Build Introduction
The Flurry Rogue build rapidly stabs every foe in range.
Flurry penetrates through every enemy in range with multiple hits. Its area of effect is converted into a circular area around the player with the
Encircling Blades modifier.
The only starting requirement for this endgame build guide is a Level 70 character. Check the Rogue Leveling Guide if you need help getting there.
Check the build tier lists to see how this build compares to others on Icy Veins.
Strengths and Weaknesses
- Wide area damage to clear packs.
- Rapid movement with Invigorating Strike and Dash.
- Requires melee range.
- Full damage output against bosses relies on Stagger.
Quick Navigation
Want to skip ahead? Use the table below to jump to sections.
Skill Bar and Skill Tree Points
The Skill Tree above shows the full allocation of 83 Skill Points for the Flurry Rogue build. Leveling up grants 69 points. The remaining 14 points are gained from completing Renown for Eternal Players and Seasonal Ranks for Seasonal Players.
Once you have enough Energy sustain, swap
Overflow to
Shadow Dancer for enhanced survivability.
If you already have 100% Critical Strike Chance, switch the Critical Strike Chance modifier on
Dash to Weaken.
Cold Imbuement only needs Rank 15 to reach 100% Chill per hit. If you have additional Skill Ranks granted through item contribution, reallocate points from Cold Imbuement to
Concealment.
Wondering what comes after Level 70? Head to the Paragon Board section to power up the build even further. If you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown.
Rogue Class Mechanic – Specialization
Combo Points is the preferred Specialization for the Flurry Rogue to grant increased damage and attack speed. Build Combo Points with
Invigorating Strike before unleashing
Flurry for additional damage.

Gear, Stats, Gems, and Runes
The following sections cover the important systems that are essential to improving the power of your character in the endgame of Diablo 4.
Legendary Aspects
Listed below are all the best-in-slot Aspects for the Flurry Rogue build. Salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto Legendary Items with the preferred affixes. For the best results, combine these Aspects with the ideal Stat Priorities.
| Gear Slot | Aspect Name | Aspect Power |
|---|---|---|
| Ranged Weapon (+100% bonus effect) | Aspect of Frozen Memories | Cold damage deals x [30 – 45%] increased Damage to Chilled enemies. This bonus is tripled against Frozen enemies. |
| Amulet (+50 bonus effect) | Shivering Aspect | Enemies take up to x [60 – 90%] increased damage based on how much Chilled or Staggered they have built up. |
| Dual-Wielded Weapon Slot #1 (replaced by | Edgemaster’s Aspect | Skills deal up to x [40 – 60%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
| Dual-Wielded Weapon Slot #2 ( | Aspect of Encircling Blades | Cutthroat Skills deal x [40 – 55%] increased damage. This bonus increases to x [51 – 70%] against Injured enemies. |
| Gloves | Aspect of Imitated Imbuement | You Shadow Clones and Shades also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill increases your Non-physical damage by x [40 – 60%] increased damage for 9 seconds. |
| Ring Slot #1 | Aspect of the Orange Herald | Cast Core Skill damage reduces the Cooldown of one of your Skills by [0.7 – 1] second. |
| Ring Slot #2 (replaced by | Vanquishing Aspect | You deal x [60 – 90%] more damage to Incapacitated enemies. |
| Helm (replaced by | Aspect of Glynn’s Anvil | Your maximum Resolve is increased by 2 and you gain [3 – 4%] Damage Reduction per Resolve. |
| Chest (replaced by | Aspect of Might | Basic Skills grant [20 – 30%] Damage Reduction for 4 seconds. |
| Pants | Aspect of Debilitating Toxins | You gain [20 – 30%] Damage Reduction, and Poisoned enemies deal 15% less damage to you. Note: Poison is not utilized in this build. |
| Boots | Aspect of Forward Momentum | You Knock Back and Pull effects grant you x [25 – 35%] Movement Speed for 4 seconds. |
Stat Priority and Tempering Affixes
Listed below are the affixes to prioritize on gear for Flurry Rogues, ranked by importance. Affixes on the same line have equal value, so attempt to obtain all affixes in each line before moving on to the next.
Ensure you apply a Tempering affix to your endgame items. If you have a surplus of crafting materials, reroll Tempering affixes on your best items until they upgrade to a Greater Affix.
Capstone Bonuses are granted after Masterworking 25% Quality and can be re-rolled for a cost. Any priority affixes worth boosting are denoted below. For more details, check the Tempering and Masterworking guides.
↑ Back to Legendary Gear Table
| Slot | Gear Affixes | Tempering Affixes |
|---|---|---|
| Ranged Weapon | The Ranged Weapon is not used in any attacks, so its DPS does not matter. 1. 2. Dexterity, Maximum Life, Cold Damage Multiplier, All Damage Multiplier 3. Resource Cost Reduction, Lucky Hit Chance to Restore Primary Resource | Weapon: |
| Dual-Wielded Weapons | 1. 2. Dexterity, Maximum Life, Cold Damage Multiplier, All Damage Multiplier, Weapon Damage 3. Resource Cost Reduction, Lucky Hit Chance to Restore Primary Resource | Weapon: |
| Helm | 1. 2. Dexterity, Maximum Life, Resistances, Armor | Defensive: Maximum Life |
| Chest | 1. Resource Cost Reduction 2. Intelligence, Maximum Life, Resistances, Armor | Defensive: Maximum Life |
| Gloves | 1. 2. Vulnerable Damage Multiplier, Cold Damage Multiplier 3. Dexterity, Maximum Life, Resistances, Armor | Offensive: Critical Strike Damage |
| Pants | 1. Dexterity, Maximum Life, Resistances, Armor | Defensive: Maximum Life |
| Boots | 1. Movement Speed 2. Dexterity, Maximum Life, Resistances, Armor | Mobility: Movement Speed |
| Amulet | 1. 2. Vulnerable Damage Multiplier, Cold Damage Multiplier | Resource: |
| Rings | 1. 2. Vulnerable Damage Multiplier, Cold Damage Multiplier | Resource: |
Uniques and Mythic Uniques
Listed below are the recommended and optional Unique and Mythic Unique Items for the Flurry Rogue build. Each item description includes the most important affix to target for Masterworking upgrades. Check the Mythic Unique Items Guide for information on target-farming them.
Condemnation (recommended) provides increased damage and reduces the Basic Skills cast between Core Skills from 3 to 1. - Masterworking Priority: Basic Skill Attack Speed
Deathmask of Nirmitruq (recommended) provides a massive amount of Increased Damage and Attack Speed. - Masterworking Priority: Ranks to Flurry
Harlequin Crest (recommended) offers a good balance of offense, defense, and Cooldown Reduction. - Masterworking Priority: Maximum Life, Armor, or Cooldown Reduction
Heir of Perdition (optional) is an alternative option if you do not want to consume Life with
Deathmask of Nirmitruq. - Masterworking Priority: Critical Strike Chance (up to 100% cap) or Ranks to Core Skills
Ring of Starless Skies (optional) should only be equipped if you are not utilizing the
Deathmask of Nirmitruq setup, as Life is spent instead of Energy. - Masterworking Priority: Critical Strike Chance, Attack Speed (up to 100% cap), or Ranks to Core Skills
Azurewrath (recommended) explodes enemies that are Frozen by
Cold Imbuement. - Masterworking Priority: Weapon Damage, Critical Strike Chance, or Attack Speed tempers (up to 100% cap)
El’Druin, Sword of Justice (optional) can reduce your Skill Cooldown after defeating an Elite Pack, allowing you to replace
Aspect of the Orange Herald with an Offensive Aspect to boost damage. - Masterworking Priority: Ranks to All Skills
Tyrael’s Might (recommended) provides many beneficial defensive stats to enhance survivability. The divine barrage does not contribute any noticeable damage output. - Masterworking Priority: Damage Reduction
Gems and Runewords
Equip the corresponding Gems into your Weapon, Armor, and Jewelry slots.
| Weapon Gems | Armor Gems | Jewelry Gems |
|---|---|---|
Insert one of the following Runewords, consisting of a Rune of Ritual and a Rune of Invocation, into your equipped Ranged Weapon. The other Runeword can be inserted into any equipped Helm, Chest, or Pants item. Add sockets to your equipment at the Jeweler if necessary. Check the Runewords Guide for more details.
| Runewords | Effects |
|---|---|
| Gain: 300 Offering — Cast 5 Skills then become exhausted for 3 seconds. Requires: 100 Offering, Cooldown: 5 Seconds — Gain +1 to Skills for 10 seconds. | |
| Gain: 5 Offering — Inflict a Crowd Control. Gain double offering if it isn’t a Slow or Chill. Requires: 150 Offering, Cooldown: 1 Second — Gain 1 shadow from the Rogue’s Dark Shroud Skill, reducing damage taken per shadow. |
If you do not yet have a Godslayer Crown Unique Charm, replace
Mot with
Kry to pull enemies together.
Paragon Board
Use the following Paragon Boards, Legendary Nodes, and Glyphs for the Flurry Rogue.
Season 13 Mechanics
Season 13 does not offer a specific seasonal theme due to the release of the Lord of Hatred expansion. Many new features are available to explore, including War Plans, Talismans, Horadric Cube, Echoing Hatred, and reworked Skill Trees.
Talismans
The Lord of Hatred expansion introduces Talismans as a new character progression system. Equip a Seal and place Charms into its slots for a significant power boost. The ideal Talisman setup for the Dance of Knives Rogue is listed below.
- Prioritize a Legendary Seal with a +1 Charm Slot affix to unlock a total of 6 Charm Slots.
- Insert all 5 pieces of Way of the Blurring Blade Charm Set. Prioritize Charms with additional Ranks to Cutthroat Skills.
- Insert
Godslayer Crown to group enemies together.
Mercenaries
Once the Den is unlocked during the main questline in the Vessel of Hatred expansion, complete the key quests to acquire each Mercenary. Hire a Mercenary and enlist a Reinforcement in the following setup.
- Hired Mercenary: Subo
- Skills:
Wire Trap,
Piercing Arrows,
Cover Fire,
Opening Fire
- Skills:
- Reinforcement: Raheir
- Skill: Bastion
- Opportunity: Cast when the player becomes Injured.
Build Mechanics
The Flurry Rogue build is fairly simple to play.
Flurry becomes a powerful clearing skill, especially with its
Encircling Blades modifier to convert it into a circular Area of Effect around the player.
Once you obtain and equip
Deathmask of Nirmitruq, Energy generation needs to be removed from the build. Life is spent instead and then recovered by the Fortify modifier on
Flurry, the Healing modifier on
Invigorating Strike, and Life per Hit affixes on gear. Switch
Combat to
Turf in the Paragon setup.
Rotation and Playstyle
Use the following rotation to optimize the playstyle:
- Refresh
Dark Shroud if you take a lot of hits. Do not spam Dark Shroud more often than necessary, as it causes
Aspect of the Orange Herald to not reduce the Cooldown of
Shadow Clone and
Dash as often. - Keep
Shadow Clone active at all times. - Cast
Dash to traverse, or hit enemies with it to increase their chance to be Critically Struck and knock them down. - Refresh
Cold Imbuement constantly to Freeze enemies. - Alternate between the following attacks:
- Cast
Invigorating Strike to dash to enemies and build 3 Combo Points with
Condemnation. - Cast
Flurry to deal damage.
- Cast
Season Updates
Patch notes for Season 13 have not been provided, as the Lord of Hatred expansion is a major overhaul to Skill Trees and class balance. For a complete overview of Season 13, take a look at the comprehensive season guide.
Changelog
- April 27th, 2026: Guide updated for Season 13 (Patch 3.0.0).
- March 7th, 2026: Guide updated for Season 12 (Patch 2.6.0).
- December 7th, 2025: Guide updated for Season 11 (Patch 2.5.0).
- September 21st, 2025: Guide updated for Season 10 (Patch 2.4.0).
- June 27th, 2025: Guide updated for Season 9 (Patch 2.3.0).
- April 26th, 2025: Guide updated for Season 8 (Patch 2.2.0).




