Barbarian Class in Diablo 4
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Diablo 4 – Barbarian Skills Guide (Season 13)

Details about every Barbarian skill, their enhancements, and upgrades!

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The Barbarian has access to 24 different skills in Diablo 4. Most skills also have an “enhanced” version as well as two mutually exclusive upgrades that improve them in various ways.

This section provides a brief overview of the Barbarian skills as well as their enhancements and upgrades.

For more general information about the Barbarian class, refer to our Barbarian Guide.


Barbarian Basic Skills

Basic Skills are spammable skills whose primary purpose is to generate Fury for skills of the Core category. By virtue of being free and having no cooldown, they are also used to fill dead time while waiting for other, more powerful skills to be available.

Bash

Fury Generation15
Lucky Hit Chance50%
Damage TypePhysical
DescriptionBash the enemy with your weapon, dealing {#}% damage. Every 4th Bash will Clobber, stunning enemies for 1.5 seconds
ModifiersDescription
Fury Generation (Group 1)Clobbering with Bash generates an additional 10 Fury
Overpower (Group 1)Clobbering with Bash grants 1 stack of Overpower
Clobbering (Group 2)Reduces Bash’s clobbering threshold by 2
Resolve (Group 2)Clobbering with Bash grants 1 Resolve
Heavy KnucklesHeavy KnucklesClobbering an enemy with Bash has a 100% Critical Strike Chance and Clobbered enemies become Vulnerable for 4 seconds
Violent SwingsViolent SwingsEach Bash has a separate 25% chance to Clobber
Atomic BlastAtomic BlastClobbering an enemy with Bash causes a Fiery explosion that deals {#}% Fire damage

Flay

Fury Generation15
Lucky Hit Chance50%
Damage TypePhysical
DescriptionFlay the enemy, dealing {#}% damage and inflicting {#}% Bleeding damage over 5 seconds.
ModifiersDescription
Slow (Group 1)Flay slows enemies by 20%
Duration Bonus (Group 1)Flay’s Bleeding duration is increased by 5 seconds
Weaken (Group 2)Flay Weakens enemies
Healing (Group 2)Each nearby enemy Bleeding from Flay heals you for 1% of your maximum life per second up to 5%
AnemiaAnemiaFlay’s Bleeding duration is reduced by 2 seconds and it makes enemies Vulnerable
HemorrhagingHemorrhagingFlay’s Bleeding is extended by 2 seconds whenever the enemy moves too far from you
The FlayerThe FlayerIf Flay hits a Bleeding enemy it causes a Blood Explosion that deals {#}% Bleeding damage over 5 seconds

Lunging Strike

Fury Generation12
Lucky Hit Chance50%
Damage TypePhysical
DescriptionLunge forward and strike an enemy for {#}% damage.
ModifiersDescription
Fury Generation (Group 1)Lunging Strike generates 1 Fury for each enemy you lunge through
Range (Group 1)Lunging Strike’s range is increased by 2
Berserking (Group 2)Lunging Strike grants Berserking for 3 seconds whenever it critically strikes. Lunging Strike gains +5% Critical Strike Chance
Healing (Group 2)Lunging Strike heals you for 2% of your Maximum Life the first time it hits an enemy
SkewerSkewerLunging Strike deals 75%x increased damage and an additional 5%x increased damage for each target you lunge through up to 100%x
ImpalingImpalingLunging Strike has increased range, damages all enemies within its path and can Lunge without a target. Lunging Strike now has a 2 second cooldown
WhirlingWhirlingLunging Strike forms a Dust Devil that deals {#}% damage

Frenzy

Fury Generation7
Lucky Hit Chance30%
Damage TypePhysical
DescriptionUnleash a rapid flurry of blows, dealing {#}% damage with each pair of hits. If Frenzy hits an enemy, its Cast Speed is increased by 10%[+] for 3 seconds up to 50%[+]
ModifiersDescription
Unhindered (Group 1)While at Maximum Frenzy stacks you are Unhindered
Ferocity (Group 1)Each stack of Frenzy also grants a stack of Ferocity
Fury Generation (Group 2)Frenzy generates 2 additional Fury
Frenzy Stacks (Group 2)Frenzy stacks 2 additional times
BarrageBarrageFrenzy stacks an additional 5 times and you gain Berserking for 5 seconds while at maximum stacks
ThrowingThrowingFrenzy becomes a ranged attack that pierces enemies dealing {#}% damage. Frenzy has a 30% chance while at Maximum Frenzy Stacks to ricochet Iron Shrapnel dealing {#}% damage and inflicting {#}% Bleeding over 5 seconds
RagingRagingFrenzy now deals Fire Damage. Lucky Hit: Frenzy has up to a 50% chance when attacking at Maximum Frenzy Stacks to cause a fiery explosion dealing {#}% Burning damage over 5 seconds

Barbarian Core Skills

Core Skills are the main sources of damage for the Barbarian. Although they have no cooldown, the main limiting factor of Core Skills is their Fury cost.

Hammer of the Ancients

Fury Cost30
Lucky Hit Chance50%
Damage TypePhysical
DescriptionSlam your hammer down with the fury of the Ancients, dealing {#}% damage to a concentrated area.
ModifiersDescription
Critical Strike (Group 1)Hammer of the Ancients gains 2%[+] increased Critical Strike Chance for every 20 Maximum Fury you have up to 20%[+] Critical Strike Chance at 200 Maximum Fury.
Size & Damage (Group 1)Hammer of the Ancients gains 25%[+] increased size and 20%[X] increased damage
Fury Generation (Group 2)Gain 3%[+] increased Fury generation for 5 seconds for each enemy damaged by Hammer of the Ancients up to 30%[+]
Overpower (Group 2)Hammer of the Ancients deals 20%[x] damage if you have Overpower
ExplosiveExplosiveHammer of the Ancients quakes outward dealing {#}% damage
FissureFissureHammer of the Ancients forms a seismic line that deals {#}% damage and slows enemies hit by 80% for 4 seconds
AncestralAncestralHammer of the Ancients now deals Fire Damage. Casting Hammer of the Ancients summons 2 Ancients to hammer the same area for {#}% damage each. If Burning enemies are struck, Hammer of the Ancients explodes dealing {#}% damage

Rend

Fury Cost30
Lucky Hit Chance33%
Damage TypePhysical
DescriptionCleave enemies in front of you, dealing {#}% damage and inflicting {#}% Bleeding damage over 5 seconds.
ModifiersDescription
Cast Speed (Group 1)Rend gains 20%[+] increased Cast Speed
Healing (Group 1)Heal for 1% of your Maximum Life per second for each enemy bleeding from Rend
Moving Damage Bonus (Group 2)Rend deals 25%[x] increased damage to enemies that are moving
Vulnerable Damage Bonus (Group 2)Rend deals 20%[x] increased damage to Vulnerable enemies
FlailingFlailingRend gains 40%[+] increased size and 40%[x] increased damage. Consecutive swings of Rend further increase its size by 20%[+] up to 60%[+] until you stop swinging
Blood SwornBlood SwornEnemies that die while bleeding from Rend spread 50% of their remaining Bleed onto a random Close enemy
ScorchingScorchingRend now deals Fire Damage. Each slash creates a wave of fire dealing {#}% damage and an additional {#}% Burning Damage over 5 seconds

Upheaval

Fury Cost35
Lucky Hit Chance30%
Damage TypePhysical
DescriptionTear into the ground with your weapon and fling debris forward, dealing {#}% damage.
ModifiersDescription
Damage Increase (Group 1)Upheaval deals 30%[x] increased damage to the first 5 enemies it hits
Fury Cost Reduction (Group 1)Upheaval’s cost is reduced to 28 Fury
Free Cast (Group 2)Every 100 Fury you spend makes your next Upheaval free to cast. This stacks up to 300 Total Fury
Overpower (Group 2)Upheaval consumes 1 stack of Overpower to increase its size by 20%[+] and its damage by 20%[x]
TrailblazingTrailblazingUpheaval ignites the ground Burning enemies for an additional {#}% damage over 4 seconds
Iron BurstIron BurstUpheaval flings Iron Shrapnel dealing {#}% damage and inflicting {#}% Bleeding damage over 5 seconds
SuppressSuppressUpheaval gains 75%[x] increased damage. Depending on the Cast range this area increases but the damage bonus decreases

Double Swing

Fury Cost20
Lucky Hit Chance30%
Damage TypePhysical
DescriptionSweep your weapons from opposite directions, dealing {#}% damage with each weapon. Enemies caught in the center are damaged by both.
ModifiersDescription
Fortify (Group 1)Fortifies 1% of your Maximum Life for each enemy hit with both weapons
Chance to Hit Twice (Group 1)Double Swing gains a 20% chance to hit twice
Fury Cost Reduction (Group 2)Decreases the Fury cost of your next Double Swing by 2, once per weapon
Damage Increase (Group 2)Increases Double Swing’s damage by 2%[x] per enemy hit for 2 seconds. All stacks expire simultaneously and the duration cannot be refreshed
FlurryFlurryEach Sweep also hits 1 additional time for {#}% damage and an extra 2 times while Berserking
TwisterTwisterThe initial sweep of Double Swing also creates 1 Dust Devil dealing {#}% damage, the subsequent sweep creates 2
Slice and DiceSlice and DiceDouble Swing’s sweep size increases by 200% but Cast Speed is slowed by 40%. Enemies caught at the outer edges of your sweeps are hit an additional time for {#}% damage. These additional hits grant Double Swing 5% increased Cast Speed for 4 seconds, stacking up to 8 times

Whirlwind

Fury Cost15 per second
Lucky Hit Chance20%
Damage TypePhysical
DescriptionRapidly attack surrounding enemies for {#}% damage.
ModifiersDescription
Speed (Group 1)Gain 12%[x] Movement Speed while Channeling Whirlwind
Cost Damage Bonus (Group 1)Whirlwind now deals 40%[x] increased damage but costs 10 additional Fury per second
Weaken (Group 2)Critical Strikes from Whirlwind Weaken enemies for 4 seconds
Channel Damage Bonus (Group 2)Channeling Whirlwind causes it to deal 1%[x] increased damage each time it hits an enemy up to 25 times
TornadoTornadoWhirlwind also creates 2 Dust Devils that each deal {#}% damage
BurstingBurstingWhirlwind also explodes dealing {#}% Fire Damage and inflicting {#}% Burning over 5 seconds
WindingWindingAttacking with another Skill grants 4 stacks of Charge Up, up to 20 that decays over time. Your Whirlwind deals 1%[x] increased damage and gains 1%[x] Movement Speed per stack. While Whirlwind has charges it launches Iron Shrapnel at nearby enemies dealing {#}% damage and inflicting {#}% Bleeding damage over 5 seconds

Barbarian Defensive Skills

Defensive Skills revolve around protecting the Barbarian and their allies through powerful protective effects or crowd control.

Challenging Shout

Cooldown25 seconds
DescriptionTaunt Nearby enemies and gain {#}% Damage Reduction for 10 seconds.
ModifiersDescription
Weaken (Group 1)Challenging Shout Weakens nearby enemies
Duration Bonus (Group 1)Challenging Shout’s duration is increased by 2 seconds
Damage Bonus (Group 2)The first 5 enemies taunted by Challenging Shout take 20%[x] increased damage from you
Fury Generation (Group 2)Taking damage while Challenging Shout is active with generate 3 Fury
BawlBawlChallenging Shout grants an additional 20% Damage Reduction that decays over its duration
TalicTalicChallenging Shout summons Talic, who spins in a whirlwind rapidly attacking enemies for {#}% damage
RagingRagingChallenging Shout causes enemies to Burn with rage dealing {#}% Burning damage over 10 seconds. You no longer gain damage reduction from Challenging Shout but instead gain 20%[x] increased damage against Burning enemies

Ground Stomp

Cooldown16 seconds
Fury Generated20
Lucky Hit Chance33%
Damage TypePhysical
DescriptionSmash the ground, dealing {#}% damage and Stunning surrounding enemies for 3 seconds.
ModifiersDescription
Additional Charges (Group 1)Ground Stomp gains 2 additional Charges
Fury Generation (Group 1)Increase Fury generated by Ground Stomp to 30
Damage Bonus (Group 2)Ground Stomp deals 20%[x] increased damage
Size Bonus (Group 2)Ground Stomp gains 20%[+] increased size
Stomping GroundsStomping GroundsCasting Ground Stomp also causes your steps to echo additional Ground Stomps dealing {#}% damage as you travel for 3 seconds
SeismicSeismicGround Stomp no longer stuns and instead creates an Earthquake that deals {#}% damage and slows enemies by 75%
BreachBreachGround Stomp becomes a Brawling Skill that deals Fire Damage. Ground Stomp no longer stuns and smashes the ground. Instead it fissures the ground in front of you dealing {#}% damage. Burning enemies take 20%[x] increased damage

Iron Skin

Cooldown14 seconds
DescriptionSteel yourself, increasing only your Maximum Life by 10% and gaining a Barrier that absorbs 60% of your missing Life for 5 seconds.
ModifiersDescription
Movement Speed (Group 1)Iron Skin also increases your Movement Speed by 15%[x]
Weaken (Group 1)Enemies attacking you while Iron Skin is active become Weakened for 3 seconds
Resolve (Group 2)Iron Skin grants 2 stacks of Resolve when Cast
Max Life (Group 2)Increases the Maximum Life provided by Iron Skin by 15%
JuggernautJuggernautIron Skin also grants Unstoppable and enemies that hit you are Knocked Back
EndureEndureIron Skin no longer grants a Barrier, but your Life cannot be reduced below 1 for the duration and you are healed to 15% Life when Iron Skin expires
RetaliationRetaliationIron Skin no longer grants a Barrier, instead you reflect Iron Shrapnel when attacked dealing {#}% damage and inflicting {#}% Bleeding damage over 5 seconds. Iron Skin’s duration is tripled

Rallying Cry

Fury Cost35
DescriptionBellow a rallying cry, increasing your Movement Speed by +20% for 4 seconds. Nearby allies gain half of Rallying Cry’s effects
ModifiersDescription
Fortify (Group 1)Rallying Cry Fortifies you for 15% of your Maximum Life when Cast
Duration Bonus (Group 1)Rallying Cry’s duration is increased to 7 seconds
Fury Gain (Group 2)For every 3 meters traveled while Rallying Cry is active, restore 2 Primary Resource to yourself and nearby allies
Potency (Group 2)Rallying Cry’s effectiveness is increased by 20% plus an additional 5% for each nearby ally up to 20%
BoomingBoomingRallying Cry increases your Resource Generation by 40%[x] and your Movement Speed by an additional 10%[x]
MadawcMadawcRallying Cry’s Fury Cost is reduced by 10 and it now summons Madawc who upheaves the ground dealing {#}% damage
The WorldThe WorldRallying Cry Dazes and Slows all enemies and their projectiles by {#}% for 4 seconds. Rallying Cry also grants Attack Speed instead of Movement Speed and its Fury Cost is replaced by a 25 second Cooldown

Barbarian Brawling Skills

Brawling Skills provide a wide array of utility, including mobility.

War Cry

Cooldown25 seconds
DescriptionBellow a mighty war cry, increasing your damage dealt by x{#}% for 6 seconds, and Nearby allies gain half of War Cry’s effects.
ModifiersDescription
Ferocity (Group 1)War Cry grants 2 stacks of Ferocity
Slow (Group 1)War Cry slows nearby enemies by 20% for 4 seconds
Vulnerable (Group 2)War Cry makes enemies Vulnerable for 4 seconds
Duration Increase (Group 2)War Cry’s duration now lasts 6 seconds
Mighty RoarMighty RoarWar Cry’s damage bonus is increased by 10% and allies now receive its full effect. You also gain Berserking for 4 seconds
KorlicKorlicWar Cry summons Korlic who leaps at enemies dealing {#}% damage
The ScreamThe ScreamWar Cry terrifies your enemies causing them to cower in fear. You gain 0.3%[x] increased damage for each enemy feared up to 3.0%[x]

Kick

Cooldown9 seconds
Charges2
Lucky Hit Chance40%
Damage TypePhysical
DescriptionThrow a powerful kick that deals 100% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 50% damage and are Stunned for 3 seconds.
ModifiersDescription
Damage Increase (Group 1)Moving increases Kick’s damage by up to 20%[x]
Vulnerable (Group 1)Kick makes enemies Vulnerable for 4 seconds
Cooldown Reduction (Group 2)Kicking an enemy reduces the cooldown of your Mobility skills by 2 seconds
Collide (Group 2)Kicked enemies deal 20% damage to enemies they collide with. Additionally, Kick destroys certain objects from Elite Monster Affixes
PowerPowerInstead of Knocking Back enemies, Kick becomes a Core Skill which costs 30 Fury and deal {#}% damage increased by 0.5%[x] per Maximum Fury you have up to 150 Fury
CrimsonCrimsonKick now deals Fire Damage and inflicts {#}% burning damage over 4 seconds. Burning enemies explode on Death or if they hit a wall for {#}% damage
MadnessMadnessYou dash towards your enemy and deliver a powerful Kick that deals {#}% damage and Knocks Down for 4 seconds. Kick is additionally a Mobility Skill

Leap

Cooldown17 seconds
Fury Generated15
Lucky Hit Chance66%
Damage TypePhysical
DescriptionLeap forward and slam down, dealing damage and slowing surrounding enemies by 70%.
ModifiersDescription
Fury Generation (Group 1)Leap now generates 20 Fury
Arsenal Bonus (Group 1)Leap grants a bonus based on its Arsenal Selection. Dual Wield grants 2 seconds of Berserking. Two-Handed Bludgeoning weapon grants 1 stack of Overpower, Two-Handed Slashing weapon grants 1 stack of Ferocity
Pull (Group 2)Leap now pulls in nearby enemies upon landing
Damage Bonus and Crowd Control (Group 2)Leap now deals 20%[x] increased damage and Knocks Down enemies for 1 second
Death From AboveDeath From AboveLeap’s size and bonus are increased the further you leap up to 30% increased size and {#}% damage
MoshMoshLeap now summons 3 Ancients that Leap at a random enemy dealing {#}% damage

Charge

Cooldown17 seconds
Fury Generated5 Fury per enemy hit
Lucky Hit Chance100%
Damage TypePhysical
DescriptionRush forward and push enemies before swinging your weapons dealing {#}% damage and Knocking Back enemies
ModifiersDescription
Unstoppable (Group 1)You are Unstoppable during Charge
Distance Damage Bonus (Group 1)Charge deals up to 22%[x] damage based on the distance traveled
Enemy Damage Bonus (Group 2)Charge deals 5%[x] increased damage per enemy pushed up to 20%[x]
Cooldown Reduction (Group 2)Charge’s Cooldown is reduced by 1 second per enemy hit up to 3
Merciless AssaultMerciless AssaultCharge has 3 Charges and all of its Charges are refreshed on Cooldown
PhalanxPhalanxCharge summons 2 Ancients to charge with you dealing {#}% damage
Battering RamBattering RamCharge now deal Fire Damage. Instead of swinging your weapon, colliding with enemies deals {#}% Fire Damage and stuns them for 3 seconds. Additionally, you leave a Burning Trail that inflicts {#}% Burning damage over 3 seconds

Barbarian Weapon Mastery Skills

Weapon Mastery Skills are situational but powerful offensive skills with a relatively long cooldown.

Rupture

Cooldown10 seconds
Lucky Hit Chance50%
Damage TypePhysical
DescriptionSkewer enemies in front of you, dealing {#}% damage, then rip your weapon out inflicting {#} Bleeding damage over 5 seconds
ModifiersDescription
Size Bonus (Group 1)Rupture’s size is increased by 25%
Damage Bonus (Group 1)Rupture deals 25%[x] increased damage. Each subsequent enemy hit reduces this bonus by 5%
Cooldown Reduction (Group 2)Ripping your weapon out of enemies reduces Rupture’s cooldown by 1 second
Healing (Group 2)Heals you for 22% of your Maximum Life on hit
GoreGoreRupture now causes an explosion when you rip your weapon out dealing {#}% Bleeding damage over 5 seconds
Blood PoolBlood PoolRupture now creates a Blood Pool when you rip your weapon out inflicting {#}% Bleeding damage over 5 seconds. You and your allies gain 15% increased Attack speed while standing in the blood pool
All For OneAll For OneCasting Rupture summons 2 Ancients that skewer your target for {#}% Damage and then performing a rip attack that deals {#}% as direct damage instead of Bleeding

Death Blow

Cooldown15 seconds
Lucky Hit Chance50%
Damage TypePhysical
DescriptionAttempt a killing strike, dealing {#}% damage to enemies in front of you. If this kills an enemy, its Cooldown is reset.
ModifiersDescription
Overpower (Group 1)Death Blow grants 1 stack of Overpower when it kills an enemy
Execute (Group 1)Enemies you hit with Death Blow can be Executed by any of your attacks for the next 2 seconds, resetting Death Blow’s cooldown on a successful execution
Charges (Group 2)Death Blow has 2 Charges
Fury Generation (Group 2)Killing an enemy with Death Blow restores 100% of your Fury
ConsecutiveConsecutiveDeath Blow’s cooldown is reduced to 3 seconds. Hitting enemies with Death Blow increases the damage of subsequent casts by 25%[x] per enemy hit up to 75%[x]. Kills reset this bonus
Sonic BoomSonic BoomDeath Blow creates a Shockwave that deals {#}% damage
BlastBlastDeath Blow now deals Fire Damage and deals an additional {#}% Burning Damage over 5 seconds. Enemies that die to Death Blow while Burning or to Death Blow’s Burn trigger a Fiery Explosion for {#}% damage to surrounding enemies

Steel Grasp

Cooldown11 seconds
Charges2
Lucky Hit Chance25%
Damage TypePhysical
DescriptionThrow out a trio of chains that deal {#}% damage and Pull In enemies.
ModifiersDescription
Extra Charges (Group 1)Steel Grasp has 2 additional charges
Berserking (Group 1)Steel Grasp grants Berserking for 2 seconds on hit
Vulnerable (Group 2)Steel Grasp makes enemies Vulnerable for 4 seconds
Weaken (Group 2)Steel Grasp Weakens enemies hit for 4 seconds
Chain WhipChain WhipSteel Grasp is also a Brawling Skill that launches 2 additional chains for {#}% damage
Devil's ChainDevil’s ChainSteel Grasp gains 2 additional charges and forms 3 Dust Devils dealing {#}% damage
Solo ChainSolo ChainSteel Grasp becomes a Basic Skill that has no Cooldown, generates up to 15 Fury based on Charges but only throws a single chain

Mighty Throw (Vessel of Hatred)

Cooldown12 seconds
Lucky Hit Chance15%
Damage TypePhysical
DescriptionHurl your weapon, dealing {x}% Weapon damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals {x}% Weapon damage every second for 4 seconds.
ModifiersDescription
Barrier (Group 1)Mighty Throw generates up to 15% of your Maximum Life as a Barrier for 6 seconds
Size Bonus (Group 1)Mighty Throw’s damage radius is increased by 20%
Ferocity (Group 2Gain 3 Stacks of Ferocity each time you use Mighty Throw
Overpower (Group 2)Mighty Throw now consumes 1 stack of Overpower to deal 20%[x] increased damage
SparesSparesMighty Throw hurls another 2 weapons dealing {#}% damage upon impact and pulses for {#}% damage
RapidRapidSwapping weapons near any of your Mighty Throw’s thrown weapons creates an additional pulse for {#}% damage
MightiestMightiestMighty Throw is now an Ultimate Skill that drops a massive weapon for {#}% damage with a 6 second cooldown. This cooldown cannot be reduced by Cooldown Reduction

Barbarian Ultimate Skills

Ultimate Skills are extremely powerful skills with a cooldown to match. Their use is typically reserved for dispatching powerful enemies. Only one Ultimate Skill may be equipped at a time.

Wrath of the Berserker

Cooldown90 seconds
DescriptionExplode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 10 seconds.
ModifiersDescription
Fury Generation (Group 1)While Wrath of the Berserker is active gain 20%[+] Attack Speed and increase Fury Generation by 30%[x]
Berserking (Group 1)While Wrath of the Berserker is active, your Berserking damage bonus is increased by 100%[x]
Duration Bonus (Group 2)The duration of Wrath of the Berserker is increased to 12 seconds
Overpower (Group 2)Wrath of the Berserker grants 1 stack of Overpower per second while active
Maximum CarnageMaximum CarnageWhile Wrath of the Berserker is active every 200 Fury spent increases its duration by 1 second up to 5
Deep ImpactDeep ImpactWhile Wrath of the Berserker is active, all attacks cause a Fiery Explosion for {#}% damage
Full ThrottleFull ThrottleWhile Wrath of the Berserker is active, you gain a Fire aura that deals {#}% damage and Burns for {#}% damage over 5 seconds. You gain 50%[+] All Resistances

Iron Maelstrom

Cooldown30 seconds
Damage TypePhysical
DescriptionActivate three times to attach chains to each of your weapons and perform an attack:
First, your Two-Handed Bludgeoning weapon slams into the ground, dealing {#}% damage and Stunning enemies for 2 seconds.
Next, your Two-Handed Slashing weapon swipes in front of you, dealing {#}% damage and inflicting 240% Bleeding damage over 5 seconds.
Finally, your Dual Wield weapons swing around you, dealing {#}% damage per hit.
ModifiersDescription
Cooldown Reduction (Group 1)Weapon Swaps reduce the Cooldown of Iron Maelstrom by 2 seconds
Global Cooldown Reduction (Group 1)Activating Iron Maelstrom reduces all other active cooldowns by 2 seconds
Weaken (Group 2)Enemies damaged by Iron Maelstrom are Weakened for 4 seconds
Strike Damage (Group 2)Each attack gains an additional effect: Two-Handed Bludgeoning deals 25%[x] Critical Strike Damage. Two-Handed Slashing deals 20%[x] increased damage to Vulnerable enemies and Dual-Wield weapons gain 20%[+] Cast Speed
ArmageddonArmageddonEach attack gains an additional effect: Two-Handed Bludgeoning Weapons create an Earthquake dealing {#}% Physical damage over 4 seconds. Two-Handed Slashing Weapons shoot Iron Shrapnel dealing {#}% damage and {#}% Bleeding damage over 5 seconds. Dual-Wield Weapons form Dust Devils that each deal {#}% damage
Hidden TechniqueHidden TechniqueIron Maelstrom now has 3 Charges and it always uses the same attack that matches your last used weapon at 75%[x] increased damage
Mastered WeaponMastered WeaponDepending on your last used weapon, Iron Maelstrom is now a single Weapon Mastery Skill and its Cooldown is reduced to 11 seconds

Call of the Ancients

Cooldown50 seconds
DescriptionCall upon 3 Ancients to aid you in battle for 10 seconds.
Korlic leaps at enemies, dealing {#}% damage and swings his weapons in a frenzy, dealing {#}% damage per hit.
Talic spins in a whirlwind rapidly attacking enemies for {#}% damage.
Madawc upheaves the ground, dealing {#}% damage.
ModifiersDescription
Attack Speed & Damage Bonus (Group 1)When you cast Call of the Ancients gain 15%[+] increased Attack Speed and 20%[x] increased damage for 6 seconds
Ancients Attack Speed (Group 1)Your Ancients attack 25%[+] faster
Damage Reduction (Group 2)When you cast Call of the Ancients, gain 5% Damage Reduction for each Ancient summoned while they are active
Damage Bonus (Group 2)You and each of your Ancients summoned from this skill increase each other’s damage by 7%[x]
EmpoweredEmpoweredYour Ancients are empowered: Korlic creates an Earthquake that deals {#}% Physical Damage over 4 seconds when he leaps. Talic leaves behind Dust Devils that deal {#} damage while he whirlwinds and Madawc ignites the earth Burning enemies for {#}% damage over 4 seconds when he upheaves the ground
The ChosenThe ChosenDepending on your last used weapon, you summon 1 very powerful Ancient for twice as long. Your Ancient gains an additional power: Korlic generates 10 Fury each time he deals damage with Frenzy. Talic slows enemies by 50% for 1 second when damaged by his Whirlwind and Madawc has a 30% chance to Stun enemies for 3 seconds with his Upheaval
HighlanderHighlanderSummon a single permanent Ancient. Using this skill again replaces it with the next Ancient. Korlic -> Talic -> Madawc and back to Korlic

Barbarian Dismount Skill

While mounted, the Barbarian has access to a unique Dismount Skill which causes the Barbarian to jump off their mount and slam into the ground twice, dealing damage to and stunning nearby enemies.

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