Build Introduction
The Wolf Companion Druid build will focus on using Wolves as the main source of single target damage, with Poison Creeper and Ravens dealing AoE damage and used as clearing skills. This build uses Earthen Bulwark as the main defensive, as well as utilizing Unstoppable to be able to get out of sticky situations.
If you are looking for a build that lets you focus on your companions and have them do the killing, then this is the build for you. Between the Spirit Boon, Packleader, and stacking Lucky Hit and Critical Strike Chance, we will have the cooldown on our Companion abilities resetting more than you can use them.
This endgame build guide assumes your character is at least Level 50. Check the Druid Leveling Guide if you need help getting there.
Strengths and Weaknesses
- Build is not Spirit dependent
- Minions will kill everything while you are at range
- Strong defensive layering
- No Core Skill; not cooldown dependent
- Reliant on Companions living
- Lacks strong AoE clear
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Build Requirements
This build requires Aspect of the Alpha and Aspect of the Stampede for the build to fully function. Without them, your Companions will not do enough damage to be able to kill consistently.
Stats-wise, you want as much Lucky Hit and Cooldown Reduction as possible to reset and reduce the cooldowns of your Companion Skills.
Build Variants
A build variant is a modified version of an existing build that changes some aspects of it, such as the damage type, specific skills or passives, and even certain items like different Uniques or Legendary Aspects.
The link below will direct you to any variant that relates to Companion Druid.
Wolf Companion DruidSeason of the Construct
Season 3 Patch Notes
The following list details the changes in the Season 3 Patch Update that are specific to this build. Check the Changelog for all the other guide updates.
- Wilds
- Passive Companion damage bonus increased from 80% to 120%.
- Bestial Rampage
- Required Shapeshift duration reduced from 2.5 to 2 seconds.
- Attack Speed bonus increased from 25% to 30%.
- Thick Hide
- Fortify gained increased from 6.4% to 10% per rank.
Or check out our Season 3 guide here:
Season 3 GuideSeneschal Construct Companion Powers
The Season 3 theme introduces a Seneschal Construct Companion that can deal damage or provide support to complement your character. Equip the Seneschal with two Governing Stones to activate their abilities, and then link them to three Tuning Stones each to augment the abilities. There are 12 different Governing Stones and 27 different Tuning Stones that can be found in Vaults scattered across Sanctuary. Fuse together duplicate stones to level them up, increasing the potency of Governing Stones or adding augments to Tuning Stones.
Listed below are the recommended Governing Stones and their linked Tuning Stones for Companion Druid Leveling , ranked by importance. The actual damage and stat values of these stones were not provided in the season preview, so the rankings will be updated as the season is playtested.
Note: The Tempest Governing Stone currently interacts with DoT damage in interesting and overpowered ways, accumulating stacks of DoT at a very fast rate and ramping in damage. We do not know if this mechanic is intended or not, but until then, it is the best damage you can get on a pet.
- Flash of Adrenaline: Administers a quick flash of adrenaline into the player, granting bonus damage for a duration.
- Genesis: Increase the effectiveness of the supported Skill.
- Tactical Support: Decrease the cooldown of the supported Skill.
- Duration Support: Supported Skills have their durations increased.
- Tempest – Electrically charge an enemy causing it to deal damage to themselves and additional each second over time. If the enemy is killed, Tempest spreads to another enemy gaining for additional time and bonus damage. These bonuses are also applied if Tempest is reapplied onto the same enemy.
- Burning Support – A portion of the supported Skill’s damage is applied as Burning damage over time. Burning enemies take bonus Critical Strike Damage from the Seneschal Construct.
- Bleeding Support – A portion of the supported skill’s damage dealt is applied as Bleeding damage over time. Enemies take bonus Bleeding damage from all sources while moving.
- Poison Support – A portion of the supported skill’s damage dealt is applied as Poison damage over time. This poison has a chance each second to spread all Poison damage to an additional enemy.
Skill Tree Points and Skill Bar
The following tables show the full allocation of Skill Points for the Wolf Companion Druid build. The first table has the most important 48 points to start the build. The second table has the remaining 10 points that are allocated once you obtain all Skill Points from Renown.
Remaining Renown Points | Cluster |
---|---|
Defensive Posture Level 3, Thick Hide Level 3, Nature’s Resolve Level 3, Unrestrained Level 2 | Ultimate Skill |
Spirit Boons – The Druid Specialization
Below is the order in which you should unlock your Spirit Boons. Only offer enough Druidic Spirit Offerings to unlock the first four listed Boons and then fully unlock the rest to activate the final Boon with Spirit Bonding.
Boon Name | Animal | Effect |
---|---|---|
Packleader | Wolf | Lucky Hit: Critical Strikes have up to a 20% chance to reset the cooldowns of your Companion Skills. |
Scythe Talons | Eagle | Gain 5% increased Critical Strike Chance. |
Wariness | Stag | Take 10% reduced damage from Elites. |
Overload | Snake | Lucky Hit: Dealing Lightning damage has up to a 20% chance to cause the target to emit a static discharge, dealing 20% Lightning damage to surrounding enemies. |
Swooping Attacks | Eagle | Gain 10% Attack Speed. |
Paragon
The Paragon progression system unlocks at Level 50, and provides a vast amount of character power. On the Paragon Board, bonuses range from minor stats on Magic Nodes to more powerful Rare Glyphs and Legendary Nodes.
As you path towards Glyph Sockets and Legendary Nodes, you should prioritize Damage, Willpower, Resistance, and Life for Normal and Magic Nodes. Glyph radius increases as you level them up. Therefore, if you cannot fulfill Additional Bonus requirements early on, skip allocating extra nodes for now.
Listed below are images of the pathing you should take along with the locations of the glyphs and order you should choose your Paragon Boards past the initial Starting board.
Starting Board
For the Starting Board, head towards the right and grab the Rare and Magic Nodes on the way to the glyph slot where we socket the Keeper glyph, making sure to grab all of the Intelligence inside the radius. Finish off by pathing up the left side and grab the Rare and Magic Nodes.
Lust for Carnage
Attach Lust For Carnage next, as it has the best glyph slot and Rare/Magic Nodes even though we don’t want the Legendary Node itself. Path the right side of the board, grabbing the Rare and Magic Nodes as seen in the picture, then head over to the glyph slot and socket Wilds into it, making sure to grab all of the Intelligence nodes inside of the radius before heading back to the right side of the board. Upon finishing the nodes and leaving the board, you will attach Heightened Malice.
Heightened Malice
Attach Heightened Malice, heading left and then downward to pickup the Glyph slot and socket a Human Rare Glyph into it, making sure to pickup all of the Rare and Magic Nodes in the image above, along with all of the Willpower Nodes. After that, path upward, grabbing the Rare and Magic Nodes with the goal of picking up the Legendary Node, Heightened Malice, before heading back down and exiting this board to the right.
Inner Beast
Attach Inner Beast and path straight right to get to the Glyph slot and socket Guzzler, grabbing all of the Intelligence Nodes and the Rare and Magic Nodes in the image above.
Thunderstruck
The final Paragon Board used in this build is Thunderstruck, used to get quick access to the glyph slot and some additional Damage Reduction; this is where we slot in the Exploit Glyph.
Paragon board images courtesy of d4builds.gg.
Mechanics and Playstyle
This is one of the easiest builds you will play! Poison Creeper is used to clear out packs of mobs with the insane AoE damage that it provides, while our Wolves will be used to dish out single-target damage for Elites and Bosses. Storm Strike is the Basic skill of the build, used to apply Vulnerable to up to three mobs at a time, as well as providing Damage Reduction. To finish things off, Ravens are used as a bit of extra damage for both single-target and AoE. Ravens also provide increased Critical Strike Chance against enemies that have recently been hit by them. Call of the Wild is taken to increase the damage of all Companions, while Predatory Instinct provides an increase to Critical Strike Chance, in turn increasing the likelihood of activating the Packleader Spirit Boon.
For defensive layering, take Earthen Bulwark with Enhanced Earthen Bulwark as a way to activate Unstoppable, as well as a barrier that will absorb 45% of our max Life pool. Blood Howl is taken for a way to provide sustain with a self-heal and comes with a bonus damage increase. When it comes to Talents Heightened Senses, Vigilance, and Ancestral Fortitude all increase survivability even more by increasing Damage Reduction and Resistances.
One of the biggest mechanics of the build is the Spirit Bond Packleader, which gives us a Lucky Hit Chance on critical strikes, resetting all Companion Skill cooldowns. Due to this, we will be stacking Critical Strike Chance and Lucky Hit Chance as high as possible.
Single Target Rotation
- Blood Howl if Wolves is off cooldown (stay in Wolf form for 2.5 seconds);
- Wolves if off cooldown;
- Earthen Bulwark if you need to escape from being surrounded;
- Blood Howl if you need Life and Wolves is on cooldown;
- Poison Creeper and Ravens on cooldown, or to deal with adds;
- Storm Strike to proc the Spirit Boon Overload.
AoE Rotation
- Poison Creeper to Immobilize and inflict Poison;
- Ravens when off cooldown on the largest concentration of enemies;
- Wolves on particularly tanky enemies, such as Elites;
- Earthen Bulwark if you need to escape from being surrounded;
- Blood Howl is you need the life or everything is on cooldown;
- Storm Strike to proc the Spirit Boon Overload.
Variants
Lightning Shred
Swap Shepherd’s Aspect and Stormclaw’s Aspect for Aspect of the Wildrage and Rapid Aspect, along with swapping Bestial Rampage in exchange for Lupine Ferocity. From here, remove 3 points from Thick Hide, 2 points from Unrestrained, and 2 points from Nature’s Resolve, placing 5 points into Shred and 1 point into both Enhanced Shred and Primal Shred.
With these changes, you can now weave Shred into the rotation. This will provide more consistent single-target damage and a greater chance to proc Overcharged Aspect. Make sure that with this change, Vulnerability is still being applied by Storm Strike.
Best in Slot Aspects, Powers & Uniques
These are the best-in-slot items and locations for the Legendary Aspects and our Uniques.
Slot | Item/Aspect Name | Aspect Power | Rarity |
---|---|---|---|
Head | Harlequin Crest If no Unique Earthguard Aspect | Gain [10 – 20]% Damage Reduction. In addition, gain +4 Ranks to all Skills. If No Unique Gain [15 – 25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%. | Unique |
Amulet | Nighthowler’s Aspect | Blood Howl increases Critical Strike Chance by +[5 – 10]%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds. | Legendary |
Ring 1 | Aspect of the Stampede or Aspect of the Alpha | Gain 1 additional Companion. In addition, your Companion Skills deal {X – X%} bonus damage. Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal {75 – 100%} additional damage and can spread Rabies. | Legendary |
Ring 2 | Aspect of the Wildrage | Your Companions gain the bonuses from Bestial Rampage Key Passive. | Legendary |
Chest | Skinwalker’s Aspect | When you use a Shapeshifting Skill that changes your form, gain {#} Life. If you are at full Life, gain the same amount as Fortify. | Legendary |
Gloves | Rapid Aspect | Basic Skills gain {15 – 30%} Attack Speed. | Legendary |
Legs | Storm’s Companion | Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability. | Unique |
Boots | Exploiter’s Aspect | You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal {20 – 50%} increased damage to them. | Legendary |
1 Handed Weapon | Aspect of the Stampede or Aspect of the Alpha | Gain 1 additional Companion. In addition, your Companion Skills deal {X – X%} bonus damage. Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal {75 – 100%} additional damage and can spread Rabies. | Legendary |
Totem | Overcharged Aspect | Lucky Hit: Up to a X% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse X additional damage to surrounding enemies. | Legendary |
Stat Priority List
Listed below are the affixes to prioritize on gear for the Wolf Companion Druid. Affixes for each gear slot are listed in order of importance. Bolded stats are the most important and sometimes vital for the build to function properly.
Gear Slot | Important Affixes |
---|---|
Helm | Unique (Harlequin Crest) If Rare/Legendary used then: Ranks of Wolves Ranks of Poison Creeper Cooldown Reduction Lucky Hit Chance while You Have a Barrier |
Chest | Companion Skill Damage Damage Reduction Willpower Maximum Life |
Weapon 1-Hander | Weapon DPS Damage to Crowd Controlled Enemies Vulnerable Damage Damage to Poisoned Enemies |
Totem | Weapon DPS Cooldown Reduction Lucky Hit Chance Lucky Hit Chance while You Have a Barrier Willpower |
Amulet | Ranks of All Companion Skills Companion Skill Damage Ranks of the Call of the Wild Passive Cooldown Reduction Lucky Hit Chance while You Have a Barrier |
Gloves | Lucky Hit Chance Attack Speed Critical Strike Chance Critical Strike Damage Willpower |
Pants | Unique (Storm’s Companion) |
Boots | Damage Reduction while Injured Fortify Generation Spirit Cost Reduction Movement Speed Willpower All Stats |
Rings | Lucky Hit Chance Vulnerable Damage Critical Strike Chance Critical Strike Damage Maximum Life |
Gems
Listed below are the best Gems to socket into gear for each slot type.
- Weapon: Royal Topaz for Basic Skill Damage.
- Armor: Royal Ruby for +#% Maximum Life.
- Jewelry: Royal Diamond for all Resistance or any gem that provides you with the resistance type you lack the most up to the cap of 70%.
Elixirs and Health Potions
To gain an edge in your adventures, head to the Alchemist in any major town, and craft Elixirs that enhance your stats and experience gain for 30 minutes. Remember to gather the necessary crafting materials by foraging plants. Select an Elixir that provides the resistance you need most, or try the Assault Elixir to boost your Attack Speed.
Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.
Changelog
- January 22nd, 2024: Updated for Season 3 (Patch 1.3.0)
- October 17th, 2023: Updated for Season 2 (Patch 1.2.0)
- August 7th, 2023: Updated for patch 1.1.1.
- July 27th, 2023: Clarified the Aspects required to transition to this build, in the Build Requirements section.
- July 23rd, 2023: Updated Gems section to reflect the presence of Malignant Hearts.
- July 18th, 2023: Updated for Season 1, adding Malignant Hearts to the guide. Added Active Skill Bar.