Build Introduction
Welcome to the comprehensive guide for the Flay Barbarian! A generator build that emerged thanks to
Hooves of the Mountain God has proven to be a powerful endgame and pit boss killer. If you like damage over time based playstyles and ramping up massive bleeds, this build is for you. The previous season added a ton of power to this, making it even better. So without further delay, let’s dive right in!
Strengths and Weaknesses
- Powerful generator based gameplay
- Fast attack speed
- Extremely fast boss kill times
- Low AOE clearing power
- Ramp up time for damage-over-time effects
- Middle of the pack defensive power
Build Requirements
Aspect of the Moonrise
Aspect of Adaptability
Aspect of EarthquakesQuick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
Skill Bar and Skill Tree Points
Follow the points allocated in the image above for the complete 71-point build. The additional 10 skills are completed using the Renown system.
Barbarian Class Mechanic – The Arsenal System
The Barbarian can wield four weapons simultaneously as well as choose a weapon expertise to use as their Technique, allowing them to gain that weapon’s bonus even if they’re wielding another weapon type. Finally, the Barbarian can assign its skills to use different weapon types shuffling between Two-Handed Bludgeoning Weapons, Two-Handed Slashing Weapons, and Dual-Wield Weapons.
For this
Flay build, we will be using Two-Handed Sword as our weapon technique for its bonus to bleed damage as this is our primary method for killing enemies. For both
Flay and
Rupture we’ll be assigning both skills to our Dual-Wield Weapons to benefit from
Ramaladni’s Magnum Opus
Gear, Stats, Gems, and Runes
The following sections will cover all systems that are critical if you want to improve the power of your character and move towards the highest difficulties in the endgame of Diablo 4.
Legendary Aspects
Below you will find all of the best-in-slot Aspects found on Legendary items that are important for this build. Remember that all Legendary powers can be added into your Codex of Power once you salvage the item. You can still find some aspects through dungeons though they will always be at the minimum power level. To get the most out of this system, combine these Aspects with the right stats.
| Slot | Gems | Legendary Aspect / Unique Item | Aspect / Unique Power |
|---|---|---|---|
| Helm | – Casting | ||
| Chest | – Lucky Hit: Inflicting Bleeding on an enemy has up to a [20-60%] chance to reduce the cooldowns of your skills by 1 second | ||
| Gloves | N/A | – Your attacks randomly deal 1% to [200-300%] of their normal damage | |
| Pants | Aspect of Bul-Kathos | – While standing in Earthquakes and for 4 seconds afterwards, you gain [10-30%] increased Damage Reduction. | |
| Boots | N/A | – When reaching Maximum Fury, your Fury will rapidly drain until you run out and all your Basic Skills now cleave and deal x[70-100%] increased damage. | |
| Amulet | Aspect of Adaptability | – Basic Skills generate 5 additional Primary Resource once per Skill cast. Basic Skills deal x[0.4-0.6%] increased damage for each point of Primary Resource you have, up to 500 Resource. | |
| Ring 1 | Bold Chieftain’s Aspect | – Whenever you cast a Shout Skill its active cooldown is reduced by [10-30%] per nearby enemy up to a maximum of 50% | |
| Ring 2 | Aspect of Anger Management | – While above 50 Fury, deal x[10-30%] increased damage and gain Berserking but 3 Fury drains per second. | |
| Two-Handed Bludgeoning Weapon | Aspect of the Moonrise | – Damaging an enemy with a Basic Skill grants you 4% attack speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a vampiric bloodrage, gaining x [40-60%] basic skill damage and 15% movement speed for 10 seconds | |
| Two-Handed Slashing Weapon | Aspect of Earthquakes | – While standing in Earthquakes and for 4 seconds afterwards, you deal x[20-60%] increased damage. | |
| Dual Wield Weapon 1 | – Skills using this weapon deal [0.2-0.5%] increased damage per point of Fury you have, but 10 Fury drains per second | ||
| Dual Wield Weapon 2 | – Basic Skills deal x [50-150%] increased damage but additionally cost 25 Primary Resource |
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Stat Priority and Tempering Affixes
Below are the affixes to prioritize on gear. Each line of affixes is listed in order of importance. Tempering Manuals and their recommended affixes are provided in the second column, and the bolded yellow affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics.
| Slot | Gems | Gear Affixes | Tempering Affixes |
| Helm | 1. Cooldown Reduction 2. Strength 3. Maximum Life 4. Resistance to All Elements | ||
| Chest | 1. Strength 2. Armor 3. Maximum Life 4. Resistance to All Elements | ||
| Gloves | N/A | 1. Attack Speed 2. Strength 3. Lucky Hit Chance 4. Damage Over Time | Damage While |
| Pants | 1. Ranks to Flay 2. Strength 3. Resistance to All Elements 4. Maximum Life | ||
| Boots | N/A | 1. Ranks to War Cry 2. Movement Speed 3. Strength 4. Fury Per Second | Movement Speed |
| Amulet | 1. Ranks of Cut to the Bone 2. Strength% 3. Ranks to Counteroffensive 4. Cooldown Reduction | | |
| Rings | 1. Attack Speed 2. Strength 3. Resistance to All Elements 4. Maximum Life | | |
| Bludgeoning Weapon | 1. Strength 2. Vulnerable Damage 3. Maximum Life 4. Fury On Kill | Flay Duration | |
| Slashing Weapon | 1. Strength 2. Vulnerable Damage 3. Maximum Life 4. Fury On Kill | Flay Duration | |
| Dual-Wield Weapon 1 | 1. Strength 2. Maximum Life 3. Vulnerable Damage 4. Damage Over Time | Flay Duration | |
| Dual-Wield Weapon 2 | 1. Strength 2. Maximum Life 3. Vulnerable Damage 4. Damage Over Time | Flay Duration |
Uniques and Mythic Uniques
Uniques received a large rework a few seasons ago. They can now roll much higher ranges and break all the traditional itemization rules for what stats can appear on which slots. Below, you will find the Uniques and Mythic Uniques useful to this build.
Hooves of the Mountain God – The new unique boots in town! This item finally allows the Barbarian to live the Basic Skill dream. These are REQUIRED to run this setup due to their powerful damage multiplier to basic skills, and ability to let your basic skills hit multiple targets cleaving all around you.
Rage of Harrogath – A powerful chest for Bleed based builds that was updated in patch 1.4 and maintains its potency in Season 5. Since we’re applying bleeds constantly through
Flay we’ll be resetting our Shouts and defensive cooldowns all the time.
Fists of Fate – What used to be a meme item or one recognized as not particularly powerful has received a large buff in Season 5. Now boasting up to a massive 51.8% Lucky Hit chance, this item can get us to trigger our various effects on nearly every cast of our skills. The damage bonus might look bad at first, seeing 1% but on average the item results in a 50% damage increase if you’re attacking fast enough and we aim to strike fast and hard with
Flay.
Shard of Verathiel – This turns basic skills in powerhouses that cost a bit of resource. As
Flay is a Basic Skill, the damage will be buffed by this new item significantly. Flay generates 15 Fury per swing and costing 25 means the net Fury loss is only 10, we can mitigate this through paragon nodes, rolls on our gear, and our tempers meaning this cost is largely negligible but the damage increase is massive. A must-have for any Basic Skill build.
Ramaladni’s Magnum Opus – A tried and true staple of some Barbarian setups in the past makes a return for this basic skill build. By using dual-wield on
Flay we’re able to benefit from this item’s huge bonus and add even more damage at the cost of some fury drain which is well worth it. This item is also why we like gearing for Max Fury as each point of fury adds more damage from this item’s effect.
Mythic Uniques
Mythic Uniques are extremely rare items that only drop from very end-game bosses such as Duriel and Andariel, as well as the Tormented versions of all bosses. Below, you will find a list of Mythic Uniques useful to this build. If a Mythic Unique isn’t listed, it isn’t useful to this setup.
Ring of Starless Skies – A powerful unique that’s been the cornerstone of a few builds in the game’s lifespan. it retains its killer potency in the current game. If you’re lucky enough to acquire one, you drop the
Bold Chieftain’s Aspect for it and it should provide you a nearly endless source of Fury from your
Flay despite the Shard of Verathiel’s cost.
Gems and Runewords
Listed below are the best gems to socket into your items for each slot type
Gems
| Weapon Gems | Armor Gems | Jewelry Gems |
| |
For your jewelry, you can freely swap between Diamonds and Skulls based on your defensive needs. As resistances and armor no longer have caps, you can change to Skulls if you find that physical strikes are doing too much damage or leave the recommended Diamonds in if you find that elemental damage is most commonly your end.
Runes
Runewords return from Diablo 2 in Vessel of Hatred! You are limited to two Runewords across your gear, and it requires two sockets in the same item. So this limits creating Runewords by combining two Runes to either Helm, Chest, Pants, or Two-Handed Weapons. We generally recommend them in both of your Two-Handed Weapons for Barbarian. Let’s jump in.
| Runes | Rune Effects |
| Gain 25 Offering: Stores Offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored offering | |
| Requires 50 Offering, Cooldown 1 Second: Invoke the Barbarian’s Earthquake, dealing damage to enemies within | |
| Gain 15 Offering: Lucky Hit: Up to a 100% chance against Non-Healthy Enemies | |
| Requires 400 Offering, Cooldown 1 Second: Casting a Skill other than a Basic Skill or Defensive spends all your Primary Resource to increase your damage by 100% for 1 second. |
Paragon Board
We recommend using the following Legendary nodes and Glyphs to truly take this build into the endgame. Note that each Glyph’s information and radius listed below is for the Level 100 version. As a note, Glyph’s reach their maximum radius and Legendary Bonuses at level 46. Let’s take a look!
Season 11 Mechanics
Divine Gifts
As you complete the season journey and fight across Sanctuary you will earn the ire of the lesser evils. Defeating them will grant you corrupted essences which you can then purify into Divine Gifts. There are 8 of these in total and you will have four Purified and four Corrupted allowing you to modify various content and get different boons and reward as a result. For this build our recommended setup is below:
Purified
- Essence of Lies
- Essence of Pain
- Essence of Screams
- Essence of Sin
Corrupted
- Essence of Squalor
- Essence of Shadows
- Essence of Anguish
- Essence of Hellfire
Sanctification
Season 11 brings a new way to “Finish” an item called Sanctification. Any item of item power 750 or higher can be Sanctified, but BE WARNED: Sanctification will make it so that you cannot alter the item any further so it should always be the final step in the crafting process! It provides many powerful options to enhance your builds. While there are no bad outcomes with all Sanctification bonuses providing some power, there are some options that provide larger bonuses than others, so we recommend the follow options if you’re fortunate enough to acquire them.
- Adding
Hectic Aspect as an additional imprint - Adding %Strength
- Adding Cooldown Reduction
Mercenaries
As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set this up for this build.
We hire Varyana, the Berserker Crone:
- Core Skill:
Cleave - Core Skill Passive:
Hysteria - Iconic Skill:
Bloodthirst - Iconic Skill Passive:
Bloodlust
Our Reinforcement Mercenary will be Subo, The Drunken Archer:
- Opportunity Skill:
War Cry - Reinforcement Skill:
Trip Mines
Build Mechanics
Rotation and Playstyle
This is a fairly straightforward DoT-based playstyle. We want to be spamming
Flay as often as we can. It has an innately high Lucky Hit chance, 50%! This will trigger all kinds of things for us based on our gear. Once we’ve stacked Flay high enough, we can
Rupture to rip it all out and cause a huge burst of damage, perfect for killing bosses. Let’s quickly go over how each skill is used:
Flay our main attacking skill. We want to attack with this at all times.
Rupture is used once you’ve got enough Bleed on strong enemies such as Bosses or Elites to kill them.
Rallying Cry to generate some starting resources and get the build rolling
War Cry for Berserking and give us a large damage increase.
Challenging Shout for survival whenever you’re surrounded by large groups of enemies. Thanks to
Tactical Challenging Shout it will also help you keep your resources high to trigger
Hooves of the Mountain God- Maintain as much uptime on
Wrath of the Berserker as possible. This will provide us with resources yes, but most importantly the huge damage amplification of
Ugly Bastard Helm which gives up to a 100% damage multiplier.
Runeword Synergy
Let’s take a moment to review our runes and how they interact with this build
Igni will build up resources passively as you play and since it only triggers on Non-Basic skills, you trigger it whenever you press a Shout, Rupture, or Wrath.
Tec spawns our Earthquakes for us through Igni whenever we shout or use cooldowns. Earthquakes aren’t the damage focus on this build, instead we stand in them to gain the damage multiplier from
Aspect of Earthquakes and the damage reduction from
Aspect of Bul-Kathos simultaneously.
Ahu gives us 15 offering whenever we lucky hit enemies with less than 80% HP or “Non-healthy Enemies” which should be all of them since we’re bleeding them and we’re attacking very fast and furthermore,
Flay has a very high lucky hit chance because it’s a Basic Skill. This should build up offering for us very quickly
Qax eats all of our fury in one go to provide a massive damage amp for 1 second. Since this only triggers when we use Non-Basic Skills this build is better poised to wait until we stack a lot of bleed up and then casting
Rupture will trigger this rune and deal a large amount of damage ideally killing our foe in one fell swoop. This will feel a bit odd on resources but thanks to
Hooves of the Mountain God‘s Fury Per Second line, we should be back in the action in no time.
Which Elixirs Should You Use?
When in town, you can visit the Alchemist to craft helpful elixirs, which will provide a special effect and increase your experience gain. Crafting has been simplified with Vessel of Hatred and there are fewer specific flowers to harvest; instead, almost all herbs in the world drop as
Bundled Herbs, allowing you to craft the elixirs you want. Some elixirs cannot be crafted and can only drop from things like Helltide or Nightmare Dungeons.
For this build, we recommend
Elixir of Resourcefulness II for the increased Fury so we can further increase the bonus from
Ramaladni’s Magnum Opus and gain even more damage than we would from other Elixir options.
Season 11 Updates
For a comprehensive look at what’s new in Season 11, please check out our Season Hub.
Here is a quick list of the changes this season that are relevant to this build:
- Damage per 10 points of Strength increased from 1% to 1.1%
- Blood Rage damage increased from 45% to 60%
- Carnage damage increased from 30% to 45%
- Weapons Master damage increased from 30% to 45%
- Hemorrhage damage increased from 45% to 60%
Obol Gambling
A final point on acquiring gear is using your Obols to target farm specific slots instead of randomly spending them on random drops. Similar to Kadala from Diablo 3, you can use Obol vendors in town to try and get what you’re missing. With the expansion when a level 60 Character spends Obols, all gear from that vendor will be 750 item power, the highest non-ancestral power allowing you to fill out gear with the affixes or Legendary Aspects you need while also having a small chance to grant Ancestral item power 800 gear.
Check out our Obol Gambling Tool Guide HERE.
Changelog
- December 4th 2025: Build updated for Season 11
- September 20th 2025: Skill tree updated, chaos armors expanded
- September 17th 2025: Build updated for Season 10
- June 28th 2025: Build updated for new unique and Season 9
- April 25th 2025: Reformatted and updated for Season 8
- March 31st 2025: Skill tree recommendations updated
- January 19th 2025: Tooltips and Seasonal section updated for Season 7
- January 14th, 2025: Build updated for Season 7.

