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Crusader Endgame Holy Condemn Build with The Akkhan Set (Patch 2.4.2 / Season 8)

Last updated on Oct 21, 2016 at 09:00 by Deadset 57 comments

Table of Contents

Patch 2.4 has seen the return of Condemn to an even stronger form through the revision of the Akkhan set. The build focuses on mobility, monster control and AoE destruction, and is available in both solo progression and speedfarming variations, explained in that order.

The build requires the following set pieces:

1. About the Author

This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube, where you can see how this and other builds play out in practice.

2. Builds

Solo Progression Speedruns
Active Skills
Left Mouse Button Slash Icon Slash Guard Guard Right Mouse Button Iron Skin Icon Iron Skin Steel Skin Steel Skin 1 Laws of Valor Icon Laws of Valor Unstoppable Force Unstoppable Force 2 Condemn Icon Condemn Vacuum Vacuum 3 Provoke Icon Provoke Too Scared to Run Too Scared to Run 4 Akarat's Champion Icon Akarat's Champion Prophet Prophet
Passive Skills
(battle.net link)
Active Skills
Left Mouse Button Slash Icon Slash Guard Guard Right Mouse Button Steed Charge Icon Steed Charge Endurance Endurance 1 Laws of Hope Icon Laws of Hope Wings of Angels Wings of Angels 2 Condemn Icon Condemn Vacuum Vacuum 3 Provoke Icon Provoke Too Scared to Run Too Scared to Run 4 Akarat's Champion Icon Akarat's Champion Embodiment of Power Embodiment of Power
Passive Skills
(battle.net link)

3. Rotation

Your strategy when playing the Condemn build is to stay indefinitely in Akarat's Champion Akarat's Champion form through the Akkhan set and Cooldown Reduction, continuously spam Condemn Condemn to keep your main AoE damage going at all times, and maintain your intense resource costs with Unstoppable Force Unstoppable Force, Provoke Provoke and Slash Slash. The latter is also used to keep up the generator requirement of Focus Focus and Restraint Restraint. Mobility is a key part of this playstyle that excels in mass clearing of trash mobs for its Rift progression; stopping in place not only lessens your damage output by denying you the Strongarm Bracers Strongarm Bracers proc, but also exposes you to unbearable amounts of damage. Moving in irregular curved patterns should become second nature, and cubed Illusory Boots Illusory Boots will prevent you from ever getting stuck.

4. Skills, Runes and Passives

The primary damage dealer of the build, Condemn Condemn, takes on a crowd-controlling role with Vacuum Vacuum. This rune choice not only procs the Strongarm Bracers Strongarm Bracers, but also the Bane of the Trapped Bane of the Trapped gem, further amplifying the damage potential of the build at the cost of a three second wind-up. Needless to say, in high progression environments this skill can expose you to a lot of danger as well, easily grouping entire screens of enemies on top of you. The lesson to be learned with Condemn Condemn is to always be on the move and on the lookout for big packs of trash enemies to fuel your progression, while elites are to be killed as collateral damage and even outright avoided, if they have unfavorable affixes (such as Electrified, Reflect Damage, and to a certain extent Fire Chains).

Your stalwart source of protection is found in the signature Crusader steroid Akarat's Champion Akarat's Champion. Once you reach the comfortable 56% CDR threshold, you can maintain Akarat's Champion Akarat's Champion form indefinitely. While it increases your damage multiplicatively by 35% and supplies you with 5 Wrath per second as a base effect, the skill also takes on a defensive role through the tanky Prophet Prophet rune. Supplying you with 150% additional Armor and a free life, this skill will juggle nicely with the Indestructible Indestructible passive to keep you safe and alive in high Greater Rifts. In Torments where you can take advantage of the interaction between Boon of the Hoarder Boon of the Hoarder and Goldwrap Goldwrap, you can abandon the excess tankyness of Prophet Prophet for Embodiment of Power Embodiment of Power; this solves your resource issues and allows you to run speedrun-specific laws instead.

In Greater Rifts, sometimes even Prophet Prophet is not enough; you can easily bite off more than you can chew with a misplaced Vacuum Vacuum, and at times you just have to facetank an affix or a Rift Guardian in hopes to progress. Iron Skin Iron Skin will serve as your second line of defense, cutting incoming damage in half. With the Illusory Boots Illusory Boots equipped in Kanai's Cube for Greater Rifting, your freedom of movement is guaranteed and you can take advantage of the lengthier safety of the Steel Skin Steel Skin rune. Iron Skin Iron Skin is excessive safety for speedfarming however, and when you are doing less threatening content you should swap to Steed Charge Steed Charge Endurance Endurance to improve your maneuverability.

At a hefty 40 Wrath per cast, Condemn Condemn will quickly deplete your Wrath. Thus, a significant part of the build is dedicated to either mitigating the costs, or replenishing your reserves.

On the cost mitigation front, we have Laws of Valor Laws of Valor. While the Attack Speed buff of the law has limited utility outside of faster Slash Slash swings, it becomes invaluable for the 50% resource cost reduction of the Unstoppable Force Unstoppable Force rune. As previously mentioned, adjustments for Torment farming allow you to pick up Laws of Hope Laws of Hope Wings of Angels Wings of Angels instead, greatly increasing movement speed and removing enemy collision for your entire party.

Lowering the resource cost can only get you so far, however; eventually you will have to regain Wrath, and that is accomplished in a threefold manner. We have already mentioned the passive Wrath regeneration of Akarat's Champion Akarat's Champion; it is bolstered by both a cooldown and a generator skill.

The former is Provoke Provoke — a Swiss knife of a skill that is the only Crusader cooldown with inherent resource generation. It has a way of keeping fleeting enemies nearby with its taunt function, and added utility on top with Too Scared to Run Too Scared to Run. This rune turns Provoke Provoke into a powerful, percentage based debuff with an excellent uptime. Good monster density in Greater Rifts further emphasizes the value of Provoke Provoke, and you would be hard pressed to find a competing source of Wrath; you could only ever consider Shield Glare Shield Glare with Zealous Glare Zealous Glare for the hard crowd control of the Blind effect.

Finally, a generator makes its way into the build as the third pillar of resource management. All equal in Wrath generation and proccing Focus Focus and Restraint Restraint, you get to choose by their utility. Two options stand out: the Armor stacking Slash Slash Guard Guard and the healing Smite Smite Reaping Reaping, so pick between them according to your needs.

This concludes the overview of the Active Skills, now let us look through the Passives.

Heavenly Strength Heavenly Strength is a signature Crusader passive, allowing you to wield two-handed weapons in one hand, and have a shield in the other. This Blade of Prophecy Blade of Prophecy wielding Condemn Condemn build is no exception.

Finery Finery is another Crusader staple, adding 1.5% Strength for every socket across your gear, including weapon and jewelry. Assuming an average of 10 sockets across a well-equipped character, Finery Finery amounts to a decent boost of both damage and toughness.

Long Arm of the Law Long Arm of the Law doubles the duration of the active effects of Laws and ensures near-permanent uptime of Unstoppable Force Unstoppable Force or Wings of Angels Wings of Angels. Aided by this passive, you will have an easy time maintaining spam of Condemn during the prolonged fights of Greater Rifts, and the valuable party-wide speed buff in Torments.

Indestructible Indestructible is a passive choice mostly oriented at the highly damaging environments of Greater Rift progression, where sudden spikes of damage can burst down both your natural and your Prophet Prophet lives. Indestructible Indestructible procs second in the chain of on-death skills, with Prophet Prophet taking priority — resulting in a nice juggle of your survival skills, as Indestructible Indestructible is on a longer 60 second cooldown, compared to the 20 seconds for a Prophet Prophet reactivation. A competing alternative for this slot is Holy Cause Holy Cause, which synergizes elementally with the build and has a healing side effect. More importantly, it provides a decent 10% damage buff to a build that can make good use of any DPS not reliant on AoE. It is advisable to only take Holy Cause Holy Cause in Torment farming, where the value of Indestructible Indestructible lessens and the focus shifts from toughness to killing speed. Ideally, you will take both on a Hellfire Amulet Hellfire Amulet.

5. Best in Slot Gear and Alternatives

The backbone of every Condemn Crusader is, of course, the Akkhan set. Cooldown Reduction takes priority on the slots where you can get it — certainly on the Gauntlets of Akkhan Gauntlets of Akkhan, where it accompanies the Crit stats, as well as on the Pauldrons of Akkhan Pauldrons of Akkhan. The latter can also serve as a source of skill damage, as Condemn % can be rolled on both the Pauldrons of Akkhan Pauldrons of Akkhan and Breastplate of Akkhan Breastplate of Akkhan, but with the 2.4 introduction of huge skill bonuses on your weapon and shield, the value of skill damage on armor lessens compared to pure toughness stats. The Cuisses of Akkhan Cuisses of Akkhan, Sabatons of Akkhan Sabatons of Akkhan and Helm of Akkhan Helm of Akkhan remain pure toughness slots, where high Vitality and All Resistance rolls are ideal. You might be tempted to pick up or cube Leoric's Crown Leoric's Crown to double the effectiveness of the Diamond gem, bridge your CDR gaps and reach 56% easily. For serious Greater Rift progression however, it is strongly advised to perfect your Cooldown Reduction across gear and jewelry.

Not skipping on any of the pieces required to obtain the 6 piece set bonus of Akkhan opens a powerful offensive combo in the jewelry: the Bastions of Will set, Focus Focus and Restraint Restraint. This set is unmatched in damage potential with its 2.25 independent multiplier as long as you alternate between generating and spender attacks, a requirement which you fulfill by alternating Condemn Condemn with your generator of choice. Seek double Crit stats, Cooldown Reduction and an open Socket as the best-in-slot stats for both Focus Focus and Restraint Restraint.

To complete the jewelry, you have a number of options for the amulet slot. A crafted Hellfire Amulet Hellfire Amulet with good rolls and a solid fifth passive (most notably Holy Cause Holy Cause) is easily the best, and only rivaled by immunity amulets (i.e. Mara's Kaleidoscope Mara's Kaleidoscope, Xephirian Amulet Xephirian Amulet) or a damage reduction neck like Eye of Etlich Eye of Etlich. A perfect roll would include both Crit stats, Holy elemental damage and an open Socket.

Blade of Prophecy Blade of Prophecy is the mandatory weapon for the playstyle, a two handed sword tailored for a build based around Condemn Condemn. Its lifelong power (two additional Condemn triggers when at least two targets are present in the initial Condemn Condemn radius) has been bolstered by a substantial skill damage boost of up to a 100%.

Frydehr's Wrath Frydehr's Wrath is the former Season 1 exclusive shield that turns the otherwise Cooldown-based nature of Condemn Condemn into a spender — an extremely potent effect, as proven by the Fires of Heaven Fires of Heaven rune from the Holy Shotgun build. Crit Chance and Cooldown Reduction rolls on this Crusader shield are mandatory for an endgame setup, and the shield has been strengthened in 2.4 with up to 200% Condemn damage affix as well.

The ideal belt for the build is the Vigilante Belt Vigilante Belt — the only belt in the game that rolls Cooldown Reduction is a standard Akkhan Crusader choice to fill the steep requirements for permanent Akarat's Champion Akarat's Champion. An exception to this standard will be made in Torment runs however, where you will wear Goldwrap Goldwrap instead. Synergizing with Boon of the Hoarder Boon of the Hoarder and Avarice Band Avarice Band, Goldwrap Goldwrap will render you practically invulnerable in any non-GR situation.

Strongarm Bracers Strongarm Bracers with high holy damage and unique property rolls are the best in slot bracers for Condemn Condemn when doing Greater Rifts, as the Vacuum Vacuum rune will proc the additional damage on any enemy affected by the pull. In speedruns, it is advisable to abandon the additive damage increase from Strongarm Bracers Strongarm Bracers in favor of a utility legendary for the bracer slot. Either wearing Nemesis Bracers Nemesis Bracers and cubing Warzechian Armguards Warzechian Armguards or vice versa will speed up your clears with more frequent elites and environment destruction speed boosts.

Slot Pieces Stat Priority
Head
  1. Strength
  2. Socket
  3. Critical Hit Chance
  4. Vitality
  5. All Resistance
Shoulders
  1. Strength
  2. Cooldown Reduction
  3. Vitality
  4. All Resistance
  5. Condemn Damage
Torso
  1. 3 Sockets
  2. Strength
  3. Vitality
  4. Reduced Damage from Elites
  5. Condemn Damage
Wrists
  1. Strength
  2. Critical Hit Chance
  3. Holy Damage
  4. Vitality
  5. Life per Hit
Hands
  1. Strength
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Cooldown Reduction
Waist
  1. Strength
  2. Vitality
  3. Cooldown Reduction (if Vigilante Belt Vigilante Belt)
  4. All Resistance
  5. Life
Legs
  1. 2 Sockets
  2. Strength
  3. Vitality
  4. All Resistance
  5. Armor
Feet
  1. Strength
  2. Vitality
  3. All Resistance
  4. Movement Speed
  5. Armor
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Holy Damage
  5. Strength
Ring #1
  1. Socket
  2. Cooldown Reduction
  3. Critical Hit Damage
  4. Critical Hit Chance
  5. Strength
Ring #2
  1. Socket
  2. Cooldown Reduction
  3. Critical Hit Damage
  4. Critical Hit Chance
  5. Strength
Weapon
  1. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  2. Weapon Damage
  3. Strength
  4. Cooldown Reduction
  5. Condemn Condemn %
Off-hand
  1. Strength
  2. Critical Hit Chance
  3. Cooldown Reduction
  4. Condemn Condemn %
  5. Vitality

6. Paragon Points

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap
  2. Strength
  3. Vitality
  4. Maximum Wrath (up to personal preference)
Offense
  1. Cooldown Reduction
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Attack Speed
Defense
  1. All Resistance
  2. Life %
  3. Armor
  4. Life Regeneration
Utility
  1. Area Damage
  2. Resource Cost Reduction
  3. Life on Hit
  4. Gold Find

7. Gems

Your three jewelry sockets will be taken up by the legendary gems Bane of the Trapped Bane of the Trapped, Mirinae, Teardrop of the Starweaver Mirinae, Teardrop of the Starweaver and Bane of the Stricken Bane of the Stricken (Progression) or Boon of the Hoarder Boon of the Hoarder (Torments).

  • Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem procs itself with its level 25 property, and is otherwise triggered by the Too Scared to Run Too Scared to Run debuff, making it an inseparable part of this melee setup.
  • The buffs and reworks to Mirinae, Teardrop of the Starweaver Mirinae, Teardrop of the Starweaver (as well as prohibition of Taeguk Taeguk in non-channeling builds) have made the holy gem much more attractive in the Condemn Condemn setup. The damage proc has been significantly increased and the gem has a newfound healing aspect, which is a welcome addition in a build that struggles for sustain.
  • Introduced in Season 4, Bane of the Stricken Bane of the Stricken takes a firm slot in the third jewelry socket when Greater Rifting. Building up your damage multiplicatively in prolonged fights and with a level 25 bonus specifically targeting Rift Guardians, this gem is designed to assist AoE heavy builds in their struggle against single target, high HP enemies. Condemn Condemn is one of the oldest examples of such a build, making the gem mandatory. In Torments, where monster health is much more tame, you should replace this gem with Boon of the Hoarder Boon of the Hoarder. The latter is a high utility gem that feeds you practically infinite gold, gives you a massive short-term speed boost while picking it up, and synergizes excellently with a worn Goldwrap Goldwrap and cubed Avarice Band Avarice Band for practical invincibility of your character.
Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

8. Kanai's Cube

The Kanai's Cube recommendations are as follows: the weapon slot is taken by The Furnace The Furnace; the armor slot is taken by Illusory Boots Illusory Boots in Greater Rifts, and by Nemesis Bracers Nemesis Bracers or Warzechian Armguards Warzechian Armguards when speedfarming; and the jewelry slot is taken by Unity Unity in Greater Rifts, and by Avarice Band Avarice Band in Torments.

  • Cubing The Furnace The Furnace provides you with an incomparable source of bonus elite damage, significantly shortening time spent in the most dangerous rifting moments — fights with champion packs and Rift Guardians.
  • Illusory Boots Illusory Boots take the armor cube slot when pushing Greater Rifts. This staple piece of support builds bled into the DPS specs as well, as experienced Crusaders recognized the value of freedom of movement, especially with the tendency of Vacuum Vacuum to imprison you in a crowd of bloodthirsty mobs. As previously mentioned, when speedfarming this slot will be taken by your worse rolled item between Nemesis Bracers Nemesis Bracers and Warzechian Armguards Warzechian Armguards. Both items will assist in getting the run done faster — Nemesis Bracers Nemesis Bracers will spawn you an elite for every shrine or pylon pick up, while Warzechian Armguards Warzechian Armguards will consistently speed you up from environment destruction.
  • Functioning exactly as if you wore it, the cubed Unity Unity ring offers unparalleled damage reduction when paired with another on the follower, plus an immortality item for him (i.e. Enchanting Favor Enchanting Favor). When playing with a group, cube Convention of Elements Convention of Elements. This damage reduction will be redundadnt in Torment farming however, where the interaction between Boon of the Hoarder Boon of the Hoarder and the worn Goldwrap Goldwrap will skyrocket your Toughness. In the place of Unity Unity, take Avarice Band Avarice Band to strengthen the chain of gold-related synergy. Avarice Band Avarice Band is an Act III cache legendary ring, whose unique property extends your pickup radius up to 30 yards for a generous 10-second period. Triggered, maximized and constantly refreshed from the endless stream of Boon of the Hoarder Boon of the Hoarder gold, the ring and the gem will keep you sped up throughout the rift.

9. Follower

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

10. ChangeLog

  • 21 Oct. 2016: No changes needed for Season 8.
  • 27 Jul. 2016: Updated the guide to include its speedfarming options.
  • 19 Apr. 2016: Revised the build to reflect changes to skill and legendary gem mechanics in Patch 2.4.1.
  • 11 Jan. 2016: Revised to reflect the endgame capabilities of the Akkhan set in Patch 2.4.
  • 24 Aug. 2015: Added Kanai's Cube recommendations for Patch 2.3 and moved the guide to T10 farming / Speedfarming as it is no longer competitive enough for end-game content.
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