Build Introduction
The Fireball Sorcerer explodes fiery projectiles to blow up every foe on the battlefield. Bounce balls of fire with
Gloves of the Illuminator for even more explosions to hit enemies multiple times.
A Basic Attack is not needed, as Mana is managed through Prodigy’s Aspect,
Static Surge and Gear Affixes. Burn through all endgame activities with a stream of bouncing Fireballs!
The build can be transformed into a speed farming powerhouse with Raiment of the Infinite, allowing the Sorcerer to zoom through dungeons for quick experience and loot. Check the Telestomp Variant Section for all the details.
The only starting requirement for this endgame build is a character around Level 50 in World Tier 3. Start a new Sorcerer character with the Fireball Leveling Guide for an easy transition to this guide.
Strengths and Weaknesses
- Decent sustained DPS
- Endless Mana generation without a Basic Attack
- Fast movement and dungeon clearing
- Multiple Defensive Skills for survivability
- Damage partially reliant on Crowd Controlled enemies or Staggered bosses
- Requires proper Mana and cooldown management
- Lacks survivability when Defensive Skills or Crowd Controls are inactive
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Patch 1.1.1 Buff Update and Gameplay Footage
Season of the Malignant
Season 1 Patch Updates
The following list details the changes in the Season 1 Patch Update that are specific to this build. Check the Changelog for all the other guide updates.
- Devouring Blaze bonus Critical Strike damage reduced from 10/20/30% to 7/14/21%.
- Devouring Blaze bonus Critical Strike damage to Immobilized reduced from 25/50/75% to 10/20/30%.
- Aspect of Disobedience maximum stacks reduced from 100 to 60, reducing maximum Bonus Armor % from 25%-50% to 15%-30%.
- Protection Barrier duration increased from 2 to 3 seconds.
- Mana Shield Damage Reduction increased from 5/10/15% to 7/14/21%.
- Destruction Glyph now affects all damage instead of just Core Skills.
- Fixed an issue where Aspect of Control was applying its damage bonus 3 times for Staggered bosses.
Patch 1.1.1
The second major update for Season 1 brings a few much needed buffs to Sorcerers in Patch 1.1.1, released on August 8th, 2023. The changes that directly affect this build are listed below.
- Enhanced Fireball
- Casting Fireball increases its radius by 50%.
- Destructive Fireball
- Fireball’s Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits at least 3 enemies.
- Esu’s Ferocity
- Additional functionality:
- Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
- Additional functionality:
- Aspect of Three Curses
- Increase the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.
- Incendiary Aspect
- Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
- Gloves of the Illuminator
- Damage penalty reduced from 65-55% to 45-35%.
- Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource.
- Illuminator’s first bounce occurs much closer to the player.
Overall, the buffs greatly increase the performance of the Fireball Sorcerer. Hitting enemies twice per cast of Fireball is made easier with the
Enhanced Fireball and
Gloves of the Illuminator changes.
Best Malignant Hearts Tier List for Fireball Sorcerer
The Season 1 theme introduces Malignant Hearts that provide build-altering bonuses. The hearts are divided into 4 categories, each with a color that needs to be socketed in the corresponding colored Malignant Socket on equipped jewelry. Wrathful Hearts are a special case due to their rarity, and can be placed in any Socket.
Always socket Malignant Hearts instead of a Skull in Jewelry. Malignant Hearts provide an Armor bonus that scales with its Item Power.
Listed below is the Malignant Heart Tier List for this build, ranked by importance. Stats displayed reflect what a Level 20 character would receive as a drop.
Caged Heart of The Barber (Wrathful, Super-World Tier III): Critical Strikes and all subsequent damage within 2.0-4.0 seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by 10% per second. – Fixed in Patch 1.1.1 to work with “on hit” effects and Lucky Hit chance.
Caged Heart of Tal’Rasha (Vicious, Offensive): For each unique element you deal damage with, you deal 7-12% increased damage for 3-10 seconds. – Fixed in Patch 1.1.2 to be correctly calculated as multiplicative instead of additive.
Caged Heart of Tempting Fate (Vicious, Offensive-World Tier III): You gain 40-60% Critical Strike Damage but your Non-Critical Strikes deal 20-15% less damage.
Caged Heart of Revenge (Brutal, Defensive-World Tier III): 10-20% of incoming damage is instead suppressed. When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by 250% and explodes, dealing up to 1360-2040 Fire damage to Nearby enemies.
Caged Heart of Spellbreaking (Brutal, Defensive): Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds. – Buffed in Patch 1.1.1 to reduce all damage taken, instead of providing resistances to individual elements.
Caged Heart of Determination (Devious, Utility): Resource draining effects are 40-50% less effective. In addition, gain 3.0-8.0% increased Resource Generation.
Skill Tree Points and Skill Bar
The following tables show the full allocation of Skill Points for the Fireball Sorcerer build. The first table has the most important 51 points to start the build. The second table has the remaining 7 points that are allocated once you obtain all Skill Points from Renown.
Priority Skills | Cluster |
---|---|
![]() ![]() | ![]() |
![]() ![]() ![]() ![]() ![]() | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
![]() ![]() ![]() | ![]() |
![]() ![]() | ![]() |
![]() ![]() ![]() ![]() ![]() | ![]() |
![]() | ![]() |
Remaining Renown Points | Cluster |
---|---|
![]() ![]() | ![]() |
![]() | ![]() |
Enchantment Slots
Non-Ultimate Skills can be equipped in two available Enchantment Slots. However, a skill must have at least one skill point allocated to it in order to be used in the Enchantment Slot. Skill points that have been granted through gear work as well.
Slot Fire Bolt in the first Enchantment Slot. This applies Burning to enemies for
Devouring Blaze and Burning Effects from Paragon. Do not equip Fire Bolt on the Skill Bar.
Slot Arc Lash in the second Enchantment Slot. Cast
Teleport,
Frost Nova,
Ice Armor and
Flame Shield while enemies are nearby to Stun them, activating
Static Surge for Mana generation. If you have not obtained Static Surge in Paragon, slot
Fireball instead.
Paragon
The Paragon progression system unlocks after reaching Level 50, and offers a considerable boost to character power. Within the Paragon Board, there are many different bonuses, ranging from minor stat enhancements on Magic Nodes to more significant gains with Rare Glyphs and Legendary Nodes.
Additional Bonus requirements on Rare Glyphs may not be obtainable until they gain increased radius range at Level 15.
Below, we have compiled a list of the most beneficial nodes for the Fireball Sorcerer build, sorted in the order obtained in Paragon.
Name | Effect |
---|---|
![]() | • Paragon nodes within range gain + [72%] bonus to their Non-physical damage and damage reduction modifiers. • Additional Bonus (requires 40 Intelligence purchased in radius range): Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by 5% for 10 seconds, stacking once per element. |
![]() | Dealing Cold damage to Vulnerable enemies increases your Lucky Hit Chance by +1% for 5 seconds, up to 15%. (Legendary Node not used) |
![]() | • Grants + [120%] bonus to all Rare nodes within range. • Additional Bonus (requires 25 Dexterity purchased in radius range): You deal x10% increased damage for 4 seconds after casting a Defensive Skill. |
![]() | Your Conjuration Skills have a 5% reduced Cooldown or Mana cost per Conjuration Skill you have equipped. (Legendary Node not used) |
![]() | • For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Burning targets. • Additional Bonus (requires 25 Dexterity purchased in radius range): You deal x10% increased direct damage to Burning enemies. |
![]() | Your Burning damage is increased by 40% of your Critical Strike Damage, further increased by 5% for every 20 Intelligence you have. (Legendary Node not used) |
![]() | • For every 5 Dexterity purchased within range, you deal + [19.2%] increased Critical Strike Damage. • Additional Bonus (requires 25 Dexterity purchased in radius range): Critical Strikes increase all damage the enemy takes from you by x2% for 10 seconds, up to x12%. |
![]() | Stunning Close enemies restores 10 Mana. |
![]() | • For every 5 Dexterity purchased within range, you deal + [3.85%] increased damage to Vulnerable targets. • Additional Bonus (requires 25 Dexterity purchased in radius range): Dealing damage to a Vulnerable enemy increases your damage by x1% for 6 seconds, up to x10%. |
![]() | Casting Fireball or Meteor increases the Critical Strike Chance of further casts of that Skill by +5% for 5 seconds, up to +15%. Additional stacks do not refresh this timer. (Legendary Node not used) |
![]() | • For every 5 Dexterity purchased within range, you deal + [14.4%] increased damage to Crowd Controlled targets. • Additional Bonus (requires 25 Dexterity purchased in radius range): You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies. |
Starting Board
- Path right and up to the Elementalist. Purchase all 4 surrounding Magic Nodes.
- Continue up to the Glyph Socket. Insert
Elementalist and purchase all Intelligence nodes in radius range.
- Obtain Elemental Balance nearby and 3 Magic Nodes providing Non-Physical Damage.
- Continue down to Resilience and purchase 2 Magic Nodes providing Maximum Life.
- Continue up the left side to the first Board Attachment Gate. Attach Frigid Fate after rotating the board clockwise 1 time. The Glyph Socket should be located in the bottom left quadrant.
Frigid Fate (2nd Board)
The Legendary Node on this board is not used.
- Path left and then up to Oppressive. Purchase all 5 surrounding Magic Nodes.
- Continue up and then right to the Glyph Socket. Insert
Tactician and purchase 25 Dexterity from nodes in radius range. This Glyph needs the increased radius range at Level 15 to fulfill the additional bonus. Skip this step or use
Enchanter until
Tactician is at least Level 15.
- Obtain Weakness nearby and purchase 3 Magic Nodes providing Vulnerable Damage.
- Continue right to Restorative. Purchase 2 Magic Nodes providing Maximum Life.
- Take the shortest route to the Board Attachment Gate on the right side. Attach Elemental Summoner without any rotations to the board. The Glyph Socket should be located on the top side.
Elemental Summoner (3rd Board)
The Legendary Node on this board is not used.
- Path right and then down to Reservoir and purchase all 5 Magic Nodes.
- Continue right and then down to Swift Conjurer. Purchase 3 Magic Nodes providing Attack Speed.
- Path back up to the Glyph Socket. Insert
Flamefeeder and purchase all Dexterity Nodes in radius range. This Glyph needs the increased radius range at Level 15 to fulfill the additional bonus. Skip this step until Flamefeeder is at least Level 15.
- Take the shortest route to the Board Attachment Gate on the bottom side. Attach Burning Instinct after rotating the board clockwise 2 times. The Glyph Socket should be located in the top right quadrant.
Burning Instinct (4th Board)
The Legendary Node on this board is not used.
- Path down and then right to the Glyph Socket. Insert
Destruction and purchase all Dexterity Nodes in radius range.
- Obtain Smoldering Embers nearby and purchase 3 Magic Nodes providing Damage Reduction from Enemies That Are Burning.
- Obtain Cinders nearby and purchase 3 Magic Nodes providing Damage to Burning Enemies.
Static Surge (5th Board)
- From the Frigid Fate board, take the shortest route to the Board Attachment Gate of the left side. Attach Static Surge after rotating the board clockwise 2 times. The Glyph Socket should be located on the left side.
- Path left and down to Overwhelming. Purchase all 5 surrounding Magic Nodes.
- Continue up to Static Surge.
- Path back down and left to the Glyph Socket. Insert
Exploit and purchase all Dexterity nodes in radius range.
- Obtain Incapacitate nearby and purchase 3 Magic Nodes providing Damage to Stunned Enemies.
- Take the shortest route to the Board Attachment Gate on the bottom side. Attach Searing Heat without any rotations to the board. The Glyph Socket should be located in the top right quadrant.
Searing Heat (6th Board)
The Legendary Node on this board is not used.
- Path right and then down to the Glyph Socket. Insert
Control and purchase all Dexterity Nodes in radius range.
- Continue down and left to Combustion. Purchase 2 Magic Nodes providing Critical Strike Damage.
The remaining 1 Paragon point can be put into Potion Healing and All Resistance. Click this link and check the Paragon page on the planner for a visual of the entire setup.
Mechanics and Playstyle
The Fireball Sorcerer requires management of resource with multiple cooldowns. Mystical Flame Shield provides Mana Cost Reduction, and
Enhanced Ice Armor provides Mana Regeneration.
Cast Frost Nova to freeze an entire pack of enemies and apply Vulnerable with
Mystical Frost Nova.
Supreme Inferno allows free casting of
Fireball for longer battles.
Additional Mana is generated with Prodigy’s Aspect.
Static Surge generates Mana with
Arc Lash Enchantment or
Raiment of the Infinite. The Legendary Node restores 10 Mana for every enemy Stunned and is capable of filling an entire Mana pool at once.
Damage Rotation
Use the following rotation to optimize damage.
- If you have
Raiment of the Infinite, use
Teleport to Stun enemies.
- (Optional) Cast
Inferno to group enemies up and gain free casting for
Fireball against tough elites and bosses.
- Cast
Frost Nova to Freeze enemies and apply Vulnerable with
Mystical Frost Nova.
- Activate
Flame Shield for 25% Mana Cost Reduction.
- Spam
Fireball.
- Activate
Ice Armor for 25% Mana Regen.
- Repeat the rotation, making sure to allow Mana to fill completely before using
Frost Nova.
Gear Choice and Stats
While farming with your Fireball Sorceress, make sure to pick up all Rare Item drops that may be upgrades. Additionally, save Legendary Items that have useful aspects in your stash to be used later, or for extracting and imprinting onto well rolled Rare Items.
A Wand and Focus are preferred over a Staff for the extra Cooldown Reduction rolls. A Focus has a Cooldown Reduction implicit, as well as a possible affix mod.
Mana Cost Reduction is an important stat to spam more Fireball. Maximum Mana allows for more casts above 100 Mana for
Elementalist’s Aspect. Lucky Hit Chance to Restore Primary Resource is helpful for Mana generation.
Higher Item Level gear provides higher stat values. Replace outdated gear often, and upgrade new gear at the Blacksmith to increase Item Levels further.
Stat Priority List
Listed below are the affixes to prioritize on gear for Fireball Sorcerers. Each line of affixes are listed in order of importance. Affixes on the same line are considered to be equally important, since their exact values differ for each character. All stats have an effect that is dependent on how much is already stacked. Bolded stats are the most important and sometimes vital for the build to function properly.
Gear Slot | Important Affixes |
---|---|
Wand | + DPS value, Critical Strike Damage, Vulnerable Damage + Damage to Stunned Enemies (if using ![]() + Damage to Burning or Crowd Controlled Enemies |
Focus | + DPS value, Cooldown Reduction, Mana Cost Reduction, Lucky Hit Chance to Restore Primary Resource, Critical Strike Chance + Lucky Hit Chance, LHC while You Have a Barrier + Crowd Control Duration + Damage Reduction from Burning Enemies + Intelligence + Resource Generation + Critical Strike Chance Against Injured Enemies |
Helm | + Cooldown Reduction, Maximum Mana, Armor + Maximum Life, Crowd Control Duration + Lucky Hit Chance while you Have a Barrier, Intelligence + Barrier Generation |
Chest | + Armor, Damage Reduction, DR from Close Enemies, DR from Distant Enemies, DR from Burning Enemies + Maximum Life, Intelligence + Barrier Generation + Fire and Pyromancy Skill Damage |
Gloves | + Ranks of Fireball, Attack Speed, Critical Strike Chance, Lucky Hit Chance to Restore Primary Resource + Lucky Hit Chance, Intelligence + Critical Strike Chance Against Injured Enemies + Damage to Injured Enemies |
Pants | + Armor, Damage Reduction, DR from Burning Enemies, DR from Close Enemies, DR from Distant Enemies + Maximum Life, Intelligence + Dodge Chance, DC Against Close Enemies |
Boots | + Mana Cost Reduction + Ranks of Frost Nova, Ranks of Teleport (if using ![]() + Movement Speed, Intelligence + Dodge Chance and DC Against Distant Enemies + Damage Reduction while Injured |
Amulet | + Cooldown Reduction, Mana Cost Reduction, Ranks of the Devouring Blaze Passive + Ranks of All Defensive Skills + Movement Speed + Armor, Damage Reduction, DR from Burning Enemies, DR from Distant Enemies, DR from Close Enemies + Lucky Hit Chance while You Have a Barrier + % Intelligence + Critical Strike Chance Against Injured Enemies + Crowd Control Duration + Pyromancy Skill Damage |
Rings | + Critical Strike Chance, Critical Strike Damage, Vulnerable Damage + Maximum Life, Lucky Hit Chance, Maximum Mana + Damage to Stunned (if using ![]() + Damage to Burning, Injured or Crowd Controlled Enemies, Lightning Damage + Resource Generation + Barrier Generation |
Legendary Aspects and Codex of Power
Listed below are all the best-in-slot Aspects found on Legendary Items that are important for the Fireball Sorcerer build. Aspects from the Codex of Power can be used if you cannot find the proper Legendary drops, but they have weaker effects. Extract Aspects from lower level Legendary Items and imprint them onto better Rare Items with preferred stats.
Prodigy’s Aspect generates Mana from casting
Teleport,
Frost Nova,
Ice Armor,
Flame Shield and
Inferno. Complete Witchwater Dungeon in Hawezar to unlock this Aspect in the Codex of Power.
Frostblitz Aspect seems like it has a bad trade-off of increasing the cooldown on
Frost Nova, but it has an unexpected interaction (possible bug) with
Enhanced Frost Nova. The cooldown effect double dips when you have two maximum charges, reducing the cooldown by 2 seconds for every kill, up to 8 seconds total. This interaction makes
Frostblitz Aspect worth using when it normally would not be used.
Aspect of Binding Embers is an optional replacement for
Exploiter’s Aspect for Immobilize to activate more damage from
Devouring Blaze. In addition, the unhindered movement helps if you get stuck on monsters with the Telestomp Variant.
Gear Slot | Aspect Name | Legendary Aspect Power |
---|---|---|
Amulet (+50% bonus effect) | ![]() | Core or Mastery Skills cast at or above 100 Mana gain a [20.0 – 40.0%] increased Critical Strike Chance. |
Ring Slot #1 | ![]() | Using a Cooldown restores [15 – 25] Mana. |
Wand, Focus or Ring Slot #2 | ![]() | While both bonuses from ![]() |
Wand, Focus or Ring Slot #2 | ![]() | You deal [25 – 35%] more damage to Immobilized, Stunned, or Frozen enemies. |
Wand, Focus or Ring Slot #2 | ![]() | Increase the Critical Strike Damage of Meteor and Fireball by [20% – 40%]. Double this bonus against Healthy enemies. |
Gloves (optional replacement by ![]() | ![]() | Deal [15 – 25%] increased damage while you have a Barrier active. |
Chest (replaced by ![]() | ![]() | Your Lucky Hit Chance is increased by [10 – 20%] while you have a Barrier active. |
Helm or Pants | ![]() | You gain [0.25 – 0.50%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [15.00 – 30.00%]. |
Helm or Pants | ![]() | Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [40 – 30%]. |
Boots | ![]() | You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20 – 40%] increased damage to them. |
Unique Items
Raiment of the Infinite
Raiment of the Infinite – After using Teleport, Close enemies are pulled to you and Stunned for [2 – 3] seconds, but Teleport’s cooldown is increased by 20%.
This Unique Chest Armor synergizes well with this build to group and Stun enemies, activating Aspect of Control and
Static Surge. Check the Telestomp Variant section for more details.
Gloves of the Illuminator (Optional)
Gloves of the Illuminator – Fireball now bounces as it travels, exploding each time it hits the ground, but it’s explosion deals [45 – 35%] less damage.
These Unique Gloves cause enemies to be hit twice by each cast of Fireball with proper distancing. An ideal 35% less damage roll increases total DPS by 30% if each projectile hits 2 times.
Not Recommended Unique items
Listed below are the Unique Items not recommended for this build and the reasons they are not worthwhile.
Staff of Endless Rage – The additional
Fireball projectiles from this Unique Staff increases total DPS by 67% if all the projectiles hit a target. Unfortunately, the item affixes are especially lacking compared to an optimized Wand and Focus setup with Critical Strike Damage, Vulnerable Damage, Cooldown Reduction and 2 Offensive Aspects.
The Oculus – The random Teleport location is a major downside. The unique affix, Attacks Reduce Evade’s Cooldown, can be obtained as an implicit affix on Legendary Boots instead. The Telestomp Variant is a better setup that already allows for permanent stun-locking and non-random Teleport locations. In addition, a Legendary Weapon provides much more DPS with damage affixes and an Offensive Aspect.
Fists of Fate – A perfect 300% value on the unique effect increases overall damage by 50%. Unfortunately, you still lose total DPS compared to well-rolled Legendary Gloves or
Gloves of the Illuminator.
Frostburn – Not recommended for the same reason as
Fists of Fate, except the DPS loss is even greater.
Iceheart Brais – The occasional Frost Nova on enemy death should not be needed, and it does not help while moving from pack to pack. Legendary Pants provide more important Damage Reduction affixes and a Defensive Aspect.
Gems
Listed below are the best Gems to socket into gear for each slot type.
- Weapon:
Royal Emerald for Critical Strike Damage to Vulnerable Enemies.
- Armor:
Royal Ruby for Maximum Life or
Royal Topaz to prevent deaths from chain Crowd Controls.
- Jewelry: Malignant Hearts if playing Season 1. Otherwise,
Royal Skull for Armor.
Elixirs and Health Potions
Visit the Alchemist in any main town to craft helpful Elixirs that increase stats and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Craft a Precision Elixir for Critical Strike Chance and Damage, or an
Assault Elixir for Attack Speed.
Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.
Telestomp Fireball Sorcerer Build Variant
Telestomp Fireball Sorcerer is a Stun variant build created by Lexyu. It is designed to speed farm Normal or Nightmare Dungeons even faster for more experience and loot. Telestomping is the act of using Teleport offensively right on top of enemies to vortex and Stun them.
This version of the build requires the Unique Chest Armor, Raiment of the Infinite. It can drop globally in World Tier 3 or 4 with an extremely low chance, so keep farming with the original version of the build until you find it.
Evade is transformed into another Teleport with an Enchantment. Both Teleports Stun enemies with Raiment of the Infinite to gain Mana from
Static Surge, allowing you to move quickly through dungeons while unleashing an endless stream of
Fireball!
The Skill Tree and Paragon setups remain unchanged from the original version of the build. All changes made for the Telestomp Variant are included in the sections below.
Enchantment Slots for Telestomp Fireball Sorcerer
Arc Lash is replaced by
Teleport in the Enchantment Slots to make use of the Stun on
Raiment of the Infinite. The extra Teleport that replaces Evade also benefits from additional Ranks to Teleport, Cooldown Reduction and Attacks Reduce Evade’s Cooldown implicit effect on Boots. Use the Evade Teleport on every group of enemies to constantly refill Mana with
Static Surge.
Fire Bolt stays in the other Enchantment Slot, due to the strong benefits of
Devouring Blaze and Burning Effects from Paragon.
Mechanics and Playstyle for Telestomp Fireball Sorcerer
Stun provides an alternative way to Crowd Control (CC) enemies, reducing the dependency on Frost Nova for Freezing. Reserve Frost Nova for tougher elites and larger groups of enemies.
Use the Evade Teleport foremost and often, as the Cooldown is easily reduced with the Boots implicit effect, Attacks Reduce Evade’s Cooldown by 1.2 Seconds. Make sure to upgrade the Boots 5 times to get the highest effect possible. Use the normal Teleport on the Skill Bar as a backup whenever Evade Teleport is unavailable. Get into a rhythm of telestomping a group of enemies from a distance to engage, spamming
Fireball and then moving on to the next pack to repeat.
Gear Choices for Telestomp Fireball Sorcerer
Most of the stat priorities stay the same for the Telestomp version of Fireball Sorcerer. The major differences are listed below.
- Boots with the implicit effect, Attacks Reduce Evade’s Cooldown by 1.2 Seconds, are required.
- +4 Ranks to Teleport is preferred in addition to +4 Ranks to Frost Nova on Boots.
- +3 Ranks to All Defensive Skills on the Amulet is more important than before.
- A Staff with
Smiting Aspect can be swapped to in order to stagger Bosses quickly.
Changelog
- August 20th, 2023: Not Recommended Unique Items section redone. Added
The Oculus to the list.
- August 15th, 2023:
Caged Heart of Tal’Rasha fixed in Patch 1.1.2 to be correctly calculated as multiplicative instead of additive. Malignant Heart Tier List adjusted accordingly.
- August 9th, 2023: Malignant Heart rankings reevaluated for Patch 1.1.1 changes.
Caged Heart of The Barber no longer prevents “on hit” effects and Lucky Hit chance from working.
Caged Heart of Spellbreaking now reduces all damage taken, instead of providing resistances to individual elements.
Caged Heart of Tal’Rasha bonus was found to be additive with other damage increases, instead of separate multiplier.
- August 4th, 2023: Guide released for Patch 1.1.1.