Details about every Barbarian skill, their enhancements, and upgrades!
Mathris
WRITER
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The Barbarian has access to 24 different skills in Diablo 4. Most skills also have an “enhanced” version as well as two mutually exclusive upgrades that improve them in various ways.
This section provides a brief overview of the Barbarian skills as well as their enhancements and upgrades.
For more general information about the Barbarian class, refer to our Barbarian Guide.
Basic Skills are spammable skills whose primary purpose is to generate Fury for skills of the Core category. By virtue of being free and having no cooldown, they are also used to fill dead time while waiting for other, more powerful skills to be available.
Bash
Fury Generation
15
Lucky Hit Chance
50%
Damage Type
Physical
Description
Bash the enemy with your weapon, dealing {#}% damage. Every 4th Bash will Clobber, stunning enemies for 1.5 seconds
Modifiers
Description
Fury Generation (Group 1)
Clobbering with Bash generates an additional 10 Fury
Lunging Strike forms a Dust Devil that deals {#}% damage
Frenzy
Fury Generation
7
Lucky Hit Chance
30%
Damage Type
Physical
Description
Unleash a rapid flurry of blows, dealing {#}% damage with each pair of hits. If Frenzy hits an enemy, its Cast Speed is increased by 10%[+] for 3 seconds up to 50%[+]
Modifiers
Description
Unhindered (Group 1)
While at Maximum Frenzy stacks you are Unhindered
Ferocity (Group 1)
Each stack of Frenzy also grants a stack of Ferocity
Frenzy becomes a ranged attack that pierces enemies dealing {#}% damage. Frenzy has a 30% chance while at Maximum Frenzy Stacks to ricochet Iron Shrapnel dealing {#}% damage and inflicting {#}% Bleeding over 5 seconds
Frenzy now deals Fire Damage. Lucky Hit: Frenzy has up to a 50% chance when attacking at Maximum Frenzy Stacks to cause a fiery explosion dealing {#}% Burning damage over 5 seconds
Barbarian Core Skills
Core Skills are the main sources of damage for the Barbarian. Although they have no cooldown, the main limiting factor of Core Skills is their Fury cost.
Hammer of the Ancients
Fury Cost
30
Lucky Hit Chance
50%
Damage Type
Physical
Description
Slam your hammer down with the fury of the Ancients, dealing {#}% damage to a concentrated area.
Modifiers
Description
Critical Strike (Group 1)
Hammer of the Ancients gains 2%[+] increased Critical Strike Chance for every 20 Maximum Fury you have up to 20%[+] Critical Strike Chance at 200 Maximum Fury.
Size & Damage (Group 1)
Hammer of the Ancients gains 25%[+] increased size and 20%[X] increased damage
Fury Generation (Group 2)
Gain 3%[+] increased Fury generation for 5 seconds for each enemy damaged by Hammer of the Ancients up to 30%[+]
Overpower (Group 2)
Hammer of the Ancients deals 20%[x] damage if you have Overpower
Hammer of the Ancients now deals Fire Damage. Casting Hammer of the Ancients summons 2 Ancients to hammer the same area for {#}% damage each. If Burning enemies are struck, Hammer of the Ancients explodes dealing {#}% damage
Rend
Fury Cost
30
Lucky Hit Chance
33%
Damage Type
Physical
Description
Cleave enemies in front of you, dealing {#}% damage and inflicting {#}% Bleeding damage over 5 seconds.
Modifiers
Description
Cast Speed (Group 1)
Rend gains 20%[+] increased Cast Speed
Healing (Group 1)
Heal for 1% of your Maximum Life per second for each enemy bleeding from Rend
Moving Damage Bonus (Group 2)
Rend deals 25%[x] increased damage to enemies that are moving
Vulnerable Damage Bonus (Group 2)
Rend deals 20%[x] increased damage to Vulnerable enemies
Rend gains 40%[+] increased size and 40%[x] increased damage. Consecutive swings of Rend further increase its size by 20%[+] up to 60%[+] until you stop swinging
Double Swing’s sweep size increases by 200% but Cast Speed is slowed by 40%. Enemies caught at the outer edges of your sweeps are hit an additional time for {#}% damage. These additional hits grant Double Swing 5% increased Cast Speed for 4 seconds, stacking up to 8 times
Whirlwind
Fury Cost
15 per second
Lucky Hit Chance
20%
Damage Type
Physical
Description
Rapidly attack surrounding enemies for {#}% damage.
Modifiers
Description
Speed (Group 1)
Gain 12%[x] Movement Speed while Channeling Whirlwind
Cost Damage Bonus (Group 1)
Whirlwind now deals 40%[x] increased damage but costs 10 additional Fury per second
Weaken (Group 2)
Critical Strikes from Whirlwind Weaken enemies for 4 seconds
Channel Damage Bonus (Group 2)
Channeling Whirlwind causes it to deal 1%[x] increased damage each time it hits an enemy up to 25 times
Attacking with another Skill grants 4 stacks of Charge Up, up to 20 that decays over time. Your Whirlwind deals 1%[x] increased damage and gains 1%[x] Movement Speed per stack. While Whirlwind has charges it launches Iron Shrapnel at nearby enemies dealing {#}% damage and inflicting {#}% Bleeding damage over 5 seconds
Barbarian Defensive Skills
Defensive Skills revolve around protecting the Barbarian and their allies through powerful protective effects or crowd control.
Challenging Shout
Cooldown
25 seconds
Description
Taunt Nearby enemies and gain {#}% Damage Reduction for 10 seconds.
Modifiers
Description
Weaken (Group 1)
Challenging Shout Weakens nearby enemies
Duration Bonus (Group 1)
Challenging Shout’s duration is increased by 2 seconds
Damage Bonus (Group 2)
The first 5 enemies taunted by Challenging Shout take 20%[x] increased damage from you
Fury Generation (Group 2)
Taking damage while Challenging Shout is active with generate 3 Fury
Challenging Shout causes enemies to Burn with rage dealing {#}% Burning damage over 10 seconds. You no longer gain damage reduction from Challenging Shout but instead gain 20%[x] increased damage against Burning enemies
Ground Stomp
Cooldown
16 seconds
Fury Generated
20
Lucky Hit Chance
33%
Damage Type
Physical
Description
Smash the ground, dealing {#}% damage and Stunning surrounding enemies for 3 seconds.
Ground Stomp becomes a Brawling Skill that deals Fire Damage. Ground Stomp no longer stuns and smashes the ground. Instead it fissures the ground in front of you dealing {#}% damage. Burning enemies take 20%[x] increased damage
Iron Skin
Cooldown
14 seconds
Description
Steel yourself, increasing only your Maximum Life by 10% and gaining a Barrier that absorbs 60% of your missing Life for 5 seconds.
Modifiers
Description
Movement Speed (Group 1)
Iron Skin also increases your Movement Speed by 15%[x]
Weaken (Group 1)
Enemies attacking you while Iron Skin is active become Weakened for 3 seconds
Resolve (Group 2)
Iron Skin grants 2 stacks of Resolve when Cast
Max Life (Group 2)
Increases the Maximum Life provided by Iron Skin by 15%
Iron Skin no longer grants a Barrier, instead you reflect Iron Shrapnel when attacked dealing {#}% damage and inflicting {#}% Bleeding damage over 5 seconds. Iron Skin’s duration is tripled
Rallying Cry
Fury Cost
35
Description
Bellow a rallying cry, increasing your Movement Speed by +20% for 4 seconds. Nearby allies gain half of Rallying Cry’s effects
Modifiers
Description
Fortify (Group 1)
Rallying Cry Fortifies you for 15% of your Maximum Life when Cast
Duration Bonus (Group 1)
Rallying Cry’s duration is increased to 7 seconds
Fury Gain (Group 2)
For every 3 meters traveled while Rallying Cry is active, restore 2 Primary Resource to yourself and nearby allies
Potency (Group 2)
Rallying Cry’s effectiveness is increased by 20% plus an additional 5% for each nearby ally up to 20%
Rallying Cry Dazes and Slows all enemies and their projectiles by {#}% for 4 seconds. Rallying Cry also grants Attack Speed instead of Movement Speed and its Fury Cost is replaced by a 25 second Cooldown
Barbarian Brawling Skills
Brawling Skills provide a wide array of utility, including mobility.
War Cry
Cooldown
25 seconds
Description
Bellow a mighty war cry, increasing your damage dealt by x{#}% for 6 seconds, and Nearby allies gain half of War Cry’s effects.
War Cry terrifies your enemies causing them to cower in fear. You gain 0.3%[x] increased damage for each enemy feared up to 3.0%[x]
Kick
Cooldown
9 seconds
Charges
2
Lucky Hit Chance
40%
Damage Type
Physical
Description
Throw a powerful kick that deals 100% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 50% damage and are Stunned for 3 seconds.
Modifiers
Description
Damage Increase (Group 1)
Moving increases Kick’s damage by up to 20%[x]
Vulnerable (Group 1)
Kick makes enemies Vulnerable for 4 seconds
Cooldown Reduction (Group 2)
Kicking an enemy reduces the cooldown of your Mobility skills by 2 seconds
Collide (Group 2)
Kicked enemies deal 20% damage to enemies they collide with. Additionally, Kick destroys certain objects from Elite Monster Affixes
Instead of Knocking Back enemies, Kick becomes a Core Skill which costs 30 Fury and deal {#}% damage increased by 0.5%[x] per Maximum Fury you have up to 150 Fury
You dash towards your enemy and deliver a powerful Kick that deals {#}% damage and Knocks Down for 4 seconds. Kick is additionally a Mobility Skill
Leap
Cooldown
17 seconds
Fury Generated
15
Lucky Hit Chance
66%
Damage Type
Physical
Description
Leap forward and slam down, dealing damage and slowing surrounding enemies by 70%.
Modifiers
Description
Fury Generation (Group 1)
Leap now generates 20 Fury
Arsenal Bonus (Group 1)
Leap grants a bonus based on its Arsenal Selection. Dual Wield grants 2 seconds of Berserking. Two-Handed Bludgeoning weapon grants 1 stack of Overpower, Two-Handed Slashing weapon grants 1 stack of Ferocity
Pull (Group 2)
Leap now pulls in nearby enemies upon landing
Damage Bonus and Crowd Control (Group 2)
Leap now deals 20%[x] increased damage and Knocks Down enemies for 1 second
Charge now deal Fire Damage. Instead of swinging your weapon, colliding with enemies deals {#}% Fire Damage and stuns them for 3 seconds. Additionally, you leave a Burning Trail that inflicts {#}% Burning damage over 3 seconds
Barbarian Weapon Mastery Skills
Weapon Mastery Skills are situational but powerful offensive skills with a relatively long cooldown.
Rupture
Cooldown
10 seconds
Lucky Hit Chance
50%
Damage Type
Physical
Description
Skewer enemies in front of you, dealing {#}% damage, then rip your weapon out inflicting {#} Bleeding damage over 5 seconds
Modifiers
Description
Size Bonus (Group 1)
Rupture’s size is increased by 25%
Damage Bonus (Group 1)
Rupture deals 25%[x] increased damage. Each subsequent enemy hit reduces this bonus by 5%
Cooldown Reduction (Group 2)
Ripping your weapon out of enemies reduces Rupture’s cooldown by 1 second
Rupture now creates a Blood Pool when you rip your weapon out inflicting {#}% Bleeding damage over 5 seconds. You and your allies gain 15% increased Attack speed while standing in the blood pool
Casting Rupture summons 2 Ancients that skewer your target for {#}% Damage and then performing a rip attack that deals {#}% as direct damage instead of Bleeding
Death Blow
Cooldown
15 seconds
Lucky Hit Chance
50%
Damage Type
Physical
Description
Attempt a killing strike, dealing {#}% damage to enemies in front of you. If this kills an enemy, its Cooldown is reset.
Modifiers
Description
Overpower (Group 1)
Death Blow grants 1 stack of Overpower when it kills an enemy
Execute (Group 1)
Enemies you hit with Death Blow can be Executed by any of your attacks for the next 2 seconds, resetting Death Blow’s cooldown on a successful execution
Charges (Group 2)
Death Blow has 2 Charges
Fury Generation (Group 2)
Killing an enemy with Death Blow restores 100% of your Fury
Death Blow’s cooldown is reduced to 3 seconds. Hitting enemies with Death Blow increases the damage of subsequent casts by 25%[x] per enemy hit up to 75%[x]. Kills reset this bonus
Death Blow now deals Fire Damage and deals an additional {#}% Burning Damage over 5 seconds. Enemies that die to Death Blow while Burning or to Death Blow’s Burn trigger a Fiery Explosion for {#}% damage to surrounding enemies
Steel Grasp
Cooldown
11 seconds
Charges
2
Lucky Hit Chance
25%
Damage Type
Physical
Description
Throw out a trio of chains that deal {#}% damage and Pull In enemies.
Modifiers
Description
Extra Charges (Group 1)
Steel Grasp has 2 additional charges
Berserking (Group 1)
Steel Grasp grants Berserking for 2 seconds on hit
Vulnerable (Group 2)
Steel Grasp makes enemies Vulnerable for 4 seconds
Steel Grasp becomes a Basic Skill that has no Cooldown, generates up to 15 Fury based on Charges but only throws a single chain
Mighty Throw (Vessel of Hatred)
Cooldown
12 seconds
Lucky Hit Chance
15%
Damage Type
Physical
Description
Hurl your weapon, dealing {x}% Weapon damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals {x}% Weapon damage every second for 4 seconds.
Modifiers
Description
Barrier (Group 1)
Mighty Throw generates up to 15% of your Maximum Life as a Barrier for 6 seconds
Size Bonus (Group 1)
Mighty Throw’s damage radius is increased by 20%
Ferocity (Group 2
Gain 3 Stacks of Ferocity each time you use Mighty Throw
Overpower (Group 2)
Mighty Throw now consumes 1 stack of Overpower to deal 20%[x] increased damage
Mighty Throw is now an Ultimate Skill that drops a massive weapon for {#}% damage with a 6 second cooldown. This cooldown cannot be reduced by Cooldown Reduction
Barbarian Ultimate Skills
Ultimate Skills are extremely powerful skills with a cooldown to match. Their use is typically reserved for dispatching powerful enemies. Only one Ultimate Skill may be equipped at a time.
While Wrath of the Berserker is active, you gain a Fire aura that deals {#}% damage and Burns for {#}% damage over 5 seconds. You gain 50%[+] All Resistances
Iron Maelstrom
Cooldown
30 seconds
Damage Type
Physical
Description
Activate three times to attach chains to each of your weapons and perform an attack: First, your Two-Handed Bludgeoning weapon slams into the ground, dealing {#}% damage and Stunning enemies for 2 seconds. Next, your Two-Handed Slashing weapon swipes in front of you, dealing {#}% damage and inflicting 240% Bleeding damage over 5 seconds. Finally, your Dual Wield weapons swing around you, dealing {#}% damage per hit.
Modifiers
Description
Cooldown Reduction (Group 1)
Weapon Swaps reduce the Cooldown of Iron Maelstrom by 2 seconds
Global Cooldown Reduction (Group 1)
Activating Iron Maelstrom reduces all other active cooldowns by 2 seconds
Weaken (Group 2)
Enemies damaged by Iron Maelstrom are Weakened for 4 seconds
Strike Damage (Group 2)
Each attack gains an additional effect: Two-Handed Bludgeoning deals 25%[x] Critical Strike Damage. Two-Handed Slashing deals 20%[x] increased damage to Vulnerable enemies and Dual-Wield weapons gain 20%[+] Cast Speed
Each attack gains an additional effect: Two-Handed Bludgeoning Weapons create an Earthquake dealing {#}% Physical damage over 4 seconds. Two-Handed Slashing Weapons shoot Iron Shrapnel dealing {#}% damage and {#}% Bleeding damage over 5 seconds. Dual-Wield Weapons form Dust Devils that each deal {#}% damage
Depending on your last used weapon, Iron Maelstrom is now a single Weapon Mastery Skill and its Cooldown is reduced to 11 seconds
Call of the Ancients
Cooldown
50 seconds
Description
Call upon 3 Ancients to aid you in battle for 10 seconds. Korlic leaps at enemies, dealing {#}% damage and swings his weapons in a frenzy, dealing {#}% damage per hit. Talic spins in a whirlwind rapidly attacking enemies for {#}% damage. Madawc upheaves the ground, dealing {#}% damage.
Modifiers
Description
Attack Speed & Damage Bonus (Group 1)
When you cast Call of the Ancients gain 15%[+] increased Attack Speed and 20%[x] increased damage for 6 seconds
Ancients Attack Speed (Group 1)
Your Ancients attack 25%[+] faster
Damage Reduction (Group 2)
When you cast Call of the Ancients, gain 5% Damage Reduction for each Ancient summoned while they are active
Damage Bonus (Group 2)
You and each of your Ancients summoned from this skill increase each other’s damage by 7%[x]
Your Ancients are empowered: Korlic creates an Earthquake that deals {#}% Physical Damage over 4 seconds when he leaps. Talic leaves behind Dust Devils that deal {#} damage while he whirlwinds and Madawc ignites the earth Burning enemies for {#}% damage over 4 seconds when he upheaves the ground
Depending on your last used weapon, you summon 1 very powerful Ancient for twice as long. Your Ancient gains an additional power: Korlic generates 10 Fury each time he deals damage with Frenzy. Talic slows enemies by 50% for 1 second when damaged by his Whirlwind and Madawc has a 30% chance to Stun enemies for 3 seconds with his Upheaval
Summon a single permanent Ancient. Using this skill again replaces it with the next Ancient. Korlic -> Talic -> Madawc and back to Korlic
Barbarian Dismount Skill
While mounted, the Barbarian has access to a unique Dismount Skill which causes the Barbarian to jump off their mount and slam into the ground twice, dealing damage to and stunning nearby enemies.