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Crusader Endgame Bombardment Build with the Legacy of Nightmares set (Patch 2.4.2 / Season 7)

Last updated on Jul 30, 2016 at 22:36 by Deadset 40 comments

Table of Contents

Based on the foundation of the reworked Legacy of Nightmares set, the Bombardment Crusader spec takes assorted legendary items into a deadly Thorns combination. This highly mobile, autoaiming spec is available in both solo progression and speedfarming variations, explained in that order.

The build requires the following set pieces:

1. About the Author

This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube, where you can see how this and other builds play out in practice.

2. Builds

Solo Progression Speedruns
Active Skills
Left Mouse Button Bombardment Icon Bombardment Barrels of Spikes Barrels of Spikes Right Mouse Button Steed Charge Icon Steed Charge Spiked Barding Spiked Barding 1 Condemn Icon Condemn Vacuum Vacuum 2 Iron Skin Icon Iron Skin Reflective Skin Reflective Skin 3 Shield Glare Icon Shield Glare Divine Verdict Divine Verdict 4 Akarat's Champion Icon Akarat's Champion Prophet Prophet
Passive Skills
(battle.net link)
Active Skills
Left Mouse Button Bombardment Icon Bombardment Barrels of Spikes Barrels of Spikes Right Mouse Button Steed Charge Icon Steed Charge Spiked Barding Spiked Barding 1 Condemn Icon Condemn Vacuum Vacuum 2 Iron Skin Icon Iron Skin Reflective Skin Reflective Skin 3 Laws of Hope Icon Laws of Hope Wings of Angels Wings of Angels 4 Akarat's Champion Icon Akarat's Champion Prophet Prophet
Passive Skills
(battle.net link)

3. Rotation

The playstyle of the build places heavy emphasis on movement, encouraging you to constantly weave around enemies to keep up Hexing Pants of Mr. Yan Hexing Pants of Mr. Yan and prepare density for a Belt of the Trove Belt of the Trove proc. While the belt's effect is autonomous and aims for itself, a significant portion of your burst will come from your own Bombardment Bombardment cooldown, which you should do your best to synchronize with an Iron Skin Iron Skin Reflective Skin Reflective Skin activation and a physical damage cycle from Convention of Elements Convention of Elements. Condemn Condemn Vacuum Vacuum will be used to group up enemies and maximizing the profits of individual Bombardment Bombardments. The rest of the build is dedicated to keeping you safe: trigger Akarat's Champion Akarat's Champion on cooldown, use Shield Glare Shield Glare to temporarily disable your enemies, and speed off on Steed Charge Steed Charge whenever trouble stirs too close to you.

4. Skills, Runes and Passives

Bombardment Bombardment is the namesake and primary damage dealer of the build; you will be taking the rune Barrels of Spikes Barrels of Spikes, uniquely scaling with your Thorns damage. Belt of the Trove Belt of the Trove will inherit the rune you have chosen, aim and trigger it by itself, but you are in charge of your own cooldown — keep an eye on the rotation of Convention of Elements Convention of Elements and sync your Bombardment Bombardments with the physical cycle, adding Reflective Skin Reflective Skin for massive burst.

Steed Charge Steed Charge is one of the best survival tools at this squishy build's disposal: allowing your Bombardment Bombardment Crusader to cut a swath through his enemies, circle them in relative safety while waiting for belt procs and cooldowns, and otherwise cover distances from fight to fight. You can choose between several runes, but the general recommendation is the Thorns-scaling Spiked Barding Spiked Barding, which adds a smattering of damage to your mobility skill — useful to finish low health mobs with.

You will be taking Condemn Condemn in the build, but not as a damage-dealing skill — your priority is the crowd-control of Vacuum Vacuum. This rune choice not only procs Strongarm Bracers Strongarm Bracers, but also the Bane of the Trapped Bane of the Trapped gem, while grouping enemies near you to maximize the benefits of the Bombardment Bombardment AoE. It goes without saying, but in high progression environments this skill can expose you to a lot of danger as well by grouping enemies on top of you. Depending on your choices for the utility slot, you can counteract the threat with the hard crowd control of the Shield Glare Shield Glare blind, cast in quick succession after Vacuum Vacuuming enemies near you.

While it is usually perceived as a defensive cooldown, resist the urge to trigger Iron Skin Iron Skin when endangered; the rune Reflective Skin Reflective Skin will be fuel for your burst damage, and you will benefit much more if you pop it right before a Bombardment Bombardment — even more so if you synchronize it with a Physical cycle of Convention of Elements Convention of Elements.

You have some freedom in your utility slot; Shield Glare Shield Glare Divine Verdict Divine Verdict can provide a source of hard crowd control and an additive damage increase against affected enemies (strengthened further if you carry a The Final Witness The Final Witness). Provoke Provoke can stick stragglers to you for the inevitable cannonade (especially good if you carry a Vo'Toyias Spiker Vo'Toyias Spiker), and Too Scared to Run Too Scared to Run will enfeeble them. The general recommendation for GR pushing however is Consecration Consecration Bed of Nails Bed of Nails; it offers considerable healing along with a smattering of damage in a spec that struggles for recovery. For speedruns, you can abandon these progression-oriented options entirely and branch out into Laws of Hope Laws of Hope Wings of Angels Wings of Angels — one of the strongest, group-wide mobility buffs in the game.

With the amount of cooldown reduction stacking in the build, the Crusader mainstay Akarat's Champion Akarat's Champion will have decent uptime of about 60% — more than enough to warrant its inclusion, especially considering its multiplicative damage increase, the Prophet Prophet value of additional defense, and a cheat death in this vulnerable spec.

This concludes the overview of the active skills, now let us look through the passives.

Even though its attack speed properties will be for naught, Fervor Fervor is nevertheless taken for the considerable 15% cooldown reduction. Notice that if you reach the 61+ CDR breakpoint purely through gear, you can freely swap Fervor Fervor out for another synergistic passive like Long Arm of the Law Long Arm of the Law.

The task of Bombardment Bombardment is to deliver the damage, but the spec relies on Thorns at its core, and as such will not skip on the 50% increase of Thorns from Iron Maiden Iron Maiden.

Considering the dependency of your burst potential on the Bombardment Bombardment cooldown, it is no surprise you will be taking Lord Commander Lord Commander, shaving the considerable 35% off the downtime. You will also receive the added benefit of more frequent Steed Charge Steed Charges.

The Akarat's Champion Akarat's Champion of Crusader passives, Finery Finery takes a firm fourth spot in the build. Boosting Strength by 1.5% for every socketed piece you have equipped, it adds a solid chunk of damage and toughness on a properly geared character. The additional boost of DPS and survivability can be overkill in speedrun environments however, and you can safely swap this slot out for Long Arm of the Law Long Arm of the Law to ensure permanent uptime of Laws of Hope Laws of Hope Wings of Angels Wings of Angels. Note the absence of Indestructible Indestructible — this build ideally runs a well-rolled Hellfire Amulet Hellfire Amulet that features one of the recommended passives and allows you to run the cheat death. If you prefer having a fail safe at all times (when you play Hardcore, for example), this is the passive slot to be taken by Indestructible Indestructible.

5. Best in Slot Gear and Alternatives

Strength and Vitality are recommended on all pieces of your gear, as they both feed into your Thorns damage (the former by default, and the latter through the unique affix of Heart of Iron Heart of Iron). You will have to balance them in with cooldown reduction, which is the third primary stat of utmost importance to you; stacking over 61% CDR will allow you to properly sync Bombardment Bombardment with physical Convention of Elements Convention of Elements procs and not lose out on cycles, among survivability benefits.

As this is a Legacy of Nightmares set spec, you have considerable freedom in picking out the rest of your gear slots. As a rule of thumb, focus on Thorns and Cooldown Reduction and remember the rings' requirements for ancient items, as well as their restriction on other set bonuses. You can run individual set pieces with beneficial stats, as long as they do not form any set bonus.

The Legacy of Nightmares set is a 2.4 rework, allowing you to run any legendary item combination while not losing out on the damage amplification and reduction associated with the traditional 6-piece sets. As long as the two rings — The Wailing Host The Wailing Host and Litany of the Undaunted Litany of the Undaunted — are the only active set bonus you have equipped, every Ancient item will increase your damage dealt by 100% and reduce damage taken by 4%. In the stats, try to obtain a combination of Area Damage and Cooldown Reduction.

Rounding out the jewelry, the neck slot is best taken by a Hellfire Amulet Hellfire Amulet — allowing you a free fifth passive slot to take Indestructible Indestructible through. Other protective amulets — any of the immunity necklaces or Eye of Etlich Eye of Etlich — can also be slotted, but their niche defenses are inferior to the universal effectiveness of the Hellfire Amulet Hellfire Amulet.

Belt of the Trove Belt of the Trove is a key legendary item in the build. It will produce Bombardment Bombardments on a cooldown as low as 6 seconds, unaffected by your own downtimes. These Bombardment Bombardments inherit the rune of your spec, get doubled by The Mortal Drama The Mortal Drama flail in the cube, and benefit from any other relevant skill and damage bonuses.

Your helm is best taken by a Leoric's Crown Leoric's Crown — this helm doubles the effectiveness of its slotted gem, becoming the single most powerful source of cooldown reduction offered by a legendary item — 25% with a Flawless Royal Diamond.

Two chest pieces are equally viable for the slot, and you can pick your better roll and cube the other. Aquila Cuirass Aquila Cuirass will halve incoming damage as long as Wrath does not dip below 90% of its reserve, which is effectively a permanent bonus in this pure cooldown spec. Heart of Iron Heart of Iron turns 300% of your Vitality into additional Thorns, offering a unique conversion of toughness into damage. When picking between the two, consider that the Heart of Iron Heart of Iron naturally rolls Thorns in its secondary stats, but the unique property has a broad range and can roll pretty badly; on the other hand, the range on Aquila Cuirass Aquila Cuirass does not matter to your build, but the piece does not roll Thorns by default and you might have to reroll into it.

St. Archew's Gage St. Archew's Gage are the recommended gloves for the build; previously a support spec staple, they enjoy a rampant growth in popularity due to the Legacy of Nightmares set and their own powerful property. Shielding you with an absorption field that more than doubles your maximum health, St. Archew's Gage St. Archew's Gage offers a temporary defensive edge to an otherwise fragile build — often enough time to significantly chunk the elite.

A spec that has to be on the run by necessity is the perfect home for Hexing Pants of Mr. Yan Hexing Pants of Mr. Yan; if nothing else, the 25% additive damage increase while walking and the corresponding decrease when standing still is a good reminder to stay on the move.

When played correctly, few affixes can catch you as you weave around combat; even more so if you take advantage of the Act II cache legendary Illusory Boots Illusory Boots, which make you immune to getting cornered, regardless of density and monster speed. Another option for the slot are Ice Climbers Ice Climbers, which will not only remove two deadly sources of crowd control, but also reduce cold damage as a whole.

Strongarm Bracers Strongarm Bracers will synergize with Condemn Condemn when pushing Greater Rifts, as the Vacuum Vacuum rune will proc the additive damage on any enemy affected by the pull. In speedruns, it is advisable to abandon the additive damage increase from Strongarm Bracers Strongarm Bracers in favor of a utility legendary in the face of Nemesis Bracers Nemesis Bracers, as the extra elite spawns shorten the time to the Guardian fight.

Truly deprived of a recommended legendary for the slot, the shoulders can be taken by your best rolled ancient item. Minor benefits can be found from options such as Death Watch Mantle Death Watch Mantle and Pauldrons of the Skeleton King Pauldrons of the Skeleton King, but they cannot be considered a necessity by any means.

Your weapon for Greater Rifts can vary according to preference and content, including two-handed options (though you will have to switch into Heavenly Strength Heavenly Strength, resulting in suboptimal Bombardment Bombardment cycling). In progression, it is recommended that you choose between one-handers like Doombringer Doombringer and Swiftmount Swiftmount; the former will boost your damage with its natural physical element roll, while the latter will improve mobility by doubling your Steed Charge Steed Charge duration. In speedruns, you will replace these progression-oriented options with In-geom In-geom — the speedy fights will feed into your weapon procs for permanent uptime of all your important cooldowns.

The shield of choice for most Bombardment Bombardment Crusaders is Lidless Wall Lidless Wall — a class-agnostic drop that is unique in its ability to roll elemental damage in its primary stats. Offering the highest damage potential among the shield options for the spec, your ideal roll will include high Strength, Vitality, Cooldown Reduction, Physical elemental damage and Thorns.

6. Stat Priorities per Gear Slot

Slot Pieces Stat Priority
Head
  1. Strength
  2. Socket
  3. Thorns (Secondary Stat)
  4. Vitality
  5. All Resistance
Shoulders
  1. Strength
  2. Cooldown Reduction
  3. Bombardment %
  4. Thorns (Secondary Stat)
  5. Vitality
Torso
  1. Strength
  2. 3 Sockets
  3. Bombardment %
  4. Thorns (Secondary Stat)
  5. Vitality
Wrists
  1. Strength
  2. Physical %
  3. Thorns (Secondary Stat)
  4. Vitality
Hands
  1. Strength
  2. Cooldown Reduction
  3. Thorns (Secondary Stat)
  4. Vitality
  5. Area Damage
Waist
  1. Strength
  2. Thorns (Secondary Stat)
  3. Vitality
  4. All Res
  5. Life %
Legs
  1. Strength
  2. 2 Sockets
  3. Thorns (Secondary Stat)
  4. Vitality
  5. All Res
Feet
  1. Strength
  2. Thorns (Secondary Stat)
  3. Vitality
  4. All Res
  5. Movement Speed
Amulet
  1. Socket
  2. Physical %
  3. Thorns (Secondary Stat)
  4. Strength
  5. Area Damage
Ring #1
  1. Socket
  2. Thorns (Secondary Stat)
  3. Area Damage
  4. Cooldown Reduction
  5. Strength
Ring #2
  1. Socket
  2. Thorns (Secondary Stat)
  3. Area Damage
  4. Cooldown Reduction
  5. Strength
Weapon
  1. Physical % (if Doombringer Doombringer)
  2. Strength
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Cooldown Reduction
  5. Area Damage
Off-hand
  1. Strength
  2. Thorns (Secondary Stat)
  3. Cooldown Reduction
  4. Physical % (if Lidless Wall Lidless Wall)
  5. Vitality

7. Paragon Points

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap
  2. Strength
  3. Vitality
  4. Maximum Wrath
Offense
  1. Cooldown Reduction
  2. Attack Speed
  3. Critical Hit Chance
  4. Critical Hit Damage
Defense
  1. All Resistance
  2. Life %
  3. Armor
  4. Life Regeneration
Utility
  1. Area Damage
  2. Life on Hit
  3. Gold Find
  4. Resource Cost Reduction

8. Gems

Your three jewelry sockets will be taken up by the legendary gems Bane of the Trapped Bane of the Trapped, Boyarsky's Chip Boyarsky's Chip and Bane of the Stricken Bane of the Stricken.

  • Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem procs itself with its level 25 property, and will be triggered on a regular basis by Shield Glare Shield Glare.
  • Completely disregarding its level 25 property, you will take Boyarsky's Chip Boyarsky's Chip for one purpose only: boosting your Thorns damage.
  • There is some flexibility in your third gem socket; Bane of the Stricken Bane of the Stricken will always be a decent progression option, as it builds up your damage multiplicatively in prolonged fights and has a level 25 bonus specifically targeting Rift Guardians. Due to the lower monster healthpools when speedfarming, the damage buildup mechanic of Bane of the Stricken Bane of the Stricken loses a lot of its value and is best replaced by the overall damage boost of Bane of the Powerful Bane of the Powerful.
Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

9. Kanai's Cube

The Kanai's Cube recommendations are as follows: The Mortal Drama The Mortal Drama for the weapon slot, Heart of Iron Heart of Iron or Aquila Cuirass Aquila Cuirass for the armor slot, and Convention of Elements Convention of Elements for the jewelry slot.

  • The weapon cube slot will be taken by The Mortal Drama The Mortal Drama, a flail that doubles the number of Bombardment Bombardment impacts. The effect is simple, but devastating as it not only affects your own shots, but those of Belt of the Trove Belt of the Trove as well.
  • As previously mentioned, you can cube your weaker rolled item between the Aquila Cuirass Aquila Cuirass and Heart of Iron Heart of Iron in the armor slot.
  • The jewelry slot in the cube is best taken by Convention of Elements Convention of Elements, whose rotation is key in maximizing the burst potential of the spec. At 60% CDR or higher, your Bombardment Bombardment cooldown can be up for every single physical cycle of the ring, and it will be your task to sync them up. This adds an impactful timing element to an otherwise simple playstyle.

10. Follower

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

11. ChangeLog

  • 30 Jul. 2016: Updated the guide to include speedrunning recommendations.
  • 19 Apr. 2016: Slight revision to reflect stat and itemization priorities in 2.4.1.
  • 07 Mar. 2016: Added a small note to denote the build's group viability.
  • 24 Jan. 2016: Updated the stat recommendations for gear.
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