Build Introduction
This Eagle Quill Volley build is be the best-performing leveling build for the Spiritborn in Diablo 4 and a great pick for anyone looking for a leveling build that is fast, efficient, and fun!
This Spiritborn leveling build revolves around more damage to Vulnerable targets and the Gorilla as the primary Spirit Guardian for a smoother leveling experience as you journey through Sanctuary. Quill Volley will be the main skill to damage big groups of enemies and works incredibly well with
The Seeker Ultimate, the
Aspect of Accursed Touch, and the
Vital Strikes key passive. You will also be equipped with
Measured Ravager and
Soar for movement and several defense skills, such as
Armored Hide, increasing your survivability. To find out more general information about leveling as a Spiritborn in Diablo 4, you can check out our main Spiritborn Leveling Guide.
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Check our Leveling Tier List to see how this build compares to others.
Quick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
Allocation of Skill Points
The table below outlines the recommended order for allocating your Skill Points. At Level 60, you will have a total of 59 points available and an additional 12 points can be obtained upon completing Renown in each zone, resulting in a total of 71 points.
Order | Skill | Cluster |
---|---|---|
1 | ![]() | Basic Skill |
2 | ![]() | Basic Skill |
3 | ![]() | Core Skill |
4 | ![]() | Core Skill |
5 | ![]() | Core Skill |
6 | ![]() | Core Skill |
7 | ![]() | Core Skill |
8 | ![]() | Core Skill |
9 | ![]() | Core Skill |
10 | ![]() | Focus Skill |
11 | ![]() | Focus Skill |
12 | ![]() | Defensive Skill |
13 | ![]() | Focus Skill |
14 | ![]() | Focus Skill |
15 | ![]() | Defensive Skill |
16 | ![]() | Defensive Skill |
17 | ![]() | Core Passive |
18 | ![]() | Core Passive |
19 | ![]() | Core Passive |
20 | ![]() | Core Passive |
21 | ![]() | Core Passive |
22 | ![]() | Core Passive |
23 | ![]() | Focus Passive |
24 | ![]() | Ultimate Skill |
25 | ![]() | Ultimate Skill |
26 | ![]() | Ultimate Skill |
27 | ![]() | Ultimate Skill |
28 | ![]() | Ultimate Skill |
29 | ![]() | Ultimate Skill |
30 | ![]() | Ultimate Skill |
31 | ![]() | Focus Passive |
32 | ![]() | Focus Passive |
33 | ![]() | Focus Passive |
34 | ![]() | Key Passive |
35 | ![]() | Focus Passive |
36 | ![]() | Focus Passive |
37 | ![]() | Focus Passive |
38 | ![]() | Focus Passive |
39 | ![]() | Focus Passive |
40 | ![]() | Focus Passive |
41 | ![]() | Focus Passive |
42 | ![]() | Potency Passive |
43 | ![]() | Potency Passive |
44 | ![]() | Potency Passive |
45 | ![]() | Potency Passive |
46 | ![]() | Potency Passive |
47 | ![]() | Potency Passive |
48 | ![]() | Defensive Passive |
49 | ![]() | Defensive Passive |
50 | ![]() | Defensive Passive |
51 | ![]() | Defensive Passive |
52 | ![]() | Defensive Passive |
53 | ![]() | Defensive Passive |
54 | ![]() | Defensive Passive |
55 | ![]() | Potency Passive |
56 | ![]() | Potency Passive |
57 | ![]() | Potency Passive |
58 | ![]() | Potency Passive |
59 | ![]() | Focus Skill |
60 | ![]() | Focus Skill |
61 | ![]() | Defensive Skill |
62 | ![]() | Defensive Skill |
63 | ![]() | Defensive Skill |
64 | ![]() | Defensive Skill |
65 | ![]() | Ultimate Passive |
66 | ![]() | Ultimate Passive |
67 | ![]() | Ultimate Passive |
68 | ![]() | Ultimate Passive |
69 | ![]() | Ultimate Passive |
70 | ![]() | Ultimate Passive |
71 | ![]() | Ultimate Passive |
Skill Bar and Skill Tree Points
If you are unsure how to use these skills, read the Build Mechanics section after setting up your skill bar.
Wondering what comes after Level 60 or which Paragon boards to pick? Head to the Spiritborn Builds page and choose an endgame build to continue progressing your character even further.
Spiritborn Class Mechanic — Spirit Hall
The Specialization of the Spiritborn Class becomes available at Level 15. It is recommended to complete the “Sacred Hunt“ questline in Kehjistan as soon as possible. The quest is given by Tarka.
The Spirit Hall system allows you to choose two animal spirits as protective guardians to receive powerful passive bonuses. The first, primary Spirit Guardian can be selected at Level 15, after completing the quest. Followed by the secondary Spirit Guardian at Level 30. Each Guardian has a different primary and secondary bonus ability, and you do not have to pick the same Guardian twice!
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one.
- Primary Spirit Guardian: Gorilla
- Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 10% Maximum Life, up to 40%, for 3 seconds. All skills are now also Gorilla skills.
- Secondary Spirit Guardian: Jaguar
- Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.
For this leveling build, select the Gorilla as the primary Spirit Guardian for extra survivability and because it provides a Barrier, which helps to focus more on dealing damage and worry less about staying alive. The secondary spirit will be the Jaguar, simply to increase Ferocity and because it synergizes greatly with the rest of the build by raising maximum Ferocity stacks by 1, resulting in more attack speed.
Keep in mind that if you select the Gorilla as your primary guardian, all of your skills will be considered Gorilla skills as well. This means that any + Rank to Gorilla skills on your gear or items will increase the rank of all your skills.
Gear, Stats, Gems, and Runes
When picking your gear, higher Item Power generally indicates stronger gear, but you should also consider the affixes and effects that are relevant to your class and build. When making gear decisions, keep an eye on both Item Power and the specific attributes that complement the build.
Legendary Aspects
For general information on how to unlock the Codex of Power, head to our dedicated Aspects and Codex of Power guide. You can imprint Aspects onto items by visiting the Occultist.
Listed below are all the Aspects that are important for this Quill Volley Spiritborn leveling build. You can equip any aspect from this list in the slot it drops for, as they are all useful while leveling.
If you want a recommendation regarding which Aspect to get first, the Rebounding Aspect will be the most useful while leveling because it helps with additional damage with
Quill Volley. You can unlock this aspect by finding it naturally, as a random drop. For best results, combine these Aspects with the right stat/affix priorities.
Last but not least, if possible, use a Polearm as your weapon for the increased Vulnerable damage.
Aspect Name | Legendary Aspect Power | Source |
---|---|---|
![]() | Quill Volley’s feathers explode at their apex and return to where they were cast, dealing {x}% of their normal damage both times. | Random Drop |
![]() | Gain increased critical strike damage equal {x}% of your block chance. Blocking doubles this bonus for 10 seconds. | Random Drop |
![]() | Gain {x}% Block chance per resolve stack. | Random Drop |
![]() | Your Resolve has a {x}% chance to not be lost when you are hit for each stack of ferocity you have. | Random Drop |
![]() | Restore {x} of your primary resource when you crowd control an enemy. | Champion’s demise, Dry steppes |
![]() | Lucky hit: up to a x% chance for your skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric curse’s stored souls deal x% increased damage. | Random Drop |
![]() | Every second while moving gain x%[+] Bonus Movement Speed for 1.5 seconds, up to x%[+]. | Seething Underpass, Nahantu |
![]() | Casting a Gorilla skill adds {x}% of your Armor to all attacks for 3 seconds. | Random Drop |
![]() | Lucky hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 25% of your Maximum Life which increases your Armor and Maximum Resistances by {x}% while active. | Random Drop |
Stat Priority and Tempering Affixes
During your leveling journey, you may stumble across items with very good affixes. Tempering these items can provide you with a significant boost in character power, so make sure you understand how it works.
Tempering is only possible if you have already found a few Tempering Manuals while leveling!
Keep an eye out for the following stats and modifiers that are particularly beneficial for this build (listed in order of importance):
Gear Slot | Important Affixes (ranked by priority) | Tempering Recipes and Affixes |
---|---|---|
Helm | 1. Cooldown Reduction 2. Dexterity 3. Armor | ![]() ![]() |
Chest | 1. Ranks to Defensive Skills 2. Resistances 3. Dexterity | ![]() ![]() |
Gloves | 1. Ranks to Quill Volley 2. Critical Strike Damage 3. Attack Speed | ![]() ![]() |
Pants | 1. Dodge Chance 2. Armor 3. Resistances | ![]() ![]() |
Boots | 1. Dexterity 2. Movement Speed 3. Resistances | ![]() ![]() |
Amulet | 1. Attack Speed 2. Movement Speed 3. Critical Strike Chance | ![]() ![]() |
Rings | 1. Critical Strike Damage 2. Vulnerable Damage 3. Resistance Needed | ![]() ![]() |
Weapon (Polearm) | 1. Vulnerable Damage 2. Critical Strike Damage 3. Dexterity | ![]() ![]() |
Want to jump back up to the gear table?
Gems and Runewords
Listed below are the best Gems to socket into gear for each item type.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() For Critical Strike Damage | ![]() For more Dexterity | ![]() For more Armor |
Runewords
If you find one of the Runes listed below, you can equip them as a Runeword on your Chest or Pants.
Runewords are unlocked during the Vessel of Hatred campaign and replace gems in gear. Improve your build by combining a trigger Rune of Ritual and an effect Rune of Invocation. You can equip up to two Runeword pairs (four Runes) at a time. For a detailed guide on Runewords, check out our Runewords Guide!
Runeword Combination | Runeword Effects |
---|---|
Poc Que | ![]() ![]() ![]() |
Xol Jah | ![]() ![]() ![]() |
Paragon starts at Level 60. So, once you reach this level, switch to one of our Endgame Builds here.
Boss Powers (Season 8)
During Season 8, you can unlock and rank up Boss Powers using Spectral Ash earned from Apparition Incursions, which provide powerful bonuses to support your build as you level.
Slot | Boss Power & Drop Location | Effect |
---|---|---|
Main Power | Any World Boss power | Please refer to the listed powers here. |
Modifier | ![]() | Gain 5%[x] Vulnerable Damage, increased by 0.25%[x] for each 1% of Crowd Control Duration Bonus you have, up to a maximum of 10.5%[x]. |
Modifier | ![]() | Gain 5%[+] Attack Speed, increased by 0.25%[+] for each 1% Damage to Crowd Controlled Enemies you have, up to a maximum of 10.5%[+]. |
Modifier | ![]() | Gain +5% Critical Strike Chance, increased by +0.5% for each 1% of Shadow Resistance you have, up to a maximum of +70%. |
Mercenaries
During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Subo as your main companion, for extra movement speed and crowd control, and Raheir as Reinforcement.
Subo Skill Tree choices:
- Core Skill:
Wire Trap
- Core Passive:
Ready At Hand
- Iconic Skill:
Trip Mines
- Iconic Passive:
Loaded Munitions
Raheir Reinforcement choices:
- Opportunity Skill: Pick “Injured” as opportunity skill. (Injured will automatically trigger when you become Injured).
- Reinforcement Skill:
Provoke
Build Mechanics
Rotation and Playstyle
The primary damage-dealing skill in this build is Quill Volley, which is upgraded with the
Rebounding Aspect. Quill Volley allows you to do massive AoE Damage while making enemies Vulnerable. The
Vital Strikes key passive boosts damage to vulnerable targets while healing you, restoring Vigor, and removing the vulnerable effect after a direct hit. It pairs well with
The Seeker Ultimate, which makes enemies Vulnerable again. When Seeker is on cooldown, the
Aspect of Accursed Touch with the Vampiric Curse takes over, making enemies vulnerable as well. Combined, this creates a satisfying gameplay loop where you will rarely use
Rock Splitter, except in cases when you want to use it as filler to restore Vigor.
On top of that, Measured Ravager will allow your Core Skills to dash to the target, providing more mobility while also increasing Vigor generation. Last but not least,
Soar is a great skill to quickly get around during leveling, especially in combination with
Acceleration, while
Armored Hide provides more survivability.
Let’s see how this build will look in action:
Soar into the enemy.
- Use
The Seeker Ultimate for crowd control and to make enemies Vulnerable.
Armored Hide for protection.
Ravager to additional damage and increased Vigor generation.
- Spam
Quill Volley!
- Use
Rock Splitter as filler or to generate Vigor.
Which Elixirs Should You Use?
Head to the Alchemist in any main town and craft Elixirs to boost your stats and experience gain for 30 minutes! Remember to gather the necessary crafting materials by foraging plants (to get Bundled Herbs)
Listed below are Elixirs that will be useful for you while leveling as a Spiritborn:
Elixir of Resourcefulness for better Resource Management.
Elixir of Advantage to boost Attack Speed.
Elixir of Iron Barbs or
Elixir of Fortitude for a small defensive boost until other options become available.
Return to the Alchemist again when you reach Level 10, 20, 30, 40, 50, and 60, to upgrade your potion. The extra healing is essential to survival! You can upgrade your potion at Level 60 multiple times, depending on whether you have the required materials or not.
Season 8 Updates
For a complete overview of Season 8, its mechanics and theme, new leveling activity, and other changes coming with this season, please take a look at our comprehensive season hub here.
Here is a quick overview of seasonal changes relevant to this build:
The Seeker: Rank 5 Bonus capped at 200%[x] damage increase.
- Fixed an issue that allowed for snapshotting of the
Resilient Passive.
- Fixed an issue where Resource Generation stats for other classes would display in character stats for Spiritborn Players.
- Fixed an issue where swapping weapons would end the
Jah rune’s teleport buff.
- Fixed an issue where some of the text on the
Que rune was displaying in the incorrect font style.
Difficulty and Endgame
Once you hit Level 60 with this build, you will be ready to tackle harder difficulties as you transition into more challenging endgame content. Make sure to pick one of our recommended endgame builds to continue your journey! Additionally, keep your Obols until you reach maximum Level (60), then spend them on a weapon to kickstart your preferred endgame build.
Changelog
- April 19th, 2025: Switched Duelist’s Aspect with Aspect of Haste. Added Boss Powers for Season 8.
- January 23rd, 2025: Removed Lost Witchcraft Powers and replaced them with Vengeful Spirit and Hex of Shattering.
- January 18th, 2025: Added Witchcraft Powers and Occult Gems for Season 7.
- October 12th, 2024: Added Video Guide.
- October 8th, 2024: Changed primary Guardian to Gorilla, updated Skills, switched 2 Tempers.
- October 5th, 2024: Updated Skill Tree and Mercenary Skills, Switched some Temper Manuals, and added one Aspect.
- October 2nd, 2024: Guide created and theorycrafted for Season 6.