Build Introduction
Unleash the
Cataclysm to drive your enemies before a storm of Lightning Bolts and Twisters! This is an Ultimate Skill build using the Druid’s
Cataclysm.
This build is best as a Torment 4, Infernal Horde, Helltide, and other world content farming build. While not the highest Pit pusher, it excels as a low-action, lazy farmer that screenkills with little effort. This build is set up to make farming as convenient as possible and minimize worry about buffs or snapshotting!
Strengths and Weaknesses
- Large Area clearing
- Best world content farmer
- Not the highest Pit pusher
- Several Uniques required
Build Requirements
The following Unique Items are required for build functionality to get started on the Cataclysm Druid:
You will also need
Ultimate Efficiency — Druid Temper Manual for Cataclysm Cooldown Reduction.
For smoothness of play, you will need enough
Cataclysm duration and cooldown reduction to keep Cataclysm running. This means:
- Enough ranks in
Endless Tempest from sources like
Mjölnic Ryng. - Enough Cooldown Reduction on your Ultimate Skills from sources like
Airidah’s Inexorable Will.
There’s more info on this in the Cataclysm Cooldown Management section, including extra options.
Quick Navigation
This guide covers everything necessary to get started on your
Cataclysm adventure, including Skill Tree points, Paragon, Gearing, and Seasonal updates. Navigate straight to hot topics here:
Skill Bar and Skill Tree Points
Ravens and
Wolves are for
Nagu rune as an easy generator for Offering. If Nagu is swapped for a more active rune like
Igni, then these skills can be swapped to other options like
Primal Shred for mobility,
Trample for mobility, or
Debilitating Roar for another active use Defensive.
Eternal players complete Renown events in each zone for additional Skill Points, while Seasonal Players engage with the Season Journey and Rank for these Skill points.
See how these Skills play in the Rotation and Playstyle section.
Druid Class Mechanic – Spirit Boons
Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.
| Boon Name | Animal | Effect |
|---|---|---|
| Gift of the Stag | Deer | Gain 30 Maximum Spirit. You gain 10 Spirit every second. |
| Iron Feather | Eagle | Gain 30% Maximum Life |
| Avian Wrath | Eagle | Gain 40% Critical Strike Damage. |
| Calamity | Wolf | Extend the duration of Ultimate Skills by 35%. |
| Overload | Snake | Dealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has up to a 35% chance to summon a Lightning Bolt on the target dealing 120% damage. |
Strong Cataclysm cooldown reduction and duration is essential for the build. Check the Cataclysm Cooldown Management for more info.
Gear, Stats, Gems, and Runes
Check these sections for all important Cataclysm gearing considerations to improve the power of your character in the endgame.
Legendary Aspects
Gear slots with multiple options are listed in recommended priority. Any slot with a non-required Mythic Unique or Unique Item will include a valid alternative legendary power to use while still leveling and gearing. Combine these with the right stat priorities.
| Slot | Aspect | Unique/Legendary Aspect Power |
|---|---|---|
| 2 Handed Mace | Aspect of the Rabid Bear | Deal 40-80% more Poison Damage. While Shapeshifted, your direct damage is converted into Poison damage. |
| Helm | Lucky Hit: Storm Skills have up to a 10-35% chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills | |
| Chest | Werebear form is now your true form, and you gain 2-5 Ranks to all Werebear Skills. | |
| Gloves | Runeworker’s Conduit Aspect Vehement Brawler’s Aspect | Critical Strikes with Storm Skills cause Lightning Bolts to periodically strike close enemies for 3 seconds, each dealing Lightning damage. Your Lightning Bolts deal 25-40% increased damage. |
| Pants | Aspect of Cyclonic Force | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies. |
| Boots | Khamsin Steppewalkers | Damaging 200-100 Enemies with Storm Skills grants a charge. Casting any Defensive Skill will grant Max Movement Speed and Unhindered for 1 second for each charge used. While charged, enemies you run into are Immobilized for 1 second. |
| Amulet | Aspect of Apogeic Furor Aspect of Electrified Claws | Casting an Ultimate Skill increases your Ultimate damage by 6-10%, up to 60-100%. At 10 stacks, your Cooldowns and this bonus are reset. |
| Ring 1 | When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal Physical damage to them. This damage is increased by 10% per 1 point of Willpower you have. | |
| Ring 2 | While Cataclysm is active, you gain unlimited Spirit and deal 20-40% increased damage. Cataclysm receives your Lightning Bolt benefits. |
Insatiable Fury maintains Werebear form, which lets
Provocation ramp by itself without having to think about maintaining form or watching for the buff, so perfect for farming.
Aspect of Electrified Claws will be better average total damage, but the stun may be disruptive in push, making enemies not group for lightning bolt splash. It is also a good way to trigger
Bad Omen.
Aspect of Apogeic Furor can be better in a push where you are reaching the boss at high stacks.
Vehement Brawler’s Aspect can give needed Skill Ranks for Cooldown Reduction if necessary, but is a worse multiplier.
Use a 2-Handed Mace for Overpower Damage.
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Stat Priority and Tempering Affixes
Each line of affixes is listed in order of importance, with some alternatives given. The bolded affixes are the most important targets for Greater Affixes and Masterwork Critical Increases. Check the Tempering guide and Masterworking guide for more details about these topics.
| Slot | Gearing Affixes | Tempering Affixes |
|---|---|---|
| Two-Handed Mace | Maximum Life Willpower Overpower Damage Critical Strike Damage | |
| Unique Helm – | Willpower% Lightning Resistance Maximum Spirit Ranks to | |
| Chest – Unique | Maximum Life Ursine Strength’s Bonuses Ranks to Werebear Overpower Damage | |
| Gloves – Legendary Aspect | Max Life Willpower Critical Strike Chance Armor or All Resistances Overpower Damage | |
| Pants – Legendary Aspect | Willpower Max Life Armor or All Resistances Dodge Chance | |
| Boots – Unique Khassim Steppewalkers | Inherent: Attacks Reduce Evade’s Cooldown by 0.5 Seconds Ranks to Crowd Control Duration Nature Magic Cooldown Reduction Ranks to | |
| Amulet | Willpower% Ranks to Movement Speed Ranks to Ranks to Armor% | |
| Unique Ring | Willpower% Damage to Close Enemies Lucky Hit Chance Ultimate Cooldown Reduction | |
| Unique Ring | Willpower Critical Strike Chance Movement Speed While Cataclysm is Active Ranks to |
After gearing, look at progression systems like Paragon next.
Uniques and Mythic Uniques
The following Unique Items are recommended for the Cataclysm Druid:
Tempest Roar gives Storm spells, including
Cataclysm, the Werewolf tag, allowing them to benefit from multipliers like Lust for Carnage.
Insatiable Fury – This chest is usable as a convenience item, with useful gear affixes and keeping you in Werebear form, which is useful to not have to watch for
Provocation. Otherwise, you will have to periodically
Maul to maintain Werebear form.
-
Mjölnic Ryng gives a significant damage buff during Cataclysm; Cataclysm receives your Lightning Bolt benefits. This means all Lightning Bolt modifiers for damage, utility, and other effects. The ranks in
Endless Tempest will be significant for Cataclysm and Hurricane uptime.
Airidah’s Inexorable Will has two important parts: it clusters enemies together and gives significant cooldown reduction on Ultimate Skills.
- Khassim Steppewalkers offer strong gear affixes, including Nature Magic Cooldown and
Endless Tempest ranks for maintaining Cataclysm.
Check our Unique Item Target-farming guide for information on where to find everything you need.
Mythic Unique Items
These Mythic Unique items are recommended for the build:
- Pit Push –
Shroud of False Death gives +1 to all Passives. This is a lot of damage multipliers, quality of life, and other benefits, and is generally strong to use. However, by replacing
Insatiable Fury, you will have to use
Maul to maintain Werebear form for
Provocation to stack up.
Check our Unique Item Target-farming guide for information on where to find everything you need.
Gems and Runewords
Use these recommended Gem and Runeword setups for the Cataclysm Druid:
Gems
| Weapon Gems | Armor Gems | Jewelry Gems |
|---|---|---|
Runewords
Use these Runeword combinations for the Cataclysm Druid, placed in 2-Handed Weapon and Armor slots:
| Runeword Combination | Runeword Effects |
|---|---|
| Nagu Zec | |
| Bac Jah |
Runewords use a conditional Rune of Ritual to generate Offering. The Offering is consumed by the Rune of Invocation to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.
This setup is with farming in mind.
Jah is periodic teleports, and
Zec helps manage Cataclysm Cooldown.
Other options can include:
- Offense – If you have sufficient cooldown management for your Cataclysm without
Zec, other runes such as
Gar for Critical Strike Chance can be used.
Paragon Board
The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Cataclysm Druid.
The road to max Paragon is long. The above Paragon tabs show the following:
- The BASE SETUP tab spends 50 fewer points than the max 328 points, taking a stricter pathing to take almost all Legendary, Rare, and Magic Nodes, and activates all Glyph Nodes with their secondary effects.
- The FULL SETUP tab completes the Paragon Board in its final form, filling in the rest of the board to get the rest of the Magic and Rare Nodes and filling out Glyph additives.
Glyphs have two significant breakpoint increases. At Level 15, the glyph grows in radius and gains a special effect. At Level 46, the glyph grows to max radius and gains a strong conditional damage multiplier.
Glyphs are placed as if they are at least Level 15+ in radius. Total Boards placed are now limited to a max of 5; the Starter Board and four Class Boards. Rotate boards as necessary.
Season 11 Mechanics
Divine Gifts
Earn Corrupted Essences by defeating the Lesser Evils in their associated content. These Essences can be transformed into Divine Gifts by Hadriel. Divine Gifts have three aspects.
- Increased reward in the associated content
- A purified effect
- A corrupted effect
Slotting an Essence into the Purified slot grants double drop rewards and a boon, while slotting an Essence into the Corrupted slot grants normal drop rewards and a curse. Upgrade these gifts by engaging with their content. Leveling these Gifts increases the drop rewards while the boon and curse stay the same.
Here is a general setup for Divine Gifts.
Helltides – Duriel
- Purified: Essence of Pain – Briefly gain maximum Barrier after becoming Injured, every 20 seconds.
- Corrupted: Essence of Squallor
World Bosses – Azmodan
- Purified: Essence of Sin – Gain 20% increased Armor.
- Corrupted: Essence of Hellfire
Kurast Undercity – Andariel
- Purified: Essence of Anguish – Gain 30% Movement Speed.
- Corrupted: Essence of Screams
- Note: If you are already move speed capped or need extra defense, swap the Andariel Gifts for a 20% Resistance boost to defense.
Belial – The Pit
- Purified: Essence of Lies – Fortify for 1% of your Maximum Life a second.
- Corrupted: Essence of Shadows
These Gifts can be freely swapped based on desired rewards. For example, swap the Belial Gifts to earn more gold while in the Pit.
Sanctification
Hadriel offers a final gamble to empower items. Use the Heavenly Forge to Sanctify the item, imbuing the item with heavenly power.
Sanctifying is the final change for an item. After Sanctifying the item, it cannot be upgraded, masterworked, tempered, or otherwise altered, including its Aspect. Runes and Gems can still be swapped.
Options that can happen include:
- Apply a bonus Legendary power
- Improve an Affix into a Greater Affix
- Add a bonus Affix from a pool of special Sanctification affixes
- Replace an existing Affix with a random Sanctification affix
- Add a random amount (5-25) of bonus Quality
Some of the jackpot desirable sanctifications include +Ranks to All Skills, useful Affixes like Critical Strike Chance or Attack Speed, or Offensive Generic Legendary Aspects. The potential Quality Increases will be especially strong on a weapon, increasing its DPS. Other options can ruin your item, such as replacing a necessary existing affix.
Mercenaries
Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you under a chosen Opportunity condition.
Main Mercenary – Subo, the Drunken Archer
- Skills:
Wire Trap,
Ready At Hand,
Cover Fire,
Opening Fire
Reinforcement – Raheir, the Shieldbearer
Subo’s
Opening Fire Critical Strike Damage debuff is a strong damage gain. The minimap target tracking is high-quality of life on top. Other Mercenaries are usable, such as if you need additional defenses like Armor from Raheir.
Build Mechanics
Rotation and Playstyle
Farm Rotation
Earthen Bulwark into
Cataclysm. Repeat 2-3 times a minute and enjoy.
Provocation will automatically count up to 10 thanks to
Insatiable Fury; you will maintain Werebear form without having to
Maul or other Werebear skills. Be careful not to press other skills that might consume your
Provocation before your Cataclysm can.
Either opt to wait for the first 10 stacks, or completely do not worry about that at all, and your next Cataclysm cast will pick up the Overpower anyway.
After some decent gear, the Overpower will not even need to be active to one-shot most T4 enemies.
Autocasting
Cataclysm
To make this build even simpler, you can autocast your
Cataclysm in a couple of ways:
- Assign a secondary hotkey to your Cataclysm and place your favorite paperweight on the keybind.
- For PC, the Numlock trick from d3 still works for autocasting abilities
- Have Numlock set to on.
- Secondary Bind your skills to Numlock 1-4
- Press and hold the skills you want to autocast, and turn Numlock off while still holding those skills
- Release these keys, and the skills should autocast whenever they are off cooldown and you are out of town.
- Tabbing away from the screen will reset this autocast, and you will need to redo the action.
- Controllers can set Cataclysm to an L2/R2 keybind and position your controller to keep it pressed.
Push Rotation
- Stay in Werebear form for your 10 stacks of
Provocation. Give a small gap near max stacks so you do not accidentally spend your Provocation on anything else. When your stacks are capped: - Cast
Earthen Bulwark to prepare
Resonance for your Cataclysm. - Cast your empowered
Cataclysm.
- Cast
- Maintain Werebear form between casts of
Cataclysm for damage bonuses like Survival Instincts: - Use
Debilitating Roar for the damage buff and damage reduction debuffs. - If used,
Primal Pulverize for the damage reduction against important enemies and Ancestral Guidance damage multiplier. - Otherwise, use
Maul as filler and for Fortify.
- Use
Be careful about wasting a
Provocation on casts other than
Cataclysm, as you want the Overpower buff for every Cataclysm.
Companion Skills are there for
Nagu and are not actively used. In a push build that is actively attacking, replace
Nagu with
Igni. This lets you replace companion skills for options like
Primal Pulverize for damage reduction or
Primal Shred for mobility.
Use
Earthen Bulwark as necessary for Barrier, Fortify, and Unstoppable.
Skills, Support, and Synergies
The Cataclysm Druid loads its power into its Ultimate Skill
Cataclysm, stacking heavy multipliers and additives to send out Twisters and Lightning Bolts against enemies.
Cataclysm Damage
Lots of parts come together to make Cataclysm do massive damage. Here are the notable ones.
From Items:
Tempest Roar makes Cataclysm a Werewolf Skill, benefitting from multipliers like Lust for Carnage and other Shapeshifting bonuses.
Mjölnic Ryng increases all damage for the duration of Cataclysm and also makes Cataclysm be affected by modifiers to Lightning Bolt. These sources include:
Lightning Augments gives
Cataclysm a high chance to deal double damage.
From Paragon:
- All used Paragon legendary nodes increase Cataclysm damage, but Ancestral Guidance is especially potent, increasing damage based on Spirit when cast. Spirit is increased from a few sources to max this power, including paragon nodes and Gift of the Stag Spirit Boon. Because of
Mjölnic Ryng, we are always at full Spirit.
From other Skill Passives:
Provocation guarantees Overpower for every cast.
Charged Atmosphere boosts lightning bolt damage
Cataclysm has a short 0.5-second lockout for the Lightning Bolts to target the same enemy or area. This will slow down bossing somewhat, but it is manageable.
Poisoned Condition for
Envenom is applied from Overload Spirit Boon, giving all Storm Damage a 5-second Poison for 20% of damage dealt.
Key Passive
The Key Passive for this build is
Ursine Strength:
- Gain 30% Maximum Life, 20% more damage, and a 100% Overpower bonus while in Werebear form and for 8 seconds after leaving it.
We maintain Werebear form with
Insatiable Fury. If used,
Maul can force Werebear form.
Cataclysm Cooldown Management
Maintaining Cataclysm is essential for output. Having enough duration and cooldown reduction means being able to chain casts without significant downtime between casts.
We gain Cataclysm duration from:
- Calamity Spirit Boon for 35% more Ultimate Duration.
- Ranks in
Endless Tempest.
To lower the cooldown on Cataclysm, we have:
- Skill ranks in Cataclysm reduce cooldown. These are from Skill points and sources like
Vehement Brawler’s Aspect. - Ultimate Cooldown Reduction from Tempering on Jewelry.
Zec Rune gives Ultimate Cooldown Reduction every trigger. - Ultimate Cooldown Reduction from
Airidah’s Inexorable Will. This is a good affix to target with Greater Affix, and as needed, Masterworking. After your duration and cooldown are sufficient, the masterworking can be moved onto the Willpower% Affix instead. - Khassim Steppewalkers for Nature Cooldown Reduction
There are a few very inefficient ways to additionally lower cooldown on Cataclysm. Try all the above before resorting to these:
- Calm before the Storm Spirit Boon. Unfortunately,
Cataclysm has a low total Lucky Hit – the tooltip’s high lucky hit is over its full duration, so misleading. - Other Unique Items that might have Cooldown Reduction, such as
Harlequin Crest - Items with Skills ranks that would lower cooldown, like
Mad Wolf’s Glee. Using this Unique would mean swapping from
Insatiable Fury, so having to maintain werebear form with
Maul.
Snapshotting
For those who do not care about snapshots, great news. The Farm Rotation and its gear setup mitigates snaps, so you do not have to worry, think, or stress about them.\
For those interested in mechanics (and what a great section to be reading!), here’s what is going on.
Snapshotting means preparing multipliers, buffs, or other effects into the entire length of the Skill; in this case, our
Cataclysm. Since Season 8, recasts before duration runs out no longer keep buffs, so these buffs need to be loaded into every Cataclysm cast. Don’t worry, it’s a lot to read but not a lot to manage in-game.
What are we snapshotting into our Cataclysm:
| Power | Effect | Trigger |
|---|---|---|
| Guaranteed Overpower | Max | |
| Earth Skills empower your next Storm Skill |
Provocation guarantees Overpower; you want max stacks before each cast of Cataclysm.
Resonance is a strong elemental multiplier.
Earthen Bulwark is the convenient Earth Skill trigger before each storm skill Cataclysm. Casts of Bulwark will not interfere with
Provocation.
Lots of multipliers are not snapshot into the cataclysm, but are instead dynamic or conditional checks, so they only give their bonuses when those conditions are met, such as:
- Form-based multipliers like
Ursine Strength,
Mending, or Survival Instincts. - Status condition Checks, like Poisoned for
Envenom. - Dynamic checks like seasonal power Belial’s Eye Beam, which gives its buff after every Main Boss Power trigger.
- Dynamic buffs like
Backlash.
So how’s this play?
Provocation takes 10 stacks to guarantee an Overpower. I will:
- Cast Werebear skills to be in Werebear form to gain Provocation stacks.
- *Wait* without hitting Skills, and watch Provocation stacks so the passive is not accidentally spent on something that is not Cataclysm.
- When stacks hit 10,
Earthen Bulwark into
Cataclysm. - Repeat each Cataclysm.
At this point, you should see Blue/Orange numbers indicating Cataclysm is overpowering. Not all Lightning Bolts will be Overpowered Cataclysm Bolts, as some are coming from other sources like
Runeworker’s Conduit Aspect,
Charged Atmosphere, and Overload Spirit Boon.
Provocation
Provocation – After 10 seconds of Werebear form, your next non-Defensive Skill will Overpower and deal increased damage.
Provocation is how we Overpower our Cataclysm for a large damage multiplier.
At least one point in
Provocation is required. Provocation takes 10 seconds in Werebear form to be ready to trigger. With
Insatiable Fury, Werebear form is automatically maintained, so counting and buff watching becomes less necessary.
Sometimes the Provocation stack buff will be pushed off the buff bar because too many other active buffs…There is no solution to this other than keeping count or waiting a bit for the buffs to reappear.
Bug: Other Duration Skills like
Hurricane can eat your
Provocation or prematurely end the Overpower on your Cataclysm!
How worth is Overpowering our Cataclysm? Willpower users like Druids get thousands in additive overpower damage. This is not the giga multiplier it used to be, but it is still substantial. However, at high gear and paragon, even un-Overpowered Cataclysm can kill T4 world content, so there is a point where it is overkill.
Elixirs, Incense, and Health Potions
The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.
- Craft
Elixir of Resourcefulness II to scale Ancestral Guidance. - One of each Incense Category can be used, for a total of three active Incenses at a time. In priority:
- Defensive –
Reddamine Buzz for Max Life. - Core Stat –
Blessed Guide for Willpower. - Resistance –
Soothing Spices for All Resist, All Resist Maximum, and Armor.
- Defensive –
Season 11 Updates
Note that there are lots of sweeping changes to defensive systems, gearing, masterworking, tempering, and season journey. Don’t be afraid to take a couple of extra defensive choices over previous seasons to keep things smooth. Cataclysm should remain a solid world farmer build.
The new Khassim Steppewalkers are a nice addition for Cataclysm-based builds, and the new
Bad Omen should give a nice bump to damage.
Is the new
Melted Heart of Selig worth using? It is a nice bump to Ancestral Guidance but should not outperform a well rolled legendary Amulet.
The following list details the important changes in the Season 11 Patch Updates that are specific to the Cataclysm Druid, as well as any Known Bugs. For general Season 11 information, check out our Season 11 Hub.
Itemization:
Aspect of the Rabid Bear - Previous: While Grizzly Rage is active, your direct damage is converted into Poison damage, you deal 40-80% more Poison damage, and you passively spread Rabies.
- Now: Deal 40-80% more Poison Damage. While Shapeshifted, your direct damage is converted into Poison damage.
- New Item – Khassim Steppewalkers: Damaging 150-100 Enemies with Nature Magic Skills grants Max Movement Speed and Unhindered for 4-8 seconds. Enemies you run through are Immobilized for 1 second.
Mjölnic Ryng – Now restores 500 spirit instead of fully restoring Spirit.
Skills and Stats:
Preserving Earthen Bulwark – Fortify reduced from 18% to 10% of Maximum Life.
Bad Omen - Now also calls Lightning Bolts when applying Immobilize and Stun.
- Ranks in this passive now increase the damage of the Lightning Bolts instead of the chance to strike enemies.
Defensive Posture - Previous: Increases the amount of Fortify you gain from all sources by 5% and you gain 3% Damage Reduction while Fortified.
- Now: Increases the amount of Fortify you gain from all sources by 5%.
Bug Fixes
- Fixed an issue where the Movement Speed buff from Khasim Steppewalkers could be permanently granted when casting two defensive skills in a row.
- Fixed an issue where the description for the buff from Khasim Steppewalkers displayed the wrong values.
Known Bugs:
- Some additive lightning bolt damage sources, such as Lightning Bolt Tempers and
Electrocution, are not properly scaling Cataclysm damage. - The electrocution glyph is still taken for its working multipliers.
- Using
Provocation on other duration Skills like
Hurricane will cancel the active Overpower on
Cataclysm.
Changelog
- 6 December, 2025: Updated for Season 11 and Patch 2.5. Adjusted Skill Points, Gearing for new Unique Kassim Steppewalkers and changes to Bad Omen.
- 26 September, 2025: Revived the build and pointed its direction towards being an efficient world content farmer and speedfarmer. Updated for Patch 2.4 and Season 10.
- 21 September, 2025: As part of trimming down total builds to focus on meta or stronger pages across the d4 site,
the build is set to legacy and not maintained since season 9. - 27 June, 2025: Updated for Season 9. Paragon and some gearing have been updated to account for
Runeworker’s Conduit Aspect and Overpower changes. - 9 May, 2025: Variant Options section added with Speedfarming and Pit Pushing flex considerations. Main build is unchanged.
- 1 May, 2025: Tempering Changes for offensive slots –
Storm Finesse for filling out Storm Critical Strike Chance. Further clarified how to Snapshot and use
Provocation. Added to Known Bugs - 24 April, 2025: Updated to the new unified format for Season 8 Patch 2.2 changes. Sections on using
Provocation introduced. Snapshotting section moved to Build Mechanics. - 3 March 2025: 2.1.3 updates – clarified some in cataclysm management and snapshotting based on findings.
- 12 February 2025: 2.1.2 updates
- Adjusted Witch Powers to adjust for the change to
Decay Augmentation. - Adjusted Tempers to account for Known bugs involving Lightning Bolt additives not working with Cataclysm.
- Clarified some sections.
- Adjusted Witch Powers to adjust for the change to
- 27 January 2025: Adjusted several sections:
- Skill tree swapped
Bad Omen for
Catastrophe. Uptime better than expected. - Paragon changed pathing, replacing
Earth and Sky with
Headhunter for more Runeworker’s scaling. - Gearing options for the boot slot, and Aspect options for Pants.
- Dedicated section to explaining Snapshotting.
- Various cleanups of sections for clarity or (haha Steve) brevity.
- Skill tree swapped
- 24 January 2025: Adjusted recommended witch powers, clarified applying Runes in both Rotation and Runeword Sections.
- 16 January 2025: Build Created for Season 7 and Patch 2.1.


