Sign in to follow this
Followers
0
last-epoch Patch 1.0.6 Update: Camera Setting, Controller Keybinds, Bug Fixes, and More!
-
Recently Browsing 0 members
No registered users viewing this page.
-
Similar Content
-
By Neviriah
Last Epoch offers multiple options and ways to customize or craft your legendary items. But among all these systems, is there one that players prefer, or are they all equally favored? Let's find out!
By now, most Last Epoch players have reached the late game stages and explored the multitude of systems and end-game possibilities to get the best-in-slot gear. Among these are Legendary Potential and Weaver’s Will items. While both can yield incredibly strong legendary items, it seems one method has become more popular among the vast majority of players.
It was on Reddit, that the community first discussed what was best between Weaver's Will and Legendary Potential. To check the discussion and related comments, you can visit the post from user Pleasant-Guava9898 here: What do you like more, Weaver, Unique, or crafted items?
Weaver's Will is definitely the go-to for most players.
Crafting with Legendary Potential items relies heavily on RNG (random factors), which can be a significant downside for many. You could farm for over 30 hours and not get the Legendary Potential and Exalted items you desire. While trading can mitigate this to some extent, it is still much more work than acquiring a good Weaver's Will.
What has been your favorite method of obtaining your BiS (best-in-slot) gear so far?
Recent updates for Last Epoch have further shaped the crafting systems. The latest patches introduced new skills for some classes, along with fresh gear items, which also improved the crafting experience. Community feedback has been a great help in these developments, with players voicing their concerns about the grind for corruption levels and the pacing of end-game progression. Moreover, the developers, Eleventh Hour Games, have responded with adjustments to high-damage abilities and improvements to the UI, providing a more balanced and enjoyable journey for all players, and they are still working on making the game a place where people want to stay!
-
By Neviriah
This week's Last Epoch patch includes some minor changes to multiplayer, bug fixes, skill updates, and more. Here is everything you need to know about it!
If you have been waiting for the weekly Last Epoch patch, rest assured that it is officially live today.
Here is what you can expect from this patch:
When teleporting to a team member that's inside an echo, you will now be placed in Echo of a World with the green portal to join at the time of your choosing. Additionally, when health is a fraction of 1, it will now always round up to 1 instead of rounding off, resulting in health sometimes displaying as 0.
A number of general bug fixes have been deployed
Several item tooltip fixes, including:
Fixed a bug where opening / closing an item tooltip would have a drastic performance cost Fixed a bug where tooltip text could continue off the edge of the tooltip instead of wrapping Fixed a bug where some languages with a larger text height could be missing information on tooltips Fixed a bug where prefixes and suffixes had different line spacing on item tooltips Fixed a bug where some enemies were not displaying their top of screen health bars Fixed a bug where Shade of Orobyss’ “Starburst” ability would explode upon his death Fixed a bug where the falling rocks during the boss fight in Lightless Arbor could sometimes fail to display a telegraphing indicator before falling Fixed the invisible walls during the Elder Gaspar fight in The Chambers of Ruin, which could block projectiles Fixed a bug where Death’s Embrace’s Grim Harvest could trigger while at negative mana Fixed a bug where Enemy VFX could stop playing / freeze Fixed a bug where enemies would fail to play their death animation Fixed a bug where the B_Circle button would focus the action bar panel (skill bar) if it was previously selected Each class also received a certain number of fixes on different skills that were having issues:
Fixed a bug where some skills, primarily traversal skills, would not work after a zone transition until using a different skill first. Fixed a bug where some scorpion enemies were unable to be targeted by Spirit Plague Fixed a bug where channeled movement skills could break if continued to be channeled after running into a wall Fixed a bug where every other use of Void Cleave with the Gravity’s Edge node (traversal) would have its hitbox at the start of the movement Fixed a bug where skills could stop working after closing a panel until the panel was closed a second time Fixed a bug where the player’s character was visible under the surface on certain locations during using of Synchronized Strike and Lethal Mirage Fixed a bug where Puncture’s Stay of Execution, and Detonating Arrow’s Aimed Shot nodes would play the VFX before the character animation when charged to max And lastly, a few bugs in multiplayer were fixed as well:
Fixed an instance of a bug which could break all party interactions until re-logging Fixed a bug where players were unable to portal to other party members when both players were inside of an echo These bug fixes and changes were much needed and awaited by players, and they are improving the game in a very good way! The EHG team is continuing to work hard each week to provide more and more changes, and we are excited to see what the future holds!
For a more detailed read of all the information, you can also head to the official forum post here: Last Epoch Patch 1.0.7 Notes
-
By Neviriah
Eleventh Hour Games has shared how they are addressing gold exploits and real-money trading in Last Epoch, including the recent actions taken to safeguard the game's economy and maintain fair play.
The Last Epoch team has raised concerns over a recent gold exploit and other general exploits within the game's online environment. Below, we will cover everything you need to know about the situation and the measures they are implementing to prevent it.
Eleventh Hour Games has detected several recent exploits, particularly concerning gold, as well as real-money trading (RMT) within Last Epoch's online realm. The team is concerned about the use of these systems and plans to take immediate action if such activities are detected.
Since the launch of Last Epoch 1.0, two significant exploits have emerged: item duplication through the bazaar (for which a fix has already been deployed) and a gold exploit, which has now also been addressed.
In response to the gold exploit, EHG is looking into gold transactions on accounts to identify and permanently ban everyone involved in illegal gold transfers, including buyers and sellers.
"We take exploits within Last Epoch very seriously and ensure that any time an exploit comes up, we give it our full and immediate attention." - Eleventh Hour Games
While the methods of tracking these activities remain secret—to prevent exploiters from countering it—the Last Epoch team is actively banning accounts engaged in RMT services. The aim of this plan is to regulate the in-game economy and reduce inflation within the Merchant's Guild.
Moving forward, Eleventh Hour Games is committed to not only responding quickly to emerging problems, but also actively preventing them. For more details on the steps taken, you can check the official forum post here: RMT and Exploit Statement
-
By Neviriah
Yesterday, Last Epoch rolled out Patch 1.0.5, packed with a substantial number of bug fixes, updates to Monolith Ring icons and Announcement banners, as well as additional visual improvements, and much more!
Here's everything you need know about the many updates and bug fixes that have been made:
Monolith visuals and performance have been improved, along with several bug fixes Fixed a bug where some channeled movement skills such as Rampage could end abruptly in the Alpine Halls monolith echo Fixed issues with trees obscuring your view in the Hidden Oasis monolith echo Added a fix that will warn players when files must be verified. Fixed Loot filter toggle “X” sensitivity Fixed bugs where the following skills’ damage areas were not scaling with area modifiers from their trees or from items Abyssal Echoes Dancing Strikes (not all parts of the combo were affected by this bug) Erasing Strike (just the initial hit, not the void rifts) Forge Strike Healing Hands Necrotic Mortar (from Summoned Skeletal Mages) Reap (from Reaper Form) Fixed Passive and Skill Tree localization issues Updated visuals for Announcement banners Updated Unique Reward icon in Monoliths from Ring to a generic icon Added missing name to Graveyard Fixed a bug where items sold in Online mode were displaying original price in the “Buy Back” tab Fixed a bug preventing Defensive Conversions from displaying in the character sheet online Fixed a bug where Soul Embers would persist after the dungeon was completed Fixed a bug causing Void Despair to be invisible Fixed an error when leaving Offline mode Fixed a bug where players spawning into a new location would reveal part of the map too soon. The following changes have also been made to Skills and Passives:
Fixed a bug where the player’s Falcon could fail to be unsummoned after the player has died Fixed a bug where Warpath would cause players to become stuck in place and unable to move Fixed a bug where Drain Life with Blood Pact and Ghostflame with Arteries of Malice would stop channeling when at very low current health Fixed a bug where Healing Hands was still scaling with cast speed instead of melee attack speed when Seraph Blade was allocated Fixed a bug where Gathering Storm was still scaling with melee attack speed instead of cast speed when wielding a staff and Lagonian Diplomacy was allocated Fixed a bug where Thunder Tempests from Tempest Strike’s Cloudburst Conduit could not hit enemies Fixed a bug where Added Spell Damage Affix with Tempest Strike did not work The grace period for your minions now ends when your own grace period ends Fixed a bug where attempts to cast minion-targeted abilities like Dread Shade on minions that were in grace period would always fail Fixed a bug where stationary minions would never leave grace period, resulting in them never attacking For more details and information, as well as updates on future patches, you can visit the official forum post here: Last Epoch Patch 1.0.5 Notes
-
By Neviriah
Eleventh Hour Games shared an interesting recap of Last Epoch 1.0's first month! Check out the statistics for the most favored classes, masteries, and deadliest bosses!
The release of Last Epoch's Version 1.0 30 days ago marked the beginning of an epic journey for many adventurers. This milestone allowed players to take on new quests, face challenging enemies, try out new classes and masteries, and explore the vast world of Eterra.
Since the first month after launch is over, the Eleventh Hour Games team has provided insights into the adventurers’ experiences in Eterra. EHG released statistics on the number of players, highlighting the most popular classes and masteries, and revealing which boss is Eterra's deadliest enemy.
To see all the details, you can check out the official post on X or directly on the images below.
-