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Storm Wolf Druid Build for Diablo 4 (Season 1)

Claw your way to the top with this shockingly unkillable build.

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HurricaneClawEarthen BulwarkBlood HowlDebilitating RoarCataclysm


Build Introduction

The Storm Wolf is a build that is based around a few Unique Items specific to the Druid class.Greatstaff of the CroneGreatstaff of the Crone is a unique staff that turns our ClawClaw skill into a Storm skill and makes it so that when you use it you also cast a Storm StrikeStorm Strike at 120 to 150% damage. Tempest RoarTempest Roar is a Unique helmet that makes it so all of our Storm skills double as Werewolf skills now, which works with our next Unique, Mad Wolf's GleeMad Wolf’s Glee. This is a Unique chest that makes it so we are always in Werewolf form and gives us +2 to Ranks of all Werewolf skills.

Finally, we have what is going to be one of the most sought after Uniques in the game: Melted Heart of SeligMelted Heart of Selig. This makes it so that when we take damage, it drains our Spirit first, at a rate of 3-6 Spirit per 1% of life that would have been lost.

These Uniques, combined with the Skill Tree, Paragon Boards and Legendary Aspects, as shown below, will make you an un-killable damage machine capable of face-tanking anything the game can throw at you, take you into the endgame, and on your way to Level 100 and beyond.

Strengths and Weaknesses

Strengths
  • Very Tanky due to Amulet
  • Fun to play due to lucky hit procs
  • No spirit spenders to worry about
Weaknesses
  • Amulet is one of the rarest items in the game
  • You need to have the right affixes for it to work
  • Most uniques required out of any build

To see how this build compares to the other builds on our site, you can check out our build tier lists.

Build Requirements

Required Uniques
Required Aspects (Non-codex)

This endgame build guide assumes your character is at least Level 50 and that you have access to all the aforementioned Unique items. Check the Druid Leveling Guide for a smooth path to level 50.

To clarify further, this build cannot be played and will not work properly before acquiring the Unique Items listed below that have been marked as mandatory. Acquire them all before you transition to this build.

The two 100% Mandatory uniques to start this build are Tempest RoarTempest Roar and Greatstaff of the CroneGreatstaff of the Crone. You also want to stack as much Lucky Hit Chance and Damage Reduction as possible before you get the Melted Heart of SeligMelted Heart of Selig after which you want to also incorporate Maximum Life into your build wherever you can.

Season of the Malignant

Season 1 Patch Notes

The following list details the changes in the Season 1 Patch Update that are specific to this build. Check the Changelog for all the other guide updates.

Patch 1.1

In addition to the build specific changes, multiple sources of Critical Strike Damage and Vulnerable Damage were reduced globally for all classes. In addition, the Malignant Hearts also give you armor based on their Item Power Level.

Patch 1.1.1

  • Storm StrikeStorm Strike
    • Spirit gain increased from 14 to 15.
  • ClawClaw
    • Spirit gain increased from 11 to 12.

Malignant Hearts

Our best-in-slot Malignant Heart for season 1 will be:

  • Caged Heart of the Malignant PactCaged Heart of the Malignant Pact (Wrathful, Super): Cycle through a Malignant bonus every 20 kills:
    • Vicious: Gain 20% Attack Speed.
    • Devious: Core and Basic Skills have a 15% chance to fully restore your Primary Resource.
    • Brutal: Every 21 seconds, gain a Barrier absorbing 85-102 damage.
  • Caged Heart of RevengeCaged Heart of Revenge (Brutal, Defensive): 10-20% of incoming damage is instead suppressed. When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by 250% and explodes, dealing up to 1360-2040 Fire damage to Nearby enemies.
  • Caged Heart of The BarberCaged Heart of The Barber (Wrathful, Super): Critical Strikes and all subsequent damage within 2.0-4.0 seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by 10% per second.

You can use other Malignant Hearts with a smaller benefit but to get the most power out of the build these are the 3 we suggest you strive for.

For more info on Malignant hearts check out our guide on them here:

Malignant Heart Guide

Or check out our Season 1 guide here:

Season 1 Guide

Skill Tree Points and Skill Bar

Suggested Skill Bar
Debilitating Roar Debilitating Roar Cataclysm Cataclysm Hurricane Hurricane Blood Howl Blood Howl Claw Claw Earthen Bulwark Earthen Bulwark

The following tables show the full allocation of Skill Points for the Storm Wolf Druid build. The first table has the most important 48 points to start the build. The second table has the remaining 10 points that are allocated once you obtain all Skill Points from Renown.

Priority SkillsCluster
Storm StrikeStorm Strike , Enhanced Storm StrikeEnhanced Storm Strike, Wild Storm StrikeWild Storm Strike, ClawClaw Level 5, Enhanced ClawEnhanced Claw, Wild ClawWild ClawBasic SkillBasic Skill
Heart of the WildHeart of the Wild, AbundanceAbundance Level 3, Predatory InstinctPredatory Instinct Level 3, Digitigrade GaitDigitigrade GaitCore SkillCore Skill
Earthen BulwarkEarthen Bulwark Level 1, Enhanced Earthen BulwarkEnhanced Earthen Bulwark, Preserving Earthen BulwarkPreserving Earthen Bulwark, Ancestral FortitudeAncestral Fortitude Level 1, Blood HowlBlood Howl Level 1, Enhanced Blood HowlEnhanced Blood Howl, Preserving Blood HowlPreserving Blood Howl, Debilitating RoarDebilitating Roar, Enhanced Debilitating RoarEnhanced Debilitating Roar, Preserving Debilitating RoarPreserving Debilitating Roar, VigilanceVigilance Level 2Defensive SkillDefensive Skill
Elemental ExposureElemental Exposure Level 1, Endless TempestEndless Tempest Level 3, HurricaneHurricane, Enhanced HurricaneEnhanced Hurricane, Savage HurricaneSavage Hurricane, NeurotoxinNeurotoxin, Toxic ClawsToxic Claws, EnvenomEnvenom Level 3Wrath SkillWrath Skill
DefianceDefiance Level 3, CataclysmCataclysm, Prime CataclysmPrime Cataclysm, Supreme CataclysmSupreme CataclysmUltimate SkillUltimate Skill
Earthen MightEarthen MightKey PassivesKey Passives

Remaining Renown PointsCluster
Elemental ExposureElemental Exposure Level 3, Bad OmenBad Omen Level 3, Electric ShockElectric Shock Level 3Wrath SkillWrath Skill
VigilanceVigilance Level 3Defensive SkillDefensive Skill

Spirit Boons – The Druid Specialization

Below is the order in which you should unlock your Spirit Boons. Only offer enough Druidic Spirit Offerings to unlock the first 4 listed Boons and then fully unlock the rest to activate the final Boon with Spirit Bonding.

Boon NameAnimalEffect
CalamityWolfExtend the duration of Ultimate Skills by 25%
Scythe TalonsEagleGain 5% increased Critical Strike Chance.
Gift of the StagDeerGain 10 Maximum Spirit.
Calm Before the StromSnakeLucky Hit: Nature Magic Skills have up to a 15% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.
Swooping AttacksEagleGain 10% Attack Speed.

Paragon

The Paragon progression system unlocks at Level 50 and provides a vast amount of character power. On the Paragon Board, bonuses range from minor stats on Magic Nodes to more powerful Rare Glyphs and Legendary Nodes.

As you path towards Glyph Sockets and Legendary Nodes, you should prioritize Damage, Willpower, Resistance, and Life for Normal and Magic Nodes. Glyph radius increases as you level them up. Therefore, if you cannot fulfill Additional Bonus requirements early on, skip allocating extra nodes for now.

Listed Below are images of the pathing you should take along with the locations of the glyphs and order you should choose your Paragon Boards past the initial starter board.

For the Starter Board we path along the right side and cross through the middle to place the KeeperKeeper Rare Glyph making sure to allocate enough Intelligence within its radiance as soon as we can. From there we up the left side towards the top and the exit to our first real board.

Our first real Paragon Board is the Thunderstruck Board. We path along the bottom over to the Rare node on the left and then up through the Thunderstruck Legendary Node heading all the way up to the top right to place the WerewolfWerewolf Rare Glyph in the glyph slot and grab the Rare and Magic nodes along with every Willpower node within the radius of the glyph. We then path back to the left towards the top and the exit to our third Paragon Board.

Our next board is the Constricting Tendrils Paragon Board. First we head to the left and place the FulminateFulminate Rare Glyph then grab all the Dexterity within the radius and all of the Rare and Magic nodes as well. After that we actually head back to the start of this board and go up the middle and along the right, grabbing the Rare and Magic nodes and then moving left to grab the Constricting Tendrils Legendary node before sneaking along the top right to grab the Rare and Magic nodes on our way out the right side.

For our last board, we use the Lust for Carnage Paragon Board. We start going directly right and then up to place the GuzzlerGuzzler Rare Glyph then grab all of the Intelligence, Rare, and Magic nodes within its radius. Finally, we head back to the start of the board and take the path down to pick up the Lust for Carnage Legendary Node, followed by the Rare and Magic nodes on the bottom left then the Rare and Magic nodes on the far right.

Paragon board images courtesy of d4builds.gg.

Mechanics and Playstyle

The Storm Wolf build is one of the easiest builds you will play when it comes to utilizing the items and skills we have chosen. Due to our choice of Uniques, we are permanently in Werewolf form. We only have to use our ClawClaw to attack, as using it will also cast our Storm StrikeStorm Strike which will also have a chance to immobilize our targets due to Enhanced Storm StrikeEnhanced Storm Strike. We take Earthen BulwarkEarthen Bulwark with Enhanced Earthen BulwarkEnhanced Earthen Bulwark as an extra defensive layer and an emergency Unstoppable just in case we start to get overrun by enemies. Blood HowlBlood Howl is not just a defensive cooldown, but also an offensive one due to Preserving Blood HowlPreserving Blood Howl. While we are bolting through our enemies it will constantly be available due to Enhanced Blood HowlEnhanced Blood Howl.

One of our goals is to always have HurricaneHurricane up as, due to one of our Legendary Aspects, we have +2 to all Shapeshifter Skills while it is active. The way we accomplish this is through Cooldown Reduction, as well as talents like Endless TempestEndless Tempest.

ClawClaw has one of the highest base lucky hit chances of any Basic skill in the game at 50%, and since we turn it into a Storm Skill, we use it to proc numerous Lucky Hit talents on our tree and in our Spirit Bonds, such as Elemental ExposureElemental Exposure, Bad OmenBad Omen, Electric ShockElectric Shock, and, due to the Legendary Mighty Storm's AspectMighty Storm’s Aspect, the Earthen MightEarthen Might Keystone Passive.

Finally, we have our Ultimate ability in CataclysmCataclysm, which is a great boost to our damage and lasts for over 15 seconds due to our Calamity Spirit bond and the two talents, Endless TempestEndless Tempest and Prime CataclysmPrime Cataclysm.

Malignant Heart Changes: If you are using the suggested Malignant Hearts you should keep an eye on when your Earthen MightEarthen Might procs and then pop all of your cooldowns as all of your abilities will crit and therefore will be increased in damage due to Caged Heart of The BarberCaged Heart of The Barber.

Damage Rotation

Our damage rotation is actually a priority system and it is the same for AoE and Single Target situations:

  1. HurricaneHurricane if it is not active and off cooldown;
  2. Blood HowlBlood Howl if the buff is not active and it is off cooldown;
  3. Earthen BulwarkEarthen Bulwark if you are overwhelmed and surrounded by too many enemies;
  4. CataclysmCataclysm if fighting an elite pack and it is off cooldown;
  5. ClawClaw to trigger Storm StrikeStorm Strike and keep our Spirit as high as possible at all times.

Gear Choice and Stat Priority

Make sure to pick up all Rare Item drops that may be upgrades while you are farming with Storm Wolf Druid. Save Legendary Items with useful aspects in your stash to be used later for extraction and imprinting onto well rolled Rare Items.

When it comes to weapons once we start using Legendary Aspects until you get your Unique, you want to make sure to use a 2-hander as you get 200% of the Legendary aspect bonus on it.

Stat Priority List

Listed below are the affixes to prioritize on gear for Storm Wolf Druid. Affixes for each gear slot are listed in order of importance. Bolded stats are the most important and sometimes vital for the build to function properly.

Gear SlotImportant Affixes
HelmUnique (Tempest RoarTempest Roar)
ChestUnique (Mad Wolf's GleeMad Wolf’s Glee)
WeaponUnique (Greatstaff of the CroneGreatstaff of the Crone)
AmuletUnique (Melted Heart of SeligMelted Heart of Selig)
If you don’t have the Amulet
Damage Reduction
Damage Reduction from Close Enemies
Damage while Shapeshifted
Storm Skill Damage
Werewolf Skill Damage
Cooldown Reduction
GlovesLucky Hit Chance
Attack Speed

Critical Strike Chance
Critical Strike Damage
Willpower
PantsLife
Damage Reduction
Damage Reduction from Close Enemies
Damage to Elites
Willpower
BootsDamage Reduction while Injured
Fortify Generation
Movement Speed
Willpower
All Stats
RingsLucky Hit Chance
Resource Generation
Lightning Damage
Vulnerable Damage
Critical Strike Chance
Critical Strike Damage

Best in Slot Aspects, Powers & Uniques

Listed below are all the best-in-slot Aspects found on Unique and Legendary Items that are important for the Storm Wolf Druid build. Aspects from the Codex of Power can be used if you cannot find the proper Legendary drops, but they have weaker effects. Extract Aspects from lower level Legendary Items and imprint them onto better Rare Items with preferred stats.

SlotItem/Aspect NameLegendary/Unique PowerRarity
HelmTempest RoarTempest RoarLucky Hit: Storm Skills have up to a [15 – 25]% chance to grant 4 Spirit.
Your base Storm Skills are now also Werewolf Skills
Unique
AmuletMelted Heart of SeligMelted Heart of Selig

If no Unique then
Runeworker's Conduit AspectRuneworker’s Conduit Aspect
Gain +30% Maximum Resource. In addition, when you take damage, drain [3 – 6] Resource for every 1% of Life you would have lost instead.

If no unique then
Critical Strikes with Storm Skills that you cast charge the air around you for [1.0 – 2.0] seconds causing a Lightning Bolt to periodically hit an enemy in the area for [X] Lightning damage. This duration can be extended by additional Critical Strikes.
Unique (Mandatory)
Ring 1Rapid AspectRapid AspectBasic Skills gain +[15 – 30]% Attack Speed.Legendary
Ring 2Edgemaster's AspectEdgemaster’s AspectSkills deal up to x[10 – 20]% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.Legendary
ChestMad Wolf's GleeMad Wolf’s GleeWerewolf form is now your true form, and you gain +3 Ranks to all Werewolf Skills.Unique
GlovesMighty Storm's AspectMighty Storm’s AspectThe Earthen Might Key Passive also applies to your Storm Skills.Legendary
PantsVigorous AspectVigorous AspectGain [10 – 15]% Damage Reduction while Shapeshifted into a Werewolf.Legendary
BootsStormshifter's AspectStormshifter’s AspectWhile Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.Legendary
2 Handed WeaponGreatstaff of the CroneGreatstaff of the CroneClaw is now a Storm Skill and also casts Storm Strike at [120 – 150]% normal damage.Unique (Mandatory)

Gems

Listed below are the best Gems to socket into gear for each slot type.

  • Weapon: Royal TopazRoyal Topaz for +#% Basic Skill Damage
  • Armor: Royal RubyRoyal Ruby for +#% Maximum Life if you have Amulet, Royal SapphireRoyal Sapphire for Damage reduction while Fortified if you don’t
  • Jewelry: Use the Malignant Hearts recommended at the start of this guide, for the special effects as well as the armor bonus.
    • If playing on the Eternal Realm, use Royal DiamondRoyal Diamond for all Resistance or any gem that provides you with the resistance type you lack the most.

Elixirs and Health Potions

To gain an edge in your adventures, head to the Alchemist in any major town, and craft Elixirs that enhance your stats and experience gain for 30 minutes. Remember to gather the necessary crafting materials by foraging plants. Select an Elixir that provides the resistance you need most, or try the Assault ElixirAssault Elixir to boost your Attack Speed.

Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.

Changelog

  • August 7th, 2023: Updated for patch 1.1.1.
  • July 23rd, 2023: Updated Gems section to reflect the presence of Malignant Hearts
  • July 18th, 2023: Updated for Season 1 added Malignant Hearts, updated item affixes, Changed Skill Tree and Skill Bar.
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