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Diablo 4 – Necromancer Skills Guide (Season 6)

This page covers all Necromancer Skills, Enhancements, and Upgrades.

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Neviriah

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The Necromancer class in Diablo 4 has access to 19 different skills in six categories. Additionally, most skills have an enhancement and two upgrades that improve them in a variety of ways.

The following section provides an overview of all Necromancer skills, enhancements, and upgrades. For a detailed list of Necromancer passives, refer to our Necromancer Passive Talents page.

Necromancer Passive Talents

For more general information about the class, refer to our Necromancer Guide.

Necromancer Overview

Basic Skills

Basic Skills are spammable skills whose primary purpose is to regenerate Essence in order to be able to use more powerful skills from other categories.

Decompose

Essence Generation10 per second
Lucky Hit Chance40%
Damage TypeShadow
DescriptionTear the flesh from an enemy, dealing {#}% damage per second and forming a usable Corpse with the flesh every 1 second.
Enhanced DecomposeEnhanced DecomposeDecomposeDecompose now causes a small explosion [40% weapon damage] when creating a corpse or when the enemy dies, and you gain 10 Essence.
Acolyte's DecomposeAcolyte’s DecomposeDecomposeDecompose explosions make enemies Vulnerable for 4 seconds.
Initiate's DecomposeInitiate’s DecomposeDecomposeDecompose Slows enemies by 50%. When Decompose explodes, you gain 30%[+] Movement Speed for 8 seconds.

Reap

Essence Generation4 per enemy hit
Lucky Hit Chance30%
Damage TypeShadow
DescriptionSweep an ethereal scythe in front of you, dealing {#}% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 4 seconds.
Enhanced ReapEnhanced ReapIf an enemy hit by ReapReap dies within 2 seconds, you gain 30% Attack Speed for 4 seconds.
Acolyte's ReapAcolyte’s ReapReapReap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.
Initiate's ReapInitiate’s ReapReapReap instantly executes non-Bosses below 5% Life.

Hemorrhage

Essence Generation9
Lucky Hit Chance50%
Damage TypePhysical
DescriptionBurst an enemy’s blood, dealing {#}% damage. Hemorrhage has a 20%% chance to form a Blood Orb.
Enhanced HemorrhageEnhanced HemorrhageAfter picking up a Blood Orb, your next HemorrhageHemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.
Acolyte's HemorrhageAcolyte’s HemorrhageHemorrhageHemorrhage gains an additional 20% Attack Speed while Healthy.
Initiate's HemorrhageInitiate’s HemorrhageHemorrhageHemorrhage grants 1.6% Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Maximum Life.

Bone Splinters

Essence Generation7
Lucky Hit Chance30%
Damage TypePhysical
DescriptionFire three Bone Splinters, dealing {#}% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
Enhanced Bone SplintersEnhanced Bone SplintersBone SplintersBone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.
Acolyte's Bone SplintersAcolyte’s Bone SplintersHitting the same enemy at least 3 times with the same cast of Bone SplintersBone Splinters grants 8% Critical Strike Chance for 4 seconds.
Initiate's Bone SplintersInitiate’s Bone SplintersBone SplintersBone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.

Core Skills

These are some of the most used Necromancer skills in any build. However, while Core Skills have no cooldown, their biggest drawback is their Essence cost.

Blight

Essence Cost25
Lucky Hit Chance40%
Damage TypeShadow
DescriptionUnleash concentrated blight that deals {#}% damage and leaves behind a defiled area, dealing {#}% damage over 6 seconds.
Enhanced BlightEnhanced BlightBlightBlight‘s radius is increased by 15%.
Paranormal BlightParanormal BlightBlightBlight Chills enemies for 15% every second.
Supernatural BlightSupernatural BlightYou and your Minions deal x20% increased damage to enemies within BlightBlight.

Sever

Essence Cost20
Lucky Hit Chance40%
Damage TypeShadow
DescriptionA specter of you charges forward and attacks with its scythe for {#}% damage then returns to you and attacks again for {#}% damage.
Enhanced SeverEnhanced SeverSeverSever damages enemies along its path for 75% of its initial damage.
Paranormal SeverParanormal SeverEvery 3rd cast of SeverSever makes enemies Vulnerable for 3 seconds.
Supernatural SeverSupernatural SeverSeverSever deals x2% increased damage for each Minion you have upon cast.

Blood Surge

Essence Cost30
Lucky Hit Chance20%
Damage TypePhysical
DescriptionDraw blood from enemies, dealing {#}% damage, and expel a blood nova, dealing {#}% damage. Blood Surge’s nova damage is increased by x5% per enemy drained, up to x50%.
Enhanced Blood SurgeEnhanced Blood SurgeBlood SurgeBlood Surge heals you for 3% of your maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then heal for an additional 2.5% of your maximum Life.
Paranormal Blood SurgeParanormal Blood SurgeIf an enemy is damaged by Blood SurgeBlood Surge‘s nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.
Supernatural Blood SurgeSupernatural Blood SurgeEach time an enemy is hit by Blood Surge’s nova, you are Fortified for 1% Maximum Life. While you are Fortified for over 50% of your Maximum Life, Blood SurgeBlood Surge deals x30% increased damage.

Blood Lance

Essence Cost15
Lucky Hit Chance50%
Damage TypePhysical
DescriptionThrow a blood lance that lingers in an enemy for 3 seconds, dealing {#}% damage to the enemy and all other lanced enemies.
Enhanced Blood LanceEnhanced Blood LanceAfter casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
Paranormal Blood LanceParanormal Blood LanceWhile at least 2 enemies or a Boss are affected by Blood LanceBlood Lance, you gain 15% Attack Speed and Blood LanceBlood Lance‘s Essence cost is reduced by 3.
Supernatural Blood LanceSupernatural Blood LanceBlood Lance deals 15%[x] increased Critical Strike Damage and 15%[x] increased Overpower Damage.

Bone Spear

Essence Cost25
Lucky Hit Chance50%
Damage TypePhysical
DescriptionConjure a bone spear from the ground, dealing {#}% damage and Piercing through enemies.
Enhanced Bone SpearEnhanced Bone SpearBone SpearBone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.
Paranormal Bone SpearParanormal Bone SpearBone SpearBone Spear has a 5% increased Critical Strike Chance. If Bone Spear’s primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.
Supernatural Bone SpearSupernatural Bone SpearBone SpearBone Spear makes the first enemy hit Vulnerable for 3 seconds.

Macabre Skills

Macabre Skills help to boost the defensive capabilities of the Necromancer, as well as providing powerful offensive options.

Corpse Explosion

Lucky Hit Chance25%
Damage TypePhysical
DescriptionDetonate a Corpse, dealing {#}% damage to surrounding enemies.
Enhanced Corpse ExplosionEnhanced Corpse ExplosionCorpse ExplosionCorpse Explosion‘s radius is increased by 15%.
Blighted Corpse ExplosionBlighted Corpse ExplosionCorpse Explosion becomes a Darkness Skill and, Instead of exploding, Corpse ExplosionCorpse Explosion releases a vile miasma dealing 95% Shadow Damage over 6 seconds.
Plagued Corpse ExplosionPlagued Corpse ExplosionCorpse ExplosionCorpse Explosion deals x10% increased damage to enemies that are Slowed, Stunned, or Vulnerable. These damage bonuses can stack.

Blood Mist

Cooldown24 seconds
Lucky Hit Chance9%
Damage TypePhysical
DescriptionDisperse into a bloody mist, becoming Immune for 3 seconds. Your periodically deal 2% damage to enemies, healing for {#}% of your Maximum Life.
Enhanced Blood MistEnhanced Blood MistCasting a Skill that Overpowers reduces the cooldown of Blood MistBlood Mist by 2 seconds.
Ghastly Blood MistGhastly Blood MistBlood MistBlood Mist leaves behind a Corpse every 1 second.
Dreadful Blood MistDreadful Blood MistYou gain +10% Critical Strike Chance for 4 seconds after Blood MistBlood Mist ends.

Bone Prison

Cooldown18 seconds
DescriptionUnearth a prison of bone with {#} Life that surrounds the target area for 6 seconds. Friendly players and Minions can freely pass through Bone Prison walls.
Enhanced Bone PrisonEnhanced Bone PrisonEnemies inside of Bone PrisonBone Prison when cast are Vulnerable for 8 seconds.
Ghastly Bone PrisonGhastly Bone PrisonIf an enemy is trapped by Bone PrisonBone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
Dreadful Bone PrisonDreadful Bone PrisonReduce your active cooldowns by 0,5 seconds for each enemy trapped by Bone PrisonBone Prison, up to 3 seconds.

Curse Skills

The Curse Skill category includes all Necromancer skills that inflict Curses upon enemies. Curses help with dealing damage over time and increase the damage dealt to Cursed enemies.

Iron Maiden

Essence Cost10
Damage TypePhysical
DescriptionCurse the target area. Enemies afflicted by Iron Maiden take {#}% damage each time they deal direct damage. Lasts 10 seconds.
Enhanced Iron MaidenEnhanced Iron MaidenIron MaidenIron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already cursed with Iron MaidenIron Maiden.
Horrid Iron MaidenHorrid Iron MaidenWhen at least 3 enemies are afflicted by Iron MaidenIron Maiden, its damage is increased by x30%.
Abhorrent Iron MaidenAbhorrent Iron MaidenHeal for 7% of your maximum Life when an enemy dies while afflicted with Iron MaidenIron Maiden.

Decrepify

Essence Cost10
DescriptionCurse the target area. Enemies afflicted by Decrepify are Slowed by {#}% and deal {#}% less damage for 10 seconds.
Enhanced DecrepifyEnhanced DecrepifyLucky Hit: Enemies hit while afflicted with DecrepifyDecrepify have up to a 10% chance to be Stunned for 2 seconds.
Horrid DecrepifyHorrid DecrepifyWhen you or your Minions hit an enemy afflicted with DecrepifyDecrepify below 10% Life, they are instantly killed. Does not work on Bosses.
Abhorrent DecrepifyAbhorrent DecrepifyLucky Hit: Enemies hit while afflicted with DecrepifyDecrepify have up to a 15% chance to reduce your active cooldowns by 1 seconds.

Corpse and Macabre Skills

With these skills, Necromancers can boost their own damage while summoning additional horrors to deal even more combined destruction.

Corpse Tendrils

Cooldown11 seconds
Lucky Hit Chance30%
Damage TypePhysical
DescriptionVeins burst out of a Corpse, pulling in enemies, Stunning them for 3 seconds, and dealing {#}% damage to them. Does not consume the Corpse.
Enhanced Corpse TendrilsEnhanced Corpse TendrilsEnemies who are in range of Corpse TendrilsCorpse Tendrils are Slowed by 50% before being pulled.
Plagued Corpse TendrilsPlagued Corpse TendrilsEnemies damaged by Corpse TendrilsCorpse Tendrils are made Vulnerable for 3 seconds.
Blighted Corpse TendrilsBlighted Corpse TendrilsCorpse TendrilsCorpse Tendrils has a 35% chance when damaging enemies to drop a Blood Orb.

Bone Spirit

Cooldown12 seconds
Essence CostAll Remaining Essence
Lucky Hit Chance33%
Damage TypePhysical
DescriptionConsume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing {#}% damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone Spirit.
Enhanced Bone SpiritEnhanced Bone SpiritIf Bone SpiritBone Spirit Critically Strikes, its cooldown is reduced by 7 seconds. This effect can only happen once per cast.
Ghastly Bone SpiritGhastly Bone SpiritBone SpiritBone Spirit has an additional 10%[+] Critical Strike Chance.
Dreadful Bone SpiritDreadful Bone SpiritAfter Bone SpiritBone Spirit hits an enemy, you generate 30% of your Maximum Essence over the next 4 seconds.

Ultimate Skills

Ultimate Skills are powerful skills that have a long cooldown. Ultimate Skills must be built around in order to be effective, and only one can be chosen at a time.

Army of the Dead

Cooldown60 seconds
Lucky Hit Chance64%
Damage TypePhysical
DescriptionCall forth the deep buried dead. Volatile undead emerge over the next 7 seconds that explode when around enemies, dealing 90% damage.
Prime Army of the DeadPrime Army of the DeadWhen Army of the DeadArmy of the Dead‘s Skeletons explode, they have a 100% chance to leave behind a Corpse.
Supreme Army of the DeadSupreme Army of the DeadArmy of the DeadArmy of the Dead also raises your Skeletal Warriors and Skeletal Mages.

Blood Wave

Cooldown50 seconds
Lucky Hit Chance50%
Damage TypePhysical
DescriptionConjure a tidal wave of blood that deals 450% damage and knocks enemies back.
Prime Blood WavePrime Blood WaveCasting Blood Wave grants 20% Damage Reduction for 10 seconds.
Supreme Blood WaveSupreme Blood WaveBlood WaveBlood Wave leaves behind 6 Blood Orbs as it travels.

Bone Storm

Cooldown60 seconds
Lucky Hit Chance40%
Damage TypePhysical
DescriptionA swirling storm of bones appears around you and your Golem, dealing 180% to surrounding enemies over 10 seconds.
Prime Bone StormPrime Bone StormYour Damage Reduction is increased by 15% while Bone StormBone Storm is active.
Supreme Bone StormSupreme Bone StormYour Critical Strike Chance is increased by 20%[+] while Bone StormBone Storm is active.

Soulrift (Vessel of Hatred)

Cooldown50 seconds
Lucky Hit Chancex%
Damage TypeShadow
DescriptionCorrupt nearby enemies for 8 seconds, dealing 65% Weapon damage per second. Every 0.25 seconds, rip out and absorb the soul of an enemy, generating 2 Essence and granting a Barrier for 2% of your Maximum Life for 5 seconds.
Prime SoulriftPrime SoulriftEnemies with their souls ripped out become Vulnerable for 2 seconds. Damaging enemies affected by Soulrift has a 5% chance for their souls to be ripped out and absorbed.
Supreme SoulriftSupreme SoulriftEvery soul absorbed increases your damage by 1%, up to 30%. This bonus persists for 5 seconds after Soulrift ends.

Dismount Skill

While mounted, the Necromancer class has access to a unique Dismount Skill which causes them to jump off the mount, slam the ground, and create a frontal cone of magic bones, damaging enemies in the way. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Skill.

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