Crowd ControlDual CoreEndgamerangedrogueseason 3

Dual Core Penetrating Shot Rapid Fire Rogue Endgame Build Guide for Diablo 4 (Season 3)

Dual Core for a highly effective Ranged Playstyle!




Theorycraft Build Maker and Content Creator

Updated: Posted:

Penetrating ShotRapid FirePunctureDashCold ImbuementSmoke Grenade


Build Introduction

The Penetrating ShotPenetrating Shot and Rapid FireRapid Fire Rogue has Double Core Skills to overcome any situation on the battlefield. This is our second Dual Core build, focusing on a more ranged playstyle.

Dual Core Skill builds are perfect for players that want the best of both single target Damage Per Second (DPS) and Area of Effect (AoE) clearing. Rapid FireRapid Fire deals high single target damage to snipe elite and bosses, while Penetrating ShotPenetrating Shot excels at clearing high density groups of enemies due to the additional arrows from Trickshot AspectTrickshot Aspect.

In addition to the S-Tier single target and area damage, this build also has access to an arsenal of Crowd Control (CC) effects. Slows, Chills, Freezes, Knock Downs and Dazes shut down otherwise dangerous opponents, while activating Damage vs Crowd Controlled Enemies, Cheap ShotCheap Shot and ControlControl.

While the playstyle is a bit more involved than most others, the Penetrating Shot Rapid Fire Rogue is a S-Tier build that is competitive with the Twisting Blades Rogue!

The only starting requirement for this endgame build guide is a character around level 50 in World Tier 3. Check our Rogue Leveling Guide if you need help getting there.

Mid Season 3 Update (Patch 1.3.2) – This patch fixed an issue where Advanced Rapid FireAdvanced Rapid Fire would incorrectly override bonus Critical Strike Damage from other sources, but also introduced another bug with Weapon MasteryWeapon Mastery. Ranged Core Skills, like Penetrating ShotPenetrating Shot and Rapid FireRapid Fire, are now dealing more damage than intended under the following conditions.

  • At least 1 Skill Point must be allocated into Weapon MasteryWeapon Mastery.
  • A Crossbow must be equipped.
  • An attack using a One-handed Melee Weapon, such as PuncturePuncture, must be used before casting a Ranged Core Skill.
  • A Core Skill using a Two-handed Ranged Weapon must be casted, such as Penetrating ShotPenetrating Shot or Rapid FireRapid Fire.

The Dual Core Penetrating Shot & Rapid Fire Rogue meets the conditions to activate the bugged damage bonus through its normal playstyle, buffing the build to become the most powerful damage dealer for Tier 100 Nightmare Dungeons and Uber Bosses within the class. Enjoy this new feature before it gets fixed!

Season 3 Update (Patch 1.3.0) – With PrecisionPrecision buffed and Close Quarters CombatClose Quarters Combat nerfed, pure ranged playstyles are finally viable. Tibault's WillTibault’s Will is no longer recommended due to the bug fix. Watch the video below for the full details.

Strengths and Weaknesses

  • Dual Core Skills for single target and AoE damage
  • Plenty of crowd control from Dazes and Freezes
  • Fast paced and fun playstyle
  • Combo Point builds require rotations
  • Complex playstyle takes practice

To see how this build compares to the other builds on our site, you can check out our build tier lists.

Video Guide and Gameplay Footage

Season of the Construct

Season 3 Patch Updates

The following list details the changes in the Season 3 Update (Patch 1.3.0) that may pertain to Ranged Dual Core Rogues. Check the Changelog for all the other guide updates.

  • Enhanced Penetrating ShotEnhanced Penetrating Shot
    • Previous: Penetrating Shot deals 10%[x] increased damage per enemy it pierces.
    • Now: Penetrating Shot has a 10%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain 10%[+] Critical Strike Chance for 5 seconds.
  • Improved Penetrating ShotImproved Penetrating Shot
    • Previous: If Penetrating Shot damage at least 3 enemies, your next Penetrating Shot has 20%[+] increased Critical Strike Chance.
    • New: Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits.
  • Close Quarters CombatClose Quarters Combat
    • Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%.
    • Attack Speed per stack increased from 10% to 15%.
  • PrecisionPrecision
    • Previous: Critical Strike with Marksman Skills grant you Precision. You gain 4%[x] Critical Strike Damage per stack of Precision, up to a maximum of 20%[x]. When you reach maximum Precision, your next Marksman Skill is guaranteed to Critically Strike, and deals 40%[x] increased Critical Strike Damage, then consumes all stacks of Precision.
    • New: Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.
  • ConcussiveConcussive
    • Previous: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance against them for 4 seconds.
    • New: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.
  • SkyhunterSkyhunter
    • Inherent affix changed from Damage to Distant Enemies to Critical Strike Damage.
    • Critical Strike Damage affix value increased by ~100%. This does not apply to the inherent Critical Strike Damage Affix.
    • Effect updated to reflect changes to the Precision Key Passive.
      • Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 20–30 energy, this can only happen once per cast.
      • New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x10–30% increased Critical Strike Damage and you gain 20–40 Energy.
  • EaglehornEaglehorn
    • Previous: Penetrating Shot has a 30–80% chance to fire an arrow that bounced off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.
    • New: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20%–40%[x] bonus damage.
  • Aspect of the ExpectantAspect of the Expectant: Damage bonus now has a 5-second duration to be used.
  • Fixed an issue where Tibault's WillTibault’s Will increased the cap for combo points.

Seneschal Construct Companion Powers

The Season 3 theme introduces a Seneschal Construct Companion that can deal damage or provide support to complement your character. Equip the Seneschal with two Governing Stones to activate their abilities, and then link them to three Tuning Stones each to augment the abilities. There are 12 different Governing Stones and 27 different Tuning Stones that can be found in Vaults scattered across Sanctuary. Fuse together duplicate stones to level them up, increasing the potency of Governing Stones or adding augments to Tuning Stones.

Listed below is the best Seneschal Construct Companion setup for Penetrating Shot and Rapid Fire Rogues. The first 2 Governing Stone setups are equipped for the construct to support the player. The 3rd setup is equipped for the construct to deal high damage on its own. Although only 3 Tuning Stones can be linked to each Governing Stone, alternative options are provided and sorted in order of importance.

  1. Flash of Adrenaline: Administers a quick flash of adrenaline into the player, granting bonus damage for a duration.
    • Genesis: Increase the effectiveness of the supported Skill.
    • Tactical Support: Decrease the cooldown of the supported Skill.
    • Duration Support: Supported Skills have their durations increased.
    • Fortify Support: When the Seneschal Construct uses the supported Skill, you gain Fortify. Skills with slower attack speeds or skills with cooldowns will increase the amount of Fortify granted.
  2. Tempest: Electrically charge an enemy causing it to deal damage to themselves and additional enemies each second over time. If the enemy is killed, Tempest spreads to another enemy gaining additional time and bonus damage. These bonuses are also applied if Tempest is reapplied onto the same enemy. — This attack setup is used for a supportive construct, buffing the player to deal more damage.
    • Evernight: The supported Skill grants you +4 to all Skills when used.
    • Resource Support: Player gains an amount of Primary Resource when the supporting Skill first deals damage.
    • Efficiency Support: When the supporting skill deals damage, you gain Critical Strike Chance to the same targets hit.
    • Safeguard Support: When used, the supported Skill grants Damage Reduction to you.
  3. Firefly: Deploy a small construct that lands on the target and explodes 3 times, dealing damage. — Replace the Tempest setup to enable more damage output from the construct.
    • Multishot Support: Supported Projectile skills launch additional projectiles.
    • Piercing Support: The supported Projectile Skill will pierce multiple enemies.
    • Seeking Support: The supported Projectile Skill will auto-seek enemies for a limited duration.

Skill Tree Points and Skill Bar

Skill Bar Setup for Dual Core Penetrating Shot Rapid Fire Rogue (order does not matter)
Rapid Fire Rapid Fire Penetrating Shot Penetrating Shot Puncture Puncture Cold Imbuement Cold Imbuement Dash Dash Smoke Grenade Smoke Grenade

The following tables show the full allocation of Skill Points for the Rapid Fire Penetrating Shot Rogue build. The first table has the most important 52 points to start the build. The second table has the remaining 6 points that are allocated once you obtain all Skill Points from Renown.

Priority SkillsCluster
PuncturePuncture Level 1, Enhanced PunctureEnhanced Puncture, Fundamental PunctureFundamental PunctureBasic SkillBasic Skill
Penetrating ShotPenetrating Sot Level 5, Enhanced Penetrating ShotEnhanced Penetrating Shot, Advanced Penetrating ShotAdvanced Penetrating Shot
Rapid FireRapid Fire Level 5, Enhanced Rapid FireEnhanced Rapid Fire, Advanced Rapid FireAdvanced Rapid Fire
Stutter StepStutter Step Level 3
Core SkillCore Skill
DashDash Level 1, Enhanced DashEnhanced Dash, Disciplined DashDisciplined Dash
Weapon MasteryWeapon Mastery Level 3
Agility SkillAgility Skill
Smoke GrenadeSmoke Grenade Level 1, Enhanced Smoke GrenadeEnhanced Smoke Grenade, Countering Smoke GrenadeCountering Smoke Grenade
Dark ShroudDark Shroud Level 1 (not equipped on Skill Bar), Enhanced Dark ShroudEnhanced Dark Shroud, Subverting Dark ShroudSubverting Dark Shroud
ExploitExploit Level 3, MaliceMalice Level 3
Subterfuge SkillSubterfuge Skill
Cold ImbuementCold Imbuement Level 1, Enhanced Cold ImbuementEnhanced Cold Imbuement, Mixed Cold ImbuementMixed Cold Imbuement
Frigid FinesseFrigid Finesse Level 3
Imbuement SkillImbuement Skill
InnervationInnervation Level 3
Adrenaline RushAdrenaline Rush Level 1, HasteHaste Level 3
Ultimate SkillUltimate Skill
PrecisionPrecisionKey PassivesKey Passives

Remaining Renown PointsCluster
ConcussiveConcussive Level 2, Trick AttacksTrick Attacks Level 1Agility SkillAgility Skill
AgileAgile Level 3Subterfuge SkillSubterfuge Skill

Alternative Skills

Enhanced PunctureEnhanced Puncture and Fundamental PunctureFundamental Puncture provide Energy gains and easy application of Vulnerable. Alternatively, switch to HeartseekerHeartseeker Level 1, Enhanced HeartseekerEnhanced Heartseeker and Fundamental HeartseekerFundamental Heartseeker for DPS increases and a further ranged playstyle.

Penetrating Shot Rapid Fire Rogue Specialization

Combo Points is the preferred Rogue Specialization for general farming due to the burst damage playstyle of Rapid Fire Rogue. Build Combo Points with PuncturePuncture to unleash additional damage and arrows for Rapid FireRapid Fire. Combo Points can also be used to gain additional damage and Lucky Hit Chance with Penetrating ShotPenetrating Shot.

Combo Points Rogue Diablo 4
Combo Points Are Counted Above the Skill Bar


The Paragon progression system unlocks after reaching Level 50, and offers a considerable boost to character power. Within the Paragon Board, there are many different bonuses, ranging from minor stat enhancements on Magic Nodes to more significant gains with Rare Glyphs and Legendary Nodes.

Important Notes:

  • Additional Bonus requirements on Rare Glyphs may not be obtainable until they gain increased radius range at Level 15.
  • Attach Legendary Boards in the correct order. Bonus requirements of Rare Nodes increase with their placement order.
  • Make sure you select the correct Legendary Boards and rotate them into the correct orientation before attachment.

The list below contains the most beneficial Glyphs and Boards for the Penetrating Shot Rapid Fire Rogue build, sorted in the order obtained in the final Level 100 Paragon Tree. The images that follow provide a visual of each Paragon Board setup.

ChipChip• For every 5 Dexterity purchased within range, you deal + [6.24%] increased Physical damage.
• Additional Bonus (requires 40 Dexterity purchased in radius range):
Physical damage increases the damage an enemy takes from you by x1%, up to x10%, for 15 seconds.
Tricks of the TradeTricks of the TradeYour Marksman Skills grant your next Cutthroat Skill 25% increased damage. Your Cutthroat Skills grant your next Marksman Skill 25% increased damage.
TurfTurf• For every 5 Strength purchased within range, you deal + [9.6%] increased damage to Close targets.
• Additional Bonus (requires 25 Strength purchased in radius range):
You gain 15% Damage Reduction against Close enemies.
Cheap ShotCheap Shot You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%.
ControlControlFor every 5 Intelligence purchased within range, you deal + [14.21%] increased damage to Crowd Controlled targets.
• Additional Bonus (requires 25 Intelligence purchased in radius range):
You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
Exploit WeaknessExploit WeaknessGrants + [144%] bonus to all Magic nodes within range.
• Additional Bonus (requires 40 Dexterity purchased in radius range):
When you hit an enemy with an attack that applies a Crowd Control effect, they take x2%, up to x10%, increased damage from you for 20 seconds.
CombatCombat• For every 5 Intelligence purchased within range, you deal + [19.2%] increased Critical Strike Damage.
• Additional Bonus (requires 40 Intelligence purchased in radius range):
Skills that Critically Strike restore 12% of their Energy cost.
No WitnessesNo WitnessesYour Ultimate Skills deal x30% increased damage and grant you x10% increased damage for 20 seconds when cast. (Legendary Nodes not used)
ExploitExploit• For every 5 Strength purchased within range, you deal + [7.7%] increased damage to Vulnerable targets.
• Additional Bonus (requires 25 Strength purchased in radius range):
When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.

1. Starting Board (Chip)

2. Tricks of the Trade (Turf)

3. Cheap Shot (Control)

4. Exploit Weakness (Combat)

5. No Witnesses (Exploit)

Paragon Board images courtesy of Click this link for the Paragon planner.

Mechanics and Playstyle

Penetrating ShotPenetrating Shot excels at clearing high density activities, such as Nightmare Dungeons. Line up enemies to hit them with the piercing arrow, while Trickshot AspectTrickshot Aspect splits off additional side arrows for more area coverage. The piercing effect of the main arrow also applies to the side arrows.

When fired at full energy, Advanced Penetrating ShotAdvanced Penetrating Shot applies a slow to normal enemies, and Elites also get knocked down to activate ConcussiveConcussive for Increased Critical Strike Chance. Penetrating Shot gains a high amount of Lucky Hit Chance with Combo Points, so InnervationInnervation is utilized to keep Energy full.

Penetrating ShotPenetrating Shot can lack single target damage against elites and bosses, so Rapid FireRapid Fire is used to snipe individual enemies. Learn when to use either Penetrating Shot or Rapid Fire in every situation to master this Dual Core Build.

Cold Imbuement and Smoke Grenade Crowd Controls

Cold ImbuementCold Imbuement is utilized for Crowd Control (CC) and multiple damage increases. The 25% chill applies to every hit from Rapid FireRapid Fire or Penetrating ShotPenetrating Shot, meaning enemies can become Frozen after just one cast. These multi-hit Core Skills easily activate the additional bonuses on Mixed Cold ImbuementMixed Cold Imbuement and Frigid FinesseFrigid Finesse for some insane damage multipliers.

Elites are easy to kill after being Frozen, but bosses are initially immune to Crowd Controls. Cold ImbuementCold Imbuement and Smoke GrenadeSmoke Grenade can still be used against bosses to eventually Stagger them. After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration.

The In-Game Crowd Control Tooltip

The final and most powerful source of Crowd Control comes from Smoke GrenadeSmoke Grenade. Throw a well-placed Smoke Grenade to render an entire group of elites helpless with Daze, while activating 25% increased damage from Enhanced Smoke GrenadeEnhanced Smoke Grenade. Dazed enemies can then be Knocked Down with Trick AttacksTrick Attacks to activate increased Critical Strike Chance from ConcussiveConcussive.

DashDash also drops a Smoke Grenade with Aspect of Quickening FogAspect of Quickening Fog. A synergetic gameplay loop is created with Smoke Grenades reducing Dash cooldown, and Countering Smoke GrenadeCountering Smoke Grenade reducing Smoke Grenade cooldown. These effects apply to Smoke Grenades manually casted from the Skill Bar and dropped automatically at the end of Dash to constantly reduce both cooldowns.


Fundamental PunctureFundamental Puncture easily applies Vulnerable to a target with a single Basic attack. Aim PuncturePuncture at the toughest enemies in a pack. In group play, apply this debuff to Elites and Bosses so your teammates deal 20% more damage.

Animation Cancel Technique

An Evade can be used immediately after using Rapid FireRapid Fire or Penetrating ShotPenetrating Shot to cancel their casting animations. This technique is important to quickly dodge incoming attacks while activating Advanced Rapid FireAdvanced Rapid Fire. Boots with the implicit effect, attacks reduce Evade’s cooldown by 1.2 seconds, allow for an animation cancel after using 3 Basic Attacks and a Core Skill. Practice hitting Evade after every Core Skill to build muscle memory.

Arrows continue to fire after animation cancel

AoE Damage Rotation

Explode groups of mobs with the following rotation.

  1. Cast PuncturePuncture 3 times at a distance to build up Combo Points.
  2. DashDash on top of the group of enemies to drop Smoke GrenadeSmoke Grenade from Aspect of Quickening FogAspect of Quickening Fog on them, while automatically activating Tricks of the TradeTricks of the Trade. Prioritize landing on Elites to apply Enhanced DashEnhanced Dash. Alternatively, cast Smoke Grenade from the Skill Bar instead of Dash.
  3. (Optional) Activate Cold ImbuementCold Imbuement against tough opponents to increase damage and apply Chill/Freeze.
  4. Cast Penetrating ShotPenetrating Shot into the group or aimed at the toughest Elites.
  5. Immediately animation cancel Penetrating ShotPenetrating Shot with an Evade to avoid damage or gain some distance.
  6. Restart the rotation.

You lose all Crowd Control damage bonuses against Unstoppable Elites, making them much harder to defeat. Quickly kill any Elites within a group of enemies with the Single Target Damage Rotation (section directly below) before they become Unstoppable. Attempt to single them out or get next to them for Rapid FireRapid Fire to hit. Otherwise, clear out some enemies with the AoE Rotation to create a line of sight.

Single Target Damage Rotation

Use the following rotation against Elites and Bosses for high single target Damage Per Second (DPS).

  1. Use Evade to activate Advanced Rapid FireAdvanced Rapid Fire.
  2. Build 3 Combo Points with PuncturePuncture. Make sure you are close enough for Fundamental PunctureFundamental Puncture to apply Vulnerable.
  3. DashDash on top of the toughest Elite to Daze them, while automatically activating Tricks of the TradeTricks of the Trade. Prioritize landing on Elites or Bosses to apply Enhanced DashEnhanced Dash. Alternatively, cast Smoke Grenade from the Skill Bar instead of Dash.
  4. Activate Cold ImbuementCold Imbuement for damage increases from Mixed Cold ImbuementMixed Cold Imbuement and Frigid FinesseFrigid Finesse.
  5. Cast Rapid FireRapid Fire at the target.
  6. Immediately animation cancel Rapid FireRapid Fire with an Evade to restart the rotation.

Gear Choice and Stat Priority in the Endgame

Make sure to pick up all Rare Item drops that may be upgrades while you are farming with Double Core Penetrating Shot and Rapid Fire Rogue. Save Legendary Items with useful aspects in your stash to be used later for extraction and imprinting onto well rolled Rare Items.

When comparing weapons with similar item levels, Daggers are preferred over Swords for the Damage to Close Enemies implicit. Bows are preferred over Crossbows for the Weapon MasteryWeapon Mastery bonus.

Make sure you have Boots with the implicit effect, attacks reduce Evade’s cooldown by 1.2 seconds. The implicit effect is required for constant Evades to keep activating Advanced Rapid FireAdvanced Rapid Fire. Upgrade Boots with at least 700 Item Power at the Blacksmith to get the max cooldown reduction value.

Stat Priority List

Listed below are the affixes to prioritize on gear for Dual Core Rapid Fire Penetrating Shot Rogues. Each line of affixes are listed in order of importance. Affixes on the same line are considered to be equally important, but their benefits may vary depending how much is stacked or other character stats. Bolded stats are the most important and sometimes vital for the build to function properly.

The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow. Maximum Resistance is 70% by default for each element and can be increased to 85% by various sources.

Season 3 Update (Patch 1.3.0): Critical Strike Damage priority increased due to PrecisionPrecision change.

Gear SlotImportant Affixes
Weapons+ Critical Strike Damage, Dexterity, All Stats
+ Vulnerable Damage, Damage to Close Enemies, Core Skill Damage
Helm+ Armor, Resistances
+ Basic Attack Speed, Cooldown Reduction, Maximum Life
+ Crowd Control Duration, Dexterity, Maximum Energy
Chest+ Armor, Damage Reduction, DR from Close Enemies, Resistances
+ DR from Distant Enemies, Maximum Life
Gloves+ Ranks of Rapid Fire, Ranks of Penetrating Shot, Attack Speed, Critical Strike Chance
+ Lucky Hit Chance to Restore Primary Resource
+ Lucky Hit Chance, Dexterity
Pants+ Armor, Damage Reduction, DR from Close Enemies, Resistances
+ DR from Distant Enemies, Maximum Life
Boots+ Resistances, Movement Speed
+ Energy Cost Reduction, Ranks of Dash
Amulet+ Armor, Ranks of Weapon Mastery Passive
+ Cooldown Reduction, Movement Speed
+ Energy Cost Reduction, Damage Reduction, DR from Close Enemies
Rings+ Critical Strike Chance, Critical Strike Damage
+ Maximum Life, Resource Generation, Maximum Energy, Lucky Hit Chance

Legendary Aspects and Codex of Power

Listed below are all the best-in-slot Aspects found on Legendary Items that are important for the Penetrating Rapid Rogue build. Aspects from the Codex of Power can be used if you cannot find the proper Legendary drops, but they have weaker effects. Extract Aspects from lower level Legendary Items and imprint them onto better Rare Items with preferred stats.

Resource Aspects, such as Aspect of the UmbralAspect of the Umbral and Ravenous AspectRavenous Aspect, help with Energy management early on. Unfortunately, they are limited to Ring slots and replace Offensive Aspects. InnervationInnervation can be solely relied on to solve Energy issues with enough Lucky Hit Chance.

Aspect of DisobedienceAspect of Disobedience is no longer needed once you reach the Armor cap (13200 for Tier 100 Nightmare Dungeons) without it. This is possible with 925 Item Power Equipment, 3 Royal SkullRoyal Skull in Jewelry, Armor nodes in Paragon, and finally +% Armor affixes on Helm, Chest and Amulet. Exploiter's AspectExploiter’s Aspect or Frostbitten AspectFrostbitten Aspect can be used as replacements.

Gear SlotAspect NameAspect Power
Ranged Weapon (+100% bonus effect)Edgemaster's AspectEdgemaster’s AspectSkills deal up to [10 – 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Amulet (+50 bonus effect)Cheat's AspectCheat’s AspectYou take [15.0 – 25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
Dual-Wielded Weapon Slot #1 (replaced by CondemnationCondemnation)Vengeful AspectVengeful AspectLucky Hit: Making an enemy Vulnerable has up to a [40 – 60%] chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.
Gloves (optional replacement with Fists of FateFists of Fate)Rapid AspectRapid AspectBasic Skills gain [15 – 30%] Attack Speed.
Dual-Wielded Weapon Slot #2, or RingsAspect of the ExpectantAspect of the ExpectantAttacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5 – 10%], up to 30%.
Dual-Wielded Weapon Slot #2, or RingsAccelerating AspectAccelerating AspectCritical Strikes with Core Skills increase your Attack Speed by [15 – 25%] for 3 seconds.
Dual-Wielded Weapon Slot #2, or RingsTrickshot AspectTrickshot AspectWhenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10 – 25%] of Penetrating Shot’s Base damage and do not split.
Helm (optional replacement with Harlequin CrestHarlequin Crest)Aspect of MightAspect of MightBasic Skills grant 20% Damage Reduction for [2 – 6] seconds
Chest or PantsAspect of DisobedienceAspect of DisobedienceYou gain [0.6 – 1.1%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [36 – 66%].
Chest or PantsUmbrous AspectUmbrous AspectLucky Hit: Critical Strikes with Marksman Skills have up to a [40 – 60%] chance to grant a free Dark Shroud shadow.
BootsAspect of Quickening FogAspect of Quickening FogYou automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s Cooldown by [0.4 – 0.6] seconds for each enemy hit, up to [2.0 – 3.0] seconds.

Unique Items

Listed below are the recommended and optional Unique Items for this build.

  • CondemnationCondemnation (Highly Recommended): This Unique Dagger synergies well with this Combo Points build for an additional damage multiplier.
  • Harlequin CrestHarlequin Crest (Optional Uber Unique): This powerful Uber Unique provides both offense and defense, if you are lucky enough for it to drop from Uber Duriel.
  • SkyhunterSkyhunter (Optional): The guaranteed Critical Strikes and Energy gains can be useful. Move Edgemaster’s AspectEdgemaster’s Aspect to another slot, replacing Rapid AspectRapid Aspect or Accelerating AspectAccelerating Aspect.
  • Fists of FateFists of Fate (Optional): A 300% Unique Effect provides a 50% overall damage increase, comparable to Legendary Gloves with +4 Ranks of Penetrating ShotPenetrating Shot, +4 Ranks of Rapid FireRapid Fire, Attack Speed, Critical Strike Chance and an Offensive Aspect.

Not Recommended Unique items

Listed below are the Unique Items not recommended for this build and the reasons they are not worthwhile.

  • EaglehornEaglehorn: An additional hit every 4th cast that deals 40%[x] bonus damage increases the overall damage of Penetrating ShotPenetrating Shot by a 1.35 times multiplier ((1.4 +4) / 4). Unfortunately, most Offensive Aspects with a +100% bonus effect on a 2-Handed Legendary Weapon are more beneficial.
  • Tibault's WillTibault’s Will: 40%[x] increased damage is not usually possible in this gear slot, but Legendary Pants with 4 well-rolled defensive affixes and a Defensive Aspect are more beneficial.
  • Penitent GreavesPenitent Greaves: These Boots provide a decent damage increase in the Unique Effect, but the rest of the affixes are a bit lacking. Legendary Boots with the implicit effect, attacks reduce Evade’s cooldown, are needed if you plan on utilizing the constant animation canceling playstyle.
  • Asheara's KhanjarAsheara’s Khanjar: The Attack Speed bonus on this Unique Dagger is decent, but the rest of its affixes are lacking. A Legendary One-handed Weapon with well-rolled affixes and an Offensive Aspect is more beneficial.
  • Grasp of ShadowGrasp of Shadow: These Unique Gloves provide up to +6 Ranks for all Core Skills, but well-rolled Legendary Gloves are better. The summoned Shadow Clone attack does significantly less damage than the original attack being copied.
  • TemerityTemerity: These Unique Pants provide a consistent Barrier when paired with Siphoning StrikesSiphoning Strikes. Conceited AspectConceited Aspect can also be used with this Barrier generation for increased damage, but this build already has enough Offensive Aspect choices. Using Temerity causes you to miss out on 4 Damage Reduction affixes and an Aspect from Legendary Pants, making them not worthwhile.


Listed below are the best Gems to socket into gear for each slot type for the Penetrating Shot and Rapid Fire Rogue build.

  • Weapon: Royal EmeraldRoyal Emerald for Critical Strike Damage to Vulnerable Enemies.
  • Armor: Royal RubyRoyal Ruby for Maximum Life or Royal TopazRoyal Topaz to prevent deaths from chain Crowd Controls.
  • Jewelry: Royal SkullRoyal Skull to cap Armor (13200 for Tier 100 Nightmare Dungeons) or Individual Resistance Gems for Resistances that are not already capped at 70%. The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow.

Elixirs and Health Potions

Visit the Alchemist in any main town to craft helpful Elixirs that increase stats and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Listed below are the best Elixirs to consume, ranked by importance. Elixirs that are not available at the Alchemist can only be found as drops. Open Splitting Steel and Mystery Chests in Helltides to farm non-craftable Elixirs.

  1. Iron Skin ElixirIron Skin Elixir (non-craftable): Use if Armor is not capped (13200 in Tier 100 Nightmare Dungeons). Alternatively, Heady Iron Barb ElixirHeady Iron Barb Elixir can be crafted at the Alchemist.
  2. Elixir of CrueltyElixir of Cruelty (non-craftable): Provides the highest source of Critical Strike Chance from an Elixir. Alternatively, Heady Precision ElixirHeady Precision Elixir can be crafted at the Alchemist.
  3. Heady Assault ElixirHeady Assault Elixir (craftable): Attack Speed increases Damage Per Second (DPS).
  4. Elixir of FortitudeElixir of Fortitude (non-craftable): Maximum Life greatly improves survivability.

Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.


  • February 16th, 2024: Mention of the Weapon MasteryWeapon Mastery bug introduced in Patch 1.3.2 added.
  • February 5th, 2024: Seneschal Construct Companion Powers section updated with an optional setup for construct damage.
  • January 28th, 2024: Seneschal Construct Companion Powers section updated.
  • January 22nd, 2024: Guide updated for Season 3 (Patch 1.3.0).
    • Seneschal Construct Companion Powers section added.
    • PrecisionPrecision and new Paragon setup added to complement a pure ranged playstyle.
  • December 26th, 2023: Video added.
  • December 18th, 2023: Article created.
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