Build Introduction
The Fireball Sorcerer explodes fiery projectiles to blow up every foe on the battlefield. Bounce balls of fire with Gloves of the Illuminator for even more explosions to hit enemies multiple times.
A Basic Attack is not needed, as Mana is managed through Prodigy’s Aspect and Gear Affixes. Burn through all endgame activities with a stream of bouncing Fireballs!
The build can be transformed into a speed farming powerhouse with Raiment of the Infinite, allowing the Sorcerer to zoom through dungeons for quick experience and loot. Check the Telestomp Variant Section for all the details.
The only starting requirement for this endgame build is a character around Level 50 in World Tier 3. Start a new Sorcerer character with the Fireball Leveling Guide for an easy transition to this guide.
Mid Season 3 Update (Patch 1.3.3): A buff to Soulfire improves the Fireball Sorcerer slightly with reduced Mana cost and increased damage. Although, the overall ranking of the Fireball Sorcerer compared to other builds does not change. The Skill Tree section has been updated to include Soulfire.
- Soulfire
- Previous: After Standing still for 1.5 Seconds, your Pyromancy Skills cost 5/10/15% less mana.
- New: Your Pyromancy Skills cost 4% less Mana and deal 2% increased damage. Double these bonuses after standing still for 2 seconds.
- Fixed an issue where the Fiery Surge Passive was not granting as much mana regeneration as it should.
Strengths and Weaknesses
- Decent sustained DPS
- Endless Mana generation without a Basic Attack
- Fast movement and dungeon clearing
- Multiple Defensive Skills for survivability
- Damage partially reliant on Crowd Controlled enemies or Staggered bosses
- Requires proper Mana and cooldown management
- Lacks survivability when Defensive Skills or Crowd Controls are inactive
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Season of the Construct
Season 3 Patch Updates
The following list details the changes in the Season 3 Update (Patch 1.3.0) that may pertain to Fireball Sorcerers. Check the Changelog for all the other guide updates.
- Searing Heat
- Fixed an issue where the Critical Strike Chance bonus was not properly applying.
- Critical Strike Chance bonus increased from +10% to 12%.
- Fixed an issue where the Protection passive did not take into account any bonuses to Barrier generation.
- Melted Heart of Selig
- All Stats increased to 2x normal value.
- Core Skill Damage changed to Movement Speed.
- Damage While Healthy increased to 3x normal value.
- Unique Power Changed
- Previous: Gain 30 Maximum Resource. In addition, when you take damage, drain 3 resources for every 1% of life you would have lost instead.
- New: Gain 60 maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead.
Best Seneschal Construct Companion Powers
The Season 3 theme introduces a Seneschal Construct Companion that can deal damage or provide support to complement your character. Equip the Seneschal with two Governing Stones to activate their abilities, and then link them to three Tuning Stones each to augment the abilities. There are 12 different Governing Stones and 27 different Tuning Stones that can be found in Vaults scattered across Sanctuary. Fuse together duplicate stones to level them up, increasing the potency of Governing Stones or adding augments to Tuning Stones.
Listed below is the best Seneschal Construct Companion setup for Fireball Sorcerers. The first 2 Governing Stone setups are equipped for the construct to support the player. The 3rd setup is equipped for the construct to deal high damage on its own. Although only 3 Tuning Stones can be linked to each Governing Stone, alternative options are provided and sorted in order of importance.
- Flash of Adrenaline: Administers a quick flash of adrenaline into the player, granting bonus damage for a duration.
- Genesis: Increase the effectiveness of the supported Skill.
- Tactical Support: Decrease the cooldown of the supported Skill.
- Duration Support: Supported Skills have their durations increased.
- Fortify Support: When the Seneschal Construct uses the supported Skill, you gain Fortify. Skills with slower attack speeds or skills with cooldowns will increase the amount of Fortify granted.
- Impale: Perform a line attack to all enemies in front of the Seneschal Construct dealing damage. — This attack setup is used for a supportive construct, buffing the player to deal more damage.
- Evernight: The supported Skill grants you +4 to all Skills when used.
- Resource Support: Player gains an amount of Primary Resource when the supporting Skill first deals damage.
- Efficiency Support: When the supporting skill deals damage, you gain Critical Strike Chance to the same targets hit.
- Safeguard Support: When used, the supported Skill grants Damage Reduction to you.
- Firefly: Deploy a small construct that lands on the target and explodes 3 times, dealing damage. — Replace the Impale setup to enable more damage output from the construct.
- Multishot Support: Supported Projectile skills launch additional projectiles.
- Piercing Support: The supported Projectile Skill will pierce multiple enemies.
- Seeking Support: The supported Projectile Skill will auto-seek enemies for a limited duration.
Skill Tree Points and Skill Bar
The following tables show the full allocation of Skill Points for the Fireball Sorcerer build. The first table has the most important 51 points to start the build. The second table has the remaining 7 points that are allocated once you obtain all Skill Points from Renown.
Priority Skills | Cluster |
---|---|
Fire Bolt Level 2 for Enchantment Slot 1 (not on Skill Bar) | Basic Skill |
Fireball Level 5, Enhanced Fireball, Destructive Fireball Devastation Level 1, Elemental Dominance Level 3 | Core Skill |
Teleport Level 1, Enhanced Teleport, Shimmering Teleport Frost Nova Level 1, Enhanced Frost Nova, Mystical Frost Nova Ice Armor Level 1, Enhanced Ice Armor Flame Shield Level 1, Enhanced Flame Shield, Mystical Flame Shield Elemental Attunement Level 1 Glass Cannon Level 3 | Defensive Skill |
Align the Elements Level 1, Protection Level 3, Mana Shield Level 3 | Conjuration Skill |
Inner Flames Level 3, Devouring Blaze Level 3 | Mastery Skill |
Inferno, Prime Inferno, Supreme Inferno Fiery Surge Level 3, Soulfire Level 3 | Ultimate Skill |
Esu’s Ferocity | Key Passives |
Remaining Renown Points | Cluster |
---|---|
Permafrost Level 1, Hoarfrost Level 3 | Ultimate Skill |
Crippling Flames Level 3 | Mastery Skill |
Enchantment Slots
Non-Ultimate Skills can be equipped in two available Enchantment Slots. However, a skill must have at least one skill point allocated to it in order to be used in the Enchantment Slot. Skill points that have been granted through gear work as well.
Slot Fire Bolt in the first Enchantment Slot. This applies Burning to enemies for Devouring Blaze and Burning Effects from Paragon. Do not equip Fire Bolt on the Skill Bar.
Slot Fireball in the second Enchantment Slot for more chain explosions. Teleport Enchantment is equipped instead in the Telestomp build variant.
Paragon
The Paragon progression system unlocks after reaching Level 50, and offers a considerable boost to character power. Within the Paragon Board, there are many different bonuses, ranging from minor stat enhancements on Magic Nodes to more significant gains with Rare Glyphs and Legendary Nodes.
Important Notes:
- Additional Bonus requirements on Rare Glyphs may not be obtainable until they gain increased radius range at Level 15.
- Attach Legendary Boards in the correct order. Bonus requirements of Rare Nodes increase with their placement order.
- Make sure you rotate Legendary Boards into the correct orientation.
The list below contains the most beneficial Rare Glyphs and Legendary Nodes for the Fireball Sorcerer build, sorted in the order obtained in the final Level 100 Paragon Tree. The images that follow provide a visual of each Paragon Board setup.
Name | Effect |
---|---|
Destruction | • For every 5 Dexterity purchased within range, you deal + [19.2%] increased Critical Strike Damage. • Additional Bonus (requires 25 Dexterity purchased in radius range): Critical Strikes increase all damage the enemy takes from you by x2% for 10 seconds, up to x12%. |
Searing Heat | Your Fire skills have their Critical Strike Chance increased by +12% and their Direct Damage is increased by an amount equal to x10% of the total amount of your Bonus Damage with Fire, up to a maximum of x30%. |
Pyromaniac | • Paragon nodes within range gain + [72%] bonus to their Fire damage and damage reduction modifiers. • Additional Bonus (requires 25 Willpower purchased in radius range): Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x2% for 6 seconds, up to x10%. |
Burning Instinct | Your Burning damage deals bonus damage equal to x10% of the total amount of your Critical Strike Damage bonus, plus x1% for every 25 Intelligence you have. (Legendary Node not used) |
Reinforced | • Grants + [120%] bonus to all Rare nodes within range. • Additional Bonus (requires 25 Willpower purchased in radius range): You gain 15% Damage Reduction while you have an active Barrier. |
Elemental Summoner | Your Conjuration Skills have 10% reduced Cooldown or Mana cost. They also deal bonus Damage equal to x5% of the total amount of your Bonus Damage with Cold, Fire, and Lightning. (Legendary Node not used) |
Flamefeeder | • For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Burning targets. • Additional Bonus (requires 25 Dexterity purchased in radius range): You deal x10% increased direct damage to Burning enemies. |
Enchantment Master | Your Enchantments are 20% stronger. (Legendary Node not used) |
Control | • For every 5 Dexterity purchased within range, you deal + [14.4%] increased damage to Crowd Controlled targets. • Additional Bonus (requires 25 Dexterity purchased in radius range): You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies. |
1. Starting Board (Destruction)
2. Searing Heat (Pyromaniac)
3. Burning Instinct (Reinforced)
4. Elemental Summoner (Flamefeeder)
5. Enchantment Master (Control)
Paragon Board images courtesy of d4builds.gg. Click this link for the Paragon planner.
Mechanics and Playstyle
The Fireball Sorcerer requires management of resource with multiple cooldowns. Mystical Flame Shield and Soulfire provide Mana Cost Reduction. Enhanced Ice Armor and Fiery Surge provide Mana Regeneration. Finally, Mana is generated with Prodigy’s Aspect.
Supreme Inferno allows free casting of Fireball for longer battles.
Cast Frost Nova to freeze an entire pack of enemies and apply Vulnerable with Mystical Frost Nova.
Damage Rotation
Use the following rotation to optimize damage.
- If you have Raiment of the Infinite, use Teleport to Stun enemies.
- (Optional) Cast Inferno to group enemies up and gain free casting for Fireball against tough elites and bosses.
- Cast Frost Nova to Freeze enemies and apply Vulnerable with Mystical Frost Nova.
- Activate Flame Shield for 25% Mana Cost Reduction.
- Spam Fireball.
- Activate Ice Armor for 25% Mana Regen.
- Repeat the rotation, making sure to allow Mana to fill completely before using Frost Nova.
Gear Choice and Stats
While farming with your Fireball Sorceress, make sure to pick up all Rare Item drops that may be upgrades. Additionally, save Legendary Items that have useful aspects in your stash to be used later, or for extracting and imprinting onto well rolled Rare Items.
A Wand and Focus are preferred over a Legendary Staff for the extra Cooldown Reduction rolls. A Focus has a Cooldown Reduction implicit, as well as a possible affix mod. Staff of Endless Rage is an alternative option.
Mana Cost Reduction is an important stat to spam more Fireball. Maximum Mana allows for more casts above 100 Mana for Elementalist’s Aspect. Lucky Hit Chance to Restore Primary Resource is helpful for Mana generation.
Higher Item Level gear provides higher stat values. Replace outdated gear often, and upgrade new gear at the Blacksmith to increase Item Levels further.
Stat Priority List
Listed below are the affixes to prioritize on gear for Chain Lightning Sorcerers. Each line of affixes are listed in order of importance. Affixes on the same line are considered to be equally important, but their benefits may vary depending on how much is stacked or other character stats. Bolded stats are the most important and sometimes vital for the build to function properly.
The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow. Maximum Resistance is 70% by default for each element and can be increased to 85% by various sources.
Gear Slot | Important Affixes |
---|---|
Wand | + Intelligence, All Stats + Damage to Close Enemies, Core Skill Damage, Vulnerable Damage + Critical Strike Damage + Damage to Burning, Stunned or Crowd Controlled Enemies |
Focus | + Cooldown Reduction, Mana Cost Reduction, Lucky Hit Chance to Restore Primary Resource, Critical Strike Chance + Resource Generation, Damage Reduction from Burning Enemies + Lucky Hit Chance, LHC while You Have a Barrier, Crowd Control Duration, Intelligence |
Helm | + Cooldown Reduction, Maximum Mana, Armor, Resistances + Barrier Generation, Maximum Life + Lucky Hit Chance while you Have a Barrier, Intelligence, Crowd Control Duration |
Chest | + Armor, Damage Reduction, DR from Close Enemies, DR from Burning Enemies + DR from Distant Enemies, Resistances, Maximum Life, Barrier Generation |
Gloves | + Ranks of Fireball, Attack Speed, Critical Strike Chance, Lucky Hit Chance to Restore Primary Resource + Lucky Hit Chance, Intelligence + Critical Strike Chance Against Injured Enemies + Damage to Injured Enemies |
Pants | + Damage Reduction, DR from Burning Enemies, DR from Close Enemies, DR from Distant Enemies + Maximum Life, Intelligence, Armor, Resistances + Dodge Chance, DC Against Close Enemies |
Boots | + Mana Cost Reduction, Movement Speed + Ranks of Frost Nova, Ranks of Teleport, Intelligence, Resistances + Dodge Chance and DC Against Distant Enemies + Damage Reduction while Injured |
Amulet | + Cooldown Reduction, Mana Cost Reduction, Ranks of the Devouring Blaze Passive + Ranks of All Defensive Skills + Movement Speed + Armor, Damage Reduction, DR from Burning Enemies, DR from Distant Enemies, DR from Close Enemies + Lucky Hit Chance while You Have a Barrier + % Intelligence + Critical Strike Chance Against Injured Enemies + Crowd Control Duration + Pyromancy Skill Damage |
Rings | + Critical Strike Chance, Maximum Life, Resource Generation, Maximum Mana, Barrier Generation + Lucky Hit Chance, Fire Damage, Vulnerable Damage, Damage to Close Enemies |
Legendary Aspects and Codex of Power
Listed below are all the best-in-slot Aspects found on Legendary Items that are important for the Fireball Sorcerer build. Aspects from the Codex of Power can be used if you cannot find the proper Legendary drops, but they have weaker effects. Extract Aspects from lower level Legendary Items and imprint them onto better Rare Items with preferred stats.
Prodigy’s Aspect generates Mana from casting Teleport, Frost Nova, Ice Armor, Flame Shield and Inferno. Complete Witchwater Dungeon in Hawezar to unlock this Aspect in the Codex of Power.
Frostblitz Aspect seems like it has a bad trade-off of increasing the cooldown on Frost Nova, but it has an unexpected interaction (possible bug) with Enhanced Frost Nova. The cooldown effect double dips when you have two maximum charges, reducing the cooldown by 2 seconds for every kill, up to 8 seconds total. This interaction makes Frostblitz Aspect worth using when it normally would not be used.
Gear Slot | Aspect Name | Legendary Aspect Power |
---|---|---|
Amulet (+50% bonus effect) | Elementalist’s Aspect | Core or Mastery Skills cast at or above 100 Mana gain a [20.0 – 40.0%] increased Critical Strike Chance. |
Ring Slot #1 | Prodigy’s Aspect | Using a Cooldown restores [15 – 25] Mana. |
Ring Slot #2 (optional replacement with Tal Rasha’s Iridescent Loop) | Aspect of Three Curses | Increase the Critical Strike Damage of Meteor and Fireball by [20% – 40%]. Double this bonus against Healthy enemies. |
Wand or Focus (optional replacement with Staff of Endless Rage) | Storm Swell Aspect | You deal x [21 – 30%] increased damage to Vulnerable enemies while you have a Barrier. |
Wand or Focus (optional replacement with Staff of Endless Rage) | Conceited Aspect | Deal [15 – 25%] increased damage while you have a Barrier active. |
Gloves (replaced by Gloves of the Illuminator) | Aspect of Ancient Flame | While both bonuses from Esu’s Ferocity Key Passive are active, your Attack Speed is increased by [40 – 50%]. |
Chest (replaced by Raiment of the Infinite) | Exploiter’s Aspect | You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20 – 40%] increased damage to them. |
Helm | Aspect of Disobedience | You gain [0.6 – 1.1%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [36 – 66%]. |
Pants (optional replacement with Tibault’s Will) | Frostblitz Aspect | Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [40 – 30%]. |
Boots (optional replacement withPenitent Greaves or Flickerstep) | Aspect of Fortune | Your Lucky Hit Chance is increased by [10 – 20%] while you have a Barrier active. |
Unique Items
Listed below are the recommended and optional Unique Items for this build.
- Raiment of the Infinite (Highly Recommended): This Unique Chest Armor synergizes well with this build to group and Stun enemies. Check the Telestomp Variant section for more details.
- Gloves of the Illuminator (Recommended): These Unique Gloves cause enemies to be hit twice by each cast of Fireball with proper distancing. An ideal 25% less damage roll increases total DPS by 50% if each projectile hits 2 times (75% damage per hit times 2).
- Staff of Endless Rage (Optional): The additional Fireball projectiles from this Unique Staff increases total DPS by 67% (5 / 3) if all the projectiles hit a target, while an ideal 40% bonus damage roll increases total DPS by 24% ((3 / 5) x 40%). Both portions of damage increases from this unique effect provide a 2.07 times multiplier (1.67 x 1.24). Staff of Endless Rage can provide more damage than a Wand and Focus setup, at the cost of Cooldown Reduction and Mana Cost Reduction.
- Tal Rasha’s Iridescent Loop (Recommended for Maximum DPS): This Malignant Unique Ring can provide a 45% multiplier with 3 elemental damage stacks for a maximum DPS setup.
- Harlequin Crest (Recommended Uber Unique): This powerful Uber Unique provides the best of offensive and defense, if you are lucky enough for it to drop from Uber Duriel. Remove Frostblitz Aspect and keep Aspect of Disobedience on Legendary Pants.
- Melted Heart of Selig (Recommended Build Variant): This Uber Unique is used in the Immortal Build Variant to survive difficult content.
- Tibault’s Will (Optional): The unique effect provides a huge separate damage multiplier if rolled at 40% and can be worth using. Alternate activations of the damage buff with Teleport and Flame Shield. Equip Tibault’s Will with caution, as it only has 1 Damage Reduction affix out of the possible 4 available on Legendary Pants.
- Flickerstep (Optional): The unique effect from these boots has been fixed to work with Teleport Enchantment in Patch 1.3.0, and it can be useful for more Inferno uptime.
- Penitent Greaves (Optional): These Unique Boots provide a damage increasing effect in a gear slot that does not allow for Offensive Aspects. The Chill effect also provides an alternative activation of Hoarfrost for more damage outside of Frost Nova. Unfortunately, they do not have the preferred implicit effect, Attacks Reduce Evade’s Cooldown, for the Telestomp variant build.
Not Recommended Unique items
Listed below are the Unique Items not recommended for this build and the reasons they are not worthwhile.
- The Oculus – The random Teleport location is a major downside. The unique affix, Attacks Reduce Evade’s Cooldown, can be obtained as an implicit affix on Legendary Boots instead. The Telestomp Variant is a better setup that already allows for permanent stun-locking and non-random Teleport locations. In addition, a Legendary Weapon provides much more DPS with damage affixes and an Offensive Aspect.
- Fists of Fate – A perfect 300% value on the unique effect increases overall damage by 50%. Unfortunately, you still lose total DPS compared to well-rolled Legendary Gloves or Gloves of the Illuminator.
- Frostburn – Not recommended for the same reason as Fists of Fate, except the DPS loss is even greater.
- Iceheart Brais – The occasional Frost Nova on enemy death should not be needed, and it does not help while moving from pack to pack. Legendary Pants provide more important Damage Reduction affixes and a Defensive Aspect.
Gems
Listed below are the best Gems to socket into gear for each slot type.
- Weapon: Royal Emerald for Critical Strike Damage to Vulnerable Enemies.
- Armor: Royal Ruby for Maximum Life or Royal Topaz to prevent deaths from chain Crowd Controls.
- Jewelry: Royal Skull for Armor or Individual Resistance Gems for Resistances that are not already capped at 70%. The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow.
Elixirs and Health Potions
Visit the Alchemist in any main town to craft helpful Elixirs that increase stats and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world.
Listed below are the best Elixirs to consume, ranked by importance. Elixirs that are not available at the Alchemist can only be found as drops. Open Splitting Steel and Mystery Chests in Helltides to farm non-craftable Elixirs.
- Iron Skin Elixir (non-craftable): Essential to cap Armor against high level enemies, especially in Tier 100 Nightmare Dungeons. Alternatively, Heady Iron Barb Elixir can be crafted at the Alchemist.
- Elixir of Resourcefulness (non-craftable): Maximum Mana provides more buffer for casts above 100 Mana for Elementalist’s Aspect and Life protection with Melted Heart of Selig.
- Elixir of Fortitude (non-craftable): Maximum Life increases Barrier amount and reduces Mana drain from Melted Heart of Selig.
- Heady Assault Elixir (craftable): Attack Speed allows for faster spamming of Fireball.
- Elixir of Cruelty (non-craftable): Provides the highest source of Critical Strike Chance from an Elixir, if not already capped at 100%. Alternatively, Heady Precision Elixir can be crafted at the Alchemist.
Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.
Telestomp Fireball Sorcerer Build Variant
Telestomp Fireball Sorcerer is a variant build created by Lexyu. Raiment of the Infinite allows this build to use 2 sources of Teleport offensively. Teleporting on top of enemies to Stun and group them up is called “Telestomping”. This playstyle can quickly clear groups of enemies and keep them Crowd Controlled (CC) for safety, perfect for speed farming Nightmare Dungeons!
This version of the build requires the Unique Chest Armor, Raiment of the Infinite. Target farm Raiment of the Infinite from the uber version of Varshan and Lord Zir for the best chances of it dropping. Once the required item is obtained, continue with the following changes to the original version of the Fireball Sorcerer.
- Equip Raiment of the Infinite to enable Telestomps.
- Replace Fireball with Teleport in the Enchantment Slots to make use of the Stun on Raiment of the Infinite. The extra Teleport that replaces Evade also benefits from additional Ranks to Teleport, Cooldown Reduction and Attacks Reduce Evade’s Cooldown implicit effect on Boots. Fire Bolt stays in the other Enchantment Slot, due to the strong benefits of Devouring Blaze and Burning Effects from Paragon.
- Prioritize Boots with the implicit effect, Attacks Reduce Evade’s Cooldown by 1.2 Seconds. Make sure to upgrade the Boots 5 times to get the highest effect possible. Use the Evade Teleport foremost and often, as it becomes more available. Get into a rhythm of telestomping a group of enemies from a distance to engage, spamming Fireball and then moving on to the next pack to repeat.
- Prioritize Boots with +4 Ranks of Teleport. Leftover Skill Points can also be used to increase Teleport Level.
The Skill Tree and Paragon setups remain unchanged from the original version of the build. All changes made for the Telestomp Variant are included in the sections below.
Immortal Fireball Sorcerer Build Variant
The Immortal Fireball Sorcerer requires Melted Heart of Selig, an Uber Unique Amulet that has an extremely low chance to drop from Uber Duriel. The Unique effect turns Mana into a defensive resource that protects your Life, in addition to Barrier. Combined with Maximum Mana and Resource Generation, this setup makes you insanely tanky. The Immortal build variant is highly recommended to survive difficult content, such as Tier 100 Nightmare Dungeons or endgame seasonal content. If you are lucky enough to find the Melted Heart of Selig, continue with the following changes to the original version of the Fireball Sorcerer!
- Equip Melted Heart of Selig.
- Replace Aspect of Ancient Flame, Storm Swell Aspect or Conceited Aspect with Elementalist’s Aspect (previously on the Legendary Amulet).
- Replace Prodigy’s Aspect with Aspect of Concentration. Damage taken while Melted Heart of Selig is equipped does not remove the Mana Regeneration effect, as long as you have Mana to drain instead of losing Life.
- Utilize Damage Reduction while Injured affixes on Pants and Boots. You can drop below 35% life, before regaining Mana and applying Barrier to stay Injured (also known as low life).
- Make sure you prioritize Resource Generation affixes on Rings and Focus.
Changelog
- March 5th, 2024: Guide updated for the Mid Season 3 Update (Patch 1.3.3).
- February 5th, 2024: Seneschal Construct Companion Powers section updated with an optional setup for construct damage.
- January 28th, 2024: Seneschal Construct Companion Powers section updated.
- January 22nd, 2024: Guide updated for Season 3 (Patch 1.3.0).
- Seneschal Construct Companion Powers section added.
- Barrier Generation updated in the Stat Priority List due to the Protection passive bug fix.
- December 6th, 2023: Tears of Blood Unique Glyph added to Paragon section.
- December 4th, 2023:
- Harlequin Crest and Melted Heart of Selig added to Unique Item section.
- Immortal Build Variant section added.
- November 15th, 2023: Paragon Board images added.
- November 11th, 2023: Barrier Bug mentioned and Barrier Generation affix lowered in Stat Priority List.
- November 9th, 2023: Tal Rasha’s Iridescent Loop added to Unique Item section.
- November 1st, 2023: Resistances added to Stat Priority List and Gem sections.
- October 27th, 2023: Tactician switched to Reinforced in the Paragon setup for more survivability.
- October 26th, 2023:
- Minor adjustment to Aspect priority.
- New items, Flickerstep and Tibault’s Will, added to Unique Item section.
- October 23th, 2023:
- Vampiric Power setup reevaluated.
- Stat Affixes for Rings reevaluated.
- October 17th, 2023: Guide updated for Season 2 (Patch 1.2.0).
- August 20th, 2023: Not Recommended Unique Items section redone. Added The Oculus to the list.
- August 15th, 2023: Caged Heart of Tal’Rasha fixed in Patch 1.1.2 to be correctly calculated as multiplicative instead of additive. Malignant Heart Tier List adjusted accordingly.
- August 9th, 2023: Malignant Heart rankings reevaluated for Patch 1.1.1 changes.
- Caged Heart of The Barber no longer prevents “on hit” effects and Lucky Hit chance from working.
- Caged Heart of Spellbreaking now reduces all damage taken, instead of providing resistances to individual elements.
- Caged Heart of Tal’Rasha bonus was found to be additive with other damage increases, instead of separate multiplier.
- August 4th, 2023: Guide released for Patch 1.1.1.