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Flurry Rogue Endgame Build Guide for Diablo 4 (Season 3)

Wreak havoc around you with this AoE build!

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Lexyu

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FlurryPuncturePoison ImbuementPoison TrapShadow StepDash


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Build Introduction

The FlurryFlurry Rogue build rapidly stabs every foe in range. This is your guide to building a character for endgame activities in Diablo 4, with the optimal setup for Skills, Gear and Paragon.

FlurryFlurry penetrates through every enemy in range with multiple hits. Aspect of Encircling BladesAspect of Encircling Blades is required to turn Flurry into a massive circular Area of Effect (AoE) around the player. Make sure you have an extracted Aspect or have it unlocked in the Codex of Power. Extracted Aspects from Legendary Items are preferred for their stronger effect.

This AoE build is perfect for players that want a simple playstyle that easily clears groups of enemies. Alternatively, check out our Dual Core Flurry Rapid Fire Rogue for another FlurryFlurry build that includes Rapid FireRapid Fire to deal more single-target damage. The Dual Core build is more well-rounded for all endgame activities and is highly recommended over this Rapid Fire build.

The only starting requirement for this endgame build guide is a character around Level 50 in World Tier 3. Check our Rogue Leveling Guide if you need help getting there.

Mid Season 3 Update (Patch 1.3.3): Multiple buffs to FlurryFlurry improve the build. Although, adding Rapid FireRapid Fire is still highly recommended to supplement single-target damage.

  • FlurryFlurry
    • Damage increased by 10%.
  • Improved FlurryImproved Flurry
    • Previous: If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
    • New: Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
  • Advanced FlurryAdvanced Flurry
    • Previous: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
    • New: Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.
  • Rapid FireRapid Fire
    • Damage increased by 10%.
  • Aspect of Encircling BladesAspect of Encircling Blades
    • Damage bonus increased from 8-15% to 15-22%.
  • Fixed an issue where an attack that swaps from melee to Crossbow would double the bonuses from the PrecisionPrecision and Weapon MasteryWeapon Mastery Rogue passives.

Strengths and Weaknesses

Strengths
  • High area damage to clear packs
  • Rapid movement for fast dungeon runs
  • Can crowd control an entire pack of enemies
Weaknesses
  • Reduced single-target damage
  • Requires melee range
  • Crowd control dependent on procs

To see how this build compares to the other builds on our site, you can check out our build tier lists.

Season of the Construct

Season 3 Patch Updates

The following list details the changes in the Season 3 Update (Patch 1.3.0) that may pertain to Flurry Rogues. Check the Changelog for all the other guide updates.

  • Close Quarters CombatClose Quarters Combat
    • Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%.
    • Attack Speed per stack increased from 10% to 15%.
  • ConcussiveConcussive
    • Previous: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance against them for 4 seconds.
    • New: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.
  • Aspect of the ExpectantAspect of the Expectant: Damage bonus now has a 5-second duration to be used.
  • Fixed an issue where Tibault's WillTibault’s Will increased the cap for combo points.

Seneschal Construct Companion Powers

The Season 3 theme introduces a Seneschal Construct Companion that can deal damage or provide support to complement your character. Equip the Seneschal with two Governing Stones to activate their abilities, and then link them to three Tuning Stones each to augment the abilities. There are 12 different Governing Stones and 27 different Tuning Stones that can be found in Vaults scattered across Sanctuary. Fuse together duplicate stones to level them up, increasing the potency of Governing Stones or adding augments to Tuning Stones.

Listed below is the best Seneschal Construct Companion setup for Flurry Rogues. The first 2 Governing Stone setups are equipped for the construct to support the player. The 3rd setup is equipped for the construct to deal high damage on its own. Although only 3 Tuning Stones can be linked to each Governing Stone, alternative options are provided and sorted in order of importance.

  1. Flash of Adrenaline: Administers a quick flash of adrenaline into the player, granting bonus damage for a duration.
    • Genesis: Increase the effectiveness of the supported Skill.
    • Tactical Support: Decrease the cooldown of the supported Skill.
    • Duration Support: Supported Skills have their durations increased.
    • Fortify Support: When the Seneschal Construct uses the supported Skill, you gain Fortify. Skills with slower attack speeds or skills with cooldowns will increase the amount of Fortify granted.
  2. Tempest: Electrically charge an enemy causing it to deal damage to themselves and additional enemies each second over time. If the enemy is killed, Tempest spreads to another enemy gaining additional time and bonus damage. These bonuses are also applied if Tempest is reapplied onto the same enemy. — This attack setup is used for a supportive construct, buffing the player to deal more damage.
    • Evernight: The supported Skill grants you +4 to all Skills when used.
    • Resource Support: Player gains an amount of Primary Resource when the supporting Skill first deals damage.
    • Efficiency Support: When the supporting skill deals damage, you gain Critical Strike Chance to the same targets hit.
    • Safeguard Support: When used, the supported Skill grants Damage Reduction to you.
  3. Firefly: Deploy a small construct that lands on the target and explodes 3 times, dealing damage. — Replace the Tempest setup to enable more damage output from the construct.
    • Multishot Support: Supported Projectile skills launch additional projectiles.
    • Piercing Support: The supported Projectile Skill will pierce multiple enemies.
    • Seeking Support: The supported Projectile Skill will auto-seek enemies for a limited duration.

Skill Tree Points and Skill Bar

Skill Bar Setup for Flurry Rogue (order does not matter)
Flurry Flurry Puncture Puncture Poison Imbuement Poison Imbuement Poison Trap Poison Trap Shadow Step Shadow Step Dash Dash

The following tables show the full allocation of Skill Points for the Flurry Rogue build. The first table has the most important 48 points to start the build. The second table has the remaining 10 points that are allocated once you obtain all Skill Points from Renown.

Priority SkillsCluster
PuncturePuncture Level 1, Enhanced PunctureEnhanced Puncture, Fundamental PunctureFundamental PunctureBasic SkillBasic Skill
FlurryFlurry Level 5, Enhanced FlurryEnhanced Flurry, Improved FlurryImproved Flurry
SturdySturdy Level 3, Siphoning StrikesSiphoning Strikes Level 3
Stutter StepStutter Step Level 3
Core SkillCore Skill
DashDash Level 1, Enhanced DashEnhanced Dash, Disciplined DashDisciplined Dash
Shadow StepShadow Step Level 1, Enhanced Shadow StepEnhanced Shadow Step, Methodical Shadow StepMethodical Shadow Step
Agility SkillAgility Skill
Poison TrapPoison Trap Level 1, Enhanced Poison TrapEnhanced Poison Trap, Countering Poison TrapCountering Poison Trap
ExploitExploit Level 3, MaliceMalice Level 3
AgileAgile Level 3
Subterfuge SkillSubterfuge Skill
Poison ImbuementPoison Imbuement Level 1, Enhanced Poison ImbuementEnhanced Poison Imbuement, Blended Poison ImbuementBlended Poison Imbuement
Deadly VenomDeadly Venom Level 1, Debilitating ToxinsDebilitating Toxins Level 3
Imbuement SkillImbuement Skill
InnervationInnervation Level 3Ultimate SkillUltimate Skill
Close Quarters CombatClose Quarters CombatKey PassivesKey Passives
Remaining Renown PointsCluster
Adrenaline RushAdrenaline Rush Level 1, HasteHaste Level 3Ultimate SkillUltimate Skill
ConcussiveConcussive Level 3, Trick AttacksTrick Attacks Level 1
Weapon MasteryWeapon Mastery Level 2
Agility SkillAgility Skill

Flurry Rogue Specialization

Combo Points is the preferred Rogue Specialization for general farming due to the burst damage playstyle of Flurry Rogue. Build Combo Points with PuncturePuncture to unleash additional damage for FlurryFlurry.

Combo Points Rogue Diablo 4
Combo Points Are Counted Above the Skill Bar

The Specialization can be swapped to Inner Sight for long single target fights, like World Bosses. The harder you hit, the faster you fill up your Inner Sight Gauge to gain unlimited Energy for 4 seconds. A strong character benefits more from this Specialization, allowing for more FlurryFlurry usage.

Inner Sight Interface Rogue Diablo 4
Inner Sight is Activated for Unlimited Energy

Paragon

The Paragon progression system unlocks after reaching Level 50, and offers a considerable boost to character power. Within the Paragon Board, there are many different bonuses, ranging from minor stat enhancements on Magic Nodes to more significant gains with Rare Glyphs and Legendary Nodes.

Important Notes:

  • Additional Bonus requirements on Rare Glyphs may not be obtainable until they gain increased radius range at Level 15.
  • Attach Legendary Boards in the correct order. Bonus requirements of Rare Nodes increase with their placement order.
  • Make sure you select the correct Legendary Boards and rotate them into the correct orientation before attachment.

The list below contains the most beneficial Rare Glyphs and Legendary Nodes for the Flurry Rogue build, sorted in the order obtained in the final Level 100 Paragon Tree. The images that follow provide a visual of each Paragon Board setup.

NameEffect
CloserCloser• For every 5 Dexterity purchased within range, Cutthroat Skills deal + [6.24%] increased damage.
• Additional Bonus (requires 40 Dexterity purchased in radius range):
While wielding a Melee weapon, you take 10% reduced damage.
Tricks of the TradeTricks of the TradeYour Marksman Skills grant your next Cutthroat Skill 25% increased damage. Your Cutthroat Skills grant your next Marksman Skill 25% increased damage.
TurfTurf• For every 5 Strength purchased within range, you deal + [9.6%] increased damage to Close targets.
• Additional Bonus (requires 25 Strength purchased in radius range):
You gain 15% Damage Reduction against Close enemies.
Cheap ShotCheap Shot You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%.
CombatCombat• For every 5 Intelligence purchased within range, you deal + [19.2%] increased Critical Strike Damage.
• Additional Bonus (requires 40 Intelligence purchased in radius range):
Skills that Critically Strike restore 12% of their Energy cost.
Exploit WeaknessExploit WeaknessGrants + [144%] bonus to all Magic nodes within range.
• Additional Bonus (requires 40 Dexterity purchased in radius range):
When you hit an enemy with an attack that applies a Crowd Control effect, they take x2%, up to x10%, increased damage from you for 20 seconds.
ControlControlFor every 5 Intelligence purchased within range, you deal + [14.21%] increased damage to Crowd Controlled targets.
• Additional Bonus (requires 25 Intelligence purchased in radius range):
You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
No WitnessesNo WitnessesYour Ultimate Skills deal x30% increased damage and grant you x10% increased damage for 20 seconds when cast. (Legendary Nodes not used)
ExploitExploit• For every 5 Strength purchased within range, you deal + [7.7%] increased damage to Vulnerable targets.
• Additional Bonus (requires 25 Strength purchased in radius range):
When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.

1. Starting Board (Closer)

2. Tricks of the Trade (Turf)

3. Cheap Shot (Combat)

4. Exploit Weakness (Control)

5. No Witnesses (Exploit)

Paragon Board images courtesy of d4builds.gg. Click this link for the Paragon planner.

Mechanics and Playstyle

The Flurry Rogue build is fairly simple to play. FlurryFlurry becomes a powerful clearing skill, especially with Aspect of Encircling BladesAspect of Encircling Blades to turn it into a circular Area of Effect (AoE) around the player.

Damage is increased further with Close Quarters CombatClose Quarters Combat, ConcussiveConcussive, Weapon MasteryWeapon Mastery, ExploitExploit and MaliceMalice.

Survivability is gained through AgileAgile, SturdySturdy and Debilitating ToxinsDebilitating Toxins, while Siphoning StrikesSiphoning Strikes and Enhanced FlurryEnhanced Flurry sustain Life.

Finally, Stutter StepStutter Step and HasteHaste speed up movement for faster farming. Two Mobility Skills, DashDash and Shadow StepShadow Step, are used to fly through the battlefield.

Since FlurryFlurry already has plenty of AoE damage to clear packs, Poison ImbuementPoison Imbuement is preferred over Shadow ImbuementShadow Imbuement for more single target damage.

Poison TrapPoison Trap is not specced to deal damage, but instead has a Knockdown with Enhanced Poison TrapEnhanced Poison Trap. Alternate between Poison Trap and Poison Imbuement to keep enemies Poisoned.

Status Effects

The Flurry Rogue utilizes multiple status effects to render enemies helpless. Fundamental PunctureFundamental Puncture easily applies Vulnerable to a target with a single Basic attack. Following up with Improved FlurryImproved Flurry spreads Vulnerable to every enemy within the AoE. In group play, apply this debuff to entire groups of enemies so your teammates deal 20% more damage!

Once enemies are Vulnerable, Mangler's AspectMangler’s Aspect has a Lucky Hit chance to Daze them. Critical Strikes against Dazed enemies knock them down with Trick AttacksTrick Attacks, activating ConcussiveConcussive for increased Critical Strike Chance.

Stack Damage to Poisoned, Vulnerable, Dazed, Stunned and Controlled Enemies on gear and the Paragon Board to scale your damage further.

Damage Rotation

Use the following rotation to optimize DPS.

  1. (Optional) Use Shadow StepShadow Step to stun an elite or DashDash to reposition around enemies.
  2. Alternate between Poison TrapPoison Trap and Poison ImbuementPoison Imbuement to keep enemies Poisoned.
  3. Cast PuncturePuncture 1-3 times to build Combo Points.
  4. Cast FlurryFlurry in the middle of enemy packs.
  5. Repeat the rotation. Make sure you alternate between FlurryFlurry and PuncturePuncture to activate Close Quarters CombatClose Quarters Combat, Aspect of the ExpectantAspect of the Expectant and Tricks of the Trade Legendary Paragon Node.

Gear Choice and Stat Priority in the Endgame

Make sure to pick up all Rare Item drops that may be upgrades while you are farming with Flurry Rogue. Save Legendary Items with useful aspects in your stash to be used later for extraction and imprinting onto well rolled Rare Items.

When comparing weapons with similar item levels, Daggers are preferred over Swords for the Damage to Close Enemies implicit. The DPS value on ranged weapons does not matter, so prioritize affix values instead. Crossbows are preferred over Bows for the Vulnerable Damage implicit.

Stat Priority List

Listed below are the affixes to prioritize on gear for Flurry Rogues. Each line of affixes are listed in order of importance. Affixes on the same line are considered to be equally important, but their benefits may vary depending how much is stacked or other character stats. Bolded stats are the most important and sometimes vital for the build to function properly.

The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow. Maximum Resistance is 70% by default for each element and can be increased to 85% by various sources.

Gear SlotImportant Affixes
Weapons+ Damage to Crowd Controlled Enemies, Dexterity, All Stats
+ Vulnerable Damage, Damage to Close Enemies, Core Skill Damage
+ Critical Strike Damage, Damage to Poisoned / Trapped / Stunned / Dazed Enemies
Helm+ Armor, Resistances
+ Basic Attack Speed, Cooldown Reduction, Maximum Life
+ Crowd Control Duration, Dexterity, Maximum Energy
Chest+ Armor, Damage Reduction, DR from Close Enemies, Resistances
+ DR from Distant Enemies, Maximum Life
+ Dexterity
Gloves+ Ranks of Flurry, Attack Speed and Critical Strike Chance
+ Lucky Hit Chance
+ Dexterity, Critical Strike Chance Against Injured Enemies
Pants+ Armor, Damage Reduction, DR from Close Enemies, Resistances
+ DR from Distant Enemies, Maximum Life
+ Dodge Chance, DC Against Close Enemies, Dexterity
Boots+ Resistances, Movement Speed
+ Energy Cost Reduction, Ranks of Dash
+ Dexterity, Dodge Chance, DC Against Distant Enemies, DR while Injured
Amulet+ Armor
+ Ranks of Malice, Exploit or Weapon Mastery Passive
+ Cooldown Reduction, Movement Speed
+ Energy Cost Reduction, Damage Reduction, DR from Close Enemies, DR from Poisoned Enemies
+ DR from Distance Enemies, % Dexterity
Rings+ Critical Strike Chance, Damage to Crowd Controlled Enemies
+ Maximum Life, Resource Generation
+ Damage to Close Enemies, Vulnerable Damage
+ Maximum Energy, Lucky Hit Chance

Legendary Aspects and Codex of Power

Listed below are all the best-in-slot Aspects found on Legendary Items that are important for the Flurry Rogue build. Aspects from the Codex of Power can be used if you cannot find the proper Legendary drops, but they have weaker effects. Extract Aspects from lower level Legendary Items and imprint them onto better Rare Items with preferred stats.

Resource Aspects, such as Aspect of the UmbralAspect of the Umbral and Ravenous AspectRavenous Aspect, help with Energy management early on. Unfortunately, they are limited to Ring slots and replace Offensive Aspects. Resource management is improved elsewhere in this build, so important separate damage multipliers are not lost.

Gear SlotAspect NameAspect Power
Ranged Weapon (+100% bonus effect)Aspect of Encircling BladesAspect of Encircling BladesFlurryFlurry damages enemies in a circle around you and deals [15 – 22%] increased damage.
Amulet (+50 bonus effect)Edgemaster's AspectEdgemaster’s AspectSkills deal up to [10 – 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Dual-Wielded Weapon Slot #1 (replaced by CondemnationCondemnation)Vengeful AspectVengeful AspectLucky Hit: Making an enemy Vulnerable has up to a [40 – 60%] chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.
Dual-Wielded Weapon Slot #2, Rings or GlovesAspect of RetributionAspect of RetributionDistant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [10 – 20%] increased damage to Stunned enemies.
Dual-Wielded Weapon Slot #2, Rings or GlovesAspect of the ExpectantAspect of the ExpectantAttacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5 – 10%], up to 30%.
Dual-Wielded Weapon Slot #2, Rings or GlovesRapid AspectRapid AspectBasic Skills gain [15 – 30%] Attack Speed.
Dual-Wielded Weapon Slot #2, Rings or GlovesAccelerating AspectAccelerating AspectCritical Strikes with Core Skills increase your Attack Speed by [15 – 25%] for 3 seconds.
Helm (optional replacement with Harlequin CrestHarlequin Crest)Exploiter's AspectExploiter’s AspectYou have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20 – 40%] increased damage to them.
Chest or PantsAspect of DisobedienceAspect of DisobedienceYou gain [0.6 – 1.1%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [36 – 66%].
Chest or PantsAspect of MightAspect of MightBasic Skills grant 20% Damage Reduction for [2 – 6] seconds
BootsRavager's AspectRavager’s AspectShadow StepShadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by [1 – 6%] for 2 seconds, up to [5 – 30%].

Unique Items

Listed below are the recommended and optional Unique Items for this build.

  • CondemnationCondemnation (Highly Recommended): This Unique Dagger synergies well with this Combo Points build for an additional damage multiplier.
  • Harlequin CrestHarlequin Crest (Recommended Uber Unique): This powerful Uber Unique provides the best of offensive and defense, if you are lucky enough for it to drop from Uber Duriel.

Not Recommended Unique items

Listed below are the Unique Items not recommended for this build and the reasons they are not worthwhile.

  • Asheara's KhanjarAsheara’s Khanjar: The Attack Speed bonus on this Unique Dagger is decent, but the rest of its affixes are lacking. A Legendary Sword with well-rolled affixes and an Offensive Aspect is more beneficial.
  • Grasp of ShadowGrasp of Shadow: These Unique Gloves provide up to +6 Ranks for all Core Skills, but well-rolled Legendary Gloves are better. The summoned Shadow Clone attack does significantly less damage than the original attack being copied.
  • Tibault's WillTibault’s Will: 40%[x] increased damage is not usually possible in this gear slot, but Legendary Pants with 4 well-rolled defensive affixes and a Defensive Aspect are more beneficial.
  • TemerityTemerity: These Unique Pants provide a consistent Barrier when paired with Siphoning StrikesSiphoning Strikes. Conceited AspectConceited Aspect can also be used with this Barrier generation for increased damage, but this build already has enough Offensive Aspect choices. Using Temerity causes you to miss out on 4 Damage Reduction affixes and an Aspect from Legendary Pants, making them not worthwhile.

Gems

Listed below are the best Gems to socket into gear for each slot type for the Flurry Rogue build.

  • Weapon: Royal EmeraldRoyal Emerald for Critical Strike Damage to Vulnerable Enemies.
  • Armor: Royal RubyRoyal Ruby for Maximum Life or Royal TopazRoyal Topaz to prevent deaths from chain Crowd Controls.
  • Jewelry: Royal SkullRoyal Skull to cap Armor (13200 for Tier 100 Nightmare Dungeons) or Individual Resistance Gems for Resistances that are not already capped at 70%. The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow.

Elixirs and Health Potions

Visit the Alchemist in any main town to craft helpful Elixirs that increase stats and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Listed below are the best Elixirs to consume, ranked by importance. Elixirs that are not available at the Alchemist can only be found as drops. Open Splitting Steel and Mystery Chests in Helltides to farm non-craftable Elixirs.

  1. Iron Skin ElixirIron Skin Elixir (non-craftable): Use if Armor is not capped (13200 in Tier 100 Nightmare Dungeons). Alternatively, Heady Iron Barb ElixirHeady Iron Barb Elixir can be crafted at the Alchemist.
  2. Elixir of CrueltyElixir of Cruelty (non-craftable): Provides the highest source of Critical Strike Chance from an Elixir. Alternatively, Heady Precision ElixirHeady Precision Elixir can be crafted at the Alchemist.
  3. Heady Assault ElixirHeady Assault Elixir (craftable): Attack Speed increases Damage Per Second (DPS).
  4. Elixir of FortitudeElixir of Fortitude (non-craftable): Maximum Life greatly improves survivability in AoZ.

Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.

Changelog

  • March 5th, 2024: Guide updated for the Mid Season 3 Update (Patch 1.3.3).
  • February 16th, 2024: Mention of the Weapon MasteryWeapon Mastery bug introduced in Patch 1.3.2 added.
  • February 5th, 2024: Seneschal Construct Companion Powers section updated with an optional setup for construct damage.
  • January 28th, 2024: Seneschal Construct Companion Powers section updated.
  • January 22nd, 2024: Guide updated for Season 3 (Patch 1.3.0).
    • Seneschal Construct Companion Powers section added.
  • December 18th, 2023: Stat Priority List reevaluated with an emphasis on capping Armor and Resistances.
  • December 6th, 2023: Tears of Blood Unique Glyph added to Paragon section.
  • November 15th, 2023: Paragon Board images added.
  • November 1st, 2023:
    • Tibault’s Will Bug mentioned.
    • Resistances added to Stat Priority List and Gem sections.
    • Vampiric Power Tier List reevaluated.
  • October 17th, 2023: Guide updated for Season 2 (Patch 1.2.0).
  • August 30th, 2023: Not Recommended Unique Items section added.
  • August 2nd, 2023: Patch 1.1.1 section added with another Siphoning Strike change.
  • July 18th, 2023: Guide updated for Season 1.
  • July 14th, 2023: Stat Priority List reevaluated.
  • July 12th, 2023: Aspects reevaluated.
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