Rogue Talents
The Rogue class has access to 34 different talents in Diablo 4.
As more points are allocated into the skill tree, additional talent choices become available. Unlike skills, however, talents are passive. This means that you do not have to actively equip them in order to use them.
Each talent can be given up to 3 skill points, except for the powerful Capstone talents, which can only be given one skill point.
For a detailed list of Rogue skills, refer to our Rogue skills page.
Rogue SkillsFor more general information about the Rogue class, refer to our overview.
Rogue OverviewRogue Core Talents
Rogue Core talents unlock after 2 skill points are allocated in the skill tree.
Sturdy | You gain x{#}% Close Damage Reduction. |
![]() | Requires 75% Lucky Hit Chance to: Heal for {#}% of your Maximum Life when you Critically Strike Close enemies. |
![]() | Critically Striking an enemy grants +{#}% Movement Speed for {#} seconds. |
Rogue Agility Talents
Rogue Agility talents are unlocked after allocating 6 skill points in the skill tree.
![]() | Gain a bonus when attacking based on weapon type:Daggers: x{#}% increased damage to Healthy enemies.Swords: x{#}% increased damage.Bows: x{#}% increased damage to Vulnerable enemies.Crossbows: x{#}% increased Critical Strike Damage. |
![]() | Your Evade Cooldown is reduced by {#} seconds when you Daze an enemy. |
![]() | After Knocking Back or Knocking Down an enemy, you gain +{#}% increased Critical Strike Chance against them for {#} seconds. |
![]() | When you Critically Strike a Dazed enemy, they are Knocked Down for {#} seconds. |
![]() | Gain x{#}% Damage Reduction against Damage Over Time effects. |
![]() | Gain x{#}% Damage Reduction while inflicted with Control Impairing Effects. |
Rogue Subterfuge Talents
Rogue Subterfuge talents talents are unlocked after 11 skill points have been allocated in the skill tree.
![]() | Using a Cooldown increases your Dodge Chance by x{#}% for {#} seconds. |
![]() | While Stealthed, you Heal for {#}% Maximum Life per second. |
![]() | You deal x{#}% increased damage to Healthy and Injured enemies. |
![]() | You deal x{#}% increased damage to Vulnerable enemies. |
Rogue Imbuements Talents
To unlock the Rogue Imbuements talents, 16 skill points have to be allocated in the skill tree.
![]() | You deal x{#}% increased Poisoning damage. |
![]() | You gain +{#}% increased Attack Speed for each enemy you’ve Poisoned, up to +{#}%. |
![]() | Poisoned enemies deal {#}% less damage. |
![]() | Lucky Hit: Shadow damage has up to a {#}% chance to Stun for {#} seconds. |
![]() | Each time you kill an enemy with Shadow Damage, you generate {#} Energy. |
![]() | Imbued Skills gain +{#}% increased Critical Strike Chance. |
![]() | You deal x{#}% increased damage to Chilled enemies. This bonus increases to x{#}% against Frozen enemies. |
![]() | Chilled enemies have their Movement Speed further reduced by up to {#}%. |
Rogue Ultimate Talents
To unlock the Ultimate talents of the Rogue, a total of 23 skill points must have been allocated in the skill tree.
![]() | Lucky Hit: Up to a {#}% chance to gain {#} Energy. |
![]() | Every {#} Energy you spend grants you +{#}% increased Lucky Hit Chance for {#} seconds. |
![]() | Non-Physical damage you deal has a +{#}% increased Lucky Hit Chance. |
![]() | After using an Ultimate Skill, restore {#} Energy. |
![]() | When Poison Trap or Death Trap activates, you gain +{#}% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for {#} seconds. |
![]() | While moving, you gain x{#}% increased Energy Regeneration. |
![]() | After moving {#} meters, your next attack deals x{#}% increased damage. |
![]() | While at or above {#}% maximum Energy, gain +{#}% increased Movement Speed. While below {#}% maximum Energy, gain +{#}% increased Attack Speed. |
Rogue Capstone Talents
Capstone talents for the Rogue are unlocked after 33 skill points have been allocated in the skill tree. Unlike most other talents, Capstone talents are mutually exclusive. This means that only one of them may be selected, so make sure you choose wisely.
![]() | Melee Skills grant a stack of Momentum for {#} seconds if they either: Hit a Stunned, Dazed, or Frozen enemy or Hit any enemy from behind. While at {#} stacks of Momentum you gain:{#}% increased Damage Reductionx{#}% increased Energy Regeneration+{#}% increased Movement Speed. |
![]() | Damaging a Close enemy with Ranged or Melee Skills each grant a +{#}% Attack Speed bonus for {#} seconds. While both Attack Speed bonuses are active, you deal {#}% increased damage against Crowd Controlled enemies. |
![]() | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a {#}% chance to cause an explosion, dealing {#}% of the original damage to them and surrounding enemies. |
![]() | Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a {#}% chance to reduce the active Cooldowns of your Trap Skills by {#}% and drop a cluster of exploding Stun Grenades that deal {#}% total Physical damage and Stun enemies for {#} seconds. |
![]() | Critical Strikes with Ranged Skills grant you Precision. You gain x{#}% increased Critical Strike Damage per stack of Precision, up to a maximum of x{#}%. When you reach maximum Precision, your next Ranged Skill is a guaranteed Critical Strike that deals {#}% increased Critical Strike Damage, then consumes all stacks of Precision. |