Build Introduction
Embrace the tempest as the Tornado Werewolf Druid whirls through the battlefield, unleashing a storm of destruction upon the enemies of Sanctuary! Equip your Tempest Roar and send out twisting and twirling Tornado!
Get started on your Tornado adventure with everything you need including Skill Tree points, Paragon, Gearing, and Seasonal updates. The guide will primarily cover Endgame pushing, but will also give alternative options, in-depth gameplay information, and some variant play-style setups.
Strengths and Weaknesses
- Simple Gameplay
- Easy Resource management
- Heavily gear dependant
- Tornado behavior can be inconsistent
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Build Requirements
The following Unique Items and Legendary Aspects are required for build functionality to get started on the Tornado Druid:
Skill Tree Points and Skill Bar
Spirit Boons – The Druid Class Specialization
Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.
Boon Name | Animal | Effect |
---|---|---|
Wariness | Deer | Take 15% reduced damage from Elites. |
Scythe Talons | Eagle | Gain +5% increased Critical Strike Chance. |
Avian Wrath | Eagle | Gain 30%[x] Critical Strike Damage. |
Bolster | Wolf | Fortify for 15% of your Maximum Life when you use a Defensive Skill. |
Masochistic | Snake | Lucky Hit: Critical Strikes with Shapeshifting Skills have up to a 75% chance to Heal you for 5% Maximum Life. |
- If Spirit Generation while leveling and gearing is not sufficient, replace the Eagle’s Scythe Talons with the Wolf’s Energize.
- In hard hitting push content, change the Eagle’s Scythe Talons for the Eagle’s Iron Feather.
Paragon
The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Tornado Druid. All Glyphs are placed as if they are max radius (Level 15+).
While leveling and gearing, prioritize the Spirit Generation Magic and Rare nodes from Ancestral Guidance and the Lust for Carnage Legendary Node.
Click this link to see the Paragon Board in its entirety! Paragon Board images are courtesy of d4builds.gg.
Starting Board
For the Starting Board, path up, placing the Outmatch Glyph into the Glyph Socket.
Ancestral Guidance
For the second board, choose Ancestral Guidance, placed from the Starting Board, rotated once. Take the Legendary Node Ancestral Guidance, and socket the Fang and Claw Glyph.
Thunderstruck
For the third board, choose Thunderstruck, placed against the Ancestral Guidance board’s right side, rotated twice. Socket the Territorial Glyph and take the Legendary Node Thunderstruck.
Inner Beast
For the fourth board, choose Inner Beast, placed against the bottom path of the Thunderstruck board, rotated twice. Socket Earth and Sky Glyph. The Legendary Node is not taken.
Heightened Malice
For the fifth board, choose Heightened Malice, placed against the right exit of the Inner Beast node. Socket the Undaunted Glyph. The Legendary Node is not taken.
Lust for Carnage
For the sixth board, choose Lust for Carnage, placed against the Ancestral Guidance top exit, rotated twice. Socket the Werewolf glyph and take the Legendary Node Lust for Carnage.
Survival Instincts
For the final board, choose Survival Instincts, placed against the Heightened Malice bottom side, rotated once. Take the Bulwark Rare Node and surrounding Damage Reduction while Fortified Magic Nodes.
For further info on Paragon choices, check the Paragon Information in the Additional Information Section.
Gear, Stats, Gems and Elixirs
Itemization has received significant changes with the Season 4 1.40 patch and will affect the game going forward.
Legendary Aspects
Below are the recommended Legendary Aspects for each gear slot. Gear Slots with multiple options are listed in recommended priority. Any slot with an Optional Unique Item will include a valid alternative legendary power.
Slot | Gem | Aspect | Unique/Legendary Aspect Power |
---|---|---|---|
2 Handed Axe | Royal Sapphire | Shepherd’s Aspect | Core and Wrath Skills deal an additional 5-10%[x] damage for each active Companion. |
Helm | Royal Ruby | (Required) Tempest Roar | Lucky Hit: Storm Skills have up to a [15 – 25]% chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills |
Chest | Royal Ruby | (Optional) Mad Wolf’s Glee OR Juggernaut’s Aspect | Werewolf form is now your true form, and you gain +3 Ranks to all Werewolf Skills. |
Gloves | N/A | Stormchaser’s Aspect | Tornado will seek up to 1-3 targets. |
Pants | Royal Ruby | Vigorous Aspect | Gain 10-15% Damage Reduction while Shapeshifted into a Werewolf. |
Boots | N/A | (Optional) Wildheart Hunger ORAspect of Metamorphosis | When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you [1.0 – 1.5]%[x] increased damage every 2 seconds, stacking 20 times. |
Amulet | Royal Diamond | Aspect of the Changeling’s Debt | You deal 25-40% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf. |
Ring 1 | Royal Diamond | (recommended) Hunter’s Zenith OR Aspect of Retaliation | Gain a bonus when you kill with a Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for [689 – 1,379] when damage is first dealt. |
Ring 2 | Royal Diamond | Aspect of the Stampede OR Aspect of Retaliation | Gain 1 additional Companion. In addition, your Companion Skills deal 16-26%[x] bonus damage. |
Stat Priority and Tempering Affixes
Affixes and Tempers are listed in priority with the desired three Gearing Affixes at the top, but alternatives are also added. Affixes in Bold are the most important to target with the Masterworking quality upgrades. Tempering affixes have their associated Tempering Manuals listed. Unique Items cannot be Tempered, but can be Mastercrafted. Any slot with an Optional Unique Item will include a valid alternative legendary power setup.
Slot | Gearing Affixes | Tempering Affixes |
---|---|---|
Two-Handed Axe | Resource Cost Reduction Willpower Attack Speed Spirit on Kill | Storm Augments – Chance for Tornado projectiles to Cast Twice. Natural Finesse – Damage to Close Enemies |
Helm – Tempest Roar (Required) | Damage While Shapeshifted Critical Strike Damage Maximum Spirit Poison Resistance | |
Chest – Mad Wolf’s Glee (Optional) | Max Life Poison Damage Damage Reduction from Enemies that are Poisoned Movement Speed | |
Chest – Legendary Aspect | Willpower Max Life Spirit Per Second Armor | Worldly Endurance – Total Armor Worldly Fortune – Lucky Hit: Chance to Immobilize for 2 Seconds |
Gloves | Critical Strike Chance Ranks to Tornado Attack Speed Willpower | Natural Finesse – Damage to Close Enemies Worldly Fortune – Lucky Hit: Chance to Immobilize for 2 Seconds |
Pants | Armor Willpower Max Life Dodge Chance | Worldly Endurance – Total Armor% Worldly Fortune – Lucky Hit: Chance to Immobilize for 2 Seconds |
Boots – Wildheart Hunger (optional) | Overpower Damage Damage Reduction Critical Strike Damage Movement Speed | |
Boots – Legendary Aspect | Implicit: Attacks Reduce Evade’s Cooldown By 1.5 Seconds Willpower Movement Speed Max Life Spirit Per Second | Natural Motion – Movement Speed Worldly Fortune – Lucky Hit: Chance to Immobilize for 2 Seconds |
Amulet | Ranks to Envenom Critical Strike Chance Movement Speed Resource Cost Reduction | Natural Motion – Movement Speed Natural Finesse – Damage to Close Enemies |
Ring – Hunter’s Zenith(recommended) | Damage While Shapeshifted Critical Strike Chance Ranks in Heightened Senses Ranks in Quickshift | |
Rings – Legendary Aspect | Critical Strike Chance Attack Speed Maximum Life Resource Cost Reduction | Natural Finesse – Damage to Close Enemies Worldly Stability – Resource Generation |
For pure functionality, the most important affixes for the Tornado Druid are the following:
- Resource Cost Reduction on the 2h Weapon.
- Chance for Double Tornado Projectiles for cast volume total.
- Critical Strike Chance for Spirit Generation from Lust for Carnage.
Armor cap is 9230 against any enemies Level 100 and above, for up to 85% Damage Reduction. This is generally reached at 925 Item Power with either one Armor Gear Affix with one Total Armor% Temper, or a maxed Juggernaut’s Aspect.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
Royal Sapphire for Critical Strike Damage | Royal Ruby For Max Life% | Royal Diamond for Resistance to All Elements |
Elixirs, Incense and Health Potions
The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.
- Craft the highest available Elixir of Advantage for Attack Speed and Lucky Hit bonuses.
- If mats are available, craft Chorus of War.
- Remember to upgrade your potion as you level, increasing the instant healing of the potion!
Unique Items
The following Unique Items are required, recommended, or optional for the Tornado Druid.
- (Required) Tempest Roar is required for the build to be considered functional; making Tornado a Werewolf Skill and providing significant Spirit Generation. This also will enable Tornado to benefit from Shapeshifting passives like Envenom, and synergize with other Uniques Mad Wolf’s Glee and Wildheart Hunger.
- (Recommended) Hunter’s Zenith will provide significant cooldown resets on Debilitating Roar, allowing the Skill to have strong uptime, as well as help maintain Wildheart Hunger stacks and trigger shapeshifting bonuses such as Quickshift and Heightened Senses.
- (Optional) Mad Wolf’s Glee is an excellent offensive Unique Item, giving movement speed, Damage Reduction and and Skill Ranks to Werewolf Skills.
- (New, Optional) – Wildheart Hunger gives a stacking damage multiplier to Shapeshifting Skills. The 5 seconds buff will add a stack every two seconds. This will mean using Debilitating Roar or other Shapeshifting Skills at least every 5 seconds to maintain the multiplier. This can be somewhat disruptive to gameplay, or fall off between packs when Debilitating Roar is not being reset from skills with Hunter’s Zenith.
Tempest Roar can be target-farmed from Duriel.
Uber Unique Items
No Uber Unique Items are recommended for this build.
- The helm slot is locked to Tempest Roar so this build will not be able to benefit from Harlequin Crest.
- While Ring of Starless Skies was beneficial in previous seasons, the slot is now taken by Hunter’s Zenith. Further, a standard ring gets access to Tempers for Damage to Close or Distant for a higher Thunderstruck multiplier.
- (New) Yen’s Blessing boots could be used for a small increase in total cast volume, but the Wildheart Hunger is recommended for better total output.
Rotation
- Pre-place Ravens on Elites and Bosses for extra Critical Strike Chance.
- Maintain Shapeshifting buffs like Heightened Senses and Unique Item Wildheart Hunger.
- Apply Debilitating Roar for survivability and Shapeshifting buff maintenance.
- Poison Creeper to Immobilize enemies and apply Poison Status.
- Send out a storm of Tornado!
- Reapply Debilitating Roar on Hunter’s Zenith resets.
- Speed to the next enemies once enough Tornado are out to kill the current packs.
Check out the advanced Mechanics and Playstyle section for a more in-depth description on how the build works, what synergies exist, and what to look out for.
Season 4: Loot Reborn
Patch 1.4.0 and Season 4 bring significant changes. The following list details the important changes in the Season 4 Patch Updates that are specific to the Tornado Druid. For general Season 4 information, check out our Season 4 Hub.
Itemization:
- New Item – Wildheart Hunger – When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times.
- Tibault’s Will damage reduced from 20-40% to 10-20%.
- The Attacks Reduce Evade’s Cooldown affix has been increased from .8 to 1.5 seconds.
- Physical Damage against Damage Reduction now caps at Level 100. Note: this means Armor only needs to be 9230 to cap Armor against enemies Level 100 and above.
- Aspect of the Changeling’s Debt redesigned – You deal 25-40% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.
- Shepherd’s Aspect now includes Wrath Skills.
Skills and Stats:
- Druid Companions now receive 100% of Player Attributes.
- Damage Reduction from Fortify is now 15%, from 10%.
- Energize Spirit Boon Spirit Restoration increased from 10 to 20.
- Wariness Spirit Boon damage reduction from Elites increased to 15%.
- Masochistic Critical Strike Healing increased from 3% to 5%.
- Debilitating Roar is now a Shout skill.
- Wolves
- Wolves now gain Unstoppable when the Skill is cast.
- Health increased by 200%.
- Respawn reduced from 10 seconds to 5 seconds.
- Petrify
- Prime Petrify now grants 50 Spirit when cast and its effect durations are increased by 1s.
- Supreme Petrify – Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.
- Quickshift redesigned. When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.
- Heightened Senses redesigned – When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.
- Digitigrade Gait Movement Speed increased from 3% to 4%.
Bug Fixes:
- Wild Impulses bonus damage is now correctly Multiplicative instead of Additive.
Advanced Information
It is time to get started on your Tornado journey!
Or see below for further information on how the build works, as well as further explanations for Paragon, Gearing, and Gameplay, and available playstyle options.
Mechanics and Playstyle
The Tornado Druid is a simple to play and effective build with high damage that speeds through content. Our primary Skill is Tornado, which benefits from several interactions from Skill Passives, Legendary Powers, Gearing, and supporting Skills.
Tempest Roar makes all Storm Skills into Werewolf Skills, which allows Tornado to benefit from Shapeshifting Passives like Quickshift and Envenom.
Stormchaser’s Aspect allows cast tornadoes to seek out enemies.
Both the Initial Tornado and the extra Tornado from Enhanced Tornado can trigger the Weapon Temper for Chance for Tornado Projectiles to Cast twice. That’s right, there’s a chance for up to 4 Tornadoes per cast!
Debilitating Roar is our major Defensive Skill, and constantly reset by Tornado kills triggering Hunter’s Zenith. As a Werebear skill, it will also help maintain Shapeshifting skills like Quickshift, Heightened Senses, and Unique Item Wildheart Hunger. There may be some downtime when fighting bosses that do not summon adds.
Companion wolves, ravens, and creepers give a significant multiplier to Tornado with Shepherd’s Aspect and Aspect of the Stampede. Ravens can be used against Elites and Bosses to increase Critical Strike Chance against them, and Poison Creeper can be used as a tool to Immobilize enemies and apply Poison status to them.
Storm skills, including Tornado, will benefit heavily from multipliers like Thunderstruck. This is why Damage to Close is tempered onto gear.
Ursine Strength is a steady damage multiplier that benefits from the damage increase in any Form, so long as you are Healthy. Healthy means to be above 80% Life.
Paragon Information
The Paragon Board is a progression system unlocked at Level 50, giving player power through Common stat Nodes, Magic affix Nodes, Rare leveled Glyphs, and Legendary board-exclusive Nodes. For general paragon board information, check the guide here.
The recommended Paragon boards with images for the Tornado Druid are listed above. The following section goes over some explanations and descriptions for the pathing process for the Tornado Druid.
Broadly speaking, decisions for pathing through the Druid paragon board are divided into three categories:
- Damage – The paragon boards provide a significant amount of Damage Multipliers and Additives. This includes:
- Socketed Glyphs such asFang and Claw, Earth and Sky, and Outmatch
- Legendary Nodes such as Ancestral Guidance and Thunderstruck.
- Magic and Rare nodes such as Harmony for Willpower and Damage to Core Skills or Deluge for Critical Strike Damage and Damage to Crowd Controlled Enemies.
- Defense – The paragon boards help reach goals on Damage Reduction, Armor, and Resistances. This includes:
- Damage Reduction is improved from Werewolf, Undaunted, and Territorial secondary effects, as well as individual nodes providing bonuses like Damage Reduction against Vulnerable enemies.
- Resistances are improved from Magic and Rare Resistance nodes, with Earth and Sky, and Outmatch bonuses improving their nearby Resistance nodes.
- Armor goals are reached with the help of Armor nodes in Inner Beast.
- Build Functionality – The paragon boards improve Spirit Generation for the build from a few sources, including:
- Lust for Carnage provides Spirit on Critical Strike from Werewolf abilities. This works for the Tornado druid because Tempest Roar changes Tornado into a Werewolf Skill.
- Various Max Spirit and Spirit on kill Magic and Rare nodes on the Ancestral Guidance board.
Name | Effect |
---|---|
Outmatch | Grants +25.0% bonus to all Rare nodes within range. Bonus (25 Dexterity): You deal 16%[x] increased Physical damage to Non-Elites and Bosses. |
Ancestral Guidance | After spending 75 Spirit, you deal 30%[x] increased damage for 5 seconds. |
Fang and Claw | Grants +30.0% bonus to all Magic nodes within range. Bonus (40 Willpower): While in Werewolf or Werebear form, Close enemies take 12%[x] increased damage from you. |
Thunderstruck | Storm Skills deal increased damage equal to 20%[x] of your Damage vs Close and Damage vs Distant bonuses. |
Undaunted | For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Close targets. Bonus (25 Dexterity): You gain 15% Damage Reduction against Close Enemies. |
Earth and Sky | Grants +30.0% bonus to all Magic nodes within range. Bonus (40 Willpower): Nature Magic Skills deal x10% increased damage to Crowd Controlled or Vulnerable enemies. |
Territorial | For every 5 Intelligence purchased within range, you deal + [7.7%] increased damage while Fortified. Bonus (25 Intelligence): You gain up to 10% Damage Reduction the more Fortify you have. |
Lust for Carnage | Critical Strikes with Werewolf Skills restore 2 Spirit. |
Werewolf | For every 5 Willpower purchased within range, you deal +1.32% increased damage while in Werewolf form. Bonus (40 Willpower): You gain 10% Damage Reduction while in Werewolf form. |
Spirit Generation
The Tornado Druid does not use a Basic Attack Spirit generator; instead, it relies on several alternative sources for Spirit Generation and Spirit Cost Reduction:
- Tempest Roar gives a Lucky Hit chance to Storm Skills like Tornado to grant Spirit.
- The 2h Weapon Gearing Affix provides significant Spirit Cost Reduction
- The Ring’s Worldly Stability Tempering Manual provides either generation or cost reduction.
- Lust for Carnage legendary Node grants Spirit on Critical Strikes with Werewolf abilities, including Tornado.
- Paragon nodes for Spirit on Kill in the Ancestral Guidance board.
In the Endgame, these are sufficient sources for Spirit Cost needs. However, if the above are insufficient sources while leveling and gearing, consider using one or more of the following supplementary options:
- Use Key Passive Perfect Storm over Ursine Strength.
- Use the Wolf’s Energize Spirit Boon, replacing The Raven’s Scythe Talons.
- Use Aspect of the Umbral or Starlight Aspect, replacing Aspect of the Stampede.
- Spirit Per Second on Chest or Boots.
- Attempt to Greater Affix or Mastercraft quality improve the Spirit Cost Reductions or Spirit Generation on gear.
- Worst case, in very early leveling and gearing, use Wind Shear as a Basic Skill builder.
Codex of Power and Gearing Affixes
With the release of Season 4 and Patch 1.4.0, Gearing has changed significantly. For the dedicated page, see the updated Gear Systems and Itemization Overview guide here.
The Codex of Power has changed. Extracting any aspect now upgrades it in the Codex of Power. All Aspects now exist in the Codex of Power. For example, extracting a Aspect of the Changeling’s Debt of a higher rank than you currently have in your codex improves the Codex. All future applications of Aspect of the Changeling’s Debt will have that higher value. This also means Gambling Obols can be a significant method of improving your Codex of power. Aspects in the Codex can be favorited.
Check our Legendary Aspect and Codex of Power Guide to see which slots can have which legendary powers. For example, Rings can have either Offensive or Resource powers. This means Stormchaser’s Aspect could be on Gloves or Ring, and there is still room for all the rest of the Legendary Aspects that complete the build.
For Gearing Affixes, Normal Items have no affixes, Magic Items have 1 affix, Rare Items have 2 affixes, Legendary Items have 3 affixes, and Unique Items keep their 4 affixes. Applying Legendary Aspects from your Codex will not improve the amount of Affixes on items. In the Endgame, this means Legendary Items are desirable and the rest are largely going to be just salvaged without much inspection. Many available affixes and their ranges have been changed. This is beneficial for this build on some Slots such as 2 handed weapon, with large Spirit Cost Reduction and Attack Speed, but will be worse on other slots, For example, every single resistance is an option on armor slots so rerolling at the Enchantress for the ideal affix can take many more rolls.
Ancestral Legendary items can drop with Greater Affix, indicated with a special icon * both in Inventory and on the ground. Items can have multiple Greater Affixes. Greater Affixes have a 1.5 multiplier to the base Affix.
Tempering and Masterworking
Tempering manuals are found across Sanctuary. The Blacksmith is able to apply extra affixes on items, up to two on Ancestral quality items. This would bring an Ancestral Legendary item up to a total of 5 affixes. When tempering at the Blacksmith, an item will randomly select one of the listed affixes from the chosen Tempering Manual. For example, the Weapon manual Storm Augments can give the desired extra projectiles to Tornado, or give something utterly useless to the build. There is a limit to the number of times a temper can be rerolled to try to get the desired affix. This means the item can get ruined for the build, and you must try again with a new item. Unique Items cannot be Tempered.
Legendary Ancestral Items and Ancestral Unique Items can then be upgraded in quality via Mastercrafting using materials from The Pit of Artificers. This increases affix, with special increases at levels 4, 8, and 12 that upgrade the Quality of a randomly chosen affix or temper by 25%. The same affix or temper can be chosen multiple times, further increasing the quality from Magic, to Rare, and finally to Legendary.
Variant Playstyles and Options
Druids generally have options available to flex between depending on game stage, gearing process, playstyle tempo, or accessibility.
Alternative Skills
Petrify is used as a significant burst Critical Strike Damage multiplier, great against Elites and Bosses. This can be a flex skill. Other skills can be used instead depending on playstyle desires, including:
- Trample can be swapped in for another mobility tool, Fortify, and Unstoppable resource, or to help maintain Shapeshifting buffs like Heightened Senses or Wildheart Hunger.
- Blood Howl can be used as a more throughput option, providing a small boost to Attack Speed. Given how much Attack Speed is available on gear already, this may be overkill. For group play, Nighthowler’s Aspect can be used for total group output.
- Cyclone Armor for a passive defensive improvement. The resistances from Cyclone Armor are a 2nd roll multiplier against your sheet Resistances, so don’t compete with the Resistance Cap. For group play, Aspect of Cyclonic Force could be used for group survival.
Debilitating Roar is a large Damage Reduction that also helps maintain several Shapeshifting Buffs for higher damage. However, in farm or trivial content where you are already overkilling enemies or incoming damage is low, feel free to swap for other options such as Trample.
For some more defensive options, swap out Nature’s Reach or Resonance for Iron Fur for Damage Reduction, or Natural Fortitude for more Fortify Generation.
Key Passives – While Ursine Strength is chosen for the Max Health and consistent damage multiplier, others can be used.
- Perfect Storm can be used for the extra Spirit Generation at a lower damage multiplier.
- Bestial Rampage can be higher total damage but maintaining the Werebear buff for that damage means staying in Werebear form after Debilitating Roar or Trample casts, which can be disruptive.
- Lupine Ferocity can be less total damage but guarantees Critical Strikes which can be beneficial for interactions like Lust for Carnage.
Playstyle Variant – Direwolf Tornado
Grizzly Rage with Dire Wolf’s Aspect is no longer recommended as the default playstyle after the 1.4.0 gearing change. This is because:
- There is far more access to Spirit Cost Reductions and Movement Speeds.
- This frees up two Aspect slots; Dire Wolf’s Aspect and Aspect of the Rampaging Werebeast in exchange for better damage multipliers for better total damage.
- The changes to Quickshift and Heightened Senses means shapeshifting between forms is highly beneficial.
- This also allows another Ultimate Skill such as Petrify to be played.
However, this style can still be played as a comfort pick if desired. To play this style:
- Replace Petrify with Grizzly Rage.
- Exchange Aspect of the Changeling’s Debt with Dire Wolf’s Aspect on the amulet.
- Exchange Aspect of Retaliation or Hunter’s Zenith with Aspect of the Rampaging Werebeast.
- Replace Debilitating Roar with Blood Howl.
Changelog
- 3 May 2024: Guide reworked for the significant 1.4.0 changes to gearing and for season 4 speculative changes. Format changed to frontload basic build information and offer extra information and options afterwards.
- 11 March 2024: Guide created, fully replacing the previous guide.
- Ownership transferred.
- Adjusted Gear, Skills, and Paragon sections to hit defensive stats targets and improve overall damage output.
- Improved readability, explanations, and options.