Build Introduction
This Spiritborn leveling build revolves around the Gorilla and Jaguar Spirit Guardian and focuses on high survivability. It can easily complete the campaign, however, we recommend using the Quill Volley leveling build instead, as it is stronger and feels smoother during early leveling until you get better gear.
Crushing Hand is your primary AoE nuke, and
Rushing Claw helps you move fast between packs. Keep Vigor up with
Rock Splitter, and remember: Jaguar Spirit makes every skill a Jaguar skill — boosting all your Jaguar passives. Use Elixirs and stack Ferocity for even more attack speed.
Have questions or feedback about this guide? Join Ghazzy’s livestream and ask him!
Check our Leveling Tier List to see how this build compares to others.
Quick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
Allocation of Skill Points
Below is the optimal order for spending your points as you level up. If you are missing skill points, complete Renown Tier 1-3 in every zone.
Order | Skill | Cluster |
---|---|---|
1 | ![]() | Basic Skill |
2 | ![]() | Basic Skill |
3 | ![]() | Core Skill |
4 | ![]() | Core Skill |
5 | ![]() | Core Skill |
6 | ![]() | Basic Skill |
7 | ![]() | Core Skill |
8 | ![]() | Core Skill |
9 | ![]() | Core Skill |
10 | ![]() | Core Skill |
11 | ![]() | Focus Skill |
12 | ![]() | Defensive Skill |
13 | ![]() | Defensive Skill |
14 | ![]() | Defensive Skill |
15 | ![]() | Focus Skill |
16 | ![]() | Focus Skill |
17 | ![]() | Potency Skill |
18 | ![]() | Potency Skill |
19 | ![]() | Potency Skil |
20 | ![]() | Core Passive |
21 | ![]() | Core Passive |
22 | ![]() | Basic Skill |
23 | ![]() | Basic Skill |
24 | ![]() | Ultimate Skill |
25 | ![]() | Ultimate Skill |
26 | ![]() | Ultimate Skill |
27 | ![]() | Basic Skill |
28 | ![]() | Basic Skill |
29 | ![]() | Defensive Skill |
30 | ![]() | Defensive Skill |
31 | ![]() | Defensive Skill |
32 | ![]() | Defensive Skill |
33 | ![]() | Ultimate Skill |
34 | ![]() | Key Passive |
35 | ![]() | Ultimate Skill |
36 | ![]() | Ultimate Skill |
37 | ![]() | Ultimate Skill |
38 | ![]() | Core Passive |
39 | ![]() | Core Passive |
40 | ![]() | Core Passive |
41 | ![]() | Core Passive |
42 | ![]() | Focus Passive |
43 | ![]() | Focus Passive |
44 | ![]() | Focus Passive |
45 | ![]() | Focus Passive |
46 | ![]() | Focus Passive |
47 | ![]() | Focus Passive |
48 | ![]() | Focus Passive |
49 | ![]() | Focus Passive |
50 | ![]() | Focus Passive |
51 | ![]() | Focus Passive |
52 | ![]() | Focus Passive |
53 | ![]() | Focus Passive |
54 | ![]() | Focus Passive |
55 | ![]() | Defensive Passive |
56 | ![]() | Defensive Passive |
57 | ![]() | Defensive Passive |
58 | ![]() | Defensive Passive |
59 | ![]() | Defensive Passive |
60 | ![]() | Potency Passive |
61 | ![]() | Potency Passive |
62 | ![]() | Potency Passive |
63 | ![]() | Potency Passive |
64 | ![]() | Potency Passive |
65 | ![]() | Potency Passive |
66 | ![]() | Potency Passive |
67 | ![]() | Potency Passive |
68 | ![]() | Potency Passive |
69 | ![]() | Ultimate Passive |
70 | ![]() | Ultimate Passive |
71 | ![]() | Ultimate Passive |
Skill Bar and Skill Tree Points
If you are unsure how to use these skills, read the Build Mechanics section after setting up your skill bar.
Wondering what comes after Level 60 or which Paragon boards to pick? Head to the Spiritborn Builds page and choose an endgame build to continue progressing your character even further.
Spiritborn Class Mechanic — Spirit Hall
The Specialization of the Spiritborn Class becomes available at Level 15. It is recommended to complete the “Sacred Hunt“ questline in Kehjistan as soon as possible. The quest is given by Tarka.
The Spirit Hall system allows you to choose two animal spirits as protective guardians to receive powerful passive bonuses. The first, primary Spirit Guardian can be selected at Level 15, after completing the quest. Followed by the secondary Spirit Guardian at Level 30. Each Guardian has a different primary and secondary bonus ability, and you do not have to pick the same Guardian twice!
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one.
- Primary Spirit Guardian: Jaguar
- Every 15th time you deal direct damage to an enemy with a Jaguar Skill, unleash an additional strike dealing 15% of the damage you have dealt to them in the last 0.5 seconds. All skills are now also Jaguar skills.
- Secondary Spirit Guardian: Jaguar
- Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.
For this leveling build, we choose the Jaguar as both the primary and secondary Spirit Guardian. With the Jaguar as primary spirit guardian, we gain additional direct damage. Furthermore, since every skill will now also be identified as a Jaguar skill, passive notes such as Potent or
Furnace will apply to Gorilla skills. The secondary spirit will also be the Jaguar, simply to increase Ferocity and because it synergizes very well with the rest of the build by raising maximum Ferocity stacks by 1, resulting in even more attack speed.
Keep in mind that if you select the Jaguar as your primary guardian, all of your skills will be considered Jaguar skills as well. This means that any + Rank to Jaguar skills on your gear or items will increase the rank of all of your skills, which now also count as Jaguar skills.
Gear, Stats, Gems, and Runes
When picking your gear, higher Item Power generally indicates stronger gear, but you should also consider the affixes and effects that are relevant to your class and build. When making gear decisions, keep an eye on both Item Power and the specific attributes that complement the build.
Legendary Aspects
For general information on how to unlock the Codex of Power, head to our dedicated Aspects and Codex of Power guide. You can imprint Aspects onto items by visiting the Occultist.
Listed below are all the Aspects that are important for this Crushing Hand Gorilla Spiritborn leveling build. You can equip any aspect from this list in the slot it drops for, as they are all useful while leveling.
If you want a recommendation regarding which Aspect to get first, the Unrelenting Aspect to increase the damage from
Crushing Hand, which will smash an additional 10 times. You can unlock this aspect through finding it naturally, as a random drop. For best results, combine these Aspects with the right stat/affix priorities.
Aspect Name | Legendary Aspect Power | Source |
---|---|---|
![]() | Every 3rd consecutive Crushing Hand smashes an additional 10 times around you dealing x% of its Base damage per hit. | Random Drop |
![]() | Gain increased critical strike damage equal x% of your block chance. Blocking doubles this bonus for 10 seconds. | Random Drop |
![]() | Critical strikes with core skills increase your attack speed by x% for 5 seconds. | Random Drop |
![]() | Gain x% Block chance per resolve stack | Random Drop |
![]() | Your Resolve has a x% chance to not be lost when you are hit for each stack of ferocity you have | Random Drop |
![]() | Restore x of your primary resource when you crowd control an enemy | Champion’s demise, Dry steppes |
![]() | Every second while moving gain x%[+] Bonus Movement Speed for 1.5 seconds, up to x%[+]. | Seething Underpass, Nahantu |
![]() | Casting a Gorilla skill adds x% of your Armor to all attacks for 3 seconds | Random Drop |
![]() | Lucky hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 25% of your Maximum Life which increases your Armor and Maximum Resistances by x% while active. | Random Drop |
Stat Priority and Tempering Affixes
During your leveling journey, you may stumble across items with very good affixes. Tempering these items can provide you with a significant boost in character power, so make sure you understand how it works.
Tempering is only possible if you have already found a few Tempering Manuals while leveling!
Keep an eye out for the following stats and modifiers that are particularly beneficial for this build (listed in order of importance):
Gear Slot | Important Affixes (ranked by priority) | Tempering Recipes and Affixes |
---|---|---|
Helm | 1. Ranks to Rushing Claw 2. Dexterity 3. Armor | ![]() ![]() |
Chest | 1. Ranks to Armored Hide 2. Resistances 3. Dexterity | ![]() ![]() |
Gloves | 1. Ranks to Crushing Hand 2. Critical Strike Damage 3. Attack Speed | ![]() ![]() |
Pants | 1. Dexterity 2. Ranks to Rock Splitter 3. Resistances | ![]() ![]() |
Boots | 1. Dexterity 2. Movement Speed 3. Ranks to Ravager | ![]() ![]() |
Amulet | 1. Attack Speed 2. Movement Speed 3. Critical Strike Chance | ![]() ![]() |
Rings | 1. Critical Strike Damage 2. Attack Speed 3. Resistance Needed | ![]() ![]() |
Weapon | 1. Damage 2. Critical Strike Damage 3. Dexterity | ![]() ![]() |
Want to jump back up to the gear table?
Gems and Runewords
Listed below are the best Gems and Runes to socket into gear for each item type.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() | ![]() | ![]() |
Runewords
If you find one of the Runes listed below, you can equip them as a Runeword on your Chest or Pants.
Runewords are unlocked during the Vessel of Hatred campaign and replace gems in gear. Improve your build by combining a trigger Rune of Ritual and an effect Rune of Invocation. You can equip up to two Runeword pairs (four Runes) at a time. For a detailed guide on Runewords, check out our Runewords Guide!
Runeword Combination | Runeword Effects |
---|---|
Xol Jah | ![]() ![]() ![]() |
Poc Thul | ![]() ![]() ![]() |
Paragon starts at Level 60. So, once you reach this level, switch to one of our Endgame Builds here.
Boss Powers (Season 8)
During Season 8, you can unlock and rank up Boss Powers using Spectral Ash earned from Apparition Incursions, which provide powerful bonuses to support your build as you level.
Slot | Boss Power & Drop Location | Effect |
---|---|---|
Main Power | Any World Boss power | Please refer to the listed powers here. |
Modifier | ![]() | Gain 5%[x] Vulnerable Damage, increased by 0.25%[x] for each 1% of Crowd Control Duration Bonus you have, up to a maximum of 10.5%[x]. |
Modifier | ![]() | Gain 5%[+] Attack Speed, increased by 0.25%[+] for each 1% Damage to Crowd Controlled Enemies you have, up to a maximum of 10.5%[+]. |
Modifier | ![]() | Gain +5% Critical Strike Chance, increased by +0.5% for each 1% of Shadow Resistance you have, up to a maximum of +70%. |
Mercenaries
During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Raheir as your main companion, for the added survivability he provides, and Varyana as Reinforcement.
Raheir Skill Tree choices:
- Core Skill:
Shield Charge
- Core Passive:
Raheir’s Guard
- Iconic Skill:
Crater
- Iconic Passive:
Iron Wolf’s Call
Varyana Reinforcement choices:
- Opportunity Skill:
Crushing Hand
- Reinforcement Skill:
Shockwave, then switch to
Bloodthirst as soon as you unlock it, for increased Attack Speed.
Build Mechanics
Rotation and Playstyle
- Use
Rock Splitter to rush at enemies and knock them back.
Armored Hide to increase survivability.
Ravager to deal more damage and allow the next core skills to dash to the target.
- Use
The Hunter for increased damage and to fill up your Ferocity stacks.
- Spam
Crushing Hand.
Rock Splitter to generate Vigor whenever needed.
Rushing Claw to move out of difficult situations or into the next pack.
The primary damage-dealing skill in this build is Crushing Hand, which is upgraded with the
Unrelenting Aspect. Crushing Hand allows you to do massive AoE Damage and increase your survivability. Because Jaguar is the primary Spirit Guardian, all skills are also considered Jaguar skills, therefore Crushing Hand will be boosted by the
Potent and
Furnace passives.
Rock Splitter generates vigor and knocks back enemies, while
Armored Hide provides more survivability. Rock Splitter will also grant Resolve stacks, which will increase the radius of
Rampant Crushing Hand.
Ravager serves as an additional damage and mobility skill, making you dash to targets when using a Core skill like Crushing Hand and increasing your Vigor generation.
This build relies heavily on maintaining strong Ferocity and Resolve stacks. Several aspects and skills are intended to help with that, such as the Aspect of Interdiction, and
Aspect of Endurance. The ultimate
The Hunter also refills Ferocity stacks, allowing you to maintain the increased Attack Speed.
Which Elixirs Should You Use?
Head to the Alchemist in any main town and craft Elixirs to boost your stats and experience gain for 30 minutes! Remember to gather the necessary crafting materials by foraging plants (to get Bundled Herbs)
Listed below are Elixirs that will be useful for you while leveling as a Spiritborn:
Elixir of Resourcefulness for better Resource Management.
Elixir of Advantage to boost Attack Speed.
Elixir of Iron Barbs or
Elixir of Fortitude for a small defensive boost until other options become available.
Return to the Alchemist again when you reach Level 10, 20, 30, 40, 50, and 60, to upgrade your potion. The extra healing is essential to survival! You can upgrade your potion at Level 60 multiple times, depending on whether you have the required materials or not.
Season 8 Updates
For a complete overview of Season 8, its mechanics and theme, new leveling activity, and other changes coming with this season, please take a look at our comprehensive season hub here.
Here is a quick overview of seasonal changes relevant to this build:
Rushing Claw: Base Damage increased from 50% to 80%.
- Fixed an issue that allowed for snapshotting of the
Resilient Passive.
- Fixed an issue where Resource Generation stats for other classes would display in character stats for Spiritborn Players.
- Fixed an issue where casting
The Hunter could cause the Wanderer to get partially stuck under the ground.
- Fixed an issue where swapping weapons would end the
Jah rune’s teleport buff.
Difficulty and Endgame
Once you hit Level 60 with this build, you will be ready to tackle harder difficulties as you transition into more challenging endgame content. Make sure to pick one of our recommended endgame builds to continue your journey! Additionally, keep your Obols until you reach maximum Level (60), then spend them on a weapon to kickstart your preferred endgame build.
Changelog
- April 26th, 2025: Replaced Duelist’s Aspect with Aspect of Haste. Updated runewords and Boss Powers for Season 8.
- January 23rd, 2025: Removed Lost Witchcraft Powers and replaced them with Vengeful Spirit and Hex of Shattering.
- January 18th, 2025: Updated Tempers and added Witchcraft Powers and Occult Gems for Season 7.
- October 2nd, 2024: Guide created and theorycrafted for Season 6.