The Sorceress class in Diablo 4 has access to 24 different skills in six categories. Additionally, most abilities also have an “enhanced” version, as well as two upgrades that improve the skills in a variety of ways.
For a detailed list of Sorceress passives, refer to our Sorceress Passive Talents page.
Sorceress Passive TalentsFor more general information about the Sorceress class, refer to our overview.
Sorceress OverviewSorceress Basic Skills
Basic Skills are abilities that can be repeatedly used, at no Mana cost, and with relatively low power. They are good to finish off small enemies or as a filler while waiting for more powerful Skills to be available.
Frost Bolt
Lucky Hit Chance | 40% |
Damage Type | Cold |
Description | Throw a bolt of frost at an enemy, dealing {#}% damage and Chilling them for {#}%. |
Enchantment Effect | Direct damage from Skills applies up to {#}% Chill. |
Enhanced Frost Bolt | Frost Bolt has a {#}% chance to explode on Chilled targets, hitting surrounding enemies. Chance increased to 100% against Frozen targets. |
Glinting Frost Bolt | Frost Bolt generates {#} Mana when hitting Chilled or Frozen enemies. |
Flickering Frost Bolt | Frost Bolt makes Frozen enemies Vulnerable for {#} seconds. |
Fire Bolt
Lucky Hit Chance | 35% |
Damage Type | Fire |
Description | Hurl a flaming bolt, dealing {#}% damage and Burning for {#}% over {#} seconds. |
Enchantment Effect | Direct damage from Skills applies up to an additional {#}% Burning damage over 8 seconds. |
Enhanced Fire Bolt | Fire Bolt pierces Burning enemies. |
Glinting Fire Bolt | Fire Bolt increases the Burning damage you deal to the enemy by {#}% for {#} seconds. |
Flickering Fire Bolt | Fire Bolt generates {#} Mana when hitting a Burning enemy. |
Arc Lash
Lucky Hit Chance | 14% |
Damage Type | Lightning |
Description | Unleash arcing lightning that shocks enemies in front of you for {#}%. Every {#} times Arc Lash swipes, it Stuns all enemies hit for {#} seconds. |
Enchantment Effect | When you use a Cooldown, enemies around you are Stunned for {#} seconds. |
Enhanced Arc Lash | If Arc Lash‘s initial swipe Critically Strikes, it swipes an additional time. |
Glinting Arc Lash | Hitting a Stunned enemy with Arc Lash reduces your cooldowns by {#} seconds. |
Flickering Arc Lash | Gain {#}% Movement Speed for {#} seconds per enemy hit with Arc Lash, up to {#}%. |
Spark
Lucky Hit Chance | 9% |
Damage Type | Lightning |
Description | Launch a bolt of lightning that shocks an enemy {#} times, dealing {#}% damage each hit. |
Enchantment Effect | Killing an enemy has a {#}% chance to form a Crackling Energy. |
Enhanced Spark | Each time Spark hits its primary target, it has a {#}% chance to hit up to {#} additional enemies, dealing {#}% damage. If there are no other enemies to hit, Spark instead deals {#}% increased damage to its primary target. |
Glinting Spark | Spark grants {#}% increased Critical Strike Chance per cast for {#} seconds, up to {#}%. |
Flickering Spark | Each time Spark hits an enemy it has a {#}% chance to spawn a Crackling Energy. |
Sorceress Core Skills
These are some of the most recognizable Sorcerer skills in any build. However, while Core Skills have no cooldown, their biggest drawback is their Mana cost.
Frozen Orb
Mana Cost | 40 |
Lucky Hit Chance | 4% |
Damage Type | Cold |
Description | Unleash an orb that Chills for {#}% and expels piercing shards, dealing a total of {#}% damage. Upon expiration, Frozen Orb explodes, dealing {#}% damage and Chilling enemies for {#}%. |
Enchantment Effect | Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a nearby enemy. |
Enhanced Frozen Orb | When cast above {#} Mana, Frozen Orb‘s explosion damage is increased by x{#}%. Bonus explosion damage is increased to {#}% against Elites. |
Destructive Frozen Orb | Frozen Orb‘s explosion restores {#} Mana when hitting a Frozen enemy. |
Greater Frozen Orb | Frozen Orb‘s explosion has a {#}% chance to make all enemies hit Vulnerable for {#} seconds. Frozen Orb always makes Frozen enemies Vulnerable. |
Ice Shards
Mana Cost | 30 |
Lucky Hit Chance | 16% |
Damage Type | Cold |
Description | Launch {#} shards that deal {#}% damage each. Deals x{#}% increased damage to Frozen enemies. |
Enchantment Effect | Ice Shards automatically conjure and fly towards Frozen enemies. |
Enhanced Ice Shards | Ice Shards have a {#}% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies. |
Destructive Ice Shards | Hitting an enemy with {#} Ice Shards in a single cast makes them Vulnerable for {#} seconds. |
Greater Ice Shards | While you have a Barrier active, Ice Shards treats enemies as if they were Frozen. |
Fireball
Mana Cost | 40 |
Lucky Hit Chance | 33% |
Damage Type | Fire |
Description | Hurl an exploding ball of fire, dealing {#}% damage to surrounding enemies. |
Enchantment Effect | When you kill an enemy, they explode in a Fireball for 50% of its damage. |
Enhanced Fireball | Fireball‘s radius is increased based on distance traveled, up to {#}%. |
Destructive Fireball | Fireball‘s explosion’s Critical Strike Damage is increased by {#}. Each enemy it hits increases this bonus by {#}%, up to {#}% total. |
Greater Fireball | Fireball deals 10% of the Burning damage you have applied to enemies as additional direct damage. |
Incinerate
Mana Cost | 25 per second |
Lucky Hit Chance | 16% |
Damage Type | Fire |
Description | Channel a beam of fire, Burning enemies for {#}% damage per second. Damage per second increases over {#} seconds, up to {#}. |
Enchantment Effect | Every 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds. |
Enhanced Incinerate | While Channeling Incinerate, you Burn enemies around you for {#}% of the damage per second. |
Destructive Incinerate | Enemies deal {#}% less damage while Burning from Incinerate. |
Greater Incinerate | Every {#} seconds an enemy has been hit by Incinerate, they are Immobilized for {#} second. |
Charged Bolts
Mana Cost | 30 |
Lucky Hit Chance | 20% |
Damage Type | Lightning |
Description | Release {#} bolts of lightning that course along the ground in an erratic pattern, dealing {#}% damage each. |
Enchantment Effect | When you Stun an enemy, there is a 40% chance to release 3 Charged Bolts from them. |
Enhanced Charged Bolts | Hitting an enemy at least 3 times with the same cast of Charged Bolts releases a lightning nova, dealing {#}% damage to enemies around them. |
Destructive Charged Bolts | Hitting an enemy with Charged Bolts reduces their damage dealt by {#}% for 3 seconds. |
Greater Charged Bolts | Charged Bolts deals x{#}% increased damage to Stunned enemies. |
Chain Lightning
Mana Cost | 35 |
Lucky Hit Chance | 25% |
Damage Type | Lightning |
Description | Unleash a stream of lightning that deals {#}% damage and chains between Nearby enemies and you up to {#} times, prioritizing enemies. |
Enchantment Effect | Chain Lightning forms automatically after spending 100 Mana. |
Enhanced Chain Lightning | Chain Lightning gains a {#}% increased Critical Strike Chance per bounce. |
Destructive Chain Lightning | When Chain Lightning Critically Strikes, it has a {#}% chance to form a Crackling Energy. |
Greater Chain Lightning | If Chain Lightning bounces off of you, its next hit deals {#}% increased damage. |
Sorceress Defensive Skills
Defensive Skills help to boost the defensive capabilities of the Sorcerer, whether with a Barrier, through Crowd Control, or to escape incoming melee attacks as fast as possible.
Flame Shield
Cooldown | 20 seconds |
Lucky Hit Chance | 35% |
Damage Type | Fire |
Description | Engulf yourself in flames for {#} seconds, Burning surrounding enemies for {#}% damage per second. While Flame Shield is active, you are Immune. |
Enchantment Effect | Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 Seconds. |
Enhanced Flame Shield | Flame Shield grants {#}% Movement Speed while active. |
Mystical Flame Shield | You gain {#}% Mana Cost Reduction while Flame Shield is active. |
Shimmering Flame Shield | Flame Shield Heals you for {#}% of your missing Life. |
Ice Armor
Cooldown | 20 seconds |
Description | A Barrier of ice forms around you for {#} seconds, absorbing {#}% of your Base Life ({#}) in damage. While Ice Armor is active, {#}% of your Cold Damage dealt is added to its Barrier. |
Enchantment Effect | Upon getting hit, you have a {#}% chance to apply Ice Armor. |
Enhanced Ice Armor | While Ice Armor is active, your Mana Regeneration is increased by {#}%. |
Mystical Ice Armor | Damage against Vulnerable enemies contributes 50% more to Ice Armor’s Barrier. |
Shimmering Ice Armor | Enemies that hit you while Ice Armor is active have a {#}% chance to become Frozen for {#} seconds. |
Frost Nova
Cooldown | 24 seconds |
Description | Unleash a torrent of frost, Freezing enemies around you for {#} seconds. |
Enchantment Effect | Lucky Hit: Your Conjuration Skills have a {#}% chance to unleash a Frost Nova when hitting enemies. |
Enhanced Frost Nova | Killing enemies Frozen by Frost Nova reduces its Cooldown by {#} seconds, up to {#} seconds per cast. |
Mystical Frost Nova | Frost Nova makes enemies Vulnerable for {#} seconds, increased to {#} seconds against Bosses. |
Shimmering Frost Nova | Frost Nova generates {#} Mana per enemy hit. |
Teleport
Cooldown | 11 seconds |
Lucky Hit Chance | 65% |
Damage Type | Lightning |
Description | Transform into lightning, becoming Unstoppable and surging to the target location, dealing {#}% damage around you upon arrival. |
Enchantment Effect | Evade is replaced with a short range Teleport on a 17.0 second cooldown. |
Enhanced Teleport | Teleport‘s Cooldown is decreased by {#} seconds per enemy hit, up to {#} seconds. |
Mystical Teleport | For {#} seconds after using Teleport, Crackling Energy hits 2 additional enemies. |
Shimmering Teleport | After using Teleport, you gain {#}% Damage Reduction for {#} seconds. |
Sorceress Conjuration Skills
Conjuration Skills include the summoning skills of the Sorcerer. Summoned minions only last for a short time and do not move. However, they will still help with dealing damage while casting other spells or on the move.
Hydra
Mana Cost | 20 |
Lucky Hit Chance | 53% |
Damage Type | Fire |
Description | Summon a 3-headed hydra for {#} seconds. Each head spits fire at a Nearby enemy, dealing {#}% damage. |
Enchantment Effect | After spending {#} Mana, a 5-headed Hydra spawns for {#} seconds. |
Enhanced Hydra | While Healthy, your casts of Hydra gain 1 additional head. |
Invoked Hydra | After you Critically Strike, your Hydra gain {#}% Critical Strike Chance for {#} seconds. |
Summoned Hydra | Hydra also Burns enemies for an additional {#}% of its Base damage dealt over {#} seconds. |
Ice Blades
Cooldown | 16 seconds |
Lucky Hit Chance | 71% |
Damage Type | Cold |
Description | Conjure Ice Blades for {#} seconds that rapidly slash enemies for {#}% damage and have a {#}% chance to make them Vulnerable for {#} seconds. |
Enchantment Effect | For every {#} seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy. |
Enhanced Ice Blades | Ice Blades‘s Cooldown is reduced by {#} second each time it hits a Vulnerable enemy. |
Invoked Ice Blades | Your Ice Blades gain {#} increased Attack Speed per active Ice Blades. |
Summoned Ice Blades | {#}% of Enhanced Ice Blades Cooldown reduction is applied to your other Skills. |
Lightning Spear
Cooldown | 20 seconds |
Lucky Hit Chance | 26% |
Damage Type | Lightning |
Description | Conjure a crackling spear of lightning that seeks out enemies for {#} seconds, dealing {#}% damage per hit. Critical Strikes apply Vulnerable for 3 seconds. |
Enchantment Effect | Absorbing Crackling Energy has a {#}% chance to conjure a Lightning Spear. |
Enhanced Lightning Spear | After Critically Striking, Lightning Spear gains a {#}% increased stacking Critical Strike Chance for its duration. |
Invoked Lightning Spear | Lightning Spear Stuns enemies for {#} seconds when Critically Striking. |
Summoned Lightning Spear | Collecting Crackling Energy increases the damage of your next Lightning Spear cast by {#}%, up to {#}%. |
Sorceress Mastery Skills
With these skills, the Sorcerer becomes a master of the elements, dealing wide and massive area of effect damage.
Meteor
Mana Cost | 40 |
Lucky Hit Chance | 40% |
Damage Type | Fire |
Description | Summon a meteor that strikes the target location, dealing {#}% damage and Burning the ground for {#}% damage over {#} seconds. |
Enchantment Effect | Lucky Hit: {#} chance for a Meteor to fall on enemies. |
Enhanced Meteor | If a cast of Meteor hits {#} or more enemies, there is a {#}% chance an additional Meteor falls on the same location. |
Mage’s Meteor | Meteor falls {#}% faster. |
Wizard’s Meteor | Meteor’s impact Immobilizes enemies for {#} seconds. |
Firewall
Mana Cost | 30 |
Lucky Hit Chance | 30% |
Damage Type | Fire |
Description | Create a wall of flames that Burns enemies for {#}% damage over {#} seconds. |
Enchantment Effect | Each time an enemy takes Burning damage, there is a {#}% chance to spawn {#} Firewall underneath them for {#} seconds. |
Enhanced Firewall | Enemies take {#}% increased Burning damage from you while standing in Firewall. |
Mage’s Firewall | Enemies continue Burning for {#} seconds after leaving Firewall. |
Wizard’s Firewall | You gain {#}% increased Mana Regeneration per active Firewall, up to {#}%. |
Blizzard
Mana Cost | 40 |
Lucky Hit Chance | 33% |
Damage Type | Cold |
Description | Summon a frigid blizzard that deals {#}% damage and continuously Chills enemies for {#}% over {#} seconds. |
Enchantment Effect | Every 15 seconds, a Blizzard forms over you and follows you for {#} seconds. |
Enhanced Blizzard | Blizzard deals {#}% increased damage to Frozen enemies. |
Mage’s Blizzard | Blizzard‘s duration is increased by {#} seconds. |
Wizard’s Blizzard | While you have an active Blizzard, your Core Skills cost {#}% less Mana. |
Ball Lightning
Mana Cost | 50 |
Lucky Hit Chance | 5% |
Damage Type | Lightning |
Description | Discharge a ball of lightning that slowly moves forward, continually zapping enemies for {#}% damage. |
Enchantment Effect | Lucky Hit: Critical Strikes have a {#}% chance to spawn a static Ball Lightning. |
Enhanced Ball Lightning | Ball Lightning‘s damage rate is increased by {#}% of your Attack Speed Bonus. |
Mage’s Ball Lightning | After hitting Close enemies {#} times with Ball Lightning, your next cast of it Stuns enemies for {#} second. |
Wizard’s Ball Lightning | If an enemy is hit at least {#} times by a cast of Ball Lightning, a Crackling Energy is formed. Can happen up to two times per cast. |
Sorceress Ultimate Skills
Ultimate Skills are powerful skills that have a particularly long cooldown. Ultimate Skills must be built around in order to be effective, and only one Ultimate Skill can be equipped at a time.
Inferno
Cooldown | 45 seconds |
Lucky Hit Chance | 10% |
Damage Type | Fire |
Description | Summon a fiery serpent that continually constricts the target area, Burning enemies for {#}% damage over {#} seconds. |
Prime Inferno | Inferno repeatedly Pulls enemies to its center. |
Supreme Inferno | While Inferno is active, your Pyromancy Skills cost no Mana. |
Deep Freeze
Cooldown | 60 seconds |
Lucky Hit Chance | 2% |
Damage Type | Cold |
Description | Encase yourself in ice, becoming Immune for {#} seconds, continually dealing {#}% damage, and Chilling enemies for {#}%. When Deep Freeze expires, it deals an additional {#}% damage. Casting Deep Freeze again ends the effect early. |
Prime Deep Freeze | When Deep Freeze ends, gain {#}% of your Base Life as Barrier for {#} seconds for each enemy you Froze while it was active. |
Supreme Deep Freeze | When Deep Freeze ends, your Non-Ultimate cooldowns are reduced by {#}%. |
Unstable Currents
Cooldown | 70 seconds |
Description | Lightning surges within you for {#} seconds. Whenever you cast a Shock Skill, another random Core, Conjuration, or Mastery Shock Skill is also cast. |
Prime Unstable Currents | Unstable Currents increases Attack Speed by {#}% while active. |
Supreme Unstable Currents | While Unstable Currents is active, Crackling Energy continually pulses and consumes no charges. Crackling Energy also pulses {x}% faster while Unstable Currents is active. |
Sorceress Dismount Skill
While mounted, the Sorcerer has access to a unique Dismount Ability which causes them to turn into an ice storm that Freezes enemies in their path. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Ability until they mount back.