d4DamageDruidEndgameGuideseason 4

Lightning Storm Druid Endgame Build Guide for Diablo 4 (Season 4)

Strike in a flash of lightning!




Co-Author Icon
browncoats's Avatar



Theorycrafter, Bear Lover, Build Maker, and A...

Updated: Posted:

RavensPoison CreeperWolvesPetrifyDebilitating RoarLightning Storm

Build Introduction

Wielding thunderous power, the Lightning Storm Druid is a force of nature, commanding the elements to rain down a storm of destruction upon the enemies of Sanctuary! Use Lightning StormLightning Storm and Tempest RoarTempest Roar to become the Lightning Storm Werewolf, and lash out with luminous lightning!

This guide covers everything necessary to get started on your Lightning StormLightning Storm adventure, including Skill Tree points, Paragon, Gearing, and Seasonal updates. The guide will primarily cover Endgame pushing, but will also give alternative options and in-depth gameplay information.

Strengths and Weaknesses

  • Large zones of coverage to kill enemies in a wide area
  • Top-end damage that kills bosses just as easily
  • Lightning bolts can have unpredictable targeting
  • Ramping and setup can be inconsistent

To see how this build compares to the other builds on our site, you can check out our build tier lists.

Build Requirements

The following Unique Items are required for build functionality to get started on the Lightning Storm Druid:

Required Uniques

Skill Tree Points and Skill Bar

Skill Bar for Lightning Storm Druid
Ravens Ravens Wolves Wolves Poison Creeper Poison Creeper Petrify Petrify Debilitating Roar Debilitating Roar Lightning Storm Lightning Storm

Raging Lightning StormRaging Lightning Storm is not taken because it is bugged and not giving the extra strikes.

Spirit Boons – The Druid Class Specialization

Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.

Boon NameAnimalEffect
WarinessDeerTake 15% reduced damage from Elites.
Scythe TalonsEagleGain +5% increased Critical Strike Chance.
Avian WrathEagleGain 30%[x] Critical Strike Damage.
BolsterWolfFortify for 15% of your Maximum Life when you use a Defensive Skill.
MasochisticSnakeLucky Hit: Critical Strikes with Shapeshifting Skills have up to a 75% chance to Heal you for 5% Maximum Life.
  • If Spirit Generation while leveling and gearing is not sufficient, replace the Eagle’s Scythe Talons with the Wolf’s Energize.
  • In hard hitting push content, change the Eagle’s Scythe Talons to the Eagle’s Iron Feather.
  • Overload can be used as a damage option in farm content if self-healing is sufficient.

Paragon Board

The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Lightning Storm Druid. All Glyphs are placed as if they are max radius (Level 15+).

While leveling and gearing, prioritize the Spirit Generation Magic and Rare nodes from Ancestral GuidanceAncestral Guidance and the Lust for CarnageLust for Carnage Legendary Node.

Click this link to see the Paragon Board in its entirety! Paragon Board images are courtesy of d4builds.gg.

Starting Board

For the Starting Board path up, placing the FulminateFulminate Glyph into the Glyph Socket.

Ancestral Guidance

For the second board, choose Ancestral Guidance, placed from the Starting Board, rotated once. Take the Legendary Node Ancestral GuidanceAncestral Guidance, and socket the Fang and ClawFang and Claw Glyph.


For the third board, choose Thunderstruck, placed against the Ancestral Guidance board’s right side, rotated twice. Socket the TerritorialTerritorial Glyph and take the Legendary Node ThunderstruckThunderstruck.

Inner Beast

For the fourth board, choose Inner Beast, placed against the bottom path of the Thunderstruck board, rotated twice. Socket Earth and SkyEarth and Sky Glyph. The Legendary Node is not taken.

Heightened Malice

For the fifth board, choose Heightened Malice, placed against the right exit of the Inner Beast node. Socket the UndauntedUndaunted Glyph. The Legendary Node is not taken.

Lust for Carnage

For the sixth board, choose Lust for Carnage, placed against the Ancestral Guidance top side, rotated twice. Socket the WerewolfWerewolf glyph and take the Legendary Node Lust for CarnageLust for Carnage.

Survival Instincts

for the final board, choose Survival Instincts, placed against the bottom side of the Heightened Malice board, rotated once. Take the BulwarkBulwark Node and surrounding Damage Reduction to Fortify Magic Nodes.

For further info on Paragon choices, check the Paragon Information in the Additional Information Section.

Gear, Stats, Gems and Elixirs

Itemization has received significant changes with the Season 4 1.40 patch, and will affect the game going forward.

Legendary Aspects

Below are the recommended Legendary Aspects for each gear slot. Gear Slots with multiple options are listed in recommended priority. Any slot with an Optional Unique Item will include a valid alternative legendary power.

SlotGemAspectUnique/Legendary Aspect Power
2 Handed AxeRoyal EmeraldRoyal EmeraldShepherd's AspectShepherd’s AspectCore and Wrath Skills deal an additional 5-10%[x] damage for each active Companion.
HelmRoyal RubyRoyal Ruby(Required) Tempest RoarTempest RoarLucky Hit: Storm Skills have up to a [15 – 25]% chance to grant 4 Spirit.
Your base Storm Skills are now also Werewolf Skills
ChestRoyal RubyRoyal Ruby(Optional) Mad Wolf's GleeMad Wolf’s Glee OR Juggernaut's AspectJuggernaut’s AspectWerewolf form is now your true form, and you gain +3 Ranks to all Werewolf Skills.
GlovesN/AUnsung Ascetic's WrapsUnsung Ascetic’s WrapsLightning Storm gains 1 additional strike each times it grows.

Lightning Storm Critical Strikes cause lightning to strike twice, dealing [10 – 20]%[x] increased damage.
PantsRoyal RubyRoyal RubyVigorous AspectVigorous AspectGain 10-15% Damage Reduction while Shapeshifted into a Werewolf.
BootsN/A(Optional) Wildheart HungerWildheart Hunger ORAspect of MetamorphosisAspect of MetamorphosisWhen you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you [1.0 – 1.5]%[x] increased damage every 2 seconds, stacking 20 times.
AmuletRoyal DiamondRoyal DiamondAspect of the Changeling's DebtAspect of the Changeling’s DebtYou deal 25-55% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.
Ring 1Royal DiamondRoyal Diamond(recommended) Hunter's ZenithHunter’s Zenith OR
Aspect of RetaliationAspect of Retaliation
Gain a bonus when you kill with a Shapeshifting Skill:
Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.
Werebear: Your next Werewolf Skill will Heal you for [689 – 1,379] when damage is first dealt.
Ring 2Royal DiamondRoyal DiamondAspect of the StampedeAspect of the Stampede OR
Aspect of RetaliationAspect of Retaliation
Gain 1 additional Companion. In addition, your Companion Skills deal 16-26%[x] bonus damage.

Check our Legendary Aspect and Codex of Power Guide for more information on Legendary Affix types and powers.

Stat Priority and tempering Affixes

Below are the affixes to prioritize on gear. Each line of affixes is listed in order of importance. Tempering Manuals and their recommended affixes are provided in the second column, and the bolded affixes are the most important targets for Masterworking upgrades. To masterwork, you will need rare materials that only drop from The Pit. Be sure to check our Tempering guide, our Masterworking guide, as well as our guide about The Pit for more details about these topics.

Unique Items cannot be Tempered, but can be Mastercrafted. Any slot with an Optional Unique Item will include a valid alternative legendary power setup.

SlotGearing AffixesTempering Affixes
Two-Handed AxeResource Cost Reduction
Critical Strike Damage
Spirit on Kill
Elemental SurgeElemental Surge – Lucky Hit: Chance to Deal Lightning Damage
Natural FinesseNatural Finesse – Damage to Close/Distant Enemies
Helm – Tempest RoarTempest Roar (Required)Damage While Shapeshifted
Critical Strike Damage
Maximum Spirit
Poison Resistance
Chest – Mad Wolf's GleeMad Wolf’s Glee (Optional)Max Life
Poison Damage
Damage Reduction from Enemies that are Poisoned
Movement Speed
Chest – Legendary AspectWillpower
Max Life
Spirit Per Second
Worldly EnduranceWorldly Endurance – Total Armor
Worldly FortuneWorldly Fortune – Lucky Hit: Chance to Immobilize for 2 Seconds
Gloves – Unsung Ascetic's WrapsUnsung Ascetic’s Wraps (Required)Lucky Hit Chance
Ranks to Lightning StormLightning Storm
Critical Strike Chance

Ranks to DefianceDefiance
Max Life
Dodge Chance
Worldly EnduranceWorldly Endurance – Total Armor%
Worldly FortuneWorldly Fortune – Lucky Hit: Chance to Immobilize for 2 Seconds
Boots – Wildheart HungerWildheart Hunger(optional)Overpower Damage
Damage Reduction
Critical Strike Damage
Movement Speed
Boots – Legendary AspectImpicit: Attacks Reduce Evade’s Cooldown By 1.5 Seconds
Movement Speed
Max Life
Spirit Per Second
Natural MotionNatural Motion – Movement Speed
Worldly FortuneWorldly Fortune – Lucky Hit: Chance to Immobilize for 2 Seconds
AmuletRanks to EnvenomEnvenom
Critical Strike Chance

Movement Speed
Resource Cost Reduction
Natural MotionNatural Motion – Movement Speed
Natural FinesseNatural Finesse – Damage to Close Enemies
Ring – Hunter's ZenithHunter’s Zenith (Optional)Damage While Shapeshifted
Critical Strike Chance
Ranks in Heightened SensesHeightened Senses
Ranks in QuickshiftQuickshift
Rings – Legendary AspectCritical Strike Chance
Maximum Life
Resource Cost Reduction
Critical Strike Damage
Natural FinesseNatural Finesse – Damage to Close/Distant Enemies
Worldly StabilityWorldly Stability – Resource Generation

For pure functionality, the most important affixes for the Lightning Storm Druid are the following:

  • Resource Cost Reduction on the 2h Weapon.
  • Critical Strike Chance for Spirit Generation from Lust for CarnageLust for Carnage.

Armor cap is 9230 against any enemies level 100 and above, for up to 85% Damage Reduction. This is generally reached at 925 Item Power with either one Armor Gear Affix and one Total Armor% Temper, or with a maxed Juggernaut's AspectJuggernaut’s Aspect


Weapon GemsArmor GemsJewelry Gems
Royal EmeraldRoyal Emerald for Critical Strike DamageRoyal RubyRoyal Ruby For Max Life%Royal DiamondRoyal Diamond for Resistance to All Elements

Elixirs, Incense and Health Potions

The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.

  • Craft the highest available Elixir of PrecisionElixir of Precision for Critical Strike Chance and Critical Strike Damage.
  • If mats are available, craft Chorus of WarChorus of War.
  • Remember to upgrade your potion as you level, increasing the instant healing of the potion!

Unique Items

The following Unique Items are recommended for the Lightning Storm Druid.

  • (Required) Tempest RoarTempest Roar is required for the build to function, making Lightning StormLightning Storm a Werewolf Skill as well as providing significant Spirit Generation. This also allows Lightning Storm to benefit from Shapeshifting passives such as QuickshiftQuickshift, Toxic ClawsToxic Claws, paragon nodes like Lust for CarnageLust for Carnage, and synergize with other Unique Items Mad Wolf's GleeMad Wolf’s Glee.
  • (Required) Unsung Ascetic's WrapsUnsung Ascetic’s Wraps gives extra Lightning Strikes and double-strikes on Critical Strike.
  • (Optional) Hunter's ZenithHunter’s Zenith will provide significant cooldown resets on Debilitating RoarDebilitating Roar allowing the Skill to have strong uptime, as well as help maintain Wildheart Hunger stacks and trigger shapeshifting bonuses such as QuickshiftQuickshift and Heightened SensesHeightened Senses.
  • (Optional) Mad Wolf's GleeMad Wolf’s Glee is an excellent offensive Unique Item, giving movement speed and Skill Ranks to Werewolf Skills.
  • (New, Optional) – Wildheart HungerWildheart Hunger gives a stacking damage multiplier to Shapeshifting Skills. The 5 second buff will add a stack every two second. This will mean using Debilitating RoarDebilitating Roar or other Shapeshifting Skills at least every 5 seconds to maintain the multiplier. This can be somewhat disruptive to gameplay, or fall off between packs when Debilitating RoarDebilitating Roar is not being reset from skills with Hunter's ZenithHunter’s Zenith.

Tempest RoarTempest Roar can be target-farmed from Duriel. Unsung Ascetic's WrapsUnsung Ascetic’s Wraps can be target-farmed from The Beast in the Ice.

Uber Unique Items

The following Uber Unique Items are situational to the build:

  • (New) Yen's BlessingYen’s Blessing is an interesting piece. While a damage loss to Wildheart HungerWildheart Hunger, it has a strong capability in push content because it can keep Debilitating RoarDebilitating Roar uptime high when fighting enemies that are not getting killed frequently enough for resets from Hunter's ZenithHunter’s Zenith.
  • While Ring of Starless SkiesRing of Starless Skies was beneficial in previous seasons, a standard ring gets access to Tempers for Damage to Close or Distant for a higher ThunderstruckThunderstruck multiplier, and there is more access to Resource Cost Reduction and Generation from several sources. This makes it more of a comfort pick than a strong choice.

Rotation and Playstyle

  1. Pre-place RavensRavens against Bosses for Critical Strike Chance.
  2. Maintain Shapeshifting buffs like Heightened SensesHeightened Senses and Wildheart HungerWildheart Hunger Unique Item.
  3. Apply Debilitating RoarDebilitating Roar for survivability and Shapeshifting buff maintenance.
  4. Use PetrifyPetrify to Stun and apply Critical Strike Damage bonuses to Bosses and Elites
  5. Cast, Channel and hold your Lightning StormLightning Storm to slay your foes.

Check out the advanced Mechanics and Playstyle section for a more in-depth description on how the build works, what synergies exist and what to look out for.

Season 4: Loot Reborn

Patch 1.4.0 and Season 4 bring significant changes. The following list details the important changes in the Season 4 Patch Updates that are specific to the Lightning Storm Druid. For general Season 4 information, check out our Season 4 Hub.


  • New Item – Wildheart HungerWildheart Hunger – When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times.
  • Tibault's WillTibault’s Will damage reduced from 20-40% to 10-20%.
  • The Attacks Reduce Evade’s Cooldown affix has been increased from .8 to 1.5 seconds.
  • Physical Damage against Damage Reduction now caps at level 100. Note: this means Armor only needs to be 9230 to cap Armor against enemies level 100 and above.
  • Aspect of the Changeling's DebtAspect of the Changeling’s Debt redesigned – You deal 25-55% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.
  • Shepherd's AspectShepherd’s Aspect now includes Wrath Skills.

Skills and Stats:

  • Druid Companions now receive 100% of Player Attributes.
  • Damage Reduction from Fortify is now 15%, from 10%.
  • Energize Spirit Boon Spirit Restoration increased from 10 to 20.
  • Wariness Spirit Boon damage reduction from Elites increased to 15%.
  • Masochistic Critical Strike Healing increased from 3% to 5%.
  • Debilitating RoarDebilitating Roar is now a Shout skill.
  • WolvesWolves
    • Wolves now gain Unstoppable when the Skill is cast.
    • Health increased by 200%.
    • Respawn reduced from 10 seconds to 5 seconds.
  • PetrifyPetrify
    • Prime PetrifyPrime Petrify now grants 50 Spirit when cast and its effect durations are increased by 1s.
    • Supreme PetrifySupreme Petrify – Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.
  • QuickshiftQuickshift redesigned. When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.
  • Heightened SensesHeightened Senses redesigned – When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.
  • Digitigrade GaitDigitigrade Gait Movement Speed increased from 3% to 4%.

Bug Fixes:

  • Wild ImpulsesWild Impulses bonus damage is now correctly Multiplicative instead of Additive.

Advanced Information

It is time to start on your Lightning Storm journey!

Or see below for further information on how the build works, as well as further explanations for Paragon, Gearing, and Gameplay, and available playstyle options.

Build Mechanics

The Lightning Storm Druid has simple execution as a build, but a lot of mechanics are coming together to make it work.

Lightning StormLightning Storm is our Core Skill and main ability. It is a Channeled Skill. While channeled:

  • The storm grows, covering a larger area as the ability is held. This size is preserved for 6 seconds between channels. As the storm grows, the Lightning Bolts can grow more inaccurate.
  • Unsung Ascetic's WrapsUnsung Ascetic’s Wraps adds strikes and double-strikes on Critical Strike.
  • Channeled abilities cannot Overpower.

Debilitating RoarDebilitating Roar is our major Defensive Skill, and constantly reset by Lightning StormLightning Storm kills triggering Hunter's ZenithHunter’s Zenith. As a Werebear skill, it will also help maintain Shapeshifting skills like QuickshiftQuickshift, Heightened SensesHeightened Senses and Unique Item Wildheart HungerWildheart Hunger. There may be some downtime when fighting bosses that do not summon adds.

Companion Active Skills are largely unused. They will passively give strong multiplier to Lightning StormLightning Storm from Shepherd's AspectShepherd’s Aspect. RavensRavens can be preplaced on a boss when Bossing for the Critical Strike Chance.

PetrifyPetrify applies a Stun and Critical Strike Damage multiplier debuff on enemies. This is great vs bosses and elites, but will also disrupt things like the Suppressor enemy affix.

Our Key Passive is Lupine FerocityLupine Ferocity. This plays well with Critical Strike based abilities including the double strike of Unsung Ascetic's WrapsUnsung Ascetic’s Wraps, Toxic ClawsToxic Claws and Lust for CarnageLust for Carnage.

Channeled or Tapped

Lightning Storm as a channeled ability can either be held, naturally pulsing out its cast, or repeatedly tapped to cast the ability. There are benefits to doing either. Held abilities do not benefit from Improved Attack Speed, whereas the frequency in which the ability can be tapped can be improved from Attack Speed.

This also makes Critical Strike the preferred stat from Elixirs over Attack Speed. Critical Strikes play well with several other abilities within the build like Toxic ClawsToxic Claws, Lust for CarnageLust for Carnage and Unsung Ascetic's WrapsUnsung Ascetic’s Wraps.

Either way, with the changes to QuickshiftQuickshift, Heightened SensesHeightened Senses and the introduction of Unique Item Wildheart HungerWildheart Hunger, casts of Lightning StormLightning Storm will be disrupted a bit more than previous to maintain these Shapeshifting buffs every 5 seconds.

Paragon Information

The Paragon Board is a progression system unlocked at Level 50, giving player power through Common stat Nodes, Magic affix Nodes, Rare leveled Glyphs, and Legendary board-exclusive Nodes. For general paragon board information, check the guide here.

The recommended Paragon boards with images for the Lightning Storm Druid are listed above. The following section goes over some explanations and descriptions for the pathing process for the Lightning Storm Druid.

Broadly speaking, decisions for pathing through the Druid paragon board are divided into three categories:

  • Damage – The paragon boards provide a significant amount of Damage Multipliers and Additives. This includes:
  • Defense – The paragon boards help reach goals on Damage Reduction, Armor and Resistances. This includes:
    • Damage Reduction is improved from WerewolfWerewolf andTerritorialTerritorial secondary effects, as well as individual nodes providing bonuses like Damage Reduction against Vulnerable enemies.
    • Resistances are improved from Magic and Rare Resistance nodes, with Earth and SkyEarth and Sky and Fang and ClawFang and Claw bonuses improving their nearby Resistance nodes.
    • Armor goals are reached with the help of Armor nodes in Inner BeastInner Beast.
  • Build Functionality – The paragon boards improve Spirit Generation for the build from a few sources, including:
FulminateFulminateFor every 5 Dexterity purchased within range, you deal +2.0% increased Lightning damage.
Bonus (25 Dexterity): You deal 12%[x] increased Lightning damage to both Healthy and Injured enemies.
Ancestral GuidanceAncestral GuidanceAfter spending 75 Spirit, you deal 30%[x] increased damage for 5 seconds.
Fang and ClawFang and ClawGrants +30.0% bonus to all Magic nodes within range.
Bonus (40 Willpower): While in Werewolf or Werebear form, Close enemies take 12%[x] increased damage from you.
ThunderstruckThunderstruckStorm Skills deal increased damage equal to 20%[x] of your Damage vs Close and Damage vs Distant bonuses.
TerritorialTerritorialFor every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Close targets.
Bonus (25 Dexterity): You gain 15% Damage Reduction against Close Enemies.
Earth and SkyEarth and SkyGrants +30.0% bonus to all Magic nodes within range.
Bonus (40 Willpower): Nature Magic Skills deal x10% increased damage to Crowd Controlled or Vulnerable enemies.
UndauntedUndauntedFor every 5 Intelligence purchased within range, you deal + [7.7%] increased damage while Fortified.
Bonus (25 Intelligence): You gain up to 10% Damage Reduction the more Fortify you have.
Lust for CarnageLust for CarnageCritical Strikes with Werewolf Skills restore 2 Spirit.
WerewolfWerewolfFor every 5 Willpower purchased within range, you deal +1.32% increased damage while in Werewolf form.
Bonus (40 Willpower): You gain 10% Damage Reduction while in Werewolf form.

Spirit Generation

The Lightning Storm Druid does not use a Basic Attack Spirit generator; instead, it relies on several alternative sources for Spirit Generation and Spirit Cost Reduction:

In the Endgame, these are sufficient sources for Spirit Cost needs. However, if the above are insufficient sources while leveling and gearing, consider using one or more of the following supplementary options:

Codex of Power and Gearing Affixes

With the release of Season 4 and Patch 1.4.0, Gearing has changed significantly. For the dedicated page, see the updated Gear Systems and Itemization Overview guide here.

The Codex of Power has changed. Extracting any aspect now upgrades it in the Codex of Power. All Aspects now exist in the Codex of Power. For example, extracting a Aspect of the Changeling's DebtAspect of the Changeling’s Debt of a higher rank than you currently have in your codex improves the Codex. All future applications of Aspect of the Changeling's DebtAspect of the Changeling’s Debt will have that higher value. This also means Gambling Obols can be a significant method of improving your Codex of power. Aspects in the Codex can be favorited.

Check our Legendary Aspect and Codex of Power Guide to see which slots can have which legendary powers.

For Gearing Affixes, Normal Items have no affixes, Magic Items have 1 affix, Rare Items have 2 affixes, Legendary Items have 3 affixes, and Unique Items keep their 4 affixes. Applying Legendary Aspects from your Codex will not improve the amount of Affixes on items. In the Endgame, this means Legendary Items are desirable and the rest are largely going to be just salvaged without much inspection. Many available affixes and their ranges have been changed. This is beneficial for this build on some Slots such as 2 handed weapon, with large Spirit Cost Reduction and Attack Speed, but will be worse on other slots. For example, every single resistance is an option on armor slots so rerolling at the Enchantress for the ideal affix can take many more rolls.

Ancestral Legendary items can drop with Greater Affix, indicated with a special icon * both in Inventory and on the ground. Items can have multiple Greater Affixes. Greater Affixes have a 1.5 multiplier to the base Affix.

Variant Playstyles and Options

Druids generally have options available to flex between depending on game stage, gearing process, playstyle tempo, or accessibility.

Alternative Skills

PetrifyPetrify is used as a significant burst Critical Strike Damage multiplier, great against Elites and Bosses. This can be a flex skill. Other skills can be used instead depending on playstyle desires, including:

  • TrampleTrample can be swapped in for another mobility tool, Fortify and Unstoppable resource, or to help maintain Shapeshifting buffs like Heightened SensesHeightened Senses or Wildheart HungerWildheart Hunger.
  • Blood HowlBlood Howl can be used as a more throughput option, providing a small boost to Attack Speed. Given how much Attack Speed is available on gear already, this may be overkill. For group play, Nighthowler's AspectNighthowler’s Aspect can be used for total group output.
  • Cyclone ArmorCyclone Armor for a passive defensive improvement. The resistances from Cyclone ArmorCyclone Armor are a 2nd roll multiplier against your sheet Resistances, so don’t compete with the Resistance Cap. For group play, Aspect of Cyclonic ForceAspect of Cyclonic Force could be used for group survival.

Debilitating RoarDebilitating Roar is a large Damage Reduction that also helps maintain several Shapeshifting Buffs for higher damage. However, in farm or trivial content where you are already overkilling enemies or incoming damage is low, feel free to swap for other options such as TrampleTrample.

For some more defensive options, swap out Nature's ReachNature’s Reach for Iron FurIron Fur for more Damage Reduction.

Key Passives – While Lupine FerocityLupine Ferocity is used for crit-based interactions with Lust for CarnageLust for Carnage and Unsung Ascetic's WrapsUnsung Ascetic’s Wraps, others can be used, such as

Gauntlet Optimization

The Gauntlet is a Trial event dungeon that changes weekly. The format is a point score system over 8 minutes, and players will compete in weekly Leaderboards for fame and prize.

The enemies are level 124, which is the equivalent to Tier 70 nightmare dungeons. Compared to a Tier 100 Nightmare dungeon, the enemies will hurt less, but speed counts even more!

Lightning Storm Druid has the speed, AoE, and Boss damage required to compete well in the Gauntlet.

The Gauntlet playstyle for the Lightning Storm Druid makes a few changes but plays and functions similarly. The build will drop some Damage Reductions and top-end multipliers, and instead tune for speed, damage events, and efficiency. The following recommendations are for generic Gauntlet play, and considerations may change week to week as new maps are shown.

Gearing and Legendary Affixes for Gauntlet

For the Gauntlet setup, we invest in some damage proc Aspects that are lethal against these lower leveled enemies, and go for a 1-Handed and Totem setup. Make the following changes:

Gauntlet Skills

Gauntlet Paragon Board

Replace TerritorialTerritorial with ElectrocutionElectrocution. Electrocution’s effects are also triggered from Bad OmenBad Omen and Lightning Dancer's AspectLightning Dancer’s Aspect.


  • May 15, 2024: Small changes in gear affixes to adjust for season launch changes from PTR.
  • 3 May, 2024: Guide reworked for the significant 1.4.0 changes to gearing and for season 4 speculative changes. Format changed to frontload basic build information and offer extra information and options afterwards.
    14 March, 2024: Guide created, fully replacing previous guide.
  • Ownership transferred.
  • Adjusted Gear, Skills, and Paragon sections to hit defensive stats targets and improve overall damage output.
  • Improved readability, explanations, and options.
ARPG Vault Logo

Have feedback or questions about our guides? Join our ARPG Discord community and let us know!