Complete overview of all Sorceress Skills, Enhancements, and Upgrades.
Neviriah
WRITER
Updated: Posted:
The Sorceress class in Diablo 4 has access to 24 different skills in six categories. Additionally, most abilities also have an “enhanced” version, as well as two upgrades that improve the skills in a variety of ways.
For a detailed list of Sorceress passives, refer to our Sorceress Passive Talents page.
Basic Skills are abilities that can be repeatedly used, at no Mana cost, and with relatively low power. They are good to finish off small enemies or as a filler while waiting for more powerful Skills to be available.
Frost Bolt
Lucky Hit Chance
40%
Damage Type
Cold
Description
Throw a bolt of frost at an enemy, dealing {#}% damage and Chilling them for {#}%.
Enchantment Effect
Direct damage from Skills applies up to {#}% Chill.
Each time Spark hits its primary target, it has a {#}% chance to hit up to {#} additional enemies, dealing {#}% damage. If there are no other enemies to hit, Spark instead deals {#}% increased damage to its primary target.
These are some of the most recognizable Sorcerer skills in any build. However, while Core Skills have no cooldown, their biggest drawback is their Mana cost.
Frozen Orb
Mana Cost
40
Lucky Hit Chance
4%
Damage Type
Cold
Description
Unleash an orb that Chills for {#}% and expels piercing shards, dealing a total of {#}% damage. Upon expiration, Frozen Orb explodes, dealing {#}% damage and Chilling enemies for {#}%.
Enchantment Effect
Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a nearby enemy.
If Chain Lightning bounces off of you, its next hit deals {#}% increased damage.
Sorceress Defensive Skills
Defensive Skills help to boost the defensive capabilities of the Sorcerer, whether with a Barrier, through Crowd Control, or to escape incoming melee attacks as fast as possible.
Flame Shield
Cooldown
20 seconds
Lucky Hit Chance
35%
Damage Type
Fire
Description
Engulf yourself in flames for {#} seconds, Burning surrounding enemies for {#}% damage per second. While Flame Shield is active, you are Immune.
Enchantment Effect
Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 Seconds.
Flame Shield Heals you for {#}% of your missing Life.
Ice Armor
Cooldown
20 seconds
Description
A Barrier of ice forms around you for {#} seconds, absorbing {#}% of your Base Life ({#}) in damage. While Ice Armor is active, {#}% of your Cold Damage dealt is added to its Barrier.
Enchantment Effect
Upon getting hit, you have a {#}% chance to apply Ice Armor.
After using Teleport, you gain {#}% Damage Reduction for {#} seconds.
Sorceress Conjuration Skills
Conjuration Skills include the summoning skills of the Sorcerer. Summoned minions only last for a short time and do not move. However, they will still help with dealing damage while casting other spells or on the move.
Hydra
Mana Cost
20
Lucky Hit Chance
53%
Damage Type
Fire
Description
Summon a 3-headed hydra for {#} seconds. Each head spits fire at a Nearby enemy, dealing {#}% damage.
Enchantment Effect
After spending {#} Mana, a 5-headed Hydra spawns for {#} seconds.
If an enemy is hit at least {#} times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen once per cast.
Sorceress Ultimate Skills
Ultimate Skills are powerful skills that have a particularly long cooldown. Ultimate Skills must be built around in order to be effective, and only one Ultimate Skill can be equipped at a time.
Inferno
Cooldown
45 seconds
Lucky Hit Chance
10%
Damage Type
Fire
Description
Summon a fiery serpent that continually constricts the target area, Burning enemies for {#}% damage over {#} seconds.
While Inferno is active, your Pyromancy Skills cost no Mana.
Deep Freeze
Cooldown
60 seconds
Lucky Hit Chance
2%
Damage Type
Cold
Description
Encase yourself in ice, becoming Immune for {#} seconds, continually dealing {#}% damage, and Chilling enemies for {#}%. When Deep Freeze expires, it deals an additional {#}% damage. Casting Deep Freeze again ends the effect early.
While mounted, the Sorcerer has access to a unique Dismount Ability which causes them to turn into an ice storm that Freezes enemies in their path. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Ability until they mount back.