Frozen Orb Sorcerer with Fractured Winterglass Conjuration Build Variant
Disclaimer: This guide for the Frozen Orb Sorcerer is based on the upcoming Season 4 Update (Patch 1.4.0). The Frozen Orb Sorcerer is not a viable build until the update on May 14th, 2024.
The Frozen Orb Sorcerer makes an exciting return to the Diablo franchise with a newly reworked mechanic in Patch 1.4.0. Previously an underwhelming build due to the strict positioning requirement, the Frozen Orb Sorcerer now deals explosive damage from any distance. With the newly added Unique Amulet, Fractured Winterglass, this is a top tier build that excels at clearing groups of enemies and dealing high single-target damage in all Diablo 4 activities.
Before obtaining the Fractured Winterglass, the Frozen Orb Sorcerer deals mediocre damage and struggles to maintain Mana. The build can still be played on a starting Sorcerer character, but we highly recommend using the Chain Lightning Sorcerer build until you obtain the Fractured Winterglass. Check the Build Requirements section before switching to the Frozen Orb Sorcerer build.
Once you get started with the Frozen Orb Sorcerer, be sure to check out the following late endgame build variants.
- The Telestomp Build Variant is designed to quickly clear Helltides and Nightmare Dungeons. This setup is highly recommended once you get Raiment of the Infinite.
- The Conjuration Build Variant is the final version of the Frozen Orb Sorcerer, dealing the highest damage. Switch to this setup as soon as you get Fractured Winterglass.
This guide assumes you have at least a Level 50 Sorcerer character. Check the Sorcerer Leveling Guide for builds made for Sorcerers from Level 1 to 49.
Strengths and Weaknesses
- Frozen Orb explosions deal high Area of Effect damage
- Capable of dealing damage from any distance
- Multiple Defensive Skills and crowd controls for survivability
- Playstyle requires precise aiming
- Mana issues need to be managed
- Lacks survivability when Defensive Skills or crowd controls are inactive
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Build Requirements
Frozen Orb drains resource quickly with a high starting cost of 40 Mana. Specific gear is necessary to maintain Mana for constant casts of Frozen Orb. Obtain the listed equipment beforehand to drastically improve the gameplay of the Frozen Orb Sorcerer.
- Fractured Winterglass is highly recommended to start the build
- Aspect of Frozen Orbit
- Helm, Chest and Boots with Mana per Second (or Harlequin Crest and Raiment of the Infinite)
- Wand, Focus and Rings with Resource Cost Reduction (or Tal Rasha’s Iridescent Loop and Ring of Starless Skies)
- Wordly Stability Resource Tempering Manual
- Elixir of Resource greatly helps with Mana management on a starting character
Season of the Unknown
Season 4 Patch Updates
The following list details the changes in the Season 4 Update (Patch 1.4.0) that may pertain to Frozen Orb Sorcerers. Check the Changelog for all the other guide updates.
- Fractured Winterglass – Unique Amulet
- Casting Frozen Orb has a 35-50% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a 70-100% chance to launch a Frozen Orb at Nearby enemies.
- Tibault’s Will
- Damage increase while Unstoppable reduced from 20-40% to 10-20%.
- Damage increase persists for 1 second longer after being Unstoppable.
- Frozen Orb
- New Functionality: Travel distance is now controllable.
- Damage increased by 20% (.34 to .41).
- Enhanced Frozen Orb
- Previous – When cast above 40 Mana, Frozen Orb’s explosion damage is increased by 45% against Elites and 30% against all other enemies.
- Now – While Healthy, the explosion of Frozen Orb deals 45% increased damage.
- Greater Frozen Orb
- Vulnerable chance increased from 30% to 40% and duration increased from 2 to 3 seconds.
- Ice Armor
- Enhanced Ice Armor
- Mana Regeneration increased from 25% to 30%.
- Shimmering Ice Armor
- Previous – Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3.23 seconds.
- Now – While Ice Armor is active, you reduce its Cooldown by 2 seconds for every 50 Mana you spend.
- Mystical Ice Armor
- Previous – Damage against Vulnerable enemies contributes 50% more to Ice Armor’s Barrier.
- Now – While Ice Armor is active, you periodically Chill Close enemies for 20% and deal 15% increased damage to Frozen enemies.
- Enhanced Ice Armor
- Shimmering Frost Nova
- Previous – Frost Nova generates 4 Mana per enemy hit.
- Now – Frost Nova grants 3% Dodge Chance per enemy hit, up to 15%. Hitting a Boss gives the maximum amount. For the next 8 seconds, you keep this effect, and successful Dodges generate 20 Mana.
- Flame Shield
- Enhanced Flame Shield
- Previous – Flame Shield grants 25% increased Movement Speed while active.
- Now – Flame Shield has a 50% larger burn radius.
- Mystical Flame Shield
- Previous – You gain 25% Mana Cost Reduction while Flame Shield is active.
- Now – After Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill within 10 seconds is a guaranteed Critical Strike.
- Enhanced Flame Shield
- Teleport
- Enhanced Teleport
- Previous – Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
- Now – You gain 30% Movement Speed for 3 seconds after Teleporting.
- Mystical Teleport
- Previous – For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
- Now – Teleport deals 500% increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3.
- Enhanced Teleport
- Frost Nova Enchantment
- Chance for conjuration skills to case a Frost Nova increased from 30 to 35%.
- Elemental Attunement
- Cooldown reset chance increased from 5% to 7%.
- Mana Shield
- Damage Reduction increased from 7% to 8%.
- Devouring Blaze
- Crowd Controlled enemies now provide the damage bonus instead of Immobilized.
- Conjuration Mastery
- Previous – You gain 1% increased damage for each active conjuration.
- Now – You gain 1% increased damage, 1% Movement Speed, and 2% Mana Generation for each active Conjuration.
- Elemental Dominance
- Damage increased from 3% to 4%.
- Aspect of Disobedience
- Armor stacks no longer fall off independently. They now refresh or reset at the same time.
- Armor gain changed to 25-40%.
- Aspect of the Bounding Conduit
- Previous – Gain 15-30% Movement Speed for 3 seconds after Teleporting.
- Now – Teleport’s Cooldown is reduced by 1.0-2.5 seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds.
- Aspect of Frozen Orbit
- Damage increased from 30-40% to 45-60%.
- Tactician
- New Functionality: Now lasts 4 seconds longer for each Defensive Skill not on your Action Bar.
- Winter
- Cold damage increase maximum raised from 15% to 18%.
Skill Tree Points and Skill Bar
The following tables show the full allocation of Skill Points for the Frozen Orb Sorcerer build. The first table has the most important 51 points to start the build. The second table has the remaining 7 points that are allocated once you obtain all Skill Points from Renown.
Priority Skills | Cluster |
---|---|
Fire Bolt Rank 2 (not equipped on the Skill Bar) | Basic Skill |
Frozen Orb Rank 5, Enhanced Frozen Orb, Greater Frozen Orb Devastation Rank 2, Elemental Dominance Rank 3 | Core Skill |
Teleport Rank 1, Enhanced Teleport, Shimmering Teleport Frost Nova Rank 1 Ice Armor Rank 1, Enhanced Ice Armor, Shimmering Ice Armor Flame Shield Level 1 Glass Cannon Rank 3 Elemental Attunement Rank 1 | Defensive Skill |
Align the Elements Rank 1, Mana Shield Rank 3, Protection Rank 3 | Conjuration Skill |
Icy Veil Rank 3 | Mastery Skill |
Unstable Currents, Prime Unstable Currents Permafrost Rank 3, Hoarfrost Rank 3, Icy Touch Rank 3, Frigid Breeze Rank 3 | Ultimate Skill |
Shatter | Key Passives |
Remaining Renown Points | Cluster |
---|---|
Inner Flames Level 1, Devouring Blaze Level 3 Cold Front Rank 3 | Mastery Skill |
Enchantment Slots
Non-Ultimate Skills can be equipped in two available Enchantment Slots. However, a skill must have at least one skill point allocated to it in order to be used in the Enchantment Slot. Skill points that have been granted through gear work as well.
Slot Frozen Orb in the first Enchantment Slot for a 30% increase in overall damage output.
Slot Teleport in the second Enchantment Slot to increase mobility for general farming activities. Equip Boots with Max Evade Charges or Attacks Reduce Evade’s Cooldown as the implicit effect for more Evade Teleports.
Alternatively, slot Fireball in an Enchantment Slot for additional Area of Effect (AoE) to clear groups of enemies. This setup is not the top recommendation, as the Frozen Orb Sorcerer already excels at AoE clearing.
Against Bosses, Fire Bolt can be swapped into the second Enchantment Slot to maintain 100% uptime on Devouring Blaze and Burning bonuses in Paragon.
Paragon
The Paragon progression system unlocks after reaching Level 50, and offers a considerable boost to character power. Within the Paragon Board, there are many different bonuses, ranging from minor stat enhancements on Magic Nodes to more significant gains with Rare Glyphs and Legendary Nodes.
Important Notes:
- Additional Bonus requirements on Rare Glyphs may not be obtainable until they gain increased radius range at Level 15.
- Attach Legendary Boards in the correct order. Bonus requirements of Rare Nodes increase with their placement order.
- Make sure you select the correct Legendary Boards and rotate them into the correct orientation.
The list below contains the most beneficial Rare Glyphs and Legendary Nodes for the Frozen Orb Sorcerer build, sorted in the order obtained in the final Level 100 Paragon Tree. The images that follow provide a visual of each Paragon Board setup.
Name | Effect |
---|---|
Elementalist | • Paragon nodes within range gain + [72%] bonus to their Non-physical damage and damage reduction modifiers. • Additional Bonus (requires 40 Intelligence purchased in radius range): Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by 5% for 10 seconds, stacking once per element. |
Elemental Summoner | Your Conjuration Skills have 10% reduced Cooldown or Mana cost. They also deal bonus Damage equal to x5% of the total amount of your Bonus Damage with Cold, Fire, and Lightning. (Legendary Node not used) |
Exploit | • For every 5 Dexterity purchased within range, you deal + [7.7%] increased damage to Vulnerable targets. • Additional Bonus (requires 25 Dexterity purchased in radius range): Dealing damage to a Vulnerable enemy increases your damage by x1% for 6 seconds, up to x10%. |
Burning Instinct | Your Burning damage deals bonus damage equal to x10% of the total amount of your Critical Strike Damage bonus, plus x1% for every 25 Intelligence you have. (Legendary Node not used) |
Reinforced | • Grants + [120%] bonus to all Rare nodes within range. • Additional Bonus (requires 25 Willpower purchased in radius range): You gain 15% Damage Reduction while you have an active Barrier. |
Frigid Fate | You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%. |
Control | • For every 5 Dexterity purchased within range, you deal + [14.21%] increased damage to Crowd Controlled targets. • Additional Bonus (requires 25 Dexterity purchased in radius range): You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies. |
Enchantment Master | You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%. (Legendary Node not used) |
Destruction | • For every 5 Dexterity purchased within range, you deal + [19.2%] increased Critical Strike Damage. • Additional Bonus (requires 25 Dexterity purchased in radius range): Critical Strikes increase all damage the enemy takes from you by x2% for 10 seconds, up to x12%. |
Icefall | Your Frost skills deal x15% bonus Critical Strike Damage to Vulnerable enemies. This bonus is doubled against Frozen enemies who are Vulnerable. |
1. Starting Board (Elementalist)
2. Elemental Summoner (Exploit)
3. Burning Instinct (Reinforced)
4. Frigid Fate (Control)
5. Enchantment Master (Destruction)
6. Icefall
Paragon Board images courtesy of d4builds.gg. Click this link for the Paragon planner.
Mechanics and Playstyle
The Frozen Orb Sorcerer requires careful management of resource and cooldowns. In Patch 1.4.0, Frozen Orb is updated to allow the travel distance to be controllable. This change enables the Frozen Orb Sorcerer to deal damage from any distance and become a top performing build. Almost all of the damage output in the Frozen Orb build is from the ending explosion, supplemented by Aspect of Frozen Orbit.
Shimmering Ice Armor reduces the Cooldown of Ice Armor to allow for consistent usage. When combined with Snowveiled Aspect, Ice Armor can maintain a high uptime on Unstoppable status and 30% bonus Armor. Additional Barriers are granted through Protection from the use of 5 Cooldown Skills.
Vulnerable status is applied by Greater Frozen Orb.
Flame Shield applies Burning status to activate Devouring Blaze and Burning bonuses in Paragon. The Cooldown on Flame Shield prevents you from benefiting from Burning bonuses at all times, unless Fire Bolt is equipped in an Enchantment Slot.
Shatter is the preferred Key Passive to quickly clear groups of enemies. Avalanche can be swapped to for additional single-target damage against Bosses, but the damage buff does not proc often due to the low Lucky Hit Chance of Frozen Orb.
Damage Rotation
Use the following rotation to optimize damage.
- Cast Ice Armor constantly to maintain Barriers and Snowveiled Aspect.
- (Optional) Cast Flame Shield in close proximity to tough Elites and Bosses to apply Burning status for Devouring Blaze.
- If you are using Raiment of the Infinite, cast Teleport offensive on top of enemies for the Telestomp playstyle.
- Aim Frozen Orb to explode on top of enemies.
Gear Choice and Stats
While farming with your Frozen Orb Sorceress, make to pick up all Rare and Legendary Items to check for gear upgrades. Salvage all items that are not useful at the Blacksmith to obtain Veiled Crystals and Forgotten Souls for crafting.
An One-handed Weapon and Focus setup is preferred over a Staff, due to the beneficial utility affixes available on a Focus. A Wand is preferred over a Dagger for the Lucky Hit Chance implicit stat to activate Frigid Breeze more often, as well as Fractured Winterglass when playing the Conjuration Build Variant.
Stat Priority List and Tempering Affixes
Listed below are the affixes to prioritize on gear for Frozen Orb Sorcerers. Each line of affixes are listed in order of importance. Affixes on the same line are considered to be equally important, but their benefits may vary depending on how much is stacked or other character stats. Bolded affixes are the most important targets for Masterworking upgrades.
The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow. Maximum Resistance is 70% by default for each element and can be increased to 85% by various sources.
Temper 2 affixes of Cold Damage from the Frost Finesse Manual to gain the maximum 30% damage multiplier from Frigid Fate. The Offensive Tempering slots include Wand, Focus, Gloves, Amulet and Rings. Once you have enough Cold Damage to cap Frigid Fate, temper Damage to Close Enemies from the Natural Finesse Manual on the remaining Offensive slots.
Slot | Gear Affixes | Tempering Affixes |
---|---|---|
Wand | 1. Attack Speed 2. Resource Cost Reduction 3. Intelligence, Critical Strike Damage, Vulnerable Damage, Maximum Life | Elemental Surge (Weapon): Lucky Hit Chance to Deal Poison or Shadow Damage Frost Finesse (Offensive): Cold Damage |
Focus | 1. Critical Strike Chance, Attack Speed, Cooldown Reduction 2. Resource Cost Reduction | Elemental Surge (Weapon): Lucky Hit Chance to Deal Poison or Shadow Damage Frost Finesse (Offensive): Cold Damage |
Helm | 1. Mana per Second, Cooldown Reduction 2. Intelligence, Lucky Hit Chance 3. Maximum Life, Resistances, Armor | Natural Schemes (Utility): Crowd Control Duration Wordly Endurance (Defensive): Maximum Life |
Chest | 1. Mana per Second, Ranks to Defensive Skills 2. Ranks to Teleport, Intelligence 3. Maximum Life, Resistances, Armor | Natural Schemes (Utility): Crowd Control Duration Wordly Endurance (Defensive): Maximum Life |
Gloves | 1. Ranks to Frozen Orb, Critical Strike Chance, Attack Speed 2. Lucky Hit Chance, Intelligence, Critical Strike Damage, Vulnerable Damage 3. Maximum Life, Resistances, Armor | Natural Finesse (Offensive): Damage to Close Enemies Natural Schemes (Utility): Crowd Control Duration |
Pants | 1. Resistances, Intelligence 2. Maximum Life, Armor | Natural Schemes (Utility): Crowd Control Duration Wordly Endurance (Defensive): Maximum Life |
Boots | Implicit Stat: Attacks Reduce Evade’s Cooldown 1. Mana per Second, Movement Speed 2. Intelligence 3. Maximum Life, Resistances, Armor | Natural Motion (Mobility): Mobility Cooldown Reduction Natural Schemes (Utility): Crowd Control Duration |
Amulet | 1. Ranks to Devouring Blaze, Critical Strike Chance, Cooldown Reduction 2. Attack Speed, Resource Cost Reduction | Natural Motion (Mobility): Mobility Cooldown Reduction Natural Finesse (Offensive): Damage to Close Enemies |
Rings | 1. Critical Strike Chance, Attack Speed, Resource Cost Reduction 2. Lucky Hit Chance, Intelligence, Critical Strike Damage, Vulnerable Damage | Wordly Stability (Resource): Resource Generation or Resource Cost Reduction Natural Finesse (Offensive): Damage to Close Enemies |
Legendary Aspects and Codex of Power
Listed below are all the best-in-slot Aspects found on Legendary Items that are important for the Frozen Orb Sorcerer build. Salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto Legendary Items with the preferred affixes.
Gear Slot | Aspect Name | Legendary Aspect Power |
---|---|---|
Amulet (replaced by Fractured Winterglass) | Aspect of Frozen Orbit | Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [45 – 60%] of its damage. |
Ring Slot #1 (replaced by Ring of Starless Skies) | Accelerating Aspect | Critical Strikes with Core Skills increase your Attack Speed by [15 – 25%] for 5 seconds. |
Ring Slot #2 (replaced by Tal Rasha’s Iridescent Loop) | Conceited Aspect | Core or Mastery Skills cast at or above 100 Mana gain a [20.0 – 40.0%] increased Critical Strike Chance. |
Dagger, Focus or Gloves | Storm Swell Aspect | You deal x [21 – 30%] increased damage to Vulnerable enemies while you have a Barrier. |
Dagger, Focus or Gloves | Aspect of Shredding Blades | Ice Blades’ chance to apply Vulnerable is increased by +20% and the Vulnerable duration is increased by 4 seconds. You gain x [15 – 30%] Vulnerable Damage. |
Dagger, Focus or Gloves | Elementalist’s Aspect | Core or Mastery Skills cast at or above 100 Mana gain a [20.0 – 40.0%] increased Critical Strike Chance. |
Helm (replaced by Harlequin Crest) | Snowveiled Aspect | Casting Ice Armor makes you Unstoppable and grants 30% bonus Armor for [3.0 – 5.0] seconds. |
Chest (replaced by Raiment of the Infinite) | Aspect of Disobedience | You gain [0.4 – 0.7%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25 – 40%]. |
Pants (replaced by Tibault’s Will) | Everliving Aspect | You take [20 – 25%] less damage from Crowd Controlled or Vulnerable enemies. |
Boots | Aspect of the Bounding Conduit | Teleport’s Cooldown is reduced by [1.0 – 2.5] seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds. |
Unique Items
Listed below are the recommended and optional Unique Items for this build. Each item description includes the most important affix to target for Masterworking upgrades.
- Fractured Winterglass (highly recommended) enables the Conjuration Build Variant to greatly increase damage output.
- Masterworking Priority: Ranks to Conjuration Mastery
- Raiment of the Infinite (highly recommended) synergizes well with the Frozen Orb Sorcerer to group and Stun enemies. Check the Telestomp Variant section for more details.
- Masterworking Priority: Ranks of the Glass Cannon Passive
- Tal Rasha’s Iridescent Loop (recommended for maximum damage) can provide a 45% multiplier with 3 elemental damage stacks.
- Masterworking Priority: Cooldown Reduction
- Ring of Starless Skies (recommended) is the best Uber Unique Item from Duriel for the Frozen Orb Sorcerer. The unique effect provides a 40% damage multiplier and solves any Mana issues.
- Masterworking Priority: Critical Strike Chance
- Harlequin Crest (recommended) provides additional Ranks for Frozen Orb and 20% Damage Reduction, if you are lucky enough for it to drop from Uber Duriel.
- Masterworking Priority: Cooldown Reduction
- Tibault’s Will (recommended) provides a damage multiplier effect and a Damage Reduction from Close Enemies affix that is not usually obtainable in the Pants slot, in addition to Mana generation. Alternate activations of the damage buff with Teleport and Flame Shield.
- Masterworking Priority: Damage Reduction from Close Enemies
Gems
Listed below are the best Gems to socket into gear for each slot type.
- Weapon: Royal Emerald for Damage to Vulnerable Enemies.
- Armor: Royal Ruby for Maximum Life or Royal Topaz to prevent deaths from chain Crowd Controls.
- Jewelry: Royal Skull for Armor or Individual Resistance Gems for Resistances that are not already capped at 70%. The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow.
Elixirs and Health Potions
Visit the Alchemist in any main town to craft helpful Elixirs that increase stats and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Elixirs can also be randomly dropped from enemies during many activities in Diablo 4. Listed below are the best Elixirs to consume, ranked by importance.
- Elixir of Precision provides the highest damage output increase, if not already capped at 100% Critical Strike Chance.
- Elixir of Advantage increases damage output, if not already capped at 100% Attack Speed bonus from gear and Paragon.
- Elixir of Resource helps with Mana issues, if you do not already have the appropriate Mana gear. This elixir is highly recommended for starting characters to maintain constant casts of Frozen Orb.
- Elixir of Fortitude is the best general purpose option for survivability. Increased Maximum Life grants larger Barriers from Protection and Ice Armor.
- Elixir of Iron Barbs can provide a high amount of Physical Damage Reduction. Armor becomes more effective as you approach the Armor cap, which depends on the level of the monsters you are fighting.
Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.
Telestomp Frozen Orb Sorcerer Build Variant
The Telestomp Frozen Orb Sorcerer is a Stun variant build created by Lexyu. This setup is designed to speed farm Normal or Nightmare Dungeons faster for more experience and loot.
Raiment of the Infinite allows this build to use 2 sources of Teleport offensively. Teleporting on top of enemies to Stun and group them up is called “Telestomping”. This playstyle can quickly clear groups of enemies and keep them Crowd Controlled (CC) for safety, perfect for speed farming Nightmare Dungeons!
This version of the build requires the Unique Chest Armor, Raiment of the Infinite. Target farm Raiment of the Infinite from the uber version of Varshan and Lord Zir for the best chances of it dropping. Once the required item is obtained, continue with the following changes to the original version of the Frozen Orb Sorcerer.
- Equip Raiment of the Infinite to enable Telestomps.
- Make sure you have Teleport Enchantment.
- Prioritize Boots with the implicit effect, Attacks Reduce Evade’s Cooldown by 0.8 Seconds.
- The Paragon setup remains unchanged from the original version of the build.
Fractured Winterglass Conjuration Frozen Orb Sorcerer Build Variant
The Conjuration build variant is the most powerful setup for the Frozen Orb Sorcerer, dealing the highest damage and applying the most crowd controls. The final endgame version of the Frozen Orb Sorcerer combines the Telestomp and Conjuration setups for the best speed, damage and survivability.
The Conjuration Frozen Orb Sorcerer requires the Fractured Winterglass, which can be target-farmed from Lord Zir. We highly recommend obtaining this Unique Amulet and switching to the Conjuration setup in World Tier 4. The Fractured Winterglass provides additional Frozen Orb procs, while spawning Conjurations to stack the Conjuration Mastery passive buff.
Once the Fractured Winterglass is obtained, continue with the following changes to the original version of the Frozen Orb Sorcerer.
- Equip Fractured Winterglass, and move Aspect of Frozen Orbit from the Amulet to another Offensive Aspect slot. Keep the highest damage multiplier aspects imprinted on your gear, such as Storm Swell Aspect, Aspect of Shredding Blades and Conceited Aspect. Remove Elementalist’s Aspect, as the Critical Strike Chance increase does not work with Frozen Orb procs from Fractured Winterglass.
- Move 3 Skill Points from Elemental Dominance to Conjuration Mastery. The damage increase from Elemental Dominance does not work with Frozen Orb procs from Fractured Winterglass. Rank 7 Conjuration Mastery is possible with an additional 4 ranks on Fractured Winterglass, and 20 spawned Conjurations can stack the damage buff up to 2.4 times multiplier (20 x 7 = +140% damage increase)!
- Reallocate 3 Skill Points from Cold Front to gain Summoned Hydra for consistent activation of Devouring Blaze and Burning bonuses in Paragon. Fire Bolt Enchantment is no longer needed with this setup.
- Reallocate 3 Skill Points Icy Veil to gain Invoked Lightning Spear for additional crowd control. Lightning Spear spawned from Fractured Winterglass will Stun enemies and Stagger bosses.
- Move 2 Skill Points from Devastation to Precision Magic to activate Frozen Orbs from Fractured Winterglass more often.
- Frozen Orb Enchantment provides less overall damage output as more Frozen Orbs are casted by Conjurations. While Frozen Orb Enchantment is still the maximum damage setup, you have the option to switch to Frost Nova Enchantment for faster Stagger against bosses.
- Replace the Chance for Frozen Orb Projectiles to Cast Twice tempering on your Wand and Focus to both Poison and Shadow Damage procs from the Elemental Surge Manual. The repeat casts of Frozen Orb do not spawn Conjurations through Fractured Winterglass, and their contribution to your overall damage is lessened as damage output is shifted more towards Frozen Orbs casted by Conjurations.
The Poison and Shadow Damage procs provide decent supplemental damage, activating often with a high amount of Conjurations and Lucky Hit Chance increases. Additionally, 2 more buff stacks from Tal Rasha’s Iridescent Loop are gained for a 21% damage multiplier increase (1.75 / 1.45 = 1.207). - The Paragon setup remains unchanged from the original version of the build.
Skill Tree Setup for the Fractured Winterglass Conjuration Build Variant
Priority Skills | Cluster |
---|---|
Fire Bolt Rank 2 (not equipped on the Skill Bar) | Basic Skill |
Frozen Orb Rank 5, Enhanced Frozen Orb, Greater Frozen Orb | Core Skill |
Teleport Rank 1, Enhanced Teleport, Shimmering Teleport Frost Nova Rank 1 Ice Armor Rank 1, Enhanced Ice Armor, Shimmering Ice Armor Flame Shield Level 1 Glass Cannon Rank 3 Elemental Attunement Rank 1 | Defensive Skill |
Hydra Rank 1, Enhanced Hydra, Summoned Hydra Lightning Spear Rank 1, Enhanced Lightning Spear, Invoked Lightning Spear Align the Elements Rank 1, Mana Shield Rank 3, Protection Rank 3 Conjuration Mastery Rank 3 Precision Magic Rank 2 | Conjuration Skill |
Inner Flames Level 1, Devouring Blaze Level 3 | Mastery Skill |
Unstable Currents, Prime Unstable Currents Permafrost Rank 3, Hoarfrost Rank 3, Icy Touch Rank 3, Frigid Breeze Rank 3 | Ultimate Skill |
Shatter | Key Passives |
Changelog
- April 10th, 2024: Guide updated with playtesting from the PTR.
- March 28th, 2024: Guide created.