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Wolf Companion – Druid Build for Diablo 4 (Season 13)

Master the Beasts of Sanctuary with our Wolf Companion Druid

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TheSteve

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Updated: S-Tier Build

Werewolf PackDebilitating RoarGrizzly RageCyclone ArmorHurricaneClaw


Build Introduction

Werewolves, Creepervines, Ravens and Bears, oh my! The Wolf Companion Druid is a pet-focused playstyle that brings your own pack to take out the packs of Hell, overwhelming your enemies with companion tactics!

This Companion build centers on the WolvesWolves companion, casting frequent Feral Dashes, Storm Howls, and free casts of the Active against Distant enemies thanks to the Werewolves Variation. The rest of the Companions still contribute thanks to the Accord of the WildsAccord of the Wilds Unique Item, providing their benefits even without being placed on the Skill Bar.

This is a Grizzly RageGrizzly Rage build that uses the Dire Werebear form for deadly effect.

There are a few ways to fit your playstyle, including the Aspect of the WildrageAspect of the Wildrage easy cooldown option. Check them out in the Variant Play section.

Just starting on your Druid adventure? Try out the Companion Leveling Build and swap to this one at Level 70.

Strengths and Weaknesses

Strengths
  • Be the Packleader of your zoo.
  • Strong focused damage and moderate aoe on top.
Weaknesses
  • pet behavior is improved but still sometimes has unreliable targeting

Build Requirements

Required Uniques

You can get started on the Wolf Companion Druid at any time, but having Storm's CompanionStorm’s Companion will be a strong bump in damage, and the Storm tag will be important in several interactions, including Paragon and Spirit Boons.

FlickerstepFlickerstep is used to manage Grizzly RageGrizzly Rage cooldown. Ideally, with affixes for Movement Speed and Attacks Reduce Evade’s Cooldown.

Get more info on the Uniques supporting this build in the Uniques section.

Quick Navigation

This guide covers everything necessary to get started on the WolvesWolves Companion Druid, including Skill Tree points, Paragon, Gearing, and Seasonal updates. Jump to the sections you’re looking for here.

Gearing, Gems, and RunesParagon Board
Rotation and PlaystyleSeason Updates

Skill Bar and Skill Tree Points

Suggested Skill Bar
Werewolf PackWerewolf PackDebilitating RoarDebilitating RoarGrizzly RageGrizzly RageCyclone ArmorCyclone ArmorHurricaneHurricaneClawClaw

We invest in and benefit from Earthen BulwarkEarthen Bulwark thanks to the QueQue rune. It does not need to be placed on the Skill Bar.

The Talisman Set Nafain’s Bestiary 5-piece bonus grants all Companion Side Upgrades for free! Before completing your Talisman Set, take points from Debilitating RoarDebilitating Roar for the following side upgrades:

  • Ravens: Vulnerable, Additional Ravens
  • Creeper: Additional Poison Creeper, Fortify
  • Wolves: Attack Speed, Stun

Eternal players complete Renown events in each zone for additional Skill Points, while Seasonal Players engage with the Season Journey and Rank for these Skill points.


Druid Class Mechanic – Spirit Boons

Use these Spirit Boons for the Wolf Companion Druid.

Boon NameAnimalEffect
Gift of the StagDeerGain 30 Maximum Spirit. Gain 5 Spirit Per Second.
Swooping AttackEagleGain 20% Attack Speed
Avian WrathEagleGain 20% Critical Strike Damage.
Pack LeaderWolfLucky Hit: Critical Strikes have up to a 15% chance to reset the Cooldowns of your Companion Skills.
Calm Before the StormSnakeLucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.

In hard-hitting push content, use Iron Feather over Swooping Attacks.

In early gearing before capping Critical Strike Chance, use Scythe Talons for better Pack Leader boon resets over Swooping Attacks.

Gift of the Stag will help maintain HurricaneHurricane‘s Derecho Side Upgrade. After getting Lust for CarnageLust for Carnage Legendary node, other options on the row may become available.

Check how the build plays in the Build Mechanics section.

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Check the following sections for all important Wolf Companion gearing considerations to improve the power of your character in the endgame.

Legendary Aspects

Gear Slots with multiple options are listed in recommended priority. Any slot with a Mythic Unique will include a valid alternative to use while still leveling and gearing. Combine these with the right stat priorities.

SlotAspectUnique/Legendary Power
2-Handed WeaponShepherd's AspectShepherd’s AspectCompanion Skills deal an additional 5-13% damage per Companion you have.
HeadMythic Heir of PerditionHeir of Perdition
Godslayer CrownGodslayer Crown
Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 80%. Slaughter enemies to briefly steal Mother’s Favor from Nearby allies.
ChestAspect of Glynn's AnvilAspect of Glynn’s AnvilYour Maximum Resolve is increased by 2, and you gain 4% Damage Reduction per Resolve.
GlovesHellbent Commander AspectHellbent Commander AspectYou deal 50-70% increased Summon damage.
PantsUnique Storm's CompanionStorm’s CompanionYour Wolf Companions are infused with the power of the storm, dealing 80-100% increased Lightning damage and gaining the Storm Howl ability.
BootsFlickerstepFlickerstepEach enemy you Evade through reduces your active Ultimate Cooldown by 2-4 seconds, up to 10 seconds.
AmuletAspect of ReanimationAspect of Reanimation
Kulle TransfigurationOvercharged AspectOvercharged Aspect
You summons gain increased damage while alive, up to 60-90 (90-135%)
Ring 1Aspect of the StampedeAspect of the StampedeGain 1 additional Companion. In addition, your Companion Skills deal 15-35% bonus damage.
Ring 2Accord of the WildsAccord of the WildsYour Companion Skills each gain 1 additional Companion, and deal 40-50% bonus damage. Gain the Passive effects for Ravens, Wolves, and Poison Creeper for free.
Unique CharmMight of the UrsineMight of the UrsineGain 10-13% bonus damage for each stack of Resolve while in Werebear Form. Additionally, you automatically gain 1 Resolve every 1 second while in Werebear form.

Accord of the WildsAccord of the Wilds and Might of the UrsineMight of the Ursine are interchangeable with the ring or Unique Charm slot, and you can wear whichever combination has the best gear affixes.

Overcharged AspectOvercharged Aspect is the preferred Utility Aspect for the Kulle Transfiguration. This frees up the Boot slot for FlickerstepFlickerstep. Other Utility Aspects can be useful, such as Aspect of FortuneAspect of Fortune.

For more information on Legendary Aspects and the Codex of Power, check the guide here.

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Stat Priority and Tempering Affixes

Each line of affixes is listed in order of importance, with some alternatives given. The bolded affixes are the most important targets for Greater Affixes and Masterwork Critical Increases. Check the Tempering guide and Masterworking guide for more details about these topics.

SlotGearing AffixesTempering Affixes
2-Handed Weapon Weapon Damage
Willpower
Critical Strike Damage Multiplier
Lightning Damage Multiplier
Maximum Life
Weapon – Critical Strike Chance
Helm – Mythic
Heir of PerditionHeir of Perdition
Critical Strike Chance
Lucky Hit
Movement Speed
Core Skill Ranks
Defensive – Maximum Resolve Stacks
Helm – Unique
Godslayer CrownGodslayer Crown
Willpower
Maximum Life
Armor
Resistance to All Elements
Defensive – Maximum Resolve Stacks
Chest – Legendary Aspect Willpower
Ranks to Defensive Skills
Maximum Life
Armor
All Resistance
Defensive – Maximum Life
GlovesWillpower
Critical Strike Damage Multiplier
Critical Strike Chance
Vulnerable Damage Multiplier
Utility – Lucky Hit Chance
Pants Willpower
Maximum Life
Armor
All Resistance
Defensive – Maximum Resolve Stacks
BootsAttacks Reduce Evade’s Cooldown by X seconds.
Willpower
Maximum Life
Movement Speed
Armor
Mobility – Movement Speed
Amulet Critical Strike Damage Multiplier
Ranks in Nature Magic, Companion, Versatile, or Storm Skills
Vulnerable Damage Multiplier
Critical Strike Chance
Ranks in All Skills
Defensive – Maximum Resolve Stacks
Ring – Ring of Starless SkiesRing of Starless Skies Attack Speed
Critical Strike Chance
Lucky Hit Chance
Ranks to Core Skills
Resource – Cooldown Reduction
Rings – Legendary AspectWillpower
Critical Strike Damage Multiplier
Attack Speed
Critical Strike Chance
Life on Hit
Resource – Cooldown Reduction

Storm's CompanionStorm’s Companion gives Wolves the Storm and Nature Magic tags, and makes Wolves deal Lightning Damage. This means Lightning Damage Multipliers are effective, as well as Nature and Storm tag Skill Ranks.

High Critical Strike Chance and Lucky Hit help with Pack Leader resets on your WolvesWolves.

FlickerstepFlickerstep will perform best when it has the Attacks Reduce Evade’s Cooldown affix.

Might of the UrsineMight of the Ursine boosts damage by the number of Resolve Stacks you have. Defensive Tempers can increase your Resolve Stack Maximum. 1-2 Defensive Tempers will still want to be Maximum Life, for total Toughness.

For the dedicated page on Gear Systems and Itemization Overview, check the guide here.

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Uniques and Mythic Uniques

The Wolf Companion Druid can benefit from several Unique and Mythic Unique Items.

Uniques

  • (Before Mythic) Godslayer CrownGodslayer Crown is a useful way to gather enemies. Your Wolves’ Feral Dash is a Stun that works as a trigger.
  • Storm's CompanionStorm’s Companion has powerful gearing affixes and gives werewolves the Storm Tag. The increase to Ranks in WolvesWolves, Wolves Attack Speed, and Additional Chance to trigger Pack Leader all scale the build.
  • FlickerstepFlickerstep will help manage Grizzly RageGrizzly Rage downtime while in high push content, where things live long enough to Evade through them. Make sure to have Movement Speed and Attacks Reduce Evade’s Cooldown gear affixes on them, ideally.
  • Accord of the WildsAccord of the Wilds gives extra Companions, Companion Damage, and lets us receive the passive effects of Poison CreeperPoison Creeper and RavensRavens without them on the Skill Bar, making room for other investments.
  • Might of the UrsineMight of the Ursine is our Unique Charm choice. We stay in Werebear form with this playstyle so can benefit from the multiplier. Each stack of Resolve gives damage. We gain extra resolve from Defensive Tempers, and generate tempers from the Unique Ring itself, RavensRavens and Earthen BulwarkEarthen Bulwark.

Mythic Uniques

  • Heir of PerditionHeir of Perdition is a strong multiplier with even stronger Gear Affixes. The Critical Strike and Lucky Hit chance both boost our chance for Pack Leader Resets.

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Gems and Runewords

Gems

The following are the recommended Gem and Runeword setups for the Wolf Companion Druid.

Weapon GemsArmor GemsJewelry Gems
Grand TopazGrand Topaz for Lightning Damage MultiplierGrand SapphireGrand Sapphire for Willpower2x Grand DiamondGrand Diamond
1x Grand RubyGrand Ruby

Most of the dangerous one-shots are fire or lightning damage. Swap in more Rubies or Topazes if necessary.

Runewords

Use these Runeword combinations for the Wolf Companion Druid, placed in the 2-Handed Weapon and into one Armor slot.

Runeword CombinationRuneword Effects
Nagu CehNaguNagu – Gain: 100 Offering. Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summons.
CehCeh – Requires: 100 Offering, Overflow: Summon Multiple Wolves. Cooldown: 1 seconds. Summon a Spirit Wolf to attack enemies for 8 seconds.
Igni QueIgniIgni – Gain: 25 Offering. Stores Offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored Offering. (Up to 500 Offering).
QueQue – Requires: 300 Offering. Overflow: Increased Duration. Cooldown: 1 second.
Evoke the Druid’s Earthen BulwarkEarthen Bulwark, granting yourself a Barrier.

Runewords use a conditional Rune of Ritual to generate Offering. The Rune of Invocation consumes the Offering to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.

QueQue will periodically cast Earthen BulwarkEarthen Bulwark for Barrier, Fortify, Unstoppable, and Resolve. This also frees up a slot on our Skill Bar.

CehCeh will periodically summon Spirit Wolves to assist you in combat, applying Chill, Vulnerable, and adding to Shepherd's AspectShepherd’s Aspect count. They are Unhindered, passing through enemies and the player. They won’t do high damage like your WolvesWolves, but they’re good boys anyway.

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Paragon Board

The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Wolf Companion Druid.

The road to max Paragon is long. The above Paragon tabs show the following.

  • The first tab shows a setup around Paragon 200. This pathing is stricter to grab all Legendary nodes, essential rare nodes, and to fill in glyph areas.
  • The second tab is the paragon tree in its final form.

At level 15, the glyph grows in radius and gains a special effect. At level 46, the glyph grows to its max radius and gains a strong conditional damage multiplier.

Total Boards placed are now limited to a max of 5; the Starter Board and four Class Boards. Rotate boards as necessary.

For the more offensive setup, WerebearWerebear can be exchanged for Fang and ClawFang and Claw.

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Season Mechanics

There are no specific seasonal mechanics in season 13. Instead, the Lord of Hatred dlc and all of its features are available to explore. This includes:

  • War Plans
  • New Skill Trees
  • Talisman Sets
  • The Horadric Cube
  • Echoing Hatred

Enjoy the expansion!


Talisman

Lord of Hatred introduces Talisman sets. The Talisman is a Seal and the Charms placed within. Charms have general affixes from a limited pool and can have Set bonuses, which grant significant power.

The ideal setup for an Ancestral Seal for the Wolf Companion Druid is the following:

  • Seal Bonus +1 Charm Slot for 6 total Charm slots. This allows for a full 5-set and Unique Charm.
  • 5/5 Nafain’s Bestiary Talisman Set
  • Unique Charm for Might of the UrsineMight of the Ursine

Ideal affixes for the Seal, Seal Bonuses, and Charms include the following in order of priority:

  • Ranks to Nature Magic, Versatile, Companion, or Storm Skills.
  • All Stats. All Stats is important for Paragon Secondary Bonus nodes.
  • Armor or Max Life.
  • Critical Strike Chance

BEAR COMPANIONS! Nafain’s Bestiary is the Companion Talisman set. We receive:

  • Bear Companions that frequently roar, increasing Companion damage.
  • The Bears split damage taken, casting Debilitating RoarDebilitating Roar and healing when injured
  • We receive extra Companions of all types
  • We receive all Companion Side Upgrades for free, allowing us to move any invested Skill Points

Mercenaries

Mercenaries are followers who aid the Player. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you.

The following Mercenary options are recommended for the Wolf Companion Druid:

Main Mercenary – Raheir, the Shieldbearer

Reinforcement – Aldkin, the Cursed Child

Raheir will grant a notable increase to Armor and a small damage bonus, taunting enemies occasionally. Other setups are viable, such as Subo’s Cover FireCover Fire for Critical Strike Damage and minimap marking quality of life.

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Build Mechanics

Rotation

Cyclone ArmorCyclone Armor can be used to drag in enemies as needed.

Skills, Support, and Synergies

The primary source of damage for the Wolf Companion build is WolvesWolves.

WolvesWolves are Companions that are out and active; they attack and can be attacked, and tank for you. Their Active Skill Feral Dash grants them Unstoppable and makes them leap onto your target for high damage. Each active Wolf makes a separate attack.

When using Storm's CompanionStorm’s Companion, your Wolves gain the Nature Magic and Storm tag, deal Lightning Damage, and benefit from related bonuses like ThunderstruckThunderstruck. They also gain the Storm Howl ability, frequently howling a midrange area of effect of Lightning Damage. In Lord of Hatred, that damage scales up with Wolves’ damage, so it actually does work now!

With the Werewolf PackWerewolf Pack Variation, your wolves become werewolves, gaining the Werewolf tag. This tag is useful to access benefits like Lust for CarnageLust for Carnage.

Werewolf PackWerewolf Pack will occasionally cast their Feral Dash on distant enemies without being commanded, doing full damage. They will not gain unstoppable on these hits.

Companions inherit all your Stats. For example, your Attack Speed bonuses or Critical Strike Chance will directly improve your Companions’ Attack Speed and Critical Strike Chance.

Unless using Aspect of the WildrageAspect of the Wildrage, we rely on Spirit Boon Pack Leader for cooldown resets of WolvesWolves. This means gearing for Critical Strike Chance and Lucky Hit is significant.

Summon Count

Base WolvesWolves start with two Wolf Companions.

Spirit Wolves summoned from the CehCeh Rune also count for the total Shepherd's AspectShepherd’s Aspect. These are also Summons and will scale with some Companion modifiers.

Once complete, your build should have:

  • 6 Companion Werewolves
  • 5 Companion Poison Creepers
  • 8 Companion Ravens
  • 4 Talisman Bears
  • 6-10 CehCeh Spirit Wolves

Shepherd's AspectShepherd’s Aspect increases Companion damage for every active Companion!

Supporting Skills

Cyclone ArmorCyclone Armor gives a large boost to All Resistance and with the Reversal Variation, can be used to cluster enemies together.

HurricaneHurricane with the Derecho variation becomes a toggled skill, always active. It places Weaken on targets and helps with total damage events to trigger our Pack Leader resets. This can be pricy upkeep before getting paragon like Lust for CarnageLust for Carnage; if you cannot maintain it, choose another Variation that does not cost Spirit in the meantime.

Debilitating RoarDebilitating Roar gives Maximum Life and places a reduced damage dealt debuff on enemies. Our bear companions will also occasionally cast this when Injured.

RavensRavens and Poison CreeperPoison Creeper are available from our Accord of the Wilds unique item, and do not need to be present on the Skill Bar. Along with boosting our Shepherd's AspectShepherd’s Aspect, we will gain all side upgrade benefits, including extra Fortify, Vulnerable application, and periodic Resolve stacks.

Grizzly RageGrizzly Rage is our Ultimate Skill. WolvesWolves is a Versatile Skill, and can be used with Cornered Beast Variation, stacking damage multipliers when dealing or taking damage. With so many Companions, this reaches max stacks quickly. Calm before the Storm Spirit Boon and Evading through enemies with FlickerstepFlickerstep reduce the cooldown of Grizzly Rage.

With QueQue, we gain access to Earthen BulwarkEarthen Bulwark without placing it on the Skill Bar. Earthen Bulwark provides Fortify, periodic Unstoppable, Barrier, and Resolve.

Buff Check

Here’s a breakdown of where we are getting what essential buffs!

PowerSource
BarrierEarthen BulwarkEarthen Bulwark
BerserkingGrizzly RageGrizzly Rage
Crowd ControlWolvesWolves Stun Side Upgrade
FerocityClawClaw Ferocity Side Upgrade
FortifyEarthen BulwarkEarthen Bulwark – Fortify and Healing
PoisoningPoison CreeperPoison Creeper
ResolveEarthen BulwarkEarthen Bulwark – Travertine Bulwark
RavensRavens – Resolve
UnstoppableEarthen BulwarkEarthen Bulwark – Upstoppable
VulnerableOvercharged AspectOvercharged Aspect
WeakenHurricaneHurricane – Weaken

Variant Play

Here are a few options or notes on other playstyles!

Wildrage Aspect

Aspect of the WildrageAspect of the Wildrage is updated as a *Resource* Aspect, directly reducing the cooldown of Companion Skills. We have the option to put this onto the Amulet to reduce Wolves cooldown all the way to 0.5 seconds, making it spammable without having to fish for Pack Leader resets.

This is, of course, a potential damage loss because we have to move our Offensive Aspect off an amulet. However, this option can shine in early gearing when we still are not Critical Strike Chance capped, or be beneficial for a more stress-free farm. The damage difference is probably about half a Torment, so your highest torment will still be farmable. To play this style:

Werewolf Commander

This build is a Werebear-style for the additional defense, as Druid is pretty squishy this season. As well, it is easier gearing to keep things like Debilitating RoarDebilitating Roar and Grizzly RageGrizzly Rage as a Werebear Skill. However, Werewolf Form has its benefits: greater movement speed and attack speed. The damage will be comparable, but the toughness will not. I have set up the build and paragon to not need many changes to swap over. If this is your theme of choice, make the following changes:

Enjoy your Werewolf style!

How About Ravens and Creeper?

Do not worry, I have considered our other Companion buddies!

Ravens

This season, I have put a hold on updating for RavensRavens. The general nerfs to Lucky Hit mean a Ravens-focused build is not as strong as Wolves, and worse, it plays stuttery. It is probably a little over a full Torment behind.

We all miss SavagerySavagery when Ravens was a Core skill. As well, Wildrage Aspect tech is insufficient to reduce the cooldown to something spammable, as the base Ravens cooldown is too high. However, if you’re interested in trying, make the following Changes:

Poison Creeper

Creeper is in an interesting position; Aspect of the WildrageAspect of the Wildrage Aspect amulet tech *does* work on it, giving it potential for spam. In lower content, that works pretty great with its Germinate Variation, which we get for free thanks to the Creeper Unique Item Greenwalker's OathGreenwalker’s Oath. It is a bit of a meme build.

Unfortunately, its damage did not scale well, so it fell behind. If you are looking for a Poisonous Damage over Time build, check out the Rabies Lacerate Druid; it is looking strong!

Other Talisman Sets?

Wolves, as a Storm, Companion, and Versatile Skill mean that other Talisman sets are available to use. The Den Mother Werebear set might end up as more damage potential provided you never break Werebear form, while the Storm set can give Cyclone Armor off the bar, allowing another Skill to be actively placed. If you play as the Werewolf Commander variant, the Wolf set has a potential Dash teleport to go with your Wolves or other Werewolf skills, which may be the best farm speed set. Feel free to try them all out as you get them.

Bear in mind that removing Nafain’s Bestiary Set means you need to take Skill Points to invest into the Companion Side Upgrades again.


Season Updates

Wolves are looking great this season, and a lot of their weaknesses have been fixed. Their Storm's CompanionStorm’s Companion Storm Howl finally scales in damage, so they have legitimate AoE cleave.

Wolves’ behavior has improved in general, and the bugginess of them getting stuck or not attacking things like Tower Pylons should be fixed. They still may run off occasionally, especially when they have a Distant target to autocast their Feral Dash.

With a dedicated Talisman Set specifically for Companions, we have quite the pack ready to go, and a good amount of options to look for.

For a full breakdown on how gameplay has changed, check out the Build Mechanics section!

I suggest having a Aspect of the WildrageAspect of the Wildrage Amulet on hand for when you want to do more casual farming content. It is a lot less work when your Wolves have a 0.5s cooldown.

Check the Patch Notes for a full list of updates. It is a lot. For general Season 13 information, check out our Season 13 Hub.


Changelog

  • 29 April, 2025: Updated for Season 13 and Lord of Hatred. Rewrites to basically all sections. Options for Wildrage, Werewolf Form, and Ravens are included.
  • 24 March, 2026: Updated for 2.6.1 Bug Fixes.
  • 13 March, 2026: Updated gear recommendations to use the updated Godslayer CrownGodslayer Crown. Updated recommended Bloody Affixes given known bugs for willpower% per killstreak tier. CehCeh is functioning since today’s hotfix.
  • 8 March, 2026: Updated for Season 12 and Patch 2.6. Updates to Mercenary and Gearing Recommendations. Updated Paragon board with buffs to paragon nodes.
  • 6 December, 2025: Updated for Season 11 and Patch 2.5.
  • 6 October, 2025: Minor updates to Spirit Recommendations under Chaos Perks and some Chaos Armor suggestions.
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