Complete overview of all Sorceress Skills, Enhancements, and Upgrades.
Neviriah
WRITER
Updated: Posted:
The Sorceress class in Diablo 4 has access to 24 different skills in six categories. Additionally, most abilities also have an “enhanced” version, as well as two upgrades that improve the skills in a variety of ways.
For a detailed list of Sorceress passives, refer to our Passive Talents page.
Basic Skills are abilities that can be repeatedly used, at no Mana cost, and with relatively low power. They are good to finish off small enemies or as a filler while waiting for more powerful Skills to be available.
Frost Bolt
Lucky Hit Chance
40%
Damage Type
Cold
Description
Throw a bolt of frost at an enemy, dealing {#}% damage and Chilling them for 15%.
Enchantment Effect
Direct damage from Skills applies up to {#}% Chill.
Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing 7% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target.
These are some of the most recognizable Sorcerer skills in any build. However, while Core Skills have no cooldown, their biggest drawback is their Mana cost.
Frozen Orb
Mana Cost
40
Lucky Hit Chance
4%
Damage Type
Cold
Description
Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of {#}% damage. Upon expiration, Frozen Orb explodes, dealing {#}% damage and Chilling enemies for 9%.
Enchantment Effect
Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a nearby enemy.
Fireball deals 10% of the Burning damage you have applied to enemies as additional direct damage.
Incinerate
Mana Cost
25 per second
Lucky Hit Chance
8.35%
Damage Type
Fire
Description
Channel a beam of fire, Burning enemies for {#}% damage per second. Damage per second increases over 2 seconds, up to {#}. You gain 15% Damage Reduction while channeling.
Enchantment Effect
Every 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds.
Each time Chain Lightning bounces, it deals x10% increased damage for its duration, up to x30%.
Sorceress Defensive Skills
Defensive Skills help to boost the defensive capabilities of the Sorcerer, whether with a Barrier, through Crowd Control, or to escape incoming melee attacks as fast as possible.
Flame Shield
Cooldown
20 seconds (Cooldown begins when Invulnerability ends)
Lucky Hit Chance
35%
Damage Type
Fire
Description
Engulf yourself in flames for {#} seconds, Burning surrounding enemies for {#}% damage per second. While Flame Shield is active, you are Immune.
Enchantment Effect
Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.
Frost Nova grants {#}% Dodge Chance per enemy hit, up to {#}%. Hitting a Boss gives the maximum amount. For the next {#} seconds, you keep this effect, and successful Dodges generate {#} Mana.
Teleport
Cooldown
14 seconds
Lucky Hit Chance
65%
Damage Type
Lightning
Description
Transform into lightning, becoming Unstoppable and surging to the target location, dealing {#}% damage around you upon arrival.
Enchantment Effect
Evade is replaced with a short range Teleport on a {#} second cooldown.
After using Teleport, you gain 30% Damage Reduction for 3 seconds.
Sorceress Conjuration Skills
Conjuration Skills include the summoning skills of the Sorcerer. Summoned minions only last for a short time and do not move. However, they will still help with dealing damage while casting other spells or on the move.
Hydra
Mana Cost
20
Lucky Hit Chance
53%
Damage Type
Fire
Description
Summon a 3-headed hydras for 10 seconds. Each head spits fire at a Nearby enemy, dealing {#}% damage. You can summon a total of 2 active Hydras at a time.
Enchantment Effect
After spending 200 Mana, a 5-headed Hydra spawns for 10 seconds.
20% of Enhanced Ice Blades Cooldown reduction is applied to your other Skills.
Lightning Spear
Cooldown
20 seconds
Lucky Hit Chance
5%
Damage Type
Lightning
Description
Conjure a crackling spear of lightning that seeks out enemies for 6 seconds, dealing {#}% damage per hit. Critical Strikes apply Vulnerable for 3 seconds.
Summon a Familiar of the element of your last cast Skill for 8 seconds. The Familiar chases enemies and periodically explodes, dealing 40% of its element’s damage in an area. You may have 6 Familiars summoned at a time.
Enchantment Effect
Each time you summon a non-Familiar Conjuration, you have a 25% change to spawn a Familiar of the same element.
Familiar passively applies an effect to nearby enemies, based on their element. Fire Familiar: Applies 94% Burning damage to enemies. Cold Familiar: Applies 15% Chill to enemies. Lightning Familiar: Stuns enemies for 1 second.
While you have two or more different element Familiars summoned, gain 3% Damage Reduction. Familiar Element is no longer tied to your previous cast skill. Instead, the Familiar Element progresses in sequence. The sequence is Fire to Cold, Cold to Lightning and Lightning to Fire.
While a Familiar is active, gain 10%[x] increased damage to skills that deal its damage type.
Sorceress Mastery Skills
With these skills, the Sorcerer becomes a master of the elements, dealing wide and massive area of effect damage. Note: Since Season 4, Mastery Skills are also considered Core Skills.
Meteor
Mana Cost
40
Lucky Hit Chance
40%
Damage Type
Fire
Description
Summon a meteor that strikes the target location, dealing {#}% damage and Burning the ground for {#}% damage over 3 seconds.
Enchantment Effect
Lucky Hit: Up to an 8% chance for a Meteor to fall on enemies.
If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can happen up to two times per cast.
Sorceress Ultimate Skills
Ultimate Skills are powerful skills that have a particularly long cooldown. Ultimate Skills must be built around in order to be effective, and only one Ultimate Skill can be equipped at a time.
Inferno
Cooldown
45 seconds
Lucky Hit Chance
10%
Damage Type
Fire
Description
Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.
While Inferno is active, your Pyromancy Skills cost no Mana.
Deep Freeze
Cooldown
60 seconds
Lucky Hit Chance
2%
Damage Type
Cold
Description
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage. Casting Deep Freeze again ends the effect early.
While Unstable Currents is active, Crackling Energy continually pulses and consumes no charges. Crackling Energy also pulses 25% faster while Unstable Currents is active.
Sorceress Dismount Skill
While mounted, the Sorcerer has access to a unique Dismount Ability which causes them to turn into an ice storm that Freezes enemies in their path. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Ability until they mount back.