This page covers all Necromancer Skills, Enhancements, and Upgrades.
Neviriah
WRITER
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The Necromancer class in Diablo 4 has access to 19 different skills in six categories. Additionally, most skills have an enhancement and two upgrades that improve them in a variety of ways.
The following section provides an overview of all Necromancer skills, enhancements, and upgrades. For a detailed list of Necromancer passives, refer to our Necromancer Passive Talents page.
Basic Skills are spammable skills whose primary purpose is to regenerate Essence in order to be able to use more powerful skills from other categories.
Decompose
Essence Generation
7 per second
Lucky Hit Chance
40%
Damage Type
Shadow
Description
Tear the flesh from an enemy, dealing {#}% damage per second and forming a usable Corpse with the flesh every {#} seconds.
Hemorrhage grants {#}% Base Life ({#}) as Fortify each time it hits an enemy, and has a {#}% chance per enemy hit to Fortify you for {#}% Base Life ({#}).
Bone Splinters
Essence Generation
6
Lucky Hit Chance
17%
Damage Type
Physical
Description
Fire three Bone Splinters, dealing {#}% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain {#} Essence.
These are some of the most used Necromancer skills in any build. However, while Core Skills have no cooldown, their biggest drawback is their Essence cost.
Blight
Essence Cost
25
Lucky Hit Chance
40%
Damage Type
Shadow
Description
Unleash concentrated blight that deals {#}% damage and leaves behind a defiled area, dealing {#}% damage over {#} seconds.
Sever deals x{#}% increased damage for each Minion you have upon cast.
Blood Surge
Essence Cost
30
Lucky Hit Chance
12%
Damage Type
Physical
Description
Draw blood from enemies, dealing {#}% damage, and expel a blood nova, dealing {#}% damage. Blood Surge’s nova damage is increased by x{#}% per enemy drained, up to x{#}%.
Blood Surge heals you for {#}% of your maximum Life when drawing blood from enemies. If {#} or more enemies are drawn from, then heal for an additional {#}% of your maximum Life.
If an enemy is damaged by Blood Surge‘s nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.
Each time an enemy is hit by Blood Surge’s nova, you are Fortified for {#}% Base Life ({#}). While you are Fortified for over {#}% of your Maximum Life, Blood Surge deals {#}% increased damage.
Blood Lance
Essence Cost
15
Lucky Hit Chance
33%
Damage Type
Physical
Description
Throw a blood lance that lingers in an enemy for {#} seconds, dealing {#}% damage to the enemy and all other lanced enemies.
Bone Spear has a {#}% increased Critical Strike Chance. If Bone Spear’s primary projectile Critically Strikes, it fires {#} additional bone shards upon being destroyed.
Corpse Explosion becomes a Darkness Skill and, Instead of exploding, Corpse Explosion releases a vile miasma dealing {#}% Shadow Damage over {#} seconds.
Disperse into a bloody mist, becoming Immune for {#} seconds. Your Movement Speed is reduced by {#}% and you periodically deal {#}% damage to enemies, healing for {#}% of your Maximum Life.
The Curse Skill category includes all Necromancer skills that inflict Curses upon enemies. Curses help with dealing damage over time and increase the damage dealt to Cursed enemies.
Iron Maiden
Essence Cost
10
Damage Type
Physical
Description
Curse the target area. Enemies afflicted by Iron Maiden take {#}% damage each time they deal direct damage. Lasts {#} seconds.
Iron Maiden no longer costs Essence. Instead, gain {#} Essence for each enemy Cursed. Does not work with enemies who are already cursed with Iron Maiden.
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing {#}% damage to the target and all surrounding enemies. Damage is increased by {#}% for each point of Essence spent casting Bone Spirit.
After Bone Spirit hits an enemy, you generate {#} Essence over the next {#} seconds.
Ultimate Skills
Ultimate Skills are powerful skills that have a long cooldown. Ultimate Skills must be built around in order to be effective, and only one can be chosen at a time.
Army of the Dead
Cooldown
70 seconds
Lucky Hit Chance
64%
Damage Type
Physical
Description
Call forth the deep buried dead. Volatile undead emerge over the next {#} seconds that explode when around enemies, dealing {#}% damage.
Your Critical Strike Chance is increased by {#}% while Bone Storm is active.
Dismount Skill
While mounted, the Necromancer class has access to a unique Dismount Skill which causes them to jump off the mount, slam the ground, and create a frontal cone of magic bones, damaging enemies in the way. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Skill.