Build Introduction
Smash through the enemies of Sanctuary with the Shifter Pulverize! This is your guide for the balanced and dependable Shifter Pulverize druid. This Human-Werebear combination build uses an Alternator style of builder-spender to create consistent gameplay and max out available multipliers.
This guide covers everything necessary to get started on your Pulverize adventure including Skill Tree points, Paragon, Gearing, and Seasonal updates. The guide will primarily cover Endgame pushing, but will also offer alternative options, playstyle variants, and in-depth gameplay explanations.
Strengths and Weaknesses
- Consistent gameplay as a Builder-Spender
- leveling friendly, low requirements
- High sustained damage at all target counts
- highest burst can take setup
- has some resource management to balance
- Overpower gaps can be unreliable
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Build Requirements
The following Legendary Aspects are required for build functionality to get started on the Pulverize Druid:
Skill Tree Points and Skill Bar
Storm Strike gives damage reduction and can apply Vulnerable. Wind Shear is also usable as our Basic Skill if a more ranged playstyle is preferred.
Spirit Boons – The Druid Specialization
Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their blessing. Once fully unlocked, you can activate the final boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.
Boon Name | Animal | Effect |
---|---|---|
Wariness | Deer | Take 15% reduced damage from Elites. |
Iron Feather | Eagle | Gain 14% Maximum Life. |
Avian Wrath | Eagle | Gain x30% Critical Strike damage. |
Packleader | Wolf | Lucky Hit: Critical Strikes have up to a 20% chance to reset the Cooldowns of your Companion Skills. |
Obsidian Slam | Snake | Every 20th kill will cause your next Earth Skill to Overpower. |
Paragon
The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Shifter Pulverize Druid. All Glyphs are placed as if they are max radius (Level 15+).
Click this link to see the Paragon path in its entirety. Paragon Board images provided by d4builds.gg.
Starting Board
From the Starting Board, path up, placing the Poise Glyph into the Glyph Socket.
Heightened Malice
For the second board, choose Heightened Malice, placed against the Starting Board. Socket the Undaunted Glyph. The Legendary Node is not taken.
Earthen Devastation
For the third board, choose Earthen Devastation, placed against the right side of the Heightened Malice board, rotated once. Socket the Fang and Claw Glyph, and take the Legendary Node Earthen Devastation.
Inner Beast
For the fourth board, choose Inner Beast, placed against the bottom side of the Earthen Devastation board, rotated twice. Socket the Territorial Glyph, and take the Legendary Node Inner Beast.
Ancestral Guidance
for the fifth board, choose Ancestral Guidance, placed against the left side of the Inner Beast Node. Take the Legendary Node Ancestral Guidance. We will finish this board after placing the final board: Survival Instincts.
Survival Instincts
For the final board, choose Survival Instincts, placed against the left side of the Earthen Devastation board, rotated three times. Place the Werebear Glyph and path down to the Ancestral Guidance board. Socket the Werebear Glyph in the Ancestral Guidance board.
For further info on Paragon choices, check the Paragon Information in the Additional Information Section.
Gear, Stats, Gems and Elixirs
Itemization has received significant changes with the Season 4 1.40 patch, and will affect the game going forward.
Legendary Aspects
Below are the recommended Legendary Aspects for each gear slot. Gear Slots with multiple options are listed in recommended priority. Any slot with an Optional Unique Item will include a valid alternative legendary power.
Slot | Gem | Aspect | Unique/Legendary Power |
---|---|---|---|
2-Handed Staff | Royal Ruby | Shockwave Aspect | Pulverize creates a shockwave that travels forward, dealing [60 – 100]% of its damage to targets in the path. |
Helm | Royal Ruby | Aspect of Might OR (optional) Godslayer Crown | Basic Skills grant 20% Damage Reduction for [2.0 – 6.0] seconds. |
Chest | Royal Ruby | (recommended) Insatiable Fury ORJuggernaut’s Aspect | Werebear form is now your true form, and you gain +3 Ranks to all Werebear Skills. |
Gloves | N/A | Aspect of the Ursine Horror | Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds. |
Pants | Royal Ruby | Juggernaut’s Aspect OR Aspect of the Crowded Sage | You gain [X] Armor, but your Evade has 100% increased Cooldown. |
Boots | N/A | Aspect of Concussive Strikes OR (optional) Wildheart Hunger | Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-20%[x] increased damage to Dazed enemies. |
Amulet | Royal Diamond | Aspect of the Changeling’s Debt OR (optional)Banished Lord’s Talisman | You deal 25-40% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf. |
Ring 1 | Royal Diamond | Aspect of Natural Balance | Casting a Storm Skill grants your Earth Skills 30-45% Critical Strike Damage for 4 seconds. Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by 8-12% for 4 seconds. |
Ring 2 | Royal Diamond | Raw Might Aspect OR Blood Boiling Aspect | After you hit 15 enemies with your Shapeshifting Skills, your next Werebear Skill will deal 40-55% more damage and Stun enemies for 3 seconds. |
Use a Staff for Earthen Devastation.
Stat Priority and Tempering Affixes
Affixes and Tempers are listed in priority with the desired three Gearing Affixes at the top, but alternatives are also added. Affixes in Bold are the most important to target with the Masterworking quality upgrades. Tempering affixes have their associated Tempering Manuals listed. Unique Items cannot be Tempered, but can be Mastercrafted. Any slot with an Optional Unique Item will include a valid alternative legendary power setup.
Slot | Gearing Affixes | Tempering Affixes |
---|---|---|
2 Handed Staff | Resource Cost Reduction Willpower Attack Speed Max Life | Werebear Augments – Pulverize Size Natural Finesse – Damage to Crowd Controlled Enemies |
Helm – Godslayer Crown (optional) | Cooldown Reduction Max Life Damage Crowd Control Duration | |
Helm – Legendary Aspect | Cooldown Reduction Max Life Willpower Spirit Per Second | Worldly Endurance – Dodge Chance Worldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun/Freeze for 2 seconds |
Chest – Insatiable Fury (recommended) | Physical Damage Overpower Damage Damage Reduction While Fortified Total Armor while in Werebear form | |
Chest – Legendary Aspect | Willpower Max Life Armor Spirit Per Second | Worldly Endurance – Total Armor OR Dodge Chance Worldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun/Freeze for 2 Seconds |
Gloves | Critical Strike Chance Ranks to Pulverize Attack Speed Willpower | Earth Finesse – [Any of] Earth Critical Strike Chance, Earth Overpower Damage or Earth Damage Worldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun/Freeze for 2 Seconds |
Pants | Willpower Max Life Armor Dodge Chance | Worldly Endurance – Total Armor% Worldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun/Freeze for 2 Seconds |
Boots – Wildheart Hunger (optional) | Overpower Damage Damage Reduction Critical Strike Damage Movement Speed | |
Boots – Legendary Aspect | Implicit: Attacks Reduce Evade’s Cooldown By 1.5 Seconds Movement Speed Max Life Resistance to All Elements Spirit Per Second | Natural Motion – Movement Speed Worldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun/Freeze for 2 Seconds |
Amulet | Ranks to Envenom Critical Strike Chance Movement Speed Ranks to Resonance | Natural Motion – Movement Speed Earth Finesse – [Any of] Earth Critical Strike Chance, Earth Overpower Damage or Earth Damage |
Rings – Legendary Aspect | Critical Strike Chance Attack Speed Maximum Life Resource Cost Reduction | Earth Finesse – [Any of] Earth Critical Strike Chance, Earth Overpower Damage or Earth Damage Worldly Stability – Resource Generation |
For pure functionality, the most important affixes for the Pulverize Druid is:
- Resource Cost Reduction on the 2-handed Weapon.
- One well-rolled Damage to Crowd Controlled enemies to max out Earthen Devastation.
Armor cap is 9230 against any enemies level 100 and above, for up to 85% Damage Reduction. This is generally reached at 925 Item Power with either one Armor Gear Affix and one Total Armor% Temper or using a Juggernaut’s Aspect.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
Royal Ruby for Overpower Damage | Royal Ruby For Max Life% | Royal Diamond for Resistance to all Elements |
Elixirs, Incense and Health Potions
The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.
- Craft the highest available Elixir of Precision for Critical Strike Chance and Critical Strike Damage.
- If mats are available, craft Chorus of War.
- Remember to upgrade your potion as you level, increasing the instant healing of the potion!
Unique Items
No Unique Items are required for the Pulverize bear to function. The following are recommended or optional to the build:
- (Recommended) Insatiable Fury gives Damage Reduction while Fortified and Skill ranks to all Werebear Skills, including Pulverize. Once equipped, the Skill point in Trample can be allocated elsewhere.
- (optional) Godslayer Crown is an effective grouping tool and strong damage multiplier. Crowd Control Lucky Hits from Tempers, as well as stuns from Trample, Raw Might Aspect, and Immobilize from Poison Creeper can trigger the effect.
- (optional, new) Wildheart Hunger – When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you [1.0 – 1.5]%[x] increased damage every 0.0 seconds, stacking 20 times. The Shifter Pulverize playstyle can upkeep this buff well. The boots are also a valuable source of Damage Reduction. However, non-unique Boots can have both movement speed as a gearing affix and as a temper, for more total movement speed.
- (optional, nerfed) Banished Lord’s Talisman was recently nerfed, so does not stand out as much as previous. While still usable, a Legendary Power Amulet with ranks to Envenom and a high rank Aspect of the Changeling’s Debt will be overall more damage. As well, Tempers are available to the Legendary Power Amulet for more total movement speed.
Uber Unique Items
- (High Value) Harlequin Crest is better defensively over Godslayer Crown, with strong Gear Affixes and ranks to all Skills. This can allow the build to push higher while staying safer.
- (Mid Value) Ring of Starless Skies is a powerful Resource Cost Reduction tool and damage multiplier. With the 1.4.0 gearing system, Spirit Generation is largely handled but this can be good nevertheless.
- (Mid Value, new) Tyrael’s Might offers strong defensive capability, with Damage Reduction and an increased Resistance cap, as well as a small damage trigger. This may be a slight total damage loss to Insatiable Fury.
Rotation
- Blood Howl to increase Attack Speed and upkeep Shapeshifting buffs such as Heightened Senses.
- Storm Strike to build Spirit and upkeep buffs such as Aspect of Natural Balance and Resonance.
- Brutal Poison Creeper to Immobilize, apply Poison and increase the chance to Critically Strike.
- Pulverize to send out massive Critical Strikes to kill your enemies.
- Use Trample and Earthen Bulwark defensively and as sources of Unstoppable to break Crowd-Control effects.
Check out the advanced Mechanics and Playstyle section for a more in-depth description on how the build works, what synergies exist, and what to look out for.
Season 4: Loot Reborn
Patch 1.4.0 and Season 4 bring significant changes. The following list details the important changes in the Season 4 Patch Updates that are specific to the Shifter Pulverize Druid. For general Season 4 information, check out our Season 4 Hub.
Itemization:
- The Attacks Reduce Evade’s Cooldown affix has been increased from .8 to 1.5 seconds.
- Physical Damage against Damage Reduction now caps at Level 100. Note: this means Armor only needs to be 9230 to cap Armor against enemies Level 100 and above.
- (New Item) Tyrael’s Might – Unique Chest Armor – While at full Life, your Skills unleash a divine barrage dealing damage.
- (New Item) Wildheart Hunger – Unique Boots – When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times.
- Tibault’s Will damage reduced from 20-40% to 10-20%.
- Banished Lord’s Talisman – Critical Strike Overpower damage reduced from 80-120% to 20-60%. Resources needed for guaranteed Overpower reduced from 300 to 275.
- Aspect of the Crowded Sage redesigned – You have 8% increased Dodge Chance. Successful Dodges restore 5-20% of your Maximum Life.
- Aspect of the Changeling’s Debt redesigned – You deal 25-40% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.
- Raw Might Aspect – Now all Shapeshifting Skills contribute to the buff stacks. Damage increased from 35-50% to 40-55%. Stun duration increased from 2 to 3 seconds.
- Shepherd’s Aspect now includes Wrath Skills.
Skills and Stats:
- Druid Companions now receive 100% of Player Attributes.
- Damage Reduction from Fortify is now 15%, from 10%.
- Energize Spirit Boon Spirit Restoration increased from 10 to 20.
- Wariness Spirit Boon damage reduction from Elites increased to 15%.
- Masochistic Critical Strike Healing increased from 3% to 5%.
- Quickshift redesigned. When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.
- Heightened Senses redesigned – When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.
- Inner Beast redesigned – After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Bug Fixes:
- Fixed an issue where the bonus damage from the Wild Impulses passive was additive instead of multiplicative.
- Fixed an issue where the Fortify values generated by Safeguard was using Base Life instead of Maximum Life.
Advanced Information
It is time to get started on your Pulverize journey!
Or see below for further information on how the build works, as well as further explanations for Paragon, Gearing, and Gameplay, and available playstyle options.
Mechanics and Playstyle
Pulverize is our primary, high-damage Skill. Two Legendary Aspects modify the Skill:
- Shockwave Aspect creates a damaging wave along the path of the Pulverize. There is an overlap between the initial Pulverize and its shockwave, so enemies can be double-hit each Pulverize!
- Aspect of the Ursine Horror makes Pulverize an Earth Skill. Earth Skills are also Nature Skills, and this allows Pulverize to benefit from Nature-based modifiers like Aspect of Natural Balance and Resonance for strong multipliers.
To maintain the storm-based effects from Aspect of Natural Balance and Resonance, the Shifter Pulverize uses a Storm generator Basic Skill: either Storm Strike or Wind Shear by player preference. Storm Strike gives Damage Reduction and applies Vulnerable, while Wind Shear gives some move speed and enables a ranged playstyle.
The build will generally alternate between the Basic Skill builder and the Spender Pulverize to maintain these and keep Spirit building and spending. This also shapeshifts the player, refreshing buffs like Quickshift and Unique item Wildheart Hunger.
Periodic Overpowered attacks will deal massive damage to enemies. Enhanced Pulverize, Spirit Boon Obsidian Slam, and if used, Banished Lord’s Talisman and Blood Boiling Aspect are the sources. The build is heavy on Max Life and Fortify so Overpower hits can be deadly!
Our Supporting Skills are Blood Howl, Poison Creeper, Trample, and Earthen Bulwark:
- Blood Howl gives Attack Speed and is also the method to refresh Werewolf buffs like Heightened Senses.
- Poison Creeper periodically poisons enemies, and the active Skill use Immobilizes and Poisons enemies in a wide area.
- Trample is a mobility tool and applies Unstoppable, which prevents and breaks Crowd Control effects.
- Earthen Bulwark is another defensive layer, also applying Unstoppable.
This build does not default to using an Ultimate Skill. However, any Supporting Skill such as Earthen Bulwark could be swapped for a useful Ultimate Skill like Petrify depending on the content you are running.
The Key Passive for this build is Ursine Strength, for the consistent damage multiplier, overpower damage, and Max life. Bestial Rampage can potentially be more total output. However, the Werewolf buff would need to be maintained by using Blood Howl and staying in Form for 2 seconds, which can be disruptive.
Paragon Information
The Paragon Board is a progression system unlocked at Level 50, giving player power through Common stat Nodes, Magic affix Nodes, Rare leveled Glyphs, and Legendary board-exclusive Nodes. For general paragon board information, check the guide here.
The recommended Paragon boards with images for the Shifter Pulverize Druid are listed above. The following section goes over some explanations and descriptions for the pathing process for the Shifter Pulverize Druid.
Broadly speaking, decisions for pathing through the Druid paragon board are divided into three categories:
- Damage – The paragon boards provide a significant amount of Damage Multipliers and Additives. This includes:
- Socketed Glyphs such as Earth and Sky and Fang and Claw
- Legendary Nodes such as Ancestral Guidance and Earthen Devastation.
- Magic and Rare nodes such as
- Defense – The paragon boards help reach goals on Damage Reduction, Armor and Resistances. This includes:
- Damage Reduction is improved from Undaunted, Werebear and Territorial secondary effects, as well as individual nodes providing bonuses like Damage Reduction from Poisoned Enemies
- Resistances are improved from Magic and Rare Resistance nodes, with Earth and Sky and Fang and Claw bonuses improving their nearby Resistance nodes.
- Armor goals are reached with the help of Armor nodes in Inner Beast.
- Build Functionality – The paragon boards improve Spirit Generation for the build from a few sources, including:
- Legendary Node Inner Beast.
- Various Max Spirit and Spirit on kill Magic and Rare nodes on the Ancestral Guidance board.
- Intelligence nodes increase Spirit Generation.
Name | Effect |
---|---|
Poise | Grants +25.0% bonus to all Rare nodes within range. Bonus (25 Dexterity): You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 15% of your Maximum Life in damage for 6 seconds. |
Undaunted | For every 5 Willpower purchased within range, you deal +2.0% increased damage while Fortified. Bonus (25 Intelligence): You gain up to 10% Damage Reduction the more Fortify you have |
Earthen Devastation | Earth Skills deal 10%[x] increased Critical Strike Damage, increased by 20%[x] of the total amount of your Bonus Damage to Crowd Controlled up to 40%[x]. After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 50%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds. |
Fang and Claw | Grants +125.0% bonus to all Magic Nodes within range. Bonus (40 Willpower): While in Werewolf or Werebear form, Close enemies take 12%[x] increased damage from you. |
Inner Beast | After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 50%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds. |
Territorial | For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Close targets. Bonus (25 Dexterity): You gain 15% Damage Reduction against Close Enemies. |
Ancestral Guidance | After spending 75 Spirit, you deal 30% increased damage for 5 seconds. |
Earth and Sky | Grants +125.0% bonus to all Magic Nodes within range. Bonus (40 Willpower): Nature Magic Skills deal x10% increased damage to Crowd Controlled or Vulnerable enemies. |
Survival Instincts | While in Werebear form, you deal 1%[x] increased damage, up to 50%[x], for every 1% difference in current Life percent between you and the enemy. |
Werebear | For every 5 Willpower purchased within range, you deal + [6.24%] increased damage while in Werebear form. • Bonus (40 Willpower): You gain 10% Damage Reduction while in Werebear form. |
Spirit Generation
This build is a Basic Attack and Spender alternating build; Cast your Basic Skill, Cast your Pulverize. This maintains several shapeshifting and storm-earth multipliers. Spirit is managed from a variety of sources:
- Resource Cost Reduction on 2-Handed weapon, and Spirit Generation on Rings.
- The Inner Beast Legendary Node grants discounts on Spirit cost.
- Paragon Nodes in Ancestral Guidance for Spirit on Kill and Max Spirit.
This is generally sufficient in the Endgame to maintain the Spirit balance for an Alternator playstyle. However, if these are insufficient sources while leveling and gearing, consider using one or more of the following supplementary options:
- Use the Wolf’s Spirit Boon Energize.
- Spirit Per Second on Chest and Helm.
- Use Starlight Aspect, replacing Raw Might Aspect.
- Use Aspect of Quicksand with Aspect of the Umbral.
Codex of Power and Gearing Affixes
With the release of Season 4 and Patch 1.4.0, Gearing has changed significantly. For the dedicated page, see the updated Gear Systems and Itemization Overview guide here.
The Codex of Power has changed. Extracting any aspect now upgrades it in the Codex of Power. All Aspects now exist in the Codex of Power. For example, extracting a Shockwave Aspect of a higher rank than you currently have in your codex improves the Codex. All future applications of Shockwave Aspect will have that higher value. This also means Gambling Obols can be a significant method of improving your Codex of power. Aspects in the Codex can be marked as favorites.
Check our Legendary Aspect and Codex of Power Guide to see which slots can have which legendary powers. For example, Rings can have either Offensive or Resource powers. This meansAspect of Natural Balance could be on gloves or ring and there is still room for all the rest of the Legendary Aspects that complete the build.
For Gearing Affixes, Normal Items have no affixes, Magic Items have 1 affix, Rare Items have 2 affixes, Legendary Items have 3 affixes, and Unique Items keep their 4 affixes. Applying Legendary Aspects from your Codex will not improve the amount of Affixes on items. In the Endgame, this means Legendary Items are desirable and the rest are largely going to be just salvaged without much inspection. Many available affixes and their ranges have been changed. This is beneficial for this build on some Slots such as 2-handed weapon, with large Spirit Cost Reduction and Attack Speed, but will be worse on other slots. For example, every single resistance is an option on armor slots so rerolling at the Enchantress for the ideal affix can take many more rolls.
Ancestral Legendary items can drop with Greater Affix, indicated with a special icon * both in Inventory and on the ground. Items can have multiple Greater Affixes. Greater Affixes have a 1.5 multiplier to the base Affix.
Tempering and Masterworking
Tempering manuals are found across Sanctuary. The Blacksmith is able to apply extra affixes on items, up to two on Ancestral quality items. This would bring an Ancestral Legendary item up to a total of 5 affixes. When tempering at the Blacksmith, an item will randomly select one of the listed affixes from the chosen Tempering Manual. For example, the Weapon manual Werebear Augments could give Increased Radius to Pulverize (yay smash!), or give something utterly useless to the build. There is a limit to the number of times a temper can be rerolled to try to get the desired affix. This means the item can get ruined for the build, and you must try again with a new item. Unique Items cannot be Tempered. Pulverize getting access to the Increased radius weapon temper is not as strong as some Weapon tempers, but is still a win for clearing a map!
Legendary Ancestral Items and Ancestral Unique Items can then be upgraded in quality via Mastercrafting using materials from The Pit of Artificers. This increases affix, with special increases at levels 4, 8, and 12 that upgrade the Quality of a randomly chosen affix or temper by 25%. The same affix or temper can be chosen multiple times, further increasing the quality from Magic, to Rare, and finally to Legendary.
Variant Playstyles
Druids generally have options available to flex between depending on game stage, gearing process, playstyle tempo, or accessibility.
Shepherd Pulverize
Just want to be a smashy bear, send some Pulverizes, without all those supporting skills- or balancing that Alternator lifestyle? Shepherd Pulverize uses a Shepherd’s Aspect as a simplified version of Pulverize. The perks are:
- Wolves and Ravens Companions strictly act as a damage multiplier to Pulverize and their active Skill is not used. Poison Creeper is used as normal to apply Immobilize and Poison.
- Higher potential damage, with a strong damage multiplier with Shepherd’s Aspect.
The downsides are the following:
- Fewer sources of Unstoppable.
- Fewer defensive layers, giving up Earthen Bulwark and Vigilance.
- Less consistent access and uptime to supporting Shapeshifting buffs or storm-based such as Resonance.
To play this style, change the following:
- Remove Skill points from Blood Howl, Earthen Bulwark, and Vigilance.
- Add Skill points to Wolves rank 1, Ravens rank 1, Enhanced Ravens, Brutal Ravens, and Safeguard rank 3.
- Take the Wolf Spirit Boon’s Energize
- Use Shepherd’s Aspect on 2h, move Shockwave Aspect to Amulet, and Aspect of the Changeling’s Debt to ring, replacing Aspect of Natural Balance.
- (optional) Replace Raw Might Aspect with Aspect of the Stampede. Raw Might has more top-end and chance to stun, whereas Stampede will provide a more consistent multiplier.
Changelog
- May 6, 2024: Guide reworked for the significant 1.4.0 changes to gearing and for season 4 speculative changes. Format changed to frontload basic build information and offer extra information and options afterwards. Paragon Board redesigned for better Damage Reduction and output.
- February 5, 2024: Significant changes to recommended Gear Affixes, Skill Tree, and Paragon tree, to optimize for better total damage, Max Life, Resistance, and Armor. Added separate Bossing and non-Bossing options to Construct Stone recommendations.
- January 26, 2024: Adjustments to Construct Stone recommendations. Adjustments to Legendary Power and Unique recommendations.
- January 22, 2024: Initial review and reevaluation for Season 3 and 1.3.0 balance changes has begun.
- December 7, 2023: Updates to paragon board for Abattoir of Zir.
- October 18, 2023: Update to Vampiric Power recommendations, Boon options and various tooltip updates.
- October 16, 2023: Initial review and reevaluation has begun to update the guide for Season 2 and 1.2.0 balance changes.
- August 7th, 2023: Added Patch 1.1.1 section and checked guide for accuracy.
- July 25th, 2023: Restructured Introduction.
- July 23rd, 2023: Included Malignant Heart recommendations in the Gems section.
- July 19th, 2023: Guide updated for Season 1 and 1.1 balance changes.