Build Introduction
The Shred Druid is a fast and mobile build, ambushing foes and overwhelming them with ferocious attacks! Dash and cleave enemies down with Shred and use your Poison Creeper for lethal Area of Effect Poisons. Supporting abilities help keep up Spirit, heal, and apply debuffs to enemies.
After progressing through the Main Story and reaching level 60, continue your Shred adventure with the Shred Druid Endgame Guide, or choose any of our Endgame Builds!
For general tips and information about leveling a Druid in Diablo 4, check out our Druid Leveling Page!
Skill Tree Points and Skill Bar
The table below outlines the recommended order for allocating Skill Points. 59 Points are gained from leveling, and the remaining 12 are from completing Renown events in each zone, for a total of 71 Skill Points.
Spirit Boons – The Druid Class Specialization
Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row. To access Spirit Boons:
- Reach Level 15, accepting the quest chain beginning with Druid: Spirits of the Lost Grove.
- Clear the Túr Dúlra Stronghold scenario in Scosglen.
- Complete the quest chain to gain access to the Animal Spirits.
Boon Name | Animal | Effect |
---|---|---|
Advantageous Beast | Deer | Gain 15% Movement Speed and 15% Impairment Reduction. |
Scythe Talons | Eagle | Gain +10% increased Critical Strike Chance. |
Pack Leader | Wolf | Lucky Hit: Critical Strikes have up to a 25% chance to reset the Cooldowns of your Companion Skills. |
Energize | Wolf | Lucky Hit: Dealing damage has up to a 15% chance to restore 30 Spirit. |
Masochistic | Snake | Lucky Hit: Critical Strikes with Shapeshifting Skills have a chance to Heal you for 5% Maximum Life. |
Prioritize your first 25 Spirit Offerings to unlock the Wolf’s Pack Leader; Poison Creeper is a significant source of our damage so cooldown resets go a long way!
Legendary Aspects and Codex of Power
All Salvaged Legendary Powers will update within your Codex. Legendary Items with Aspect powers can be found across all content in Diablo 4. Random dropped Legendary Aspects can have a specific range of power on them. For example, Stormclaw’s Aspect can roll between 40-60% for the effect. Salvaging a higher rank will improve the Aspect’s rank within your Codex from then on.
Aspects gained from Dungeons will enter the Codex of Power at rank 1. This makes Dungeons a great way to get started when putting together a build, without having to rely on random drops. For example, to access Stormclaw’s Aspect directly without needing a random drop, you can clear Anica’s Claim in Fractured Peaks.
The highest priority Legendary Aspects to get started with the Shred Leveling Druid build are available from the following dungeons:
Legendary Aspect | Aspect Power | Dungeon Location | Recommended Slot |
---|---|---|---|
Stormclaw’s Aspect | Critical Strikes with Shred deal 40-60% of the damage dealt as Lightning damage to the target and surrounding enemies. | Anica’s Claim, Fractured Peaks | Amulet |
Aspect of the Unsatiated | After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 20-40% increased damage when cast above 50 Spirit. | Tormented Ruins, Fractured Peaks | Ring |
Aspect of the Umbral | Restore 1-8 of your Primary Resource when you Crowd Control an enemy. | Champion’s Demise, Dry Steppes | Ring |
- Stormclaw’s Aspect makes Shred Critical Strikes splash for extra Lightning damage in a small area. An Amulet is recommended for the higher multiplier. It can be placed on a 2 handed weapon as well, but while leveling, weapons are replaced often so it can get expensive in Gold and Crafting Materials.
- Aspect of the Unsatiated grants Spirit on Kill when killing enemies with Shred.
- The Wolf’s Spirit Boon Energize has a Lucky Hit chance to give 30 Spirit.
- Aspect of the Umbral is useful for Spirit Generation. Crowd-Controls are applied in a variety of ways. For this build, it is through ways like:
- Neurotoxin and Toxic Claws interacting when Werewolf skills Critically Strike to apply a poison to the enemy.
- Poison Creeper‘s passive attack applying Poison and the Active Skill’s Immobilize and Poison.
Other useful Aspects from the Codex are the following, sorted by type:
Legendary Aspect | Aspect Type | Aspect Power | Dungeon Location |
---|---|---|---|
Aspect of Disobedience | Defensive | You gain 0.4-0.8% increased Armor for 4 seconds when you deal any form of damage, stacking up to 25-40%. | Halls of the Damned, Kehjistan |
Aspect of Might | Defensive | Basic Skills grant 20% Damage Reduction for 2-10 seconds. | Dark Ravine, Dry Steppes |
Skinwalker’s Aspect | Defensive | When you use a Shapeshifting Skill that changes your form, gain 5-25% Life. If you are at full Life, gain the same amount as Fortify. | Fading Echo, Kehjistan |
Aspect of the Protector | Defensive | Damaging an Elite enemy grants you a Barrier absorbing X damage for 10 seconds. This effect can only happen once every 20 seconds. | Lost Archives, Fractured Peaks |
Aspect of the Changeling’s Debt | Offensive | You deal 25-65% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf. | Conclave, Kejistan |
Aspect of Retaliation | Offensive | Your Core Skills deal up to 35-75% increased damage based on your amount of Fortify. | Seaside descent, Dry Steppes |
Edgemaster’s Aspect | Offensive | Skills deal up to 5-25% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | Oldstones, Scosglen |
Aspect of the Expectant | Offensive | After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by 5-12%, up to 30%. | Underroot, Scosglen |
Ghostwalker Aspect | Mobility | While Unstoppable and for 4 seconds after, you gain 10-30% increased Movement Speed and can move freely through enemies. | Broken Bulwark, Scosglen |
Eluding Aspect | Utility | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40-20 second Cooldown. | Oblivion, Hawezar |
There are many notable Legendary Aspects that do not drop from dungeons. Look out for these while leveling:
Aspect of the Agile Wolf | Utility | Shred gains a 4th attack that hits all surrounding enemies, deals [20 – 60]%[x] increased damage, and Knocks Down enemies for 2 seconds. |
Aspect of the Blurred Beast | Offensive | While dashing, Shred seeks out Nearby Poisoned and deals 55-75% increased damage to them. |
Check our Legendary Aspect and Codex of Power Guide for general Codex information.
Gear Affix and Stat Priority while Leveling
Below are the recommended Gear Affixes for each slot for the Shred Leveling Build. Gear Affixes are listed by importance. Affixes in Bold are the most important for the build, and alternatives are added as well.
Slot | Gem | Stats |
---|---|---|
2 Handed Axe | Emerald | Resource Cost Reduction Willpower Max Life Spirit on Kill Critical Strike Damage |
Helm | Sapphire | Ranks in Poison Creeper Ranks to Companion Skills Willpower Max Life Spirit Per Second |
Chest | Sapphire | Max Life Spirit Per Second Willpower Armor |
Gloves | N/A | Ranks in Shred Critical Strike Chance Attack Speed Willpower Critical Strike Damage |
Pants | Sapphire | Max Life Armor Willpower Dodge Chance |
Boots | N/A | Movement Speed Spirit Per Second Willpower Dodge Chance |
Amulet | Diamond | Movement Speed Ranks to Envenom Critical Strike Chance Ranks in Companion Skills Resource Cost Reduction |
Rings | Diamond | Critical Strike Chance Attack Speed Maximum Life Resource Generation Critical Strike Damage |
Critical Strike Chance is important for several parts of the build, including:
- Pack Leader Spirit Boon to reset Poison Creeper
- Toxic Claws to help apply Slow with Neurotoxin for more Spirit from Aspect of the Umbral.
- Critical Strike Damage Multipliers from Primal Shred, Petrify and Envenom.
- Later, in the paragon system, Lust for Carnage will give Spirit back on Werewolf Critical Strikes.
Tempering
Tempering manuals are found across Sanctuary. The Blacksmith is able to apply extra affixes on items. Manuals are divided by types similar to Legendary Aspect Powers; a Resource manual like Druid Mobility has Resource type tempers, and can only be placed on rings.
When tempering at the Blacksmith, the item will randomly select one of the listed affixes from the chosen Tempering Manual. For example, the Offensive Manual Shapeshifting Finesse can give Werewolf Attack Speed, or give something utterly useless to the build like Werebear Overpower Damage. There is a limit to the number of times a temper can be rerolled to try to get the desired affix. This means the item can get ruined for the build, and you must try again with a new item. Unique Items cannot be Tempered. Here’s a list of Useful tempers to look out for, sorted by type.
Manual Type | Manual Name | Manual Effect |
---|---|---|
Weapon | Werewolf Augments | Chance for Shred to Hit Twice |
Offensive | Shapeshifting Finesse | Werewolf Attack Speed Werewolf Critical Strike Chance |
Offensive | Natural Finesse | Damage to Close Enemies |
Utility | Worldly Fortune | Lucky Hit: Chance to Immobilize Lucky Hit: Chance to Stun Lucky Hit: Chance to Slow |
Defensive | Worldly Endurance | Total Armor% |
Mobility | Druid Motion | Ranks to Digitigrade Gait Movement Speed |
Mobility | Natural Motion | Movement Speed |
Resource | Worldly Stability | Resource Generation |
Gems and Runewords
See below for the best Gems to socket into your gear for each category:
- Weapon: Emerald for Critical Strike Damage.
- Armor: Sapphire for Willpower.
- Jewelry: Diamonds for All Resistances.
Runewords
Runewords are a flexible power to help strengthen a build or fill its weaknesses. Two Runes combine for the total Runeword effect:
- A conditional trigger Rune of Ritual that supplies Offerings when the condition is met
- An effect Rune of Invocation that costs Offerings.
Once the Rune of Ritual has supplied enough Offerings, the Rune of Invocation will trigger its effect. Some Runes of Invocation will have overflow effects, where excess Offerings will spillover to empower the triggered effect.
Runewords replace Gems in gear. Up to two sets of Runeword pairs can be placed at a time. Runeword combinations are placed within 2 sockets of the same item e.g. Helm, Chest, Pants or 2-handed Weapon.
The following are Runeword combinations for the Pulverize Leveling Druid. These leveling recommendations are limited to Magic and Rare quality runes, and are placed in 2-Handed Weapon and one Armor slot:
Runeword Combination | Runeword Effects |
---|---|
Poc Lum | Poc – Gain: 5 Offering. Spend 5% of your Maximum Resource. Lum – Requires: 5 Offering (Overflow: Increased Resource Restored) Cooldown: 1 Second. Restore 1 Primary Resource. |
Moni Gar | Moni – Gain: 25 Offering. Cast a Skill after moving. (Cooldown: 0.2 seconds) Gar – Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. |
PocLum will give a refund on Spirit after spending. MoniGar will be a tidy Critical Strike Chance increase for damage and Packleader Boon resets.
There will be several Runeword combinations that help out and work, feel free to try them all out as you acquire the runes. For example, some of the damage effect triggers like Ton will do especially good damage in very early levels.
Elixirs, Incense and Health Potions
The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.
- Craft the highest Elixir of Precision for Critical Strike Chance, Critical Strike Damage and bonus Experience. Or Iron Skin Elixir can help push the Capstone Dungeons earlier and easier.
- Remember to upgrade your potion as you level, increasing the instant healing of the potion. Upgrades are available when you reach Level 10, 20, 30, 40, 50, and 60.
Unique Items
Here’s some Uniques to look out for while leveling:
- Mad Wolf’s Glee, with strong gear affixes and extra ranks in all Werewolf Skills.
- Hunter’s Zenith, with strong gear affixes and effect that grants periodic Critical Overpowers.
Mercenaries
Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you under a chosen Opportunity condition. As you build Rapport with your Mercenary, you gain more access to their Skills and Perks.
The following Mercenary options are recommended for the Shred Leveling Druid:
Main Mercenary – Varyana, the Berserker
- Core Skill: Cleave
- Core Passive: Hysteria
- Iconic Skill: Bloodthirst
- Iconic Passive: Bloodlust
Reinforcement – Raheir, the Shieldbearer
Hysteria and Bloodlust will both give strong Attack Speed bonuses.
Damage Rotation
- Use Shred to close distance or to help gather enemies.
- Use Poison Creeper on gathered enemies for lethal Poison damage.
- Petrify to apply Stun and Critical Strike Damage multipliers to significant enemies like Bosses and Elites.
- Shred your enemies, fishing for resets of Poison Creeper from Spirit Boon Pack Leader.
- Blood Howl and Trample for Spirit generation.
- Storm Strike as filler to generate Spirit and to apply Vulnerable status.
Advanced Information
It is time to start your Shred journey!
Or see below for further information on how the build works, patch and hotfix information, Spirit Generation explanations, Skill and gameplay options, and what to do after level 60, including a starter Paragon board to help you transition to the Endgame Shred build
Season 6: Season of Hatred Rising
The following list details the important changes in the Season 6 Patch Updates that are specific to the Shred Leveling Druid. For general Season 6 information, check out our Season 6 Hub.
Itemization:
- Werewolf Augments now includes Chance for Shred to Hit Twice.
- Aspect of Retaliation increased to 35-75%.
- Stormclaw’s Aspect increased to 40-60%.
- Aspect of the Blurred Beast increased to 55-75%.
Skills and Stats:
- New Skill passives including Feral Aptitude, Catastrophe and Backlash.
- Paragon format and layouts have changed. Maximum 5 boards; the Starter Board and up to 4 class boards.
- Introduction of Runeword System.
- Introduction of the Mercenary System.
- Quickshift – New Effect – Shapeshifting into a new animal form grants 1/2/3% increased damage, up to 6/12/18%. This bonus is lost after 3 seconds in Human form.
- Heightened Senses – New Effect – When Shapeshifting, Werebear grants 3/6/9% Damage Reduction and Werewolf grants 2/4/6% Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.
- Petrify – New Effect – Generates 100 Spirit. Encase all Nearby enemies in stone, Stunning them for 4 seconds.
- Prime Petrify – New Effect – You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 7 seconds. Bonus Critical Strike Damage now applies to damage done by your Companions.
- Ancestral Guidance increased from 30% to 40%.
- Lust for Carnage now also gives 50% more damage to Werewolf Critical Strikes.
Bug Fixes:
- Fixed an issue where the first attack of Shred didn’t hit the targeted enemy after dashing.
Mechanics and Playstyle
The primary sources of damage for the Shred Leveling Druid are Shred and Poison Creeper.
Shred dashes to enemies, dealing a three-hit combo in a cleave, with the third cast doing more damage in a wider arc. Stormclaw’s Aspect allows Shred Critical Strikes to explode in a small area to the target and nearby enemies.
- Enhanced Shred makes Shred cast faster and heal on attack.
- Primal Shred increases Shred’s Critical Strike Damage, and you will now dash towards enemies if they are not already in range for the second and third hit of Shred’s 3-hit combo.
Poison Creeper is a Companion that passively attacks to apply a small Poison. The Active Skill deals significant Poison damage over time in a wide area around the player and Immobilizes enemies.
- Enhanced Poison Creeper increases the Immobilize duration.
- Brutal Poison Creeper gives extra Critical Strike Chance when enemies are Immobilized by the Creeper.
The active cast of Poison Creeper, especially in early levels, is lethal damage to all but the toughest enemies, making it very efficient to use on most leveling builds. We take Pack Leader boon to reset the Companion Active Skill, and Shred‘s improved attack speed helps reset this faster.
Supporting abilities for the build include Storm Strike, Blood Howl, Trample and Petrify.
- Storm Strike is our Basic Skill to generate spirit, apply Vulnerable status, gain Damage Reduction.
- Blood Howl is a handy heal and with Innate Blood Howl, a Spirit Generator.
- Trample is a damage and mobility tool, knockback, and source of Unstoppable for Crowd Control prevention or removal. With Savage Trample it is another Spirit Generator. Trample also upkeeps Werebear Shapeshifting buffs like Heightened Senses and Quickshift.
- Petrify is an Ultimate ability in a wide area. This is used as a Stun, significant Critical Strike Damage multiplier to all affected enemies, and with Aspect of the Umbral helps generate Spirit when the Stun is applied.
Our Key Passive is Lupine Ferocity. Guaranteed Critical Strikes will help trigger Pack Leader resets and trigger Stormclaw’s Aspect.
Spirit Generation
This build has a few sources of Spirit Generation to keep Shredding. These include:
- Our Basic Skill Storm Strike generates Spirit when hitting enemies.
- Innate Blood Howl and Trample generate Spirit on Active Skill use.
- Aspect of the Unsatiated grants Spirit when Shred kills an enemy.
- Aspect of the Umbral restores Spirit when enemies are Crowd Controlled. This includes:
- Stuns from Petrify.
- Immobilizes from Poison Creeper and Storm Strike.
- Knockbacks from Trample.
- Slows applied from Werewolf skills and Poison sources from the combination of Toxic Claws and Neurotoxin.
- The PocLum Runeword gives Spirit Refunds after Spending Spirit
Druids Have Options!
Any of the supporting skills Blood Howl, Trample, or Petrify can be substituted for another desirable supporting Skill depending on looted Legendary Aspects, playstyle, leveling content, or preference. Some examples to try can include:
- Want another Single Target option and Fortify Generation? Take Wolves up to Ferocious Wolf Pack.
- Want the whole Companion Zoo? Sure! Take Wolves and Ravens. Use them with Shepherd’s Aspect from Bloodsoaked Crag in Dry Steppes. If you find a Aspect of the Alpha, Wolves can deal serious damage and tank hits well.
- This build recommends the Spirit Generation on Blood Howl and Trample for smoothness of play, but the other passives, such as Enhanced Blood Howl for Attack Speed and Natural Trample for Fortify Generation work too!
- Want an additional Defensive? Earthen Bulwark can provide Barrier, Unstoppable, and Fortify.
- Interested in other Ultimates? Lacerate can be an effective shorter cooldown buff and set up strong hits with its damage buff.
Looking at the other Basic Attacks? Storm Strike gives great Damage Reduction and can apply Vulnerable status. The other Basic Attacks are usable as well! Fierce Wind Shear gives some nice movement speed. Grab Aspect of the Calm Breeze for some extra damage.
Lupine Ferocity is used for the guaranteed Critical Strike chance and periodic high burst damage, and is also useful for things like Spirit Boon Pack Leader or Stormclaw’s Aspect. Bestial Rampage can be more total damage but is disruptive, requiring 2 seconds in Werebear form each cast of Trample to maintain the damage multiplier. Ursine Strength can also be used as a more consistent Modifier and Health bonus.
Roadmap at Level 60
Once you’re ready, at level 60 or even sooner, it’s time to start those Endgame Activities.
Paragon
After Level 60, you gain no more Skill Points and instead start progressing in the Paragon Board. Allocate Paragon Points into nodes along the path to gain further power. Rare Glyphs start at 3 Radius, growing by 1 Radius at level 15, and then at level 46. Level up your glyphs by running The Pit.
Here is an early 3 board setup to get you started. It prioritizes Damage Reduction Glyphs and Spirit Generation nodes from the Lust for Carnage and Ancestral Guidance boards. Remember to rotate the boards as necessary! This will get you ready for that transition to the Shred Endgame Guide or other Endgame Druid Builds.
Starting Board
From the Starting Board, path up, placing the Werewolf glyph in the Glyph Socket.
Lust for Carnage
For the second board, choose Lust for Carnage, placed against the starting board, and not rotated. Take the Lust for Carnage Legendary Node, and place the Fang and Claw glyph into the Glyph Socket.
Ancestral Guidance
For the third board, choose Ancestral Guidance, placed against the Lust for Carnage board, and rotated once. Take the Legendary Node Ancestral Guidance and then take the Spirit nodes Reclamation and Natural Attunement.
Paragon Board images courtesy of d4builds.gg.
Thanks so much for reading and good luck on leveling!
Changelog
- 26 September, 2024: Updated for season 6, Season of Hatred, including more Skill Points, new Paragon, Runeword and Mercenary systems.
- 7 August, 2024: Updated for post-launch of season 5. Small updates to Tempering recommendations.
- 2 August, 2024: Updated for patch 1.5.0 and Season of the Infernal Horde.
- 17 June, 2024: Updated for mid-season patch 1.4.3.
- 15 May, 2024: Small changes in gear affixes to adjust for season launch changes from PTR.
- 10 May, 2024: Guide updated for 1.4.0 and Season 4. Information about new gearing system and Unique Items added. Paragon board displayed.
- 21 March, 2024: Guide Created, fully replacing previous guide.
- Ownership of page transferred
- Page restructured for improved readability, explanations and options.