts are more important in this build than they were in the original Chaos Fissure build. While the other version of the build was highly reliant on Chthonic Fissure Icon Chthonic Fissure damage, the majority of the damage potential for this build comes from Chaos Bolts. The spell is converted from Fire and Necrotic to Cold and Physical in order to scale with Bleed, Physical, and Cold Resistance. We've combined the synergy between Oceareon Icon Oceareon and Chill to not only scale the damage based off the unique property of the ring, but also allow us an even higher chance for double hits on Chilled enemies. Rip Blood Icon Rip Blood and Bone Curse Icon Bone Curse are both automated off this spell and provide both an offensive and defensive aspect to the build. Finally, the base Critical Hit Rate is boosted substantially through continued casting.

3.5.1.

Order of Skill Points

  • 2 points into Condemned to Chaos: 40% Bleed Chance.
  • 1 point into Sanguine Reverie: Converts the Necrotic aspect of the spell into Physical.
  • 1 point into Exacted Libation: Adds automation of Rip Blood Icon Rip Blood scaled off Intelligence.
  • 1 point into Another Affliction: Adds automation of Bone Curse Icon Bone Curse based on the prerequisite that a Curse already exists on the target.
  • 1 point into Mania in Flames: 20% Frostbite Chance.
  • 1 point into Call of Morditas: Converts the Fire aspect of the spell into Cold.
  • 1 point into Torment of the Red Tundra: Scales Bleed Damage and Freeze Rate Multiplier off Cold Resistance, adding synergy with Frostbite Shackles Icon Frostbite Shackles.
  • 1 point into Chance of Snow: While the Chill Chance is negligible, as we already have enough on our Wand, the chance to deal double damage to Chilled enemies is massive and synergizes with Chaotic Strikes, as well as the Unique Ring Oceareon Icon Oceareon.
  • 3 points into Exult in Misery: Adds 48% more damage to Chaos Bolts.
  • 2 points into Abrupt Chaos: Increases Cast Speed and projectiles now move faster. This results in more accurate firing.
  • 4 points into Doom's Vindication: Until you get the added Levels in Peak of the Mountain Icon Peak of the Mountain, limit the points in this node. This will add 32% more damage to Chaos Bolts.
  • 1 point into Devour the Damned: Helps sustain Mana for the build.
  • 4 points into Destructive Intensity: This is how we get 100% Critical Hit Rate on Chaos Bolts. Continuous casting results in an added 8% Critical Hit Rate.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.6.

Rip Blood

Rip Blood Passive Tree

Rip Blood Icon Rip Blood serves a dual purpose in this build. We will never cast Rip Blood manually. It will always automate either off Chaos Bolts Icon Chaos Bolts or through Bleed Overload. While not used for direct damage, it does provide Bleed stacks on its own, which ensures we will have 100% uptime on Bleed Overload. However, every Rip Blood that goes off with generate Ward for us, and creates a situation where we're able to maintain extremely high Ward values simply by pressing a single button with Chaos Bolts.

3.6.1.

Order of Skill Points

  • 2 points into Arcane Absorption: Purely for moving through the tree. We never manually cast this spell.
  • 1 point into Rip Spirit: Converts Rip Blood from Physical into a Necrotic Spell.
  • 1 point into Arcane Fortress: Health from Rip Blood is converted into Ward.
  • 3 points into Hemomancer: Traversal node, this will not apply to anything we do.
  • 5 points into Gushing Wound: Adds 100% Chance for Rip Blood to cause Bleed.
  • 5 points into Quenching: Amplifies the Ward gain from this spell.
  • 1 point into Hematology: Scales the Ward gained from Rip Blood off Intelligence.
  • 1 point into Eviscerate: Enables 100% rate for Rip Blood to Splatter with a single point.
  • 1 point into Splatter: 20% Chance for Rip Blood to Splattter twice, which can then hit the original target.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.7.

Bone Curse

Bone Curse Passive Tree

For the sake of this build, Bone Curse Icon Bone Curse may as well be called Bone Bomb. Bone Curse enables a large portion of the damage in this build, both for single target bossing and for area clearing. This skill adds a 12% Kill Threshold and will cause enemies to explode on death 25% of the time, potentially causing a chain reaction of blood eruptions on the screen. Additionally, Bone Curse applies Marked For Death to enemies, and Bone Armor to us.

3.7.1.

Order of Skill Points

  • 5 points into Iron Maiden: Bone Curse deals 50% more damage.
  • 3 points into Brittle Bones: 12% more damage, on top of a 12% Kill Threshold.
  • 1 point into Ruptured Corpse: Enables Bone Curse to cause enemies to explode when they die, dealing Physical Spell Damage to nearby enemies. The actual name for this is Detonate Body, which has a base of 50 Damage, and applies effectiveness at a 250% rate.
  • 5 points into Conflation: More than doubles the size of Bone Curse, taken for clear potential.
  • 1 point into Sigil of Mortality: Bone Curse now applies Marked for Death.
  • 2 points into Defile Defenses: Mostly traversal, but may apply a stack of Armor Shred on use.
  • 3 points into Marrow Thief: Has a chance to apply Bone Armor when an enemy afflicted with bone Curse dies. When running maps, this turns into a permanent defensive boost for your character.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.8.

Transplant

Transplant Passive Tree

Much like Bone Curse Icon Bone Curse, Transplant Icon Transplant deals a ton of damage while also supplying the build with a ton of support. For starters, Haste and Frenzy are applied after teleporting, with Haste gaining a massive boost from Fleeting Crone in the Warlock Passive Tree. Since we run Exsanguinous Icon Exsanguinous, we're free to take the nodes which apply extra Bleed to enemies, as we will be immune to it from being applied to us. Bone Curse Icon Bone Curse is automated off Transplant, and using this movement skill will also apply Bone Armor to ourselves, ensuring we're protected regardless of how aggressively we play.

This skill acts as a way for us to apply Bone Curse when the automation off Chaos Bolts Icon Chaos Bolts is on cooldown. While mobility is nice, using Transplant Icon Transplant as an actively offensive ability will prove to be more useful while completing Echoes.

3.8.1.

Order of Skill Points

  • 3 points into Acolyte's Fervor: Applies Frenzy and Haste on Transplant usage.
  • 3 points into Dance of Blood: Casts Rip Blood Icon Rip Blood and three targets on use.
  • 1 point into Reign of Blood: Transplant now deals damage twice; once when leaving a location, once when arriving.
  • 4 points into Hemophilia: Transplant now has a 400% Chance to Bleed on every detonation. When combined with Rip Blood activation, this can satisfy the requirements for Bleed Overload immediately.
  • 1 point into Doom Bringer: Transplant automates Bone Curse at the arrival point.
  • 1 point into Fleeting Form: Mostly for pathing, but does reduce the cooldown slightly.
  • 2 points into Anemia: Reduces the Health cost. This build is Low Life, so this does not really matter.
  • 3 points into Bone Armor: Activates Bone Armor on us, resulting in more Armor and 12% less damage taken.
  • 2 points into Plated Bone: Bone Armor effects are increased by 20%.
Image courtesy of Last Epoch Tools
4.

Build Mechanics and Playstyle

While major nodes have changed in this version of the Chaos Fissure build, the playstyle has mostly remained the same. There is a larger emphasis on the damage from Chaos Bolts Icon Chaos Bolts, as well as Bone Curse Icon Bone Curse enabling everything in our kit to deal huge bursts of damage.

While clearing maps, Chthonic Fissure Icon Chthonic Fissure will likely be enough to clear smaller mobs. Manual casts of Chaos Bolts Icon Chaos Bolts can be used to increase clear time, as well as using Transplant Icon Transplant right into the middle of mobs. Bleed Overload, triggered by using a Physical Spell while nearby enemies have a combined 25 stacks of Bleed on them, is a huge enabler for the build. This further automates Rip Blood Icon Rip Blood for us, working off nothing but the simple fact you have Bleed Overload active. Rip Blood does not deal a ton of damage on its own, however the Bleed stacks will continue to rise and Bleed Overload will persist continually so long as you have mobs to hit. Furthermore, Bleed Overload is acting as a sort of battery for us, supplying the build with massive Ward generation just by existing.

In order to scale Chaos Bolts Icon Chaos Bolts damage, we will be increasing the rate at which double hits can happen with it. Between the Class Passive node Chaotic Strikes and the Chaos Bolts Skill Tree node Chance of Snow, this will raise our chances of getting a double hit to 14%. It does not seem high, but this will trigger fairly frequently, as we have taken the affix Chance for 3 additional projectiles when you directly cast Chaos Bolts on our Unique Helmet, Peak of the Mountain Icon Peak of the Mountain.

The build comes together when you notice the Cold Resistance synergy between the Unique Gloves, Frostbite Shackles Icon Frostbite Shackles and the Chaos Bolts Icon Chaos Bolts Passive Torment of the Red Tundra. Cold Resistance will now increase our Ward Retention and the Physical Damage Over Time applied by Chaos Bolts. This can be seen as passive bonus damage; the ticks will be noticeable.

5.

Equipment and Gear Affixes

This build is extremely gear dependent. While you can run it with less gear than what is shown, and has been tested with both the same and less gear, if you're looking to push Corruption you should aim for the exact rolls listed below, or something very close.

Gear Slot Implicits Modifiers
Wand Spell Damange
Increased Cast Speed
-3 Spell Mana Cost
Prefixes
Critical Strike Multiplier
Increased Physical Damage

Suffixes
Chance to Chill on Hit
Chance to Shock on Hit

Sealed Affix
Chance to Ignite on Hit
Off-hand Catalyst Intelligence
Ward per Second
Ward Retention
Prefixes
Critical Strike Multiplier
Increased Cast SPeed

Suffixes
Cold Resistance
Ward per Second

Sealed Affix
Increased Spell Damage
Head Peak of the Mountain Icon Peak of the Mountain Legendary Potential
+4 Levels to Chaos Bolts, Increased Spell Damage
Chance for 3 additional projectiles when you directly cast Chaos Bolts
Cold Resistance
Amulet Physical Resistance
Necrotic Resistance
Prefixes
Increased Physical Damage
Increased Spell Critical Strike Chance

Suffixes
Fire Resistance
Cold Resistance

Sealed Affix
Health
Chest Exsanguinous Icon Exsanguinous Legendary Potential
Intelligence
Cold Resistance
Increased Health
Belt Poison Resistance
Cold Resistance
Prefixes
Increased Physical Damage
Increased Mana Regen

Suffixes
Critical Strike Avoidance
Cold Resistance

Sealed Affix
Hybrid Health
Gloves Frostbite Shackles Icon Frostbite Shackles Legendary Potential
Current Health Lost per Second, Missing Health gained as Ward per Second
Hybrid Health
Ring Oceareon Icon Oceareon Legendary Potential
Cold Resistance
Ring Necrotic Resistance
Ward Decay Threshold
Prefixes
Increased Physical Damage
Increased Mana Regen

Suffixes
Physical Resistance
Cold Resistance

Sealed Affix
Intelligence
Feet Last Steps of the Living Icon Last Steps of the Living Legendary Potential
Intelligence
Cold Resistance
Relic Chance to Bleed on Hit
Chance to Bleed on Minion Hit
Prefixes
Intelligence
Increased Cast Speed

Suffixes
Health
Cold Resistance

Sealed Affix
Critical Strike Multiplier

A loot filter made specifically for the gear table above may be copied by pressing the button below. Once in the Loot Filter portion of the in-game menu, choose the "Paste Clipboard Contents" option to import the code.

Copy Loot Filter to Clipboard
Press the Copy 📋 button to copy the following text to your clipboard
6.

Uniques

The Uniques listed in this build have been picked specifically to provide the best synergy possible with this build. Changing items out will likely result in lower performance and should be avoided. On top of that, a portion of these items are required in order to go Low Life, which is what enables the build to live at high levels of Corruption.

6.1.

Frostbite Shackles

Frostbite Shackles Icon Frostbite Shackles: These gloves synergize with how we are running Chaos Bolts Icon Chaos Bolts, as they actively scale our Ward Retention with every percent of Cold Resistance we add to the build. From a crowd control perspective, this build's Freeze Rate is extremely high, and these gloves will generate Ward every time we freeze an enemy. These are a rare drop from Frost Lich Formosus in the Monolith Timeline "Blood, Frost, and Death".

6.2.

Peak of the Mountain

Peak of the Mountain Icon Peak of the Mountain: We take this for one very important reason, that being the immense amount of Critical Strike Chance. We don't Leech in this build, so that portion of the helmet's effects does not matter. Out of every Unique in the build, this is the most accessible, with a high drop rate from every tier of the dungeon Lightless Arbor.

6.3.

Oceareon

Oceareon Icon Oceareon: This ring is extremely rare, but for good reason. When you fulfill the requirements the ring requires, it adds 10% more global damage to your build, alongside a potential for 600% Freeze Rate. Combined with the Cold Resistance scaling on Chaos Bolts Icon Chaos Bolts, this is enough to freeze most bosses, allowing you a much easier time as you climb Corruption. To enable this ring, we take Chill and Shock Chance on our Wand. This ring is considered very rare. We've listed it with Legendary Potential, but that portion is completely optional, as it only adds more Cold Resistance to the build's scaling. You may farm this in the Monolith Timeline "The Age of Winter" within Unique or Set Reward Echoes.

6.4.

Exsanguinous

Exsanguinous Icon Exsanguinous: A staple in Low Life builds, this chest converts Health to Ward, and prevents us from suffering from any and all Bleed ailments. You can farm for this in the Monolith Timeline "Blood, Frost, and Death" within Unique or Set Reward Echoes.

6.5.

Last Steps of the Living

Last Steps of the Living Icon Last Steps of the Living: Another Low Life item. Besides enabling Ward generation for us, these boots also supply an immense amount of Movement Speed, which is greatly needed as we climb Corruption in order to avoid lethal damage. On top of this, these boots synergize well with Oceareon Icon Oceareon, providing another 300% or more Freeze Rate. These have a very high drop rate from Frost Lich Formosus in the Monolith Timeline "Blood, Frost, and Death".

7.

Idols

Idol slots are gained through the campaign, unlocking small bonuses and unique affixes for the player to discover and augment their builds with. The Idol screen consists of a grid system for the player to fill out with different sized idols, eventually filling in every part of the grid. As the Idol shape increases (1x1, 1x2, 1x3, 1x4, etc.) the stronger an affix you might find for your build.

There are a lot of Idols that will enable this build to deal damage, however we suggest snagging two Ornate Bone Idols with Increased Cast Speed while Cursed amd Increased Spell Damage while at Low Health, two Grand Bone Idols with Chance to apply Damned on Hit and Increased Spell Damage while at Low Health and a single Large Immortal Idol with Increased Health and Added Health. You will have three slots open, which you are free to fill in with either Ward Retention, Armor, or Health.

8.

Blessing

Blessings are permanent buffs that are applied to your character. These come in two different powers, Standard and Grand. Grand blessings are significantly stronger than the Standard Blessings. In total, there are 10 Blessing Slots, one for each Monolith Timeline. When you complete a Monolith and defeat the final boss you will be awarded a choice of three blessing with a random value.

Blessing Name Affix Timeline
Grand Echo of Solarum Icon Grand Echo of Solarum Void Resistance The Black Sun
Grand Body of Obsidian Icon Grand Body of Obsidian Armor Spirits of Fire
Grand Fury of the North Icon Grand Fury of the North Chance to Shred Physical Resistance on Hit The Age of Winter
Grand Survival of Might Icon Grand Survival of Might Critical Avoidance Reign of Dragons
Grand Bastion of Divinity Icon Grand Bastion of Divinity Lightning Resistance Ending the Storm
9.

Changelog

  • 13 Mar. 2024: Build Planner added.
  • 04 Mar. 2024: Guide Added.
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