Build Introduction
Werewolves, Creepervines, Ravens and Bears, oh my! The Wolf Companion Druid is a pet-focused playstyle that brings your own pack to take out the packs of Hell, overwhelming your enemies with companion tactics!
This Companion build centers on the
Wolves companion, casting frequent Feral Dashes, Storm Howls, and free casts of the Active against Distant enemies thanks to the Werewolves Variation. The rest of the Companions still contribute thanks to the
Accord of the Wilds Unique Item, providing their benefits even without being placed on the Skill Bar.
This is a
Grizzly Rage build that uses the Dire Werebear form for deadly effect.
There are a few ways to fit your playstyle, including the
Aspect of the Wildrage easy cooldown option. Check them out in the Variant Play section.
Just starting on your Druid adventure? Try out the Companion Leveling Build and swap to this one at Level 70.
Strengths and Weaknesses
- Be the Packleader of your zoo.
- Strong focused damage and moderate aoe on top.
- pet behavior is improved but still sometimes has unreliable targeting
Build Requirements
You can get started on the Wolf Companion Druid at any time, but having
Storm’s Companion will be a strong bump in damage, and the Storm tag will be important in several interactions, including Paragon and Spirit Boons.
Flickerstep is used to manage
Grizzly Rage cooldown. Ideally, with affixes for Movement Speed and Attacks Reduce Evade’s Cooldown.
Get more info on the Uniques supporting this build in the Uniques section.
Quick Navigation
This guide covers everything necessary to get started on the
Wolves Companion Druid, including Skill Tree points, Paragon, Gearing, and Seasonal updates. Jump to the sections you’re looking for here.
Skill Bar and Skill Tree Points
We invest in and benefit from
Earthen Bulwark thanks to the
Que rune. It does not need to be placed on the Skill Bar.
The Talisman Set Nafain’s Bestiary 5-piece bonus grants all Companion Side Upgrades for free! Before completing your Talisman Set, take points from
Debilitating Roar for the following side upgrades:
- Ravens: Vulnerable, Additional Ravens
- Creeper: Additional Poison Creeper, Fortify
- Wolves: Attack Speed, Stun
Eternal players complete Renown events in each zone for additional Skill Points, while Seasonal Players engage with the Season Journey and Rank for these Skill points.
Druid Class Mechanic – Spirit Boons
Use these Spirit Boons for the Wolf Companion Druid.
| Boon Name | Animal | Effect |
|---|---|---|
| Gift of the Stag | Deer | Gain 30 Maximum Spirit. Gain 5 Spirit Per Second. |
| Swooping Attack | Eagle | Gain 20% Attack Speed |
| Avian Wrath | Eagle | Gain 20% Critical Strike Damage. |
| Pack Leader | Wolf | Lucky Hit: Critical Strikes have up to a 15% chance to reset the Cooldowns of your Companion Skills. |
| Calm Before the Storm | Snake | Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds. |
In hard-hitting push content, use Iron Feather over Swooping Attacks.
In early gearing before capping Critical Strike Chance, use Scythe Talons for better Pack Leader boon resets over Swooping Attacks.
Gift of the Stag will help maintain
Hurricane‘s Derecho Side Upgrade. After getting
Lust for Carnage Legendary node, other options on the row may become available.
Check how the build plays in the Build Mechanics section.
Check the following sections for all important Wolf Companion gearing considerations to improve the power of your character in the endgame.
Legendary Aspects
Gear Slots with multiple options are listed in recommended priority. Any slot with a Mythic Unique will include a valid alternative to use while still leveling and gearing. Combine these with the right stat priorities.
| Slot | Aspect | Unique/Legendary Power |
|---|---|---|
| 2-Handed Weapon | Shepherd’s Aspect | Companion Skills deal an additional 5-13% damage per Companion you have. |
| Head | Mythic – | Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 80%. Slaughter enemies to briefly steal Mother’s Favor from Nearby allies. |
| Chest | Aspect of Glynn’s Anvil | Your Maximum Resolve is increased by 2, and you gain 4% Damage Reduction per Resolve. |
| Gloves | Hellbent Commander Aspect | You deal 50-70% increased Summon damage. |
| Pants | Unique – | Your Wolf Companions are infused with the power of the storm, dealing 80-100% increased Lightning damage and gaining the Storm Howl ability. |
| Boots | Each enemy you Evade through reduces your active Ultimate Cooldown by 2-4 seconds, up to 10 seconds. | |
| Amulet | Aspect of ReanimationKulle Transfiguration – Overcharged Aspect | You summons gain increased damage while alive, up to 60-90 (90-135%) |
| Ring 1 | Aspect of the Stampede | Gain 1 additional Companion. In addition, your Companion Skills deal 15-35% bonus damage. |
| Ring 2 | Your Companion Skills each gain 1 additional Companion, and deal 40-50% bonus damage. Gain the Passive effects for Ravens, Wolves, and Poison Creeper for free. | |
| Unique Charm | Gain 10-13% bonus damage for each stack of Resolve while in Werebear Form. Additionally, you automatically gain 1 Resolve every 1 second while in Werebear form. |
Accord of the Wilds and
Might of the Ursine are interchangeable with the ring or Unique Charm slot, and you can wear whichever combination has the best gear affixes.
Overcharged Aspect is the preferred Utility Aspect for the Kulle Transfiguration. This frees up the Boot slot for
Flickerstep. Other Utility Aspects can be useful, such as
Aspect of Fortune.
For more information on Legendary Aspects and the Codex of Power, check the guide here.
Stat Priority and Tempering Affixes
Each line of affixes is listed in order of importance, with some alternatives given. The bolded affixes are the most important targets for Greater Affixes and Masterwork Critical Increases. Check the Tempering guide and Masterworking guide for more details about these topics.
| Slot | Gearing Affixes | Tempering Affixes |
|---|---|---|
| 2-Handed Weapon | Weapon DamageWillpower Critical Strike Damage MultiplierLightning Damage Multiplier Maximum Life | Weapon – Critical Strike Chance |
| Helm – Mythic | Critical Strike Chance Lucky HitMovement Speed Core Skill Ranks | Defensive – Maximum Resolve Stacks |
| Helm – Unique | Willpower Maximum Life Armor Resistance to All Elements | Defensive – Maximum Resolve Stacks |
| Chest – Legendary Aspect | WillpowerRanks to Defensive Skills Maximum Life Armor All Resistance | Defensive – Maximum Life |
| Gloves | Willpower Critical Strike Damage MultiplierCritical Strike Chance Vulnerable Damage Multiplier | Utility – Lucky Hit Chance |
| Pants | WillpowerMaximum Life Armor All Resistance | Defensive – Maximum Resolve Stacks |
| Boots | Attacks Reduce Evade’s Cooldown by X seconds. Willpower Maximum Life Movement SpeedArmor | Mobility – Movement Speed |
| Amulet | Critical Strike Damage Multiplier Ranks in Nature Magic, Companion, Versatile, or Storm SkillsVulnerable Damage Multiplier Critical Strike Chance Ranks in All Skills | Defensive – Maximum Resolve Stacks |
| Ring – | Attack Speed Critical Strike Chance Lucky Hit Chance Ranks to Core Skills | Resource – Cooldown Reduction |
| Rings – Legendary Aspect | Willpower Critical Strike Damage MultiplierAttack Speed Critical Strike Chance Life on Hit | Resource – Cooldown Reduction |
Storm’s Companion gives Wolves the Storm and Nature Magic tags, and makes Wolves deal Lightning Damage. This means Lightning Damage Multipliers are effective, as well as Nature and Storm tag Skill Ranks.
High Critical Strike Chance and Lucky Hit help with Pack Leader resets on your
Wolves.
Flickerstep will perform best when it has the Attacks Reduce Evade’s Cooldown affix.
Might of the Ursine boosts damage by the number of Resolve Stacks you have. Defensive Tempers can increase your Resolve Stack Maximum. 1-2 Defensive Tempers will still want to be Maximum Life, for total Toughness.
For the dedicated page on Gear Systems and Itemization Overview, check the guide here.
Uniques and Mythic Uniques
The Wolf Companion Druid can benefit from several Unique and Mythic Unique Items.
Uniques
- (Before Mythic)
Godslayer Crown is a useful way to gather enemies. Your Wolves’ Feral Dash is a Stun that works as a trigger.
-
Storm’s Companion has powerful gearing affixes and gives werewolves the Storm Tag. The increase to Ranks in
Wolves, Wolves Attack Speed, and Additional Chance to trigger Pack Leader all scale the build.
Flickerstep will help manage
Grizzly Rage downtime while in high push content, where things live long enough to Evade through them. Make sure to have Movement Speed and Attacks Reduce Evade’s Cooldown gear affixes on them, ideally.
Accord of the Wilds gives extra Companions, Companion Damage, and lets us receive the passive effects of
Poison Creeper and
Ravens without them on the Skill Bar, making room for other investments.
Might of the Ursine is our Unique Charm choice. We stay in Werebear form with this playstyle so can benefit from the multiplier. Each stack of Resolve gives damage. We gain extra resolve from Defensive Tempers, and generate tempers from the Unique Ring itself,
Ravens and
Earthen Bulwark.
Mythic Uniques
-
Heir of Perdition is a strong multiplier with even stronger Gear Affixes. The Critical Strike and Lucky Hit chance both boost our chance for Pack Leader Resets.
Gems and Runewords
Gems
The following are the recommended Gem and Runeword setups for the Wolf Companion Druid.
| Weapon Gems | Armor Gems | Jewelry Gems |
|---|---|---|
| 2x 1x |
Most of the dangerous one-shots are fire or lightning damage. Swap in more Rubies or Topazes if necessary.
Runewords
Use these Runeword combinations for the Wolf Companion Druid, placed in the 2-Handed Weapon and into one Armor slot.
| Runeword Combination | Runeword Effects |
|---|---|
| Nagu Ceh | |
| Igni Que | Evoke the Druid’s |
Runewords use a conditional Rune of Ritual to generate Offering. The Rune of Invocation consumes the Offering to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.
Que will periodically cast
Earthen Bulwark for Barrier, Fortify, Unstoppable, and Resolve. This also frees up a slot on our Skill Bar.
Ceh will periodically summon Spirit Wolves to assist you in combat, applying Chill, Vulnerable, and adding to
Shepherd’s Aspect count. They are Unhindered, passing through enemies and the player. They won’t do high damage like your
Wolves, but they’re good boys anyway.
Paragon Board
The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Wolf Companion Druid.
The road to max Paragon is long. The above Paragon tabs show the following.
- The first tab shows a setup around Paragon 200. This pathing is stricter to grab all Legendary nodes, essential rare nodes, and to fill in glyph areas.
- The second tab is the paragon tree in its final form.
At level 15, the glyph grows in radius and gains a special effect. At level 46, the glyph grows to its max radius and gains a strong conditional damage multiplier.
Total Boards placed are now limited to a max of 5; the Starter Board and four Class Boards. Rotate boards as necessary.
For the more offensive setup,
Werebear can be exchanged for
Fang and Claw.
Season Mechanics
There are no specific seasonal mechanics in season 13. Instead, the Lord of Hatred dlc and all of its features are available to explore. This includes:
- War Plans
- New Skill Trees
- Talisman Sets
- The Horadric Cube
- Echoing Hatred
Enjoy the expansion!
Talisman
Lord of Hatred introduces Talisman sets. The Talisman is a Seal and the Charms placed within. Charms have general affixes from a limited pool and can have Set bonuses, which grant significant power.
The ideal setup for an Ancestral Seal for the Wolf Companion Druid is the following:
- Seal Bonus +1 Charm Slot for 6 total Charm slots. This allows for a full 5-set and Unique Charm.
- 5/5 Nafain’s Bestiary Talisman Set
- Unique Charm for
Might of the Ursine
Ideal affixes for the Seal, Seal Bonuses, and Charms include the following in order of priority:
- Ranks to Nature Magic, Versatile, Companion, or Storm Skills.
- All Stats. All Stats is important for Paragon Secondary Bonus nodes.
- Armor or Max Life.
- Critical Strike Chance
BEAR COMPANIONS! Nafain’s Bestiary is the Companion Talisman set. We receive:
- Bear Companions that frequently roar, increasing Companion damage.
- The Bears split damage taken, casting
Debilitating Roar and healing when injured - We receive extra Companions of all types
- We receive all Companion Side Upgrades for free, allowing us to move any invested Skill Points
Mercenaries
Mercenaries are followers who aid the Player. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you.
The following Mercenary options are recommended for the Wolf Companion Druid:
Main Mercenary – Raheir, the Shieldbearer
- Skills:
Shield Charge,
Raheir’s Guard,
Provoke,
Mocking Lure
Reinforcement – Aldkin, the Cursed Child
- Reinforcement Ability –
Field of Languish - Opportunity –
Wolves
Raheir will grant a notable increase to Armor and a small damage bonus, taunting enemies occasionally. Other setups are viable, such as Subo’s
Cover Fire for Critical Strike Damage and minimap marking quality of life.
Build Mechanics
Rotation
- Enter Werebear form with
Debilitating Roar or
Claw (Werebear). - Maintain
Debilitating Roar for Max Life and to apply debuffs. - Maintain
Hurricane for debuffs on enemies.
Grizzly Rage to enter Dire Werebear form, granting significant damage and bonuses. - Keep
Wolves on cooldown, cast on priority enemies. - Evade through enemies to trigger
Flickerstep Cooldown Reduction on
Grizzly Rage.
Claw as filler to help trigger Pack Leader resets on
Wolves, or as a Dash to move to the next packs.
Cyclone Armor can be used to drag in enemies as needed.
Skills, Support, and Synergies
The primary source of damage for the Wolf Companion build is
Wolves.
Wolves are Companions that are out and active; they attack and can be attacked, and tank for you. Their Active Skill Feral Dash grants them Unstoppable and makes them leap onto your target for high damage. Each active Wolf makes a separate attack.
When using
Storm’s Companion, your Wolves gain the Nature Magic and Storm tag, deal Lightning Damage, and benefit from related bonuses like
Thunderstruck. They also gain the Storm Howl ability, frequently howling a midrange area of effect of Lightning Damage. In Lord of Hatred, that damage scales up with Wolves’ damage, so it actually does work now!
With the
Werewolf Pack Variation, your wolves become werewolves, gaining the Werewolf tag. This tag is useful to access benefits like
Lust for Carnage.
Werewolf Pack will occasionally cast their Feral Dash on distant enemies without being commanded, doing full damage. They will not gain unstoppable on these hits.
Companions inherit all your Stats. For example, your Attack Speed bonuses or Critical Strike Chance will directly improve your Companions’ Attack Speed and Critical Strike Chance.
Unless using
Aspect of the Wildrage, we rely on Spirit Boon Pack Leader for cooldown resets of
Wolves. This means gearing for Critical Strike Chance and Lucky Hit is significant.
Summon Count
Base
Wolves start with two Wolf Companions.
Additional Wolf side upgrade adds another
Aspect of the Stampede adds another. - Nafain’s Bestiary Talisman 5-set adds another.
Accord of the Wilds Unique Item adds another.
Spirit Wolves summoned from the
Ceh Rune also count for the total
Shepherd’s Aspect. These are also Summons and will scale with some Companion modifiers.
Once complete, your build should have:
- 6 Companion Werewolves
- 5 Companion Poison Creepers
- 8 Companion Ravens
- 4 Talisman Bears
- 6-10
Ceh Spirit Wolves
Shepherd’s Aspect increases Companion damage for every active Companion!
Supporting Skills
Cyclone Armor gives a large boost to All Resistance and with the Reversal Variation, can be used to cluster enemies together.
Hurricane with the Derecho variation becomes a toggled skill, always active. It places Weaken on targets and helps with total damage events to trigger our Pack Leader resets. This can be pricy upkeep before getting paragon like
Lust for Carnage; if you cannot maintain it, choose another Variation that does not cost Spirit in the meantime.
Debilitating Roar gives Maximum Life and places a reduced damage dealt debuff on enemies. Our bear companions will also occasionally cast this when Injured.
Ravens and
Poison Creeper are available from our Accord of the Wilds unique item, and do not need to be present on the Skill Bar. Along with boosting our
Shepherd’s Aspect, we will gain all side upgrade benefits, including extra Fortify, Vulnerable application, and periodic Resolve stacks.
Grizzly Rage is our Ultimate Skill.
Wolves is a Versatile Skill, and can be used with Cornered Beast Variation, stacking damage multipliers when dealing or taking damage. With so many Companions, this reaches max stacks quickly. Calm before the Storm Spirit Boon and Evading through enemies with
Flickerstep reduce the cooldown of Grizzly Rage.
With
Que, we gain access to
Earthen Bulwark without placing it on the Skill Bar. Earthen Bulwark provides Fortify, periodic Unstoppable, Barrier, and Resolve.
Buff Check
Here’s a breakdown of where we are getting what essential buffs!
| Power | Source |
|---|---|
| Barrier | |
| Berserking | |
| Crowd Control | |
| Ferocity | |
| Fortify | |
| Poisoning | |
| Resolve | |
| Unstoppable | |
| Vulnerable | Overcharged Aspect |
| Weaken |
Variant Play
Here are a few options or notes on other playstyles!
Wildrage Aspect
Aspect of the Wildrage is updated as a *Resource* Aspect, directly reducing the cooldown of Companion Skills. We have the option to put this onto the Amulet to reduce Wolves cooldown all the way to 0.5 seconds, making it spammable without having to fish for Pack Leader resets.
This is, of course, a potential damage loss because we have to move our Offensive Aspect off an amulet. However, this option can shine in early gearing when we still are not Critical Strike Chance capped, or be beneficial for a more stress-free farm. The damage difference is probably about half a Torment, so your highest torment will still be farmable. To play this style:
- Place
Aspect of the Wildrage onto the Amulet - Move
Aspect of Reanimation onto Gloves, replacing
Hellbent Commander Aspect. - Other Wolf Spirit Boons will become usable, such as Bolster or Calamity.
Werewolf Commander
This build is a Werebear-style for the additional defense, as Druid is pretty squishy this season. As well, it is easier gearing to keep things like
Debilitating Roar and
Grizzly Rage as a Werebear Skill. However, Werewolf Form has its benefits: greater movement speed and attack speed. The damage will be comparable, but the toughness will not. I have set up the build and paragon to not need many changes to swap over. If this is your theme of choice, make the following changes:
- Exchange
Werebear for
Werewolf. - Use Dark Howl Unique Item on the gloves, replacing Hellbent Commander Aspect
- Use Ifeh’s Dire Totem in the Offhand.
- Move
Shepherd’s Aspect to Amulet, Reanimation to Gloves, and Hellbent Commander to a One-handed Weapon. - Change your
Claw to Werewolf. - Exchange
Might of the Ursine Unique Charm for
Dirge of Airidah.
Enjoy your Werewolf style!
How About Ravens and Creeper?
Do not worry, I have considered our other Companion buddies!
Ravens
This season, I have put a hold on updating for
Ravens. The general nerfs to Lucky Hit mean a Ravens-focused build is not as strong as Wolves, and worse, it plays stuttery. It is probably a little over a full Torment behind.
We all miss
Savagery when Ravens was a Core skill. As well, Wildrage Aspect tech is insufficient to reduce the cooldown to something spammable, as the base Ravens cooldown is too high. However, if you’re interested in trying, make the following Changes:
- Swap to
Stormcrow variation on Ravens, and invest Skill Points into Ravens ranks, taken from
Wolves. Place Ravens on the Skill Bar, replacing Wolves. - Exchange the
Lust for Carnage board for
Heightened Malice (Ravens is not a Werewolf Skill) - Exchange your
Storm’s Companion for
Kilt of Blackwing.
Poison Creeper
Creeper is in an interesting position;
Aspect of the Wildrage Aspect amulet tech *does* work on it, giving it potential for spam. In lower content, that works pretty great with its Germinate Variation, which we get for free thanks to the Creeper Unique Item
Greenwalker’s Oath. It is a bit of a meme build.
Unfortunately, its damage did not scale well, so it fell behind. If you are looking for a Poisonous Damage over Time build, check out the Rabies Lacerate Druid; it is looking strong!
Other Talisman Sets?
Wolves, as a Storm, Companion, and Versatile Skill mean that other Talisman sets are available to use. The Den Mother Werebear set might end up as more damage potential provided you never break Werebear form, while the Storm set can give Cyclone Armor off the bar, allowing another Skill to be actively placed. If you play as the Werewolf Commander variant, the Wolf set has a potential Dash teleport to go with your Wolves or other Werewolf skills, which may be the best farm speed set. Feel free to try them all out as you get them.
Bear in mind that removing Nafain’s Bestiary Set means you need to take Skill Points to invest into the Companion Side Upgrades again.
Season Updates
Wolves are looking great this season, and a lot of their weaknesses have been fixed. Their
Storm’s Companion Storm Howl finally scales in damage, so they have legitimate AoE cleave.
Wolves’ behavior has improved in general, and the bugginess of them getting stuck or not attacking things like Tower Pylons should be fixed. They still may run off occasionally, especially when they have a Distant target to autocast their Feral Dash.
With a dedicated Talisman Set specifically for Companions, we have quite the pack ready to go, and a good amount of options to look for.
For a full breakdown on how gameplay has changed, check out the Build Mechanics section!
I suggest having a
Aspect of the Wildrage Amulet on hand for when you want to do more casual farming content. It is a lot less work when your Wolves have a 0.5s cooldown.
Check the Patch Notes for a full list of updates. It is a lot. For general Season 13 information, check out our Season 13 Hub.
Changelog
- 29 April, 2025: Updated for Season 13 and Lord of Hatred. Rewrites to basically all sections. Options for Wildrage, Werewolf Form, and Ravens are included.
- 24 March, 2026: Updated for 2.6.1 Bug Fixes.
- 13 March, 2026: Updated gear recommendations to use the updated
Godslayer Crown. Updated recommended Bloody Affixes given known bugs for willpower% per killstreak tier.
Ceh is functioning since today’s hotfix. - 8 March, 2026: Updated for Season 12 and Patch 2.6. Updates to Mercenary and Gearing Recommendations. Updated Paragon board with buffs to paragon nodes.
- 6 December, 2025: Updated for Season 11 and Patch 2.5.
- 6 October, 2025: Minor updates to Spirit Recommendations under Chaos Perks and some Chaos Armor suggestions.


Weapon Damage