Build Introduction
The Blizzard Sorcerer build hails destruction down on top of enemies.
Glacial Aspect also explodes highly damaging Ice Spikes from the ground, causing the bulk of the total damage. This build excels at large Area of Effect (AoE) clearing with a high sustained Damage Per Second (DPS) once multiple Blizzards are ramped up.
Blizzard Sorcerer can also be modified to speed farm Nightmare Dungeons. With Teleport Enchantment and
Raiment of the Infinite, the Sorcerer can zoom through dungeons for quick experience and loot. Check the Telestomp Variant Section for all the details.
Consider the Ice Shards Sorcerer build as well. It has more immediate burst damage output, making it better for speed farming Nightmare Dungeons. Blizzard Sorcerer progresses through general content a little slower, but its higher sustained DPS is better for harder content, like high Tier Nightmare Dungeon pushes or Uber Lilith. Additionally, Blizzard Sorcerer has a safer playstyle which makes it a good choice for Hardcore mode. Choose a build based on your preferences in endgame activities.
This is a well performing endgame build for Sorcerer, but it is not a viable starting build. Level a new character with Arc Lash in the Sorcerer Leveling Guide. We recommend having all offensive Aspects, including an extracted Glacial Aspect with a high flat damage value. You should also consider collecting the recommended gear ahead of time. Check the Aspects Section and Gear Section below for more details.
Strengths and Weaknesses
- High Sustained DPS
- Effective Wave Clearing if Stacked in One Spot
- Multiple Defensive Skills and Crowd Controls for Survivability
- Takes Time to Ramp Up DPS
- Damage Reliant on Crowd Controlled Enemies or Staggered Bosses
- Lacks Survivability When Defensive Skills or Crowd Controls Are Inactive
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Season of the Malignant
Season 1 Patch Updates
The following list details the changes in the Season 1 Patch Update that are specific to this build. Check the Changelog for all the other guide updates.
- Glacial Aspect Ice Spikes bonus damage to Frozen reduced from 25% to 15%.
- Glacial Aspect Ice Spikes damage increased from .2-.3 to .25-.35.
- Aspect of the Frozen Tundra Ice Spikes damage increased from .25-.35 to .3-.4.
- Aspect of the Frozen Wake Ice Spikes damage increased from .2-.3 to .25-.35, and Chill increased from 10% to 15%.
- Devouring Blaze bonus Critical Strike damage reduced from 10/20/30% to 7/14/21%.
- Devouring Blaze bonus Critical Strike damage to Immobilized reduced from 25/50/75% to 10/20/30%.
- Aspect of Retribution bonus damage to Stunned reduced from 20-40% to 10-20%.
- Aspect of Disobedience maximum stacks reduced from 100 to 60, reducing maximum Bonus Armor % from 25%-50% to 15%-30%.
- Protection Barrier duration increased from 2 to 3 seconds.
- Supreme Deep Freeze Cooldown Reduction increased from 50% to 100%.
- Mana Shield Damage Reduction increased from 5/10/15% to 7/14/21%.
- Destruction Glyph now affects all damage instead of just Core Skills.
- Fixed an issue where Aspect of Control was applying its damage bonus 3 times for Staggered bosses.
- Fixed an issue where Aspect power would also increase when upgrading an item at the Blacksmith.
Blizzard Sorcerer loses a considerable amount of damage output with the nerf to Devouring Blaze and fix to
Aspect of Control. Ice Spike base damage on
Glacial Aspect receives a slight buff. Unfortunately, it does not offset the damage lost from the reduced bonus to Frozen and the base damage no longer increases with upgrades at the Blacksmith.
Destruction is now usable to increase Critical Strike Damage on Ice Spikes and has been included in the Paragon setup. This change might allow the Blizzard build to remain as a top pick for Sorcerers in Season 1.
Best Malignant Hearts Tier List for Blizzard Sorcerer
The Season 1 theme introduces Malignant Hearts that provide build-altering bonuses. The hearts are divided into 4 categories, each with a color that needs to be socketed in the corresponding colored Malignant Socket on equipped jewelry. Wrathful Hearts are a special case due to their rarity, and can be placed in any Socket.
Always socket Malignant Hearts instead of a Skull in Jewelry. Malignant Hearts provide an Armor bonus that scales with its Item Power.
Listed below is the Malignant Heart Tier List for this build, ranked by importance. Stats displayed reflect what a Level 20 character would receive as a drop.
Caged Heart of The Barber (Wrathful, Super-World Tier III): Critical Strikes and all subsequent damage within 2.0-4.0 seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by 10% per second. – Fixed in Patch 1.1.1 to work with “on hit” effects and Lucky Hit chance.
Caged Heart of Tal’Rasha (Vicious, Offensive): For each unique element you deal damage with, you deal 7-12% increased damage for 3-10 seconds. – Fixed in Patch 1.1.2 to be correctly calculated as multiplicative instead of additive.
Caged Heart of Tempting Fate (Vicious, Offensive-World Tier III): You gain 40-60% Critical Strike Damage but your Non-Critical Strikes deal 20-15% less damage.
Caged Heart of Revenge (Brutal, Defensive-World Tier III): 10-20% of incoming damage is instead suppressed. When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by 250% and explodes, dealing up to 1360-2040 Fire damage to Nearby enemies.
Caged Heart of Spellbreaking (Brutal, Defensive): Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds. – Buffed in Patch 1.1.1 to reduce all damage taken, instead of providing resistances to individual elements.
Caged Heart of the Picana (Vicious, Offensive): Critical Strikes electrically charge the enemy for 0.75-2.50 seconds, causing lightning to arc between them and any other charged enemies dealing 68-136 Lightning damage.
Skill Tree Points and Skill Bar
The following tables show the full allocation of Skill Points for the Blizzard Sorcerer build. The first table has the most important 52 points to start the build. The second table has the remaining 6 points that are allocated once you obtain all Skill Points from Renown.
Priority Skills | Cluster |
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Remaining Renown Points | Cluster |
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Alternative Skills
Deep Freeze is useful as a panic button in emergencies or as another source of Freeze when
Frost Nova is on Cooldown.
The default Skill Tree is our best setup for general farming activities. Alternatively, Deep Freeze can be replaced with the following Skills.
Glinting Frost Bolt can be used to generate Mana if you run into resource problems. Proper Mana Cost Reduction and Maximum Mana should be enough resource management, so
Frost Bolt should only be used as a temporary solution.
Inferno has a vortex pull that can be helpful for grouping enemies, especially if you are lacking
Raiment of the Infinite.
Meteor can apply Immobilize with
Wizard’s Meteor to gain more damage from
Aspect of Control and
Devouring Blaze. The vortex pull from Raiment of the Infinite makes it easier to land Meteor on an entire pack of enemies. While this setup is capable of dealing higher DPS, it is not needed unless you are pushing Nightmare Tiers well above your own level. For general farming purposes, Meteor is an unnecessary extra step in the rotation.
Enchantment Slots
Non-Ultimate Skills can be equipped in two available Enchantment Slots. However, a skill must have at least one skill point allocated to it in order to be used in the Enchantment Slot. Skill points that have been granted through gear work as well.
Slot Fire Bolt in the first Enchantment Slot. This applies Burning to enemies for
Devouring Blaze and Burning Effects from Paragon. Do not equip Fire Bolt on the Skill Bar.
Slot Teleport in the second Enchantment Slot. Equip Boots with Max Evade Charges or Attacks Reduce Evade’s Cooldown as the implicit effect for more Evade Teleports. Teleports are needed to apply Burning to enemies, as Blizzard and Ice Spike do not work with
Fire Bolt Enchantment.
Paragon
The following video guides cover the entire Paragon setup and explain the decisions made. The video uses Ice Shards Sorcerer as an example. The Blizzard Sorcerer build uses the same setup, minus the Lucky Hit Chance nodes.
The Paragon progression system unlocks after reaching Level 50, and offers a considerable boost to character power. Within the Paragon Board, there are many different bonuses, ranging from minor stat enhancements on Magic Nodes to more significant gains with Rare Glyphs and Legendary Nodes.
When progressing towards Glyph Sockets and Legendary Nodes, we recommend prioritizing attributes such as Attack Speed, Non-Physical Damage, Intelligence, Resistance, and Life for Normal and Magic Nodes. As you level up Glyphs, their effects expand in radius. Therefore, if you are unable to meet Additional Bonus requirements early on, it might be better to skip allocating extra nodes for now.
Below, we have compiled a list of the most beneficial nodes for the Blizzard Sorcerer build, sorted in the order obtained in Paragon.
Name | Effect |
---|---|
![]() | • Paragon nodes within range gain + [72%] bonus to their Non-physical damage and damage reduction modifiers. • Additional Bonus (requires 40 Intelligence purchased in radius range): Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by 5% for 10 seconds, stacking once per element. |
![]() | Dealing Cold damage to Vulnerable enemies increases your Lucky Hit Chance by +1% for 5 seconds, up to 15%. (Legendary Node not used) |
![]() | • Grants + [120%] bonus to all Rare nodes within range. • Additional Bonus (requires 25 Dexterity purchased in radius range): You deal x10% increased damage for 4 seconds after casting a Defensive Skill. |
![]() | Your Conjuration Skills have a 5% reduced Cooldown or Mana cost per Conjuration Skill you have equipped. (Legendary Node not used) |
![]() | • For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Burning targets. • Additional Bonus (requires 25 Dexterity purchased in radius range): You deal x10% increased direct damage to Burning enemies. |
![]() | Your Burning damage is increased by 40% of your Critical Strike Damage, further increased by 5% for every 20 Intelligence you have. (Legendary Node not used) |
![]() | • For every 5 Dexterity purchased within range, you deal + [19.2%] increased Critical Strike Damage. • Additional Bonus (requires 25 Dexterity purchased in radius range): Critical Strikes increase all damage the enemy takes from you by x2% for 10 seconds, up to x12%. |
![]() | Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy’s damage is increased by 2% per 20 total Intelligence you have. (Legendary Node not used) |
![]() | • For every 5 Dexterity purchased within range, you deal + [3.85%] increased damage to Vulnerable targets. • Additional Bonus (requires 25 Dexterity purchased in radius range): Dealing damage to a Vulnerable enemy increases your damage by x1% for 6 seconds, up to x10%. |
![]() | Casting Fireball or Meteor increases the Critical Strike Chance of further casts of that Skill by +5% for 5 seconds, up to +15%. Additional stacks do not refresh this timer. (Legendary Node not used) |
![]() | • For every 5 Dexterity purchased within range, you deal + [14.4%] increased damage to Crowd Controlled targets. • Additional Bonus (requires 25 Dexterity purchased in radius range): You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies. |
Starting Board
- Path right and up to Elementalist. Purchase all 4 surrounding Magic Nodes.
- Continue up to the Glyph Socket. Insert
Elementalist and purchase 40 Intelligence from nodes in radius range.
- Obtain Elemental Balance nearby and 3 Magic Nodes providing Non-Physical Damage.
- Continue down to Resilience and purchase 2 Magic Nodes providing Maximum Life.
- Continue up the left side to the first Board Attachment Gate. Attach Frigid Fate after rotating the board clockwise 1 time. The Glyph Socket should be located in the bottom left quadrant.
Frigid Fate (2nd Board)
The Legendary Node on this board is not used.
- Path left and then up to Oppressive. Purchase all 5 surrounding Magic Nodes.
- Continue up and then right to the Glyph Socket. Insert
Tactician and purchase 25 Dexterity from nodes in radius range. This Glyph needs the increased radius range at Level 15 to fulfill the additional bonus. Skip this step or use
Enchanter until
Tactician is at least Level 15.
- Obtain Weakness nearby and purchase 3 Magic Nodes providing Vulnerable Damage.
- Continue right to Restorative. Purchase 2 Magic Nodes providing Maximum Life.
- Take the shortest route to the Board Attachment Gate on the right side. Attach Elemental Summoner without any rotations to the board. The Glyph Socket should be located on the top side.
Elemental Summoner (3rd Board)
The Legendary Node on this board is not used.
- Path right and then down to Reservoir and purchase all 5 Magic Nodes.
- Continue right and then down to Swift Conjurer. Purchase 3 Magic Nodes providing Attack Speed.
- Path back up to the Glyph Socket. Insert
Flamefeeder and purchase all Dexterity nodes in radius range. This Glyph needs the increased radius range at Level 15 to fulfill the additional bonus. Skip this step until Flamefeeder is at least Level 15.
- Take the shortest route to the Board Attachment Gate on the bottom side. Attach Burning Instinct after rotating the board clockwise 2 times. The Glyph Socket should be located in the top right quadrant.
Burning Instinct (4th Board)
The Legendary Node on this board is not used.
- Path down and then right to the Glyph Socket. Insert
Destruction and purchase all Dexterity nodes in radius range.
- Obtain Smoldering Embers nearby and purchase 3 Magic Nodes providing Damage Reduction from Enemies That Are Burning.
- Obtain Cinders nearby and purchase 3 Magic Nodes providing Damage to Burning Enemies.
Ceaseless Conduit (5th Board)
The Legendary Node on this board is not used.
- From the Frigid Fate board, take the shortest route to the Board Attachment Gate of the left side. Attach Ceaseless Conduit after rotating the board clockwise 3 times. The Glyph Socket should be located in the bottom right quadrant.
- Path left and then up to Hunter Killer. Purchase all 5 surrounding Magic Nodes.
- Path back down to the Glyph Socket. Insert
Exploit and purchase all Dexterity nodes in radius range.
- Take the shortest route to the Board Attachment Gate on the bottom side. Attach Searing Heat without any rotations to the board. The Glyph Socket should be located in the top right quadrant.
Searing Heat (6th Board)
The Legendary Node on this board is not used.
- Path right and then down to the Glyph Socket. Insert
Control and purchase all Dexterity nodes in radius range.
- Continue down and left to Combustion. Purchase 2 Magic Nodes providing Critical Strike Damage.
The remaining 3 Paragon points can be put into Potion Healing and All Resistance. Click this link and check the Paragon page on the planner for a visual of the entire tree.
Mechanics and Playstyle
The Blizzard Sorcerer requires careful management of resource and multiple cooldowns. Only 1 Skill Point is allocated in Blizzard, as this build does not rely on the Damage Over Time portion of the skill. Instead, Ice Spikes from
Glacial Aspect deal almost all the damage in the build.
Casting Frost Nova to freeze an entire pack of enemies enables damage increases from
Enhanced Blizzard,
Aspect of Control and
Control.
Mystical Frost Nova is our only source of Vulnerable application.
Shatter is used as the preferred
Key Passives in this build.
Avalanche is better for boss fights, but not worthwhile for general use due to the low Lucky Hit Chance of
Blizzard.
Use Deep Freeze as a last resort to save you with Immunity.
Damage Rotation
Use the following rotation to optimize damage.
- Activate
Flame Shield immediately for 25% Mana Cost Reduction. Alternatively, you can save it to use reactively to break Crowd Controls or prevent fatal damage.
- Pre-cast
Blizzard a few times from a distance to start ramping up damage and Chill.
- Use
Teleport offensive on top of enemies to activate
Fire Bolt Enchantment and apply Burning status. This is more effective with
Raiment of the Infinite for the Stun (see Telestomp variant).
- Cast
Frost Nova to Freeze the entire pack of enemies.
- Activate
Ice Armor for 25% Mana Regen.
- Continue casting
Blizzard until enemies are defeated.
- (Optional) Cast
Deep Freeze during difficult fights to become Immune while remaining Ice Spikes kill enemies.
Gear Choice and Stats
While farming with your Blizzard Sorceress, make sure to pick up all Rare Item drops that may be upgrades. Additionally, save Legendary Items that have useful aspects in your stash to be used later, or for extracting and imprinting onto well rolled Rare Items.
Starting Gear Requirements
Collect the required gear before you make the switch to Blizzard Sorcerer. Wait until you have at least Sacred Items from World Tier 3 with all the possible Cooldown Reduction and Mana Cost Reduction mods.
A Staff is preferred over a Wand and Focus for the +100% bonus effect to Aspects on a Two-Handed Weapon. Glacial Aspect gains double damage on a Staff from multiplying the base damage of Ice Spike by 2. In addition, the 25%[x] increased damage to Frozen enemies goes to 50%[x]. The Aspect bonus effect on a Staff contributes an additional 2.4 times multiplier on total damage from Ice Spikes!
Mana Cost Reduction is an important stat to spam more casts of Blizzard. It can be found on a Focus, Amulet, and Boots. Get at least 25% Mana Cost Reduction before starting the build. In addition, Maximum Mana on Rings and Helm helps with resource management.
Higher Item Level gear provides higher stat values. Replace outdated gear often, and upgrade new gear at the Blacksmith to increase Item Levels further.
Stat Priority List
Listed below are the Affixes to prioritize on gear for Blizzard Sorcerer. Each line of Affixes are listed in order of importance. Affixes on the same line are considered to be equally important, since their exact values differ for each character. All stats have an effect that is dependent on how much is already stacked. Bolded stats are the most important and sometimes vital for the build to function properly.
Gear Slot | Important Affixes |
---|---|
Staff | + DPS value, Critical Strike Damage and Vulnerable Damage + Damage to Close Enemies, Intelligence + Damage to Burning, Stunned or Crowd Controlled Enemies |
Focus (not used by default) | + DPS value, Cooldown Reduction, Mana Cost Reduction, Critical Strike Chance + Critical Strike Chance Against Injured Enemies + Damage Reduction from Burning Enemies + Resource Generation + Crowd Control Duration + Intelligence |
Helm | + Cooldown Reduction and Maximum Mana + Maximum Life and Armor + Crowd Control Duration + Barrier Generation + Intelligence |
Chest | + Damage Reduction, DR from Close, Distant or Burning Enemies + Maximum Life and Armor + Barrier Generation + Intelligence + Damage, Cold and Frost Skill Damage |
Gloves | + Attack Speed and Critical Strike Chance + Intelligence + Critical Strike Chance Against Injured Enemies + Damage to Injured Enemies |
Pants | + Damage Reduction, DR from Burning, Close or Distant Enemies + Maximum Life and Armor + Dodge Chance and DC Against Close Enemies + Intelligence |
Boots | + Mana Cost Reduction and Ranks of Frost Nova + Ranks of Teleport + Movement Speed + Dodge Chance and DC Against Distant Enemies + Damage Reduction while Injured + Intelligence |
Amulet | + Cooldown Reduction, Mana Cost Reduction and Ranks of the Devouring Blaze Passive + Ranks of All Defensive Skills + Ranks of Glass Cannon, Hoarfrost, Permafrost or Icy Touch Passive + Movement Speed + Damage Reduction, DR from Burning, Distant or Close Enemies + % Intelligence + Critical Strike Chance Against Injured Enemies + Crowd Control Duration + Damage and Frost Skill Damage + Armor |
Rings | + Critical Strike Chance and Damage, Vulnerable Damage + Maximum Life, Maximum Mana + Damage to Close Enemies + Damage to Burning, Stunned, Injured or Crowd Controlled Enemies, Cold Damage + Resource Generation + Barrier Generation |
Legendary Aspects and Codex of Power
Listed below are all the best-in-slot Aspects found on Legendary Items that are important for the Blizzard Sorcerer build. Aspects from the Codex of Power can be used if you cannot find the proper Legendary drops, but they have weaker effects. Extract Aspects from lower level Legendary Items and imprint them onto better Rare Items with preferred stats.
Glacial Aspect contributes almost all of the base damage output in this build. Aspects with flat damage values scale up every 10 Item Power, and they can be extracted to maintain the same flat damage value once imprinted. Follow the step below to optimize the flat damage value on
Glacial Aspect.
- Find a Legendary Item with
Glacial Aspect that has a high Item Power and a high flat damage value within the given range.
- (This step no longer works with the season 1 patch update.) Upgrade the Legendary Item at the Blacksmith for an increase to the range of the flat damage value every 10 Item Power. A value rolled near the top of the range will maintain its high position in the new range when upgraded.
- Extract the
Glacial Aspect from the Legendary Item. The extracted Aspect maintains the flat damage value.
- Imprint the
Glacial Aspect on a well rolled Rare Item. Weapon DPS does not matter much, as Ice Spike base damage is determined by the flat damage value on the Aspect. Therefore, only 725 Item Power is necessary for the highest stat ranges on item affixes. Prioritize getting a Rare Item with the top affixes recommended in the Stat Priority List.

Frostblitz Aspect seems like it has a bad tradeoff of increasing the Cooldown on
Frost Nova, but it has an unexpected interaction (possible bug) with
Enhanced Frost Nova. The Cooldown effect double dips when you have 2 maximum charges, reducing Cooldown by 2 seconds for every kill, up to 8 seconds total. This interaction makes
Frostblitz Aspect worth using when it normally would not be used.
Prodigy’s Aspect is needed to help with Mana generation.
Aspect of Frozen Wake does not increase the damage of Ice Spikes from
Blizzard. It can be used to Freeze enemies faster during general farming.
Aspect of Binding Embers provides Immobilize to activate more damage from
Aspect of Control and
Devouring Blaze. In addition, the unhindered movement helps if you get stuck on monsters with the Telestomp Variant.
Gear Slot | Aspect Name | Legendary Aspect Power |
---|---|---|
Staff (+100% bonus) | ![]() | When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [X] damage. Your Ice Spikes deal 50% increased damage to Frozen enemies. |
Amulet (+50% bonus effect) | ![]() | You deal [25-35%] more damage to Immobilized, Stunned, or Frozen enemies. |
Ring Slot #1 | ![]() | Using a Cooldown restores [15 – 25] Mana. |
Gloves or Ring Slot #2 | ![]() | While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [X] Cold Damage. Your Ice Spikes have [50%] increased explosion radius. |
Gloves or Ring Slot #2 (optional replacement with ![]() | ![]() | Deal [15 – 25%] increased damage while you have a Barrier active. |
Chest (gets replaced by ![]() | ![]() | You take [20 – 25%] less damage from Crowd Controlled or Vulnerable enemies. |
Helm or Pants | ![]() | You gain [0.25 – 0.50%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [15.00 – 30.00%]. |
Helm or Pants | ![]() | Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [40 – 30%]. |
Boots | ![]() | Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0 – 3.0] seconds. |
Unique Items
Raiment of the Infinite
Raiment of the Infinite – After using Teleport, Close enemies are Pulled to you and Stunned for [2 – 3] seconds, but Teleport’s cooldown is increased by 20%.
This Unique Chest Armor synergizes well with this build to group and Stun enemies, activating Aspect of Control and
Static Surge. Check the Telestomp Variant section for more details.
Fists of Fate (Optional)
Fists of Fate – Your attacks randomly deal 1% to [200 – 300%] of their normal damage.
These Unique Gloves gloves increase overall damage by 50%, if they roll a perfect 300% value. They are comparable to well-rolled Legendary Gloves with Attack Speed, Critical Strike Chance, and an Offensive Aspect.
Not Recommended Unique items
Listed below are the Unique Items not recommended for this build and the reasons they are not worthwhile.
The Oculus – The random Teleport location is a major downside. The unique affix, Attacks Reduce Evade’s Cooldown, can be obtained as an implicit affix on Legendary Boots instead. The Telestomp Variant is a better setup that already allows for permanent stun-locking and non-random Teleport locations. In addition, a Legendary Weapon provides much more DPS with damage affixes and an Offensive Aspect.
Frostburn – These Unique Gloves are a major DPS loss compared to well-rolled Legendary Gloves or
Fists of Fate.
Iceheart Brais – The occasional Frost Nova on enemy death should not be needed, and it does not help while moving from pack to pack. Legendary Pants provide more important Damage Reduction affixes and a Defensive Aspect.
Gems
Listed below are the best Gems to socket into gear for each slot type.
- Weapon:
Royal Sapphire for Critical Strike Damage to Crowd Controlled Enemies.
- Armor:
Royal Ruby for Maximum Life or
Royal Topaz to prevent deaths from chain Crowd Controls.
- Jewelry: Malignant Hearts if playing Season 1. Otherwise,
Royal Skull for Armor.
Elixirs and Health Potions
Visit the Alchemist in any main town to craft helpful Elixirs that increase stats and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Craft a Precision Elixir for Critical Strike Chance and Damage, or an
Assault Elixir for Attack Speed.
Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.
Telestomp Blizzard Sorcerer Build Variant
Telestomp Ice Shards Sorcerer is a Stun variant build created by Lexyu. It is designed to speed farm Normal or Nightmare Dungeons even faster for more experience and loot. Telestomping is the act of using Teleport offensively right on top of enemies to vortex and Stun them.
This version of the build requires the Unique Chest Armor, Raiment of the Infinite. It can drop globally in World Tier 3 or 4 with an extremely low chance, so keep farming with the original version of the build until you find it.
Stun is used to activate Crowd Control damage bonuses, reducing the dependency on Frost Nova and its long Cooldown. In addition, Evade is transformed into another Teleport with a Cooldown that is reduced by the proper implicit effect on Boots. Teleport your way quickly through dungeons, sucking up and Stunning enemies with the Raiment of the Infinite Blizzard Sorcerer!

Skill Tree Points for Telestomp Blizzard Sorcerer
With Raiment of the Infinite, Telestomp Blizzard Sorcerer puts more focus on
Teleport instead of
Frost Nova. The only recommended change to the Skill Tree is moving extra points from Frost Nova to max out Teleport instead.
Paragon for Telestomp Blizzard Sorcerer
Stun effects in Paragon are utilized once Raiment of the Infinite is obtained. Replace Ceaseless Conduit with
Static Surge. The Legendary Node restores 10 Mana on Stunning Close Enemies can fill an entire Mana pool with a telestomp.
Click this link and check the Paragon page on the planner for a visual of the entire tree.
Mechanics and Playstyle for Telestomp Blizzard Sorcerer
Stun provides an alternative way to Crowd Control (CC) enemies, reducing the dependency on Frost Nova for Freezing. Most enemies can be killed quickly after telestomping. Reserve Frost Nova for tougher elites and larger groups of enemies.
Use the Evade Teleport foremost and often, as the cooldown is easily reduced with the Boots implicit effect, attacks reduce evade’s cooldown by 1.2 Seconds. Make sure to upgrade the Boots 5 times to get the highest effect possible. Use the normal Teleport on the Skill Bar as a backup whenever Evade Teleport is unavailable. Get into a rhythm of pre-casting
Blizzard from a distance, telestomping into the pack of enemies, and moving on to the next pack while the remaining AoE finishes enemies off.
Gear Choices for Telestomp Blizzard Sorcerer
Most of the stat priorities stay the same for the Telestomp version of Blizzard Sorcerer. The major differences are listed below.
- Boots with the implicit effect, attacks reduce evade’s cooldown by 1.2 Seconds, are required.
- +4 Ranks to Teleport is preferred in addition to +4 Ranks to Frost Nova on Boots.
- +3 Ranks to All Defensive Skills on the Amulet is more important than before.
Aspect of Retribution replaces
Storm Swell Aspect or
Aspect of Frozen Wake for more damage to Stunned enemies.
- Use
Aspect of Binding Embers on Boots for unhindered movement if you get stuck on monsters after telestomping.
Changelog
- August 20th, 2023: Not Recommended Unique Items section redone. Added
The Oculus to the list.
- August 15th, 2023:
Caged Heart of Tal’Rasha fixed in Patch 1.1.2 to be correctly calculated as multiplicative instead of additive. Malignant Heart Tier List adjusted accordingly.
- August 9th, 2023: Malignant Heart rankings reevaluated for Patch 1.1.1 changes.
Caged Heart of The Barber no longer prevents “on hit” effects and Lucky Hit chance from working.
Caged Heart of Spellbreaking now reduces all damage taken, instead of providing resistances to individual elements.
Caged Heart of Tal’Rasha bonus was found to be additive with other damage increases, instead of separate multiplier.
- July 18th, 2023: Guide updated for Season 1.
Destruction is now usable to increase Critical Strike Damage on Ice Spikes and has been included in the Paragon setup.