To find out more general information about leveling as a Sorcerer in Diablo 4, you can check out our main Leveling Guide.
Leveling GuideBuild Introduction
This Shock Sorceress build is highly effective for leveling up a new, alt, or seasonal character. It excels in dealing significant frontal area-of-effect (AoE) damage through the use of Arc Lash, while also providing solid single-target damage with Charged Bolts to take down bosses in melee range, and has improved mobility thanks to Flickering Arc Lash. The new Familiar conjuration skill will also support the build providing additional range damage.
Once your character reaches Level 60 or is ready for Torment 1 difficulty, pick one of our Endgame Builds to continue your Sorcerer journey.
For information on Season 6: Season of Hatred, you can check out our Season Hub. Furthermore, the Season 6 Journey will reward you with a set of gear intended to help with your leveling journey. You can check out our endgame build for it here.
Skill Bar and Skill Tree Points
The table presented below outlines the recommended order for allocating your Skill Points. At Level 60, you will have a total of 71 points available, if you have completed the respective Renown stages in each zone.
Enchantment Slots
The Specialization of the Sorceress Class becomes available at Level 15. It is recommended to complete the Legacy of The Magi questline, within the Fractured Peaks, as soon as possible to unlock the first Enhancement Slot. The second slot will become available upon reaching Level 30.
Each Non-Ultimate Skill is associated with an Enchantment effect, and any Non-Ultimate Skill can be equipped in an Enchantment Slot. However, a skill must have at least one skill point allocated to it in order to be used in the Enchantment Slot. Skill points that have been granted through gear work as well.
- Fireball is slotted in the first Enchantment Slot once you unlock it at Level 15. It helps clear groups of enemies early on.
- Arc Lash is slotted in the second Enchantment Slot once you unlock it at Level 30. It simply provides more Crowd Control for surrounding enemies.
Mercenaries
During the Vessel of Hatred campaign, you will unlock different NPC Mercenaries who join you on your travels. As you level up, you can generally pick any mercenary you like, as they will not play an essential role until you optimize your build in the endgame. However, if you would prefer to get a recommendation, we would advise selecting Raheir as your main companion, for the added survivability he provides, and Varyana as Reinforcement.
Raheir Skill Tree choices:
- Core Skill: Ground Slam
- Core Passive: Raheir’s Aegis
- Iconic Skill: Bastion
- Iconic Passive: Inspiration
Varyana Reinforcement choices:
- Opportunity Skill: Ice Armor
- Reinforcement Skill: Shockwave, then switch Bloodthirst as soon as you unlock it, for increased Attack Speed.
Mechanics and Playstyle
The core damage-dealing abilities in this build are Arc Lash and Charged Bolts. Arc Lash delivers impressive frontal area-of-effect damage and can Stun enemies it touches. The Charged Bolts Skill, on the other hand, excels in single target damage and is particularly effective against elites and bosses when used at melee range.
Additionally, the Unstable Currents ultimate skill enhances damage output by randomly casting an additional shock spell whenever a shock skill is used. This synergizes well with Arc Lash, as you can spam the skill during Unstable Currents, and use Charged Bolts when sufficient Mana has been accumulated.
The Shock Sorceress excels at controlling crowds. With increased movement speed through Flickering Arc Lash, as well as Teleport, you can easily move around or even through enemies, while Stunning or Freezing them through Frost Nova. This provides control and mobility during the fight.
When combined with a fully upgraded Familiar, enemies will remain Stunned indefinitely, allowing your Arc Lash to deal much more damage. The Familiar also assists with Crowd Control and does a significant amount of damage. Even if you are Stunned or Frozen, the Familiar will be able to help you by defeating the enemies around you.
Damage Rotation
Please note that this build will be especially fun for players who prefer melee combat, featuring a rotation that emphasizes melee-focused Skills:
- (Optional) Activate Unstable Currents against tough elites and bosses.
- Cast Familiar to stun the surrounding enemies.
- Cast Charged Bolts up close against tougher enemies to shotgun them with multiple bolt projectiles.
- Use Ice Armor to protect against incoming damage and regenerate Mana.
- Spam Arc Lash to finish off weaker groups of enemies.
Repeat the above steps until all enemies are defeated.
Gear, Gems, Elixirs, and Stats
When picking your gear, higher Item Power generally indicates stronger gear, but you should also consider the affixes and effects that are relevant to your class and build. When making gear decisions, keep an eye on both Item Power and the specific attributes that complement the build.
Legendary Aspects
For general information on how to unlock the Codex of Power, head to our dedicated Aspects and Codex of Power guide. You can imprint Apsects onto items by visiting the Occultist.
Listed below are all the Aspects that are important for the Ice Sorceress leveling build. Equip any aspect from this list in the slot it drops for, as they are all useful while leveling with this build.
Listed below are all the Aspects that are important for the Arc Lash leveling build. Equip any aspect from this list in the slot it drops for, as they are all useful while leveling an Arc Lash Sorceress. However, if you need a specific pointer as to which aspect to get first, the Rapid Aspect would be the most beneficial as you level with Arc Lash. You can unlock this aspect by completing the Burried Halls dungeon within the Dry Steppes.
Aspect Name | Legendary Aspect Power | Source |
---|---|---|
Aspect of the Moonrise | Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining {#}% Basic Skill damage and 15% Movement Speed for 10 seconds. | Random Drop / Obols Gambling |
Aspect of Piercing Static | Charged Bolts pierce, but deal {#}% less damage to targets hit after the first. | Wretched Delve, Scosglen |
Jolting Aspect | Every {#} seconds, a single arc of lightning zaps a nearby enemy for {#} damage. This damage counts as a Shock Skill. | Random Drop |
Aspect of Control | You deal % more damage to Immobilized, Stunned, or Frozen enemies. | Sunken Library, Kehjistan |
Rapid Aspect | Basic Skills gain {#}% Attack Speed. | Buried Halls, Dry Steppes |
Aspect of Might | Basic Skills grant % Damage Reduction for 4.0 seconds. | Dark Ravine, Dry Steppes |
Aspect of Charged Flash | After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts becomes waves that pierce and deal (200-240% Weapon Damage) Critical Shock Damage. | |
Aspect of the Orange Herald | Lucky Hit: Up to a [5 – 10%] Chance when you damage an enemy with a Skill to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast. | Random Drop |
Aspect of Disobedience | You gain {#}% increased Armor for 4 seconds when you deal any form of damage, stacking up to {#}%. | Halls of the Damned, Kehjistan |
Stable Aspect | While Unstable Currents is not active, your Shock Skills have a [6.5 – 114%] chance to trigger a free cast from it. | Random Drop |
Aspect of the Bounding Conduit | Gain % Movement Speed for 3 seconds after using Teleport. | Komdor Temple, Dry Stepps |
Gems
Listed below are the best Gems to socket into gear for each item type.
If you find one of the Runes listed below, you can equip them as a Runeword on your Chest or Pants.
Runeword Combination | Runeword Effects |
---|---|
Tam Ohm | Tam – Gain: 25 Offering — ast a non-Channeled Core Skill. Ohm – Requires: 500 Offering, Cooldown: 2 Seconds — Evoke the Barbarian’s War Cry, increasing your Movement Speed and damage dealt. |
Lith Wat | Lith – Gain: 25 Offering — Stand still for 0.3 seconds. Wat – Requires: 100 Offering, Cooldown: 1 second — Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. |
Which Elixirs Should You Use?
Head to the Alchemist in any main town and craft Elixirs to boost your stats and experience gain for 30 minutes! Remember to gather the necessary crafting materials by foraging plants (to get Bundled Herbs)
Listed below are Elixirs that will be useful for you while leveling as a Centipede focused Spiritborn:
- Elixir of Advantage to boost Attack Speed.
- Elixir of Momentum for increased Movement Speed.
- Elixir of Iron Barbs or Elixir of Fortitude to increase your defense a little bit until other options become available.
Return to the Alchemist again when you reach Level 5, 10, 15, 22, 30, 35, 40, and 50, to upgrade your potion. The extra healing is essential to survival!
Stat Priority and Tempering Affixes
During your leveling journey, you may stumble across items with very good affixes. Tempering these items can provide you with a significant boost in character power, so make sure you understand how it works.
Tempering is only possible if you have already found a few Tempering Manuals while leveling!
Keep an eye out for the following stats and modifiers that are particularly beneficial for this build (listed in order of importance):
Gear Slot | Important Affixes (ranked by priority) | Tempering Recipes and Affixes |
---|---|---|
Weapons | 1. Intelligence 2. Basic Skill Damage 3. Critical Strike Damage | Natural Finesse (Offensive): Damage to Crowd Controlled Enemies Shock Augments — Discharge (Weapon): Chance for Arc Lash to Swipe Twice |
Focus | 1. Basic Skill Attack Speed, Attack Speed 2. Cooldown Reduction 3. Resource Generation | Natural Finesse (Offensive): Damage to Close Enemies Shock Augments — Discharge (Weapon): Chance for Arc Lash to Swipe Twice |
Helm | 1. Cooldown Reduction 2. Maximum Life 3. Resistances | Natural Schemes (Utility): Crowd Control Duration Worldly Endurance (Defensive): Maximum Life |
Chest | 1. Intelligence, Ranks to All Defensive Skills 2. Resistances 3. Barrier Generation | Sorcerer Control (Utility): Stun Duration Worldly Endurance (Defensive): Total Armor |
Gloves | 1. Attack Speed 2. Critical Strike Chance 3. Maximum Life | Natural Finesse (Offensive): Damage to Close Enemies Worldly Fortune (Utility): Chance to Stun |
Pants | 1. Ranks of Arc Lash 2. Intelligence 3. Resistances | Natural Resistance (Defensive): Any Resistance Sorcerer Control (Utility): Stun Duration |
Boots | 1. Movement Speed 2. Intelligence 3. Maximum Life | Natural Schemes (Utility): Crowd Control Duration Sorcerer Motion (Mobility): Teleport Cooldown Reduction |
Amulet | 1. Ranks to Glass Canon 2. Movement Speed 3. Resistances | Natural Motion (Mobility): Movement Speed Shock Finesse (Offensive): Shock Critical Strike Damage |
Rings | 1. Attack Speed 2. Intelligence 3. Crowd Control Damage | Ultimate Efficiency — Sorcerer (Resource): Unstable Currents Cooldown Reduction Shock Finesse (Offensive): Shock Critical Strike Damage |
Season 6 Changes
The following list details the changes in the Season 6 Patch Update that may pertain to leveling an Arc Lash Sorceress.
Skills and Passives
- Charged Bolts:
- Base damage increased from 30% to 45%.
- Enhanced Charged Bolts Explosion damage increased from 45% to 79%.
- Flickering Arc Lash:
- Previous: Gain 6% Movement Speed for 5 seconds for each enemy hit with Arc Lash, up to 18%.
- Now: Arc Lash grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50% more damage.
- Ice Armor:
- Max Life Base Shield amount increased from 25% to 40%.
- No longer gains increased Shield based on damage.
- Teleport:
- Cooldown increased from 11 to 14.
- Base damage increased from 25% to 35%.
- Convulsions:
- Stun chance increased from 5% to 7%.
- Static Discharge:
- Chance to spawn Crackling Energy increased from 5% to 6%.
- Vyr’s Mastery:
- Previous: Close enemies take 15% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses to 20% and 25% respectively for 3 seconds.
- Now: When you Critical Strike an enemy with a Shock Skill you become Charged and take 25% less damage for 5 seconds. While Charged, Critical Strikes have a 10% chance to causes the damage to arc as Lightning damage to another Nearby enemy, or if there are no other targets you hit the target again for 250% of the damage.
- Align the Elements:
- Damage Reduction from Elites cap increased from 40% to 60%.
Changelog
- October 3rd, 2024: Guided updated for Vessel of Hatred and Season 6.
- Switched out Frost Nova for Familiar.
- Updated Passives.
- Updated Legendary Aspects.
- Updated Tempering Affixes.
- Updated Season 6 change list.
- August 2nd, 2024: Guide updated for Season 5.
- Updated Tempering Affixes.
- Updated recommended Legendary Aspects.
- Added Season 5 change list.
- May 10th, 2024: Guide updated for Season 4.
- Skill points 57 + 58 were modified.
- Added Tempering Affixes.
- Updated Legendary Aspects.
- Added three Paragon Boards with basic glyph recommendations.
- Added Season 4 change list.
- March 5th, 2024: Updated for Patch 1.3.3.
- January 22nd, 2024: Guide updated for Season 3.
- October 17th, 2023: Guide updated for Season 2.
- August 7th, 2023: Moved this build to its own separate page.
- August 4th, 2023: Updated for Patch 1.1.1.
- July 18th, 2023: Updated for Season 1.