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Windspike Druid Endgame Build for Diablo 4 (Season 4)

Claw your way to the top with this shockingly unkillable build.

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Poison CreeperPetrifyCyclone ArmorTrampleWind ShearEarthen Bulwark


The Windspike build

This build is focused on using the basic attack Wind ShearWind Shear to proc Earth SpikeEarth Spike by using Nature's FuryNature’s Fury. It is focused on defensiveness and being able to take any hit. It does not rely on any spirit spenders and is based on Lucky Hit procs to make for a fun and interesting ranged caster build.

We have what is going to be one of the most sought after Uniques in the game, the Melted Heart of SeligMelted Heart of Selig. This makes it so that when we take damage, it drains our Spirit first, at a rate of 3-6 Spirit per 1% of Life that would have been lost.

This Unique, combined with the Skill Tree, Paragon Boards and Legendary Aspects, as shown below, will make you an un-killable damage machine capable of face-tanking anything the game can throw at you, taking you into the endgame all the way to Level 100 and beyond.

Strengths and Weaknesses

Strengths
  • Very tanky due to Amulet
  • Fun to play due to lucky hit procs
  • No Spirit Management problems
Weaknesses
  • Amulet is one of the rarest items in the game
  • Ranged requires targeting
  • Dependant on procs

To see how this build compares to the other builds on our site, you can check out our build tier lists.

Build Requirements

Required Uniques
Required Legendary Aspects

Skill Tree Points and Skill Bar

Suggested Skill Bar
Poison Creeper Poison Creeper Petrify Petrify Cyclone Armor Cyclone Armor Trample Trample Wind Shear Wind Shear Earthen Bulwark Earthen Bulwark

This endgame build guide assumes your character is at least Level 50 and that you have access to all the aforementioned Unique items. Check the Druid Leveling Guide for a smooth path to Level 50.

Follow the points allocated in the Skill Tree above for the complete 58-point build. The additional 10 skill points are completed using the Renown system.

Spirit Boons – The Druid Specialization

Below is the order in which you should unlock your Spirit Boons. Only offer enough Druidic Spirit Offerings to unlock the first 4 listed Boons and then fully unlock the rest to activate the final Boon with Spirit Bonding.

Boon NameAnimalEffect
BolsterWolfFortify for 15% of your Maximum Life when you use a Defensive Skill
Scythe TalonsEagleGain 5% increased Critical Strike Chance.
Gift of the StagDeerGain 20 Maximum Spirit.
Calm Before the StromSnakeLucky Hit: Nature Magic Skills have up to a 15% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.
Swooping AttacksEagleGain 10% Attack Speed.

Paragon

We recommend using the following Legendary nodes and Rare Glyphs to truly take this build into the endgame. Note that each Rare Glyph’s information and radius listed below is for the Level 21 version.

1. Starting Board

For the Starting Board, we path along the right side and cross through the middle to place the TerritorialTerritorial Rare Glyph making sure to allocate enough Dexteritye within its radiance as soon as we can. From there we up the left side towards the top and the exit, attaching Thunderstruck without rotating it.

2. Thunderstruck

For Thunderstruck, start by pathing along the bottom over to the Rare Node on the left and then up through the Thunderstruck Legendary Node heading all the way up to the top right to place the HumanHuman Rare Glyph in the glyph slot and grab the Rare and Magic Nodes along with every Willpower node within the radius of the glyph. We then path to the right and attach Constricting Tendrils without rotating it.

3. Constricting Tendrils

With the next Paragon Board, Constricting Tendrils, path to the right and place the ExploitExploit Rare Glyph into the socket. Grab all the Dexterity within the radius and all of the Rare and Magic nodes as well. After that, follow along the bottom of the board and go up the middle and along the right, grabbing the Rare and Magic Nodes on the way toward the Constricting Tendrils Legendary Node. Follow the path to the top of the board and attach Earthen Devastation without rotating the board.

4. Earthen Devastation

For this paragon board we are simply heading straight up and grabbing the glyph socket and putting the Earth and SkyEarth and Sky Rare Glyph in making sure to grab all the willpower nodes inside the radius along with the nodes taken in the image above. We will then head back down to the Constricting Tendrils board and exit out the right side placing the Survival Instincts board without rotating it.

5. Survival Insticnts

Our final board is Survival Instincts, we use it just to grab the quick glyph slot that is provides the perfect amount of Dexterity for our last Rare Glyph SpiritSpirit. Simply take all the nodes as shown in the image above to get as much Dexterity as possible within the radius of the glyph to increase our Critical Strike Damage.

Paragon board images courtesy of d4builds.gg.

For an in-depth analysis of each board and our particular node choices, please see the detailed Paragon section here.

Gear, Gems, Elixirs, and Stats

The Season of Loot Reborn brings us an incredible shift in how gear and itemization are done. It is a major and will affect the game beyond Season 4‘s confines. For further details, make sure to read our Tempering and Masterworking section below.

Tempering and Masterworking

Legendary Aspects

Each aspect is listed with its matching gear slot. Do your best to keep each aspect in the assigned slot. Additionally, if you are trying to farm a specific item, we recommend using your Obols to target farm them!

Obol Gambling
Gear SlotGemsAspect / UniqueLegendary Aspect / Unique Power
Helm
Royal RubyRoyal RubyUndying AspectUndying AspectWhen you cast a Skill, you heal for [0.5 – 2.0]% Life. This heals for an additional 1% life while you are below 50% Life.
ChestRoyal RubyRoyal RubyAspect of MightAspect of MightBasic Skills grant 20% Damage Reduction for [2.0 – 6.0] seconds. – Dark Ravine, Dry Steppes
GlovesN/ASeismic-shift AspectSeismic-shift AspectEarth Spike gains x [35 – 50%] bonus damage, launches spikes in a line, and has a [2 – 1] second Cooldown.
PantsRoyal RubyRoyal RubyAspect of Cyclonic ForceAspect of Cyclonic ForceCyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.
BootsN/AIf you have Melted Heart of SeligMelted Heart of Selig use
Symbiotic AspectSymbiotic Aspect
Otherwise Use
Aspect of MetamorphosisAspect of Metamorphosis

When the Nature’s Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [3 – 5] seconds.

When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take [X] Physical damage and are inflicted with Vampiric Curse. Evade’s Cooldown is increased by [10 – 5] seconds.
Amulets(50% bonus)Royal DiamondRoyal DiamondMelted Heart of SeligMelted Heart of Selig
If No Heart; then use

Symbiotic AspectSymbiotic Aspect here
When the Nature’s Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [3 – 5] seconds.
RingRoyal DiamondRoyal DiamondRapid AspectRapid AspectBasic Skills gain [15 – 30%] Attack Speed. – Buried Halls, Dry Steppes
RingRoyal DiamondRoyal DiamondSingle Target
Aspect of AdaptabilityAspect of Adaptability
OR
MultiTarget
Overcharged AspectOvercharged Aspect
Skills deal up to [10 – 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. – Oldstones, Scosglen
1 Handed WeaponRoyal TopazRoyal TopazAspect of the MoonriseAspect of the MoonriseDamaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining [40 -80%] Basic Skill damage and 15% Movement Speed for 10 seconds.
Off HandRoyal TopazRoyal TopazAspect of Natural BalanceAspect of Natural BalanceCasting a Storm Skill grants your Earth Skills [30.0 – 45.0%] Critical Strike Damage for 4 seconds. Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0 – 12.0%] for 4 seconds.

Gems

See below for a more detailed explanation of the best Gems to socket into your gear for each category.

Weapon GemsArmor GemsJewelry Gems
Royal TopazRoyal Topaz
For Basic Skill Damage.
Royal RubyRoyal Ruby
For increased Maximum Life.
Royal DiamondRoyal Diamond

Which Elixirs Should You Use?

Visit the Alchemist and craft an Elixir providing any Resistance you need most, or the Elixir of AdvantageElixir of Advantage to increase Attack Speed. Some Elixirs cannot be crafted and only drop from things like Helltides or Nightmare Dungeons. Additionally, make sure to keep your health potion upgraded!

Stat Priority and Tempering Affixes

Affixes on the same line are considered to be equally important. Bolded affixes are the most important targets for Masterworking upgrades. Additionally, there are several very specific affixes that are required to make the build work, they are as follows:

  • Storm Augments: [23.5 – 32.5%] Chance for Wind Shear Projectiles to Cast Twice
  • Worldly Fortune: Lucky Hit: Up to a [13.5 – 22.5%] Chance to Immobilize for 2 Seconds

SlotTargeted Gear AffixesTempering Affixes
Helm1. % Lucky Hit Chance
2. % Cooldown Reduction
3. Maximum Life
Worldly FortuneWorldly Fortune: Lucky Hit: Up to a [13.5 – 22.5%] Chance to Immobilize for 2 Seconds
Natural SchemesNatural Schemes: [8 – 12.5%] Barrier Generation
Chest1. Ranks to Defensive Skills
OR Ranks to Earthen Bulwark

2. Maximum Life
3. % to any Resistance
Natural SchemesNatural Schemes: [8 – 12.5%] Barrier Generation
Worldly FortuneWorldly Fortune: Lucky Hit: Up to a [13.5 – 22.5%] Chance to Immobilize for 2 Seconds
Gloves1. % Lucky Hit Chance
2. % Attack Speed
3. % Critical Strike Chance
Natural FinesseNatural Finesse: [72.5 – 95%] Damage to Distant Enemies
Natural SchemesNatural Schemes: [8 – 12.5%] Barrier Generation
Pants1. Ranks to Basic Skills
2. Maximum Life
3. % to any Resistance
Natural ResistanceNatural Resistance: 36.5-50% to any Resistance
Nature Magic WallNature Magic Wall: [8 – 10%] Earthen Bulwark Cooldown Reduction
Boots1. % Movement Speed
2. Maximum Life
3. % to any Resistance
Druid MotionDruid Motion: [8 – 10%] Trample Cooldown Reduction
Natural SchemesNatural Schemes: [8 – 12.5%] Barrier Generation
Amulet1. Ranks to Nature’s Reach/Resonance/Natural Disaster
2. % Lucky Hit Chance
3. % Critical Strike Chance/% Attack Speed
Natural FinesseNatural Finesse: [72.5 – 95%] Damage to Distant Enemies
Worldly FortuneWorldly Fortune: Lucky Hit: Up to a [13.5 – 22.5%] Chance to Immobilize for 2 Seconds
Rings1. % Lucky Hit Chance
2. % Critical Strike Chance
3. % Attack Speed
Natural FinesseNatural Finesse: [72.5 – 95%] Damage to Distant Enemies
Worldly StabilityWorldly Stability: [8 – 12.5%] Resource Generation
1H-Weapons 1. % Attack Speed
2. % Damage
3. % Critical Strike Damage
Storm AugmentsStorm Augments: [23.5 – 32.5%] Chance for Wind Shear Projectiles to Cast Twice
Natural FinesseNatural Finesse: [72.5 – 95%] Damage to Distant Enemies
Off Hand1. % Lucky Hit Chance
2. % Critical Strike Chance
3. % Attack Speed
Storm AugmentsStorm Augments: [23.5 – 32.5%] Chance for Wind Shear Projectiles to Cast Twice
Natural FinesseNatural Finesse: [72.5 – 95%] Damage to Distant Enemies

Keep in mind that the maximum Resistance is 70% by default for each element and can be increased to 85% by various sources.

Rotation and Playstyle

Our damage rotation is actually a priority system and it is the same for AoE and Single Target situations:

  1. Keep Earthen BulwarkEarthen Bulwark up
  2. Use Cyclone ArmorCyclone Armor if surrounded
  3. Use PetrifyPetrify on elites and bosses
  4. Use Poison CreeperPoison Creeper at the start of each pack
  5. Use TrampleTrample if you need to escape a pack
  6. Use Wind ShearWind Shear to proc Earth SpikeEarth Spike and kill things

Make sure to check out the advanced Build Mechanics section for a more in-depth description of how the build works, what synergies exist, and what to look out for.

Advanced Information

Uniques and Uber Uniques

Below you will find information on Uniques and Uber Uniques that are useful for this build. Moreover, if you are interested in target farming Uber Uniques, check out our How to Farm Uber Uniques guide.

Uniques

This build does not have a list of recommended Uniques, as none are required.

Uber Uniques

The information below lists our recommendations for which Uber Uniques will work best with this build and which Aspects they should replace. Uber Uniques can start dropping from monsters Level 55 or higher and will always drop at 925 item power. If a Unique or Uber Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.

Season 4: Loot Reborn

The following list details the changes in the Season 4 Update (Patch 1.4.0) that may pertain to Druid.

  • Earth SpikeEarth Spike
    • Spirit Generation increased from 13 to 16.
    • Damage increased by 10%.
  • Enhanced Earth SpikeEnhanced Earth Spike
    • Chance to Stun increased from 10% to 15%.
  • Wind ShearWind Shear
    • Spirit Generation increased from 14 to 16.
    • Damage increased by 10%.
  • Wild Wind ShearWild Wind Shear
    • Additional Spirit per enemy hit increased from 3 to 4.
  • Poison CreeperPoison Creeper
    • Passive damage increased by 30%.
    • Active damage increased by 40%.
  • Seismic-shift AspectSeismic-shift Aspect
    • Previous: Earth Spike launches spikes in a line and has a 2-1 second cooldown.
    • New: Earth Spike gains 35-50% bonus damage, launches spikes in a line, and has a 2–1 second Cooldown.

Advanced Information

Below, you will find every additional piece of information you need to know for a more in-depth look at this build.

Build Mechanics

This build utilizes Nature's FuryNature’s Fury along with Wind ShearWind Shear to proc Earth SpikeEarth Spike. This combination along with an incredibly high attack speed from our gear and the new tempering affixes to have a chance to cast an additional Wind ShearWind Shear will allow us to bypass the cooldown that Seismic-shift AspectSeismic-shift Aspect gives to Earth SpikeEarth Spike allowing us to stack a ton of damage while immobilizing and stunning everything. Due to Nature's FuryNature’s Fury making any proc’d skill count as both Storm and Earth our Earth SpikeEarth Spike will scale off of our increased Lightning damage from our paragon tree.

Defenses

The multilayered defenses of this build start with the damage reduction nodes we take on our skill tree and in our paragon board. From there we combine it with an almost permanent uptime on our Earthen BulwarkEarthen Bulwark to constantly have an extra barrier layer of defense and a near permanent fortify status due to constantly using our defensive skills Earthen BulwarkEarthen Bulwark and Cyclone ArmorCyclone Armor.

Once you obtain Melted Heart of SeligMelted Heart of Selig then your defenses will skyrocket as 75% of the damage you take will be taken from your spirit first before it comes from your life, with the main skills of our build being Wind ShearWind Shear and Earth SpikeEarth Spike we do not use any Spirit spenders and will be constantly at Max Spirit.

Fortify

Fortify is generated through Preserving Earthen BulwarkPreserving Earthen Bulwark. Once the Fortify amount is greater than or equal to your current life, you become Fortified and gain a starting default of 15% Damage Reduction.

Fortified Life Globe for Druid in Diablo 4
A Border Around the Life Globe Indicating Fortified Status

Paragon Information

The Paragon Board is a progression system unlocked at Level 50, giving player power through Common stat Nodes, Magic affix Nodes, Rare leveled Glyphs, and Legendary board-exclusive Nodes. For general paragon board information, check the guide here.

The recommended Paragon boards with images for the Windspike Druid Endgame Build are listed above. The following section goes over some explanation and descriptions for the pathing process for the Windspike Druid Endgame Build.

Broadly speaking, decisions for pathing through the Druid paragon board are divided into three categories:

  • Damage – The paragon boards provide a significant amount of Damage Multipliers and Additives. This includes:
  • Defense – The paragon boards help reach goals on Damage Reduction, Armor, and Resistances. This includes:
    • Damage Reduction is improved from nodes like HubrisHubris and Glyphs like TerritorialTerritorial
    • Resistances are improved from Magic and Rare Resistance nodes such as DenialDenial and ResolveResolve
  • Build Functionality – The paragon boards improve our build functionality by including the following nodes:
    • The Legendary Node Constricting TendrilsConstricting Tendrils allows our nature skills to immobilize our enemies and increases our damage.

Tempering and Masterworking

The Season 4 update (Patch 1.4.0) introduces a rework for itemization. Tempering and Masterworking bring the biggest change to itemization since the release of Diablo 4, so make sure you understand the new systems explained in this section.

The amount of affixes on items has been changed to reflect its rarity: Normal Items have no affixes, Magic Items have 1 affix, Rare Items have 2 affixes, Legendary Items have 3 affixes, and Unique Items have 4 affixes. Upgrading a Rare Item to a Legendary Item by imprinting a Legendary Aspect from the Codex of Power will not add a third affix. Therefore, Legendary Items are superior to lower rarity items for a min-maxed character.

Greater Affixes are a newly added mechanic that increases the value of an affix by 50%. Ancestral Legendary Items and Unique Items can now drop with up to 4 Greater Affixes! Search for items with your preferred Greater Affixes to upgrade with Tempering and Masterworking.

Tempering and Masterworking is an important system, even mandatory in the endgame, for character progression. You are able to add 2 additional affixes on any Rare Item or Legendary Item, exclusive to the Tempering System. An Ancestral Legendary Item can have up to 5 total affixes! Unfortunately, Unique Items cannot be tempered to add affixes.

Masterworking uses new crafting materials found in The Pit to further enhance the stats of an item. These upgrades can be applied on an Ancestral Legendary Item that has its Tempering Slots filled out. Unique Items can be upgraded with Masterworking right away, as tempering does not apply to them. Each item has 12 upgrade slots. On upgrade Ranks 4, 8, and 12, a random affix is increased in value by 25%. Every other upgrade Rank applies a 5% increase to all affixes on an item. Attempt to apply the bonus 25% upgrade to your preferred affix multiple times by resetting the Masterworking Ranks to repeat the process.

Obol Gambling

Obol gambling is a great way to potentially find item upgrades or items missing from your build. Check out the new tool from Icy Veins for gambling Obols in the link below:

Obol Gambling Optimization Tool

Changelog

  • May 10th, 2024: Updated for Season 4 (Patch 1.4.0)
  • March 5th, 2024: Updated for Midseason patch Season 3 (Patch 1.3.3) Changed Legendary Aspects to include two of the new vampiric aspects added in 1.3.3
  • January 22nd, 2024: Updated for Season 3 (Patch 1.3.0)
  • October 17th, 2023: Updated for Season 2 (Patch 1.2.0)
  • August 7th, 2023: Updated for patch 1.1.1.
  • July 23rd, 2023: Updated Gems section to reflect the presence of Malignant Hearts
  • July 18th, 2023: Updated for Season 1 added Malignant Hearts, updated item affixes, Changed Skill Tree and Skill Bar.
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