Build Introduction
Werewolves, Creepervines, Ravens and Bears, oh my! The Wolf Companion Druid is a pet-focused playstyle that brings your own pack to take out the packs of Hell, overwhelming your enemies with companion tactics!
This Companion build centers on the
Wolves companion, casting frequent Feral Dashes, Storm Howls, and free casts of the Active against Distant enemies thanks to the Werewolves Variation. The rest of the Companions still contribute thanks to the
Accord of the Wilds Unique Item, providing their benefits even without being placed on the Skill Bar.
This is a
Grizzly Rage build that uses the Dire Werebear form for deadly effect.
There are a few ways to fit your playstyle, including push considerations, and the
Aspect of the Wildrage easy cooldown option. Check them out in the Variant Play section.
Just starting on your Druid adventure? Try out the Companion Leveling Build and swap to this one at Level 70.
Strengths and Weaknesses
- Be the Packleader of your zoo.
- Strong focused damage and moderate aoe on top.
- pet behavior is improved but still sometimes has unreliable targeting
Build Requirements
Get more info on the Uniques supporting this build in the Uniques section.
Quick Navigation
This guide covers everything necessary to get started on the
Wolves Companion Druid, including Skill Tree points, Paragon, Gearing, and Seasonal updates. Jump to the sections you’re looking for here.
Skill Bar and Skill Tree Points
We benefit from
Earthen Bulwark thanks to the
Que rune. It does not need to be placed on the Skill Bar.
We benefit from
Poison Creeper and
Ravens thanks to
Accord of the Wilds, even when off the Skill Bar. This includes their count contribution towards
Shepherd’s Aspect.
In farm content,
Claw – Cast Speed – Ferocity – Werebear –
Dash can replace
Earth Spike for a mobility option.
Stone Burst –
Living Stones is used for extra Armor and to trigger the push Talisman setup Song of the Old Mountain.
The starter Talisman setup uses Set Nafain’s Bestiary 5-piece bonus, granting all Companion Side Upgrades for free! These extra points can be placed into
Cyclone Armor when using this set.
Eternal players complete Renown events in each zone for additional Skill Points, while Seasonal Players engage with the Season Journey and Rank for these Skill points.
Druid Class Mechanic – Spirit Boons
Use these Spirit Boons for the Wolf Companion Druid.
| Boon Name | Animal | Effect |
|---|---|---|
| Gift of the Stag | Deer | Gain 5 Spirit Per Second. Gain 30 Maximum Spirit. |
| Scythe Talons | Eagle | Gain 10% Critical Strike Chance and 15% Lucky Hit. |
| Avian Wrath | Eagle | Gain 20% Critical Strike Damage. |
| Pack Leader | Wolf | Lucky Hit: Critical Strikes have up to a 15% chance to reset the Cooldowns of your Companion Skills. |
| Calm Before the Storm | Snake | Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds. |
Check how the build plays in the Build Mechanics section.
Check the following sections for all important Wolf Companion gearing considerations to improve the power of your character in the endgame.
Legendary Aspects
Gear Slots with multiple options are listed in recommended priority. Any slot with a Mythic Unique will include a valid alternative to use while still leveling and gearing. Combine these with the right stat priorities.
| Slot | Aspect | Unique/Legendary Power |
|---|---|---|
| 2-Handed Weapon | Shepherd’s Aspect | Companion Skills deal an additional 2-3% damage per Companion you have. |
| Head | Unique – | Cyclone Armor is automatically triggered once every 5 seconds. Cyclone Armor’s passive grants you 20-30% Damage Reduction. |
| Chest | Aspect of Glynn’s Anvil | Your maximum Resolve is increased by 2 and you gain 3-4% Damage Reduction per Resolve, up to a maximum of 40% Damage Reduction. |
| Gloves | Aspect of the Stampede | Gain 1 additional Companion. In addition, your Companion Skills deal 15-35% bonus damage. |
| Pants | Unique – | Your Wolf Companions are infused with the power of the storm, dealing 80-100% increased Lightning damage and gaining the Storm Howl ability. |
| Boots | Each enemy you Evade through reduces your active Ultimate Cooldown by 2-4 seconds, up to 10 seconds. | |
| Amulet | Aspect of ReanimationKulle Transfiguration – Overcharged Aspect | Your summons gain increased damage while alive, up to 60-90 (90-135%) |
| Ring 1 | Envenomed Aspect | You gain 20-40% bonus Critical Strike Damage against Poisoned enemies. Companions Skills gain double this bonus. |
| Ring 2 | Gain 10-13% bonus damage for each stack of Resolve while in Werebear Form. Additionally, you automatically gain 1 Resolve every 1 second while in Werebear form. | |
| Unique Charm | Your Companion Skills each gain 1 additional Companion, and deal 40-50% bonus damage. Gain the Passive effects for Ravens, Wolves, and Poison Creeper for free. |
For more information on Legendary Aspects and the Codex of Power, check the guide here.
Stat Priority and Tempering Affixes
Each line of affixes is listed in order of importance, with some alternatives given. The bolded affixes are the most important targets for Greater Affixes and Masterwork Critical Increases. Check the Tempering guide and Masterworking guide for more details about these topics.
| Slot | Gearing Affixes | Tempering Affixes |
|---|---|---|
| 2-Handed Weapon | Weapon DamageWillpower Critical Strike Damage MultiplierLightning Damage Multiplier Maximum Life | Weapon – Critical Strike Chance |
| Helm – Unique | Willpower Ranks to Ranks to Cooldown Reduction Maximum Life | Defensive – Maximum Resolve Stacks |
| Chest – Legendary Aspect | WillpowerRanks to Defensive Skills Maximum Life Armor All Resistance | Defensive – Maximum Resolve Stacks |
| Gloves | Willpower Critical Strike Damage Multiplier Critical Strike ChanceVulnerable Damage Multiplier | Utility – Lucky Hit Chance |
| Pants | WillpowerMaximum Life Armor All Resistance | Defensive – Maximum Resolve Stacks |
| Boots | Attacks Reduce Evade’s Cooldown by X seconds. Willpower Maximum Life Movement SpeedArmor | Mobility – Movement Speed |
| Amulet | Critical Strike Damage Multiplier Critical Strike ChanceRanks in Nature Magic, Storm, Companion, Werewolf, or Versatile Skills Vulnerable Damage Multiplier Ranks in All Skills | Defensive – Maximum Resolve Stacks |
| Rings | Willpower Critical Strike Damage Multiplier Critical Strike ChanceVulnerable Damage Multiplier Attack Speed | Resource – Cooldown Reduction |
Storm’s Companion gives Wolves the Storm and Nature Magic tags, and makes Wolves deal Lightning Damage. This means Lightning Damage Multipliers are effective, as well as Nature and Storm tag Skill Ranks. The Nature Magic tag is best for this build for Amulet and Charms, as it also boosts Cyclone Armor and Earthen Bulwark.
High Critical Strike Chance and Lucky Hit help with Pack Leader resets on your
Wolves.
Resolve Stacks are a priority to greater affix for
Might of the Ursine damage bonus.
For the dedicated page on Gear Systems and Itemization Overview, check the guide here.
Uniques and Mythic Uniques
The Wolf Companion Druid can benefit from several Unique and Mythic Unique Items.
Uniques
Gathlen’s Birthright – This is a strong item for Damage Reduction and a powerful grouping tool, thanks to the
Reversal variation of
Cyclone Armor. Drops from Lord Zir.
-
Storm’s Companion has powerful gearing affixes and gives werewolves the Storm Tag. The increase to Ranks in
Wolves, Wolves Attack Speed, and Additional Chance to trigger Pack Leader all scale the build. Drops from Andariel.
Flickerstep will help manage
Grizzly Rage downtime while in high push content, where things live long enough to Evade through them. There is no dedicated boss with this item. Instead, use the Horadric cube Common to Unique recipe to fish for it. You can gamble boots at the obol vendor and then remove affixes on magic and rare items until they are Common.
Accord of the Wilds gives extra Companions, Companion Damage, and lets us receive the passive effects of
Poison Creeper and
Ravens without them on the Skill Bar, making room for other investments. Drops from Beast in the Ice.
Might of the Ursine grants damage per Resolve Stack. We stay in Werebear form with this playstyle, so can benefit from the multiplier. We gain extra resolve from Defensive Tempers, and generate tempers from the Unique Ring itself,
Ravens,
Debilitating Roar and
Earthen Bulwark. Drops from Harbinger of Hatred.
Gems and Runewords
Gems
The following are the recommended Gem and Runeword setups for the Wolf Companion Druid.
| Weapon Gems | Armor Gems | Jewelry Gems |
|---|---|---|
Best drop location for gems is Seer’s Reach dungeon, northeast of Temis.
Use the Horadric Cube to turn Grand Gems -> Horadric Gems -> Flawless Horadric Gems.
Most of the dangerous one-shots are fire or lightning damage. Swap in more Rubies or Topazes if necessary.
Runewords
Use these Runeword combinations for the Wolf Companion Druid, placed in the 2-Handed Weapon and into one Armor slot.
| Runeword Combination | Runeword Effects |
|---|---|
| Nagu Ceh | |
| Igni Que | Evoke the Druid’s |
Runewords use a conditional Rune of Ritual to generate Offering. The Rune of Invocation consumes the Offering to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.
Que will periodically cast
Earthen Bulwark for Barrier, Fortify, Unstoppable, and Resolve. This also frees up a slot on our Skill Bar.
Ceh will periodically summon Spirit Wolves to assist you in combat, applying Chill, Freeze, and adding to
Shepherd’s Aspect count. They are Unhindered, passing through enemies and the player. They won’t do high damage like your
Wolves, but they’re good boys anyway.
Paragon Board
The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Wolf Companion Druid.
The road to max Paragon is long. The above Paragon tabs show the following.
- The first tab is a Starter setup around Paragon 200. This pathing is stricter to grab all Legendary nodes, essential rare nodes, and to fill in glyph areas. This uses the
Constricting Tendrils board for the extra Lucky Hit while still gearing, to help out with Pack Leader Resets. - The second tab is the Final setup, which takes
Survival Instincts –
Keeper for more total toughness for high push content.
Best pathing is generally to rush Legendary Nodes for the powerful effects and multipliers -> complete Glyph areas to minimum secondary bonus activation -> grab important defensive Rare Nodes -> fill in Glyph areas, then complete the rest of the Rare and Magic nodes.
Season Mechanics
In Season of Death Awakening, a death cult is after us! Defeat Ruptures, Realmwalkers, Risen, and Reapers for seasonal reputation and rewards. In the endgame, Uniques can now be Mythic quality, boosting their unique effect and maxing their gear affixes.
Seasonal content and reputation will be the best sources for these new Mythic Uniques. They can also be crafted at the Jeweler or randomly upgraded through the Horadric Cube. You can equip as many Mythic Uniques as you want that were acquired from drops or caches, but you can only have one crafted Mythic Unique equipped at a time. A priority Mythic Unique to craft for the Wolf Companion Druid would be
Might of the Ursine.
Talisman
Lord of Hatred introduces Talisman sets. The Talisman is a Seal and the Charms placed within. Charms have general affixes from a limited pool and can have Set bonuses, which grant significant power.
A starter setup that setup will use Nafain’s Bestiary Talismen set. Ideally, it includes:
- Seal Bonus +1 Charm Slot for 6 total Charm slots. This allows for a full 5-set and Unique Charm.
- 5/5 Nafain’s Bestiary Talisman Set
- Unique Charm for
Accord of the Wilds.
BEAR COMPANIONS! Nafain’s Bestiary is the Companion Talisman set. We receive:
- Bear Companions that frequently roar, increasing Companion damage.
- The Bears split damage taken, casting
Debilitating Roar and healing when injured. - Extra Companions of all types.
- All Companion Side Upgrades are given for free, allowing us to move any invested Skill Points.
The push and late endgame setup will use the Song of the Old Mountain set. Ideally, it includes:
- Seal Bonus: +1 Charm slot for 6 total Charm slots.
- 5/5 Song of the Old Mountain Talisman Set.
- Unique Charm for
Accord of the Wilds.
Song of the Old Mountain is our strongest talisman set, especially in any multitarget.
Travertine Bulwark and
Living Stones are our Earth triggers to start the sequence. Enemies become Fossilized from the Earth Skills, and once Petrified all damage, including from Wolves, loads into the absorb, exploding for large damage.
Reversal is used to stack enemies for the 5 piece burst. This exploding damage will not Critically Strike, and show as Normal damage.
Ideal affixes for the Seal, Seal Bonuses, and Charms include the following in order of priority:
- Ranks to Nature Magic, Werewolf, Companion, or Storm Skills. Nature Magic is the best category to try to Reroll Set Charm to, as it also boosts both Earthen Bulwark and Cyclone Armor.
- All Stats. All Stats is important for Paragon Secondary Bonus nodes. Have at least one here if you do not have any All Stats on transfigure bonuses.
- Critical Strike Damage on the Seal.
Mercenaries
Mercenaries are followers who aid the Player. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you.
The following Mercenary options are recommended for the Wolf Companion Druid:
Main Mercenary – Raheir, the Shieldbearer
- Skills:
Shield Charge,
Raheir’s Guard,
Provoke,
Mocking Lure
Reinforcement – Aldkin, the Cursed Child
- Reinforcement Ability –
Field of Languish - Opportunity –
Wolves
Raheir will grant a notable increase to Armor and a small damage bonus, taunting enemies occasionally. Other setups are viable, such as Subo’s
Cover Fire for Critical Strike Damage and minimap marking quality of life.
Build Mechanics
Rotation
- Maintain
Debilitating Roar to enter Werebear form and to build Resolve Stacks.
Grizzly Rage to enter Dire Werebear form, granting significant damage and bonuses. - Maintain a
Living Stones Stone Burst on enemies for Armor and Earth Talisman Set event triggers. - Keep
Wolves on cooldown, cast on priority enemies. - Group enemies with
Cyclone Armor
Reversal. - Evade through enemies to trigger
Flickerstep Cooldown Reduction on
Grizzly Rage. - Use your filler skill –
Earth Spike for Earth Talisman Set events, or
Claw Dash as a mobility option in farm content, to fish for Pack Leader Spirit Boon resets.
Skills, Support, and Synergies
The primary source of damage for the Wolf Companion build is
Wolves.
Wolves are Companions that are out and active; they attack and can be attacked, and tank for you. Their Active Skill, Feral Dash, grants them Unstoppable and makes them leap onto your target for high damage. Each active Wolf makes a separate attack.
When using
Storm’s Companion, your Wolves gain the Nature Magic and Storm tag, deal Lightning Damage, and benefit from related bonuses like
Thunderstruck. They also gain the Storm Howl ability, frequently howling a midrange area of effect of Lightning Damage. In Lord of Hatred, that damage scales up with Wolves’ damage, so it actually does work now!
With the
Werewolf Pack Variation, your wolves become werewolves, gaining the Werewolf tag. This tag is useful to access benefits like
Lust for Carnage.
Werewolf Pack will occasionally cast their Feral Dash on distant enemies without being commanded, doing full damage. They will not gain unstoppable on these hits.
Companions inherit all your Stats. For example, your Attack Speed bonuses or Critical Strike Chance will directly improve your Companions’ Attack Speed and Critical Strike Chance.
Unless using
Aspect of the Wildrage, we rely on Spirit Boon Pack Leader for cooldown resets of
Wolves. This means gearing for Critical Strike Chance and Lucky Hit is significant.
Summon Count
Base
Wolves start with two Wolf Companions.
Additional Wolf side upgrade adds another
Aspect of the Stampede adds another.
Accord of the Wilds Unique Item adds another. - When used, Nafain’s Bestiary Talisman 5-set adds another.
Spirit Wolves summoned from the
Ceh Rune also count for the total
Shepherd’s Aspect. These are also Summons and will scale with some Companion modifiers.
Shepherd’s Aspect increases Companion damage for every active Companion!
Supporting Skills
Stone Burst is a maintenance skill for extra Armor and to help trigger the Song of the Old Mountain talisman set when used. In general, non-push and speed farm content this will not need to be maintained. Spirit is maintained with
Lust for Carnage and Gift of the Stag spirit boon.
Cyclone Armor gives a large boost to All Resistance and with the Reversal Variation, can be used to cluster enemies together.
Debilitating Roar gives Resolve Stacks with
Roar of Resolve and places a reduced damage dealt debuff on enemies. With the Nafain’s Bestiary Talisman set, our bear companions will also occasionally cast this when Injured.
Ravens and
Poison Creeper are available from our Accord of the Wilds unique item, and do not need to be present on the Skill Bar. Along with boosting our
Shepherd’s Aspect, we will gain all side upgrade benefits, including extra Fortify, Vulnerable application, and periodic Resolve stacks.
Earth Spike is filler for Earth Talisman triggers, Overpower stacks, and pack leader resets. Optionally, you can use
Claw – Werebear – Cast Speed – Ferocity-
Dash as a mobility option during farm content instead.
Grizzly Rage is our Ultimate Skill.
Wolves is a Versatile Skill, and can be used with
Cornered Beast Variation, stacking damage multipliers when dealing or taking damage. With so many Companions, this reaches max stacks quickly. Calm before the Storm Spirit Boon and Evading through enemies with
Flickerstep reduces the cooldown of Grizzly Rage.
With
Que, we gain access to
Earthen Bulwark without placing it on the Skill Bar. Earthen Bulwark provides Fortify, periodic Unstoppable, Barrier, and Resolve. 18 ranks are sufficient to fully cap Earthen Bulwark. If you have extra ranks from Charms or Amulet in Nature Magic Skills, you can move these ranks elsewhere, like to Cyclone Armor or Debilitating Roar.
Buff Check
Here’s a breakdown of where we are getting what essential buffs!
| Power | Source |
|---|---|
| Barrier | |
| Berserking | |
| Crowd Control | |
| Ferocity | If used, |
| Fortify | |
| Overpower | |
| Poisoning | |
| Resolve | |
| Unstoppable | If used, If used, Raheir Mercenary |
| Vulnerable | Overcharged Aspect |
| Weaken | – |
Variant Play
Here are a few options or notes on other playstyles!
Push Considerations
Here are a few considerations and options when pushing the highest content.
Stone Burst tech
Living Stones lets us benefit from this armor and freely cast instead of channeling a stone burst, making it a viable strategy. Upkeep a Living Stones every few seconds for the toughness boost. - This gameplay can be disruptive, so it is only recommended for high push content.
Song of the Old Mountain Talisman Set is the stronger set in high-density push content, when enemies live long enough to benefit. The set loads damage into an absorb, and then erupts that damage to close enemies. We trigger the fossilize 2 piece with
Travertine Bulwark and
Living Stones. This set can slow down or disrupt flow in the lower farm or speed content, however.
As an alternative,
Landslide – Additional Pillar – Resolve – Werebear –
Continental Shift can be used to ramp the Talisman set a little faster. This gameplay is a little harder than the stone burst maintenance, trading a large Armor category for a bit faster damage.
Cyclone Armor
Reversal will help stack up enemies for the Talisman explosions.
The final paragon setup uses
Survival Instincts over
Constricting Tendrils. This is for the incredible Max Life boost from
Battleworn Hide. The lucky hit from the Constricting Tendrils board will be friendlier when still gearing, allowing more Pack Leader resets, so it remains in the Starter paragon tab setup.
Wildrage Aspect
Aspect of the Wildrage is updated as a *Resource* Aspect, directly reducing the cooldown of Companion Skills. We have the option to put this onto the Amulet to reduce Wolves’ cooldown all the way to 0.5 seconds, making it spammable without having to fish for Pack Leader resets.
This is, of course, a potential damage loss because we have to move our Offensive Aspect off an amulet. However, this option can shine in early gearing when we still are not Critical Strike Chance capped, or be beneficial for a more stress-free farm. The damage difference is probably about half a Torment, so your highest torment will still be farmable. To play this style:
- Place
Aspect of the Wildrage onto the Amulet - Other Wolf Spirit Boons will become usable, such as Bolster or Calamity.
How About Ravens and Creeper?
Do not worry, I have considered our other Companion buddies!
Ravens
This season, I have put a hold on updating for
Ravens. The general nerfs to Lucky Hit mean a Ravens-focused build is not as strong as Wolves, and worse, it plays stuttery. It is probably a little over a full Torment behind.
We all miss
Savagery when Ravens was a Core skill. As well, Wildrage Aspect tech is insufficient to reduce the cooldown to something spammable, as the base Ravens cooldown is too high. However, if you’re interested in trying, make the following Changes:
- Swap to
Stormcrow variation on Ravens, and invest Skill Points into Ravens ranks, taken from
Wolves. Place Ravens on the Skill Bar, replacing Wolves. - Exchange the
Lust for Carnage board for
Heightened Malice (Ravens is not a Werewolf Skill) - Exchange your
Storm’s Companion for
Kilt of Blackwing.
Poison Creeper
Creeper is in an interesting position;
Aspect of the Wildrage Aspect amulet tech *does* work on it, giving it potential for spam. In lower content, that works pretty great with its Germinate Variation, which we get for free thanks to the Creeper Unique Item
Greenwalker’s Oath. It is a bit of a meme build.
Other Talisman Sets?
Song of the Old Mountain is a strong push option, loading up damage into a bursting absorb. The absorb can be disruptive in lower content, slowing down speed farm, but can cause incredible damage when pushing, when things live longer. We trigger this set with
Travertine Bulwark and
Stone Burst
Living Stones.
Wolves, as a Storm, Companion, and Versatile Skill mean that other Talisman sets are available to use. The Den Mother Werebear 2 set might is a strong, easily ramped buff, however the 5 set does not boost Companion damage. The Storm set can give Cyclone Armor off the bar, allowing another Skill to be actively placed. Feel free to try them all out as you get them.
Bear in mind that removing Nafain’s Bestiary Set means you need to take Skill Points to invest into the Companion Side Upgrades again.
Season Updates
Wolf Companion is nerfed in several ways this season.
Shepherd’s Aspect took a significant hit,
Ceh does less than it used to,
Signet of Pelghain is dead for druid, Resolve stacking is nerfed, and several sources of Critical Strike Chance were removed, such as from
Heir of Perdition, meaning it is harder to get Pack Leader resets in general. There’s not really any good news here. Still fully viable for T12+ content.
For a full breakdown on how gameplay has changed, check out the Build Mechanics section!
The following are relevant changes directly affecting the Wolf Companion Druid. For general Season 14 information, check out our Season 14 Hub.
Skills and Stats:
- Scythe Talon Spirit Boon – Critical Strike chance increased from 5% to 10%.
Survival Instincts - Previous: While in Werebear form, you deal 30% increased damage or 45% when you are at full Life. You have 1% increased Overpower damage, up to 25%, for every 1% difference in current Life percent and Fortified Life percent between you and the enemy.
- Now: While in Werebear form you deal 45% increased damage, as well as an additional 1% increased damage, up to 25%, for every 1% difference in current Life percent and Fortified Life percent between you and the enemy.
Constricting Tendrils – Damage increased from 40% to 60%.
Spirit – Damage reduced from 15% to 12%.
Stone Burst – Armor side upgrade no longer grants additional armor for each stack of Resolve. Base increased from 20% to 30%.
Itemization:
Ceh - No longer makes enemies Vulnerable.
- Chill amount reduced from 50% per leap to 10% per leap.
- Maximum wolves reduced from 10 to 6.
Shepherd’s Aspect – Damage bonus decreased from 5-13% to 2-3%.
Aspect of Glynn’s Anvil – Damage reduction is now capped to 40%.
Gathlen’s Birthright – now additionally grants 20-30% Damage Reduction.
Signet of Pelghain – Damage bonus reduced from 15-20% to 10-15% per second. Enemies are Frozen and now only applies to Cold Damage.
Bug Fixes:
- Fixed an issue where the Resolve Temper was scaling with item types and much more than intended with Masterworking ranks.
Known Bugs:
Envenomed Aspect is listed as a critical strike damage additive, but is in fact a multiplier, and two separate multipliers for companion skills.
Changelog
- 27 June, 2026: Updated for Patch 3.1 and Season 14.
- 21 May, 2026: Adjusted Skill Bar and Skill tree for filler skill Earth Spike (or optional Claw Dash). Added information on Signet of Pelghain in the Uniques section, updated the gear section, Charm stat recommendations, and gloves temper to accommodate its use.
- 14 May, 2026:
Aspect of Glynn’s Anvil is fixed, granting incredible toughness, so many parts of the build are changed for more output, convenience, or maintaining Resolve Stacks. Changes to Skill Tree point investment, Legendary Aspects, and Skill Bar. Cleaned up a few earlier sections, loading more of the descriptions, explanations, and options into the Build Mechanics section instead. Several additional options are listed in the Supporting Skills and Push Consideration sections. - 7 May, 2026: Skill tree redone to have Stone Burst available. Talisman section updated, explaining push with Earth set vs Companion set. Paragon rearranged for a starter-friendly setup and a final push setup. Updates to Variant Play to explain the push options. Ideal affixes on gear updated to reflect these other changes.
- 5 May, 2026: Added Push Options in Variant Play. Updated info based on findings about talisman sets.
- 3 May, 2026: Added Mythic Seal setup recommendation in the Talisman Section. Adjusted aspect recommendations for new information on Envenomed Aspect – see Known Bugs.
- 2 May, 2026: Added best drop locations for Unique items in the Unique section.
- 1 May, 2026: Post-launch learnings added. Spirit Boon preferences updated, mechanics and buffs sections clarified for better explanations, options and listings. Skill Rank priorities on charms adjusted. Known Bugs added.


Weapon Damage