Necromancer Talents
The Necromancer has access to 34 different talents (passive skills) in Diablo 4.
As more points are allocated into the skill tree, additional talent choices become available. Unlike skills, however, talents are passive. This means that you do not have to actively equip them in order to use them.
Each talent can be given up to 3 skill points, except for the powerful Capstone talents, which can only be given one skill point.
For a detailed list of Necromancer skills, refer to our Necromancer Skills page.
Necromancer SkillsFor more general information about the class, refer to our Necromancer Guide.
Necromancer OverviewCore Talents
The Core talents of the Necromancer are fairly quick to unlock, requiring only 2 skill points to be allocated in the skill tree.
Unliving Energy | Your maximum Essence is increased by {#}. |
Imperfectly Balanced | Your Core Skills cost {#}% more Essence, but deal x{#}% increased damage. |
Hewed Flesh | Lucky Hit: Your damage has up to a {#}% chance to create a corpse at the target’s location. This chance is doubled against bosses. |
Corpse and Macabre Talents
Necromancer Macabre talents are unlocked after allocating 6 skill points in the skill tree.
Spiked Armor | Gain {#} Thorns and {#}% additional Armor. |
Grim Harvest | Consuming a Corpse generates {#} Essence. |
Fueled by Death | You deal x{#}% increased damage for 6 seconds after consuming a Corpse. |
Skeletal Warrior Mastery | Increase the damage and Life of your Skeletal Warriors by {#}%. |
Necrotic Fortitude (Vessel of Hatred) | Lucky Hit: Your damage has up to a 5/10/15% chance to grant a Barrier for 5% of your Maximum Life for 6 seconds. |
Titan’s Fall (Vessel of Hatred) | While Fortified you deal 6/12/18%[x] increased damage to Elites. |
Curse Talents
Necromancer Corruption talents are unlocked after 11 skill points have been allocated in the skill tree.
Skeletal Mage Mastery | Increase the damage and Life of your Skeletal Mages by {#}%. |
Amplify Damage | You deal x{#}% increased damage to Cursed enemies. |
Death’s Embrace | Close enemies take x{#}% more damage from you and deal {#}% less damage to you. |
Death’s Approach | Gain {#}% Movement Speed. |
Precision Decay (Vessel of Hatred) | Your Lucky Hit chance is increased by 5/10/15%[+]. |
Corpse and Macabre Talents
To unlock the Necromancers Corpse & Macabre talents, 16 skill points must first be allocated in the skill tree.
Reaper’s Pursuit | Damaging enemies with Darkness Skills increases your Movement Speed by {#}% for 3 seconds. |
Gloom | When you damage enemies with Darkness Skills, they take x{#}% increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times. |
Terror | Shadow damage deals {x}% bonus damage to enemies who are Slowed or Chilled, and {x}% bonus damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow Damage dealt by your Minions. |
Crippling Darkness | Lucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for {#} seconds and deal {#} Shadow damage to them. |
Gruesome Mending | Receive {x}%+ more Healing from all sources. |
Coalesced Blood | While Healthy your Blood Skills deal {#} increased damage. |
Transfusion | Lucky Hit: Blood Skills have up to a {#}% chance on hit to spawn a Blood Orb at the targets location. This can only occur once every 2 seconds. This chance is doubled against bosses. |
Tides of Blood | Your Blood Skills deal x{#}% increased Overpower damage. This bonus is doubled while you are Healthy. |
Drain Vitality | Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for {#}% Maximum Life. |
Serration | Your Bone Skills have a {#}% increased Critical Strike Chance for each 10 Essence you have upon cast. |
Rapid Ossification | Every 100 Essence you spend reduces the cooldowns of your Bone Skills by {#} seconds. |
Evulsion | Your Bone Skills deal x{#}% increased Critical Strike Damage to Vulnerable enemies. |
Compound Fracture | After Critically Striking 10 times with Bone Skills, your Bone Skills deal x{#}% increased damage for 5 seconds. |
Necrotic Carapace | When a Corpse is formed from your Skills or your Minions, Fortify for {#}% Maximum Life. |
Ultimate Talents
To unlock the Ultimate talents of the Necromancer, a total of 23 skill points must be allocated in the skill tree.
Bonded in Essence | Every 5 seconds, your Skeletal Priest’s Healing will Heal your skeletons for {#}% of their Maximum Life. |
Death’s Defense | Your Minions gain +{#}% Armor and {#}% Resistance to All Elements. |
Hellbent Commander | While you control at least 7 Minions, they deal 10/20/30% increased damage. |
Inspiring Leader | While you are Healthy, you gain {#}% increased critical chance and your Minions gain {#}% increased Critical Strike Chance. |
Stand Alone | Increases Damage Reduction by {#}% when you have no minions. Each active minion reduces this bonus by 2%. |
Memento Mori | Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by {#}%. |
Golem Mastery | Increase the damage and Life of your Golem by x{#}%. |
Finality (Vessel of Hatred) | You deal 5/10/15%[x] increased damage for 8 seconds after casting an Ultimate Skill. |
Capstone Talents
Necromancer Capstone talents are unlocked after 33 skill points have been allocated in the skill tree. Unlike most other talents, however, Capstone talents are mutually exclusive. This means that only one of them may be selected, so make sure you choose wisely.
Ossified Essence | Your Bone Skills deal x0.5% increased damage for each point of Essence you have above 50 upon cast. |
Shadowblight | Shadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 44% Shadow damage. Shadowblight’s damage is increased by 100%[x] of your Shadow Damage over Time bonus. |
Rathma’s Vigor | After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life. |
Kalan’s Edict | Your Minions gain 3%[+] Attack Speed and deal 3%[x] increased damage for each active Minion. |
Affliction (Vessel of Hatred) | Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are infected with Affliction and take 15%[x] increased damage from you and your Minions. Your Curse Skills deal 80%(Weapon Damage) Shadow damage to enemies that have Affliction. This amount increases by 30%[x] of your damage to Crowd Control, Vulnerable, and Shadow Damage over Time combined. |