The Necromancer class in Diablo 4 has access to 23 different skills, each with two pairs of mutually exclusive Enhancements and three mutually exclusive Transformation variants, that in some cases may scale with Skill Ranks.
The new Lord of Hatred expansion Skill Tree unlocks in stages, permanently unlocking new skill clusters. For example, Necromancer Curses unlock at level 13, so from level 13 it is possible to refund all previously allocated skill points and start leveling skills starting from the Curses cluster right away (or anywhere above it).
Skill points from the Season Rank System or Renown do not affect Skill Tree progress and can be allocated to skill ranks you already unlocked.
For a more general Necromancer class overview, refer to our Necromancer Leveling guide.
Basic Skills
Decompose
| Essence Generation | 14 per second |
| Lucky Hit Chance | 40% |
| Damage Type | Shadow |
| Skill Tags | Basic, Darkness, Channeled |
| Description | Tear the flesh from an enemy, dealing 150% damage per second and forming a usable Corpse with the flesh every 1 second. |
| Group | Level | Upgrade | Description |
| 1 | 5 | Barrier | Decompose grants a Barrier every second for 10% of your Maximum Life that lasts 6 seconds. |
| 1 | 5 | Damage Bonus | Decompose deals 50%[x] increased damage |
| 2 | 9 | Crowd Control | Decompose Slows enemies by 50%. |
| 2 | 9 | Lucky Hit Chance | Decompose has an additional 30%[+] Lucky Hit Chance. |
| T | 14 | Dry Rot | Decompose chains to 3 additional enemies. |
| T | 14 | Putrid Burst | Decompose causes a burst around the target every second, dealing an additional [113%] damage to them and nearby enemies. |
| T | 30 | Rip and Tear | Decompose becomes a Bone Skill that deals Physical damage. Decompose now hits all other enemies in between you and the primary target. |
Reap
| Essence Generation | 15 |
| Lucky Hit Chance | 30% |
| Damage Type | Shadow |
| Skill Tags | Basic, Darkness |
| Description | Sweep an ethereal scythe in front of you, dealing 50% damage. |
| Group | Level | Upgrade | Description |
| 1 | 5 | Critical Strike Chance | Reap gains an additional 20%[+] Critical Strike Chance. |
| 1 | 5 | Essence Generation | Reap generates 2 additional Essence per enemy hit. |
| 2 | 9 | Ferocity | Reap grants 1 stack of Ferocity. |
| 2 | 9 | Corpse Generation | Reap forms a Corpse under the first enemy hit. |
| T | 14 | Harvest | Reap sweeps a second time, dealing [25%] damage and generating 8 Essence. |
| T | 14 | Cull The Weak | Reap becomes a Blood Skill that deals [63%] Physical damage. Reap will Execute enemies and has a 50% chance to form a Blood Orb if they are killed by it. |
| T | 30 | Chilled To The Bone | Reap deals [50%] Cold damage and Chills for 15%. Reap gains an additional 30%[+] Cast Speed. |
Hemorrhage
| Essence Generation | 13 |
| Lucky Hit Chance | 50% |
| Damage Type | Physical |
| Skill Tags | Basic, Blood |
| Description | Burst an enemy’s blood, dealing 80% damage. Hemorrhage has a 20% chance to form a Blood Orb. |
| Group | Level | Upgrade | Description |
| 1 | 5 | Cast Speed | Hemorrhage gains an additional 20%[+] Cast Speed. |
| 1 | 5 | Blood Orb | Hemorrhage has an additional 30% chance to form a Blood Orb. |
| 2 | 9 | Overpower | Hemorrhage grants 1 stack of Overpower. |
| 2 | 9 | Weaken | Hemorrhage Weakens enemies for 4 seconds. |
| T | 14 | Blood Boil | Hemorrhage also deals [40%] damage to enemies around your target. |
| T | 14 | Blood Runs Cold | Hemorrhage deals [80%] Cold damage and Freezes enemies for 3 seconds. An enemy can be Frozen this way once every 6 seconds. If Hemorrhage hits an enemy already Frozen, it has an additional 50% chance to form a Blood Orb. |
| T | 30 | Soul Rip | Hemorrhage becomes a Darkness Skill that deals [80%] Shadow damage. Instead of forming a Blood Orb, Hemorrhage summons a Volatile Skeleton that deals [120%] damage. |
Bone Splinters
| Essence Generation | 10 |
| Lucky Hit Chance | 30% |
| Damage Type | Physical |
| Skill Tags | Basic, Bone |
| Description | Fire 3 splinters of bone, dealing 12 [30%] damage each. |
| Group | Level | Upgrade | Description |
| 1 | 5 | Projectiles | Bone Splinters fires 1 additional splinter. |
| 1 | 5 | Essence Generation | Bone Splinters generates 5 additional Essence. |
| 2 | 9 | Resolve | Bone Splinters grants 1 stack of Resolve. |
| 2 | 9 | Vulnerable | Bone Splinters makes enemies Vulnerable for 4 seconds. |
| T | 14 | Bouncing Spines | Bone Splinters now deals [45%] damage with each splinter, bounces off walls, and travels further. |
| T | 14 | Bloody Splinter | Bone Splinters becomes a Blood Skill that deals [30%] damage and pierces 1 time. Each time a splinter hits an enemy you Heal for 2.0% of your Maximum Life. |
| T | 30 | Shadow Seekers | Bone Splinters becomes a Darkness Skill that deals [30%] Shadow damage and seeks enemies. When a splinter hits an enemy it causes a burst of shadow, dealing an additional [8%] damage. |
[Level 3] Core Skills
Blight
| Essence Cost | 20 |
| Lucky Hit Chance | 40% |
| Damage Type | Shadow |
| Skill Tags | Core, Darkness |
| Description | Unleash concentrated blight that deals [40%] damage and leaves behind a defiled area, dealing [210%] Corrupting damage over 6 seconds. |
| Group | Level | Upgrade | Description |
| 1 | 6 | Area Damage Bonus | Blight’s defiled area deals 40%[x] increased damage. |
| 1 | 6 | Size Bonus | Blight’s Size is increased by 35%. |
| 2 | 10 | Crowd Control Damage Bonus | Blight deals 30%[x] increased damage to Crowd Controlled enemies. |
| 2 | 10 | Lucky Hit Chance | Blight has an additional 20%[+] Lucky Hit Chance. |
| T | 15 | Piercing Darkness | Blight pierces 1 time and can spawn an additional defiled area. |
| T | 15 | Whirlpool | Blight deals Cold and Frostbite damage. Its defiled area Pulls in enemies and Chills for 15% every second. |
| T | 32 | Volatile Blood | Blight becomes a Blood skill that deals Physical damage. Blight’s defiled area instantly bursts, dealing [315%] damage. |
Sever
| Essence Cost | 20 |
| Lucky Hit Chance | 40% |
| Damage Type | Shadow |
| Skill Tags | Core, Darkness |
| Description | A specter of you charges forward, dealing [60%] damage, then attacks with its scythe, dealing [100%] damage. |
| Group | Level | Upgrade | Description |
| 1 | 6 | Damage Bonus | Sever deals 10%[x] increased damage, and an additional 1%[x] increased damage for each Minion you have. |
| 1 | 6 | Cost Reduction | Sever’s Essence cost is reduced by 4. |
| 2 | 10 | Ferocity | Sever deals 7%[x] increased damage per stack of Ferocity. |
| 2 | 10 | Crowd Control and Corpse Generation | Sever Slows enemies by 40% for 3 seconds and forms a Corpse. |
| T | 15 | Reaping Lotus | Sever sends out 3 additional specters at its apex that expand out, dealing [40%] damage each. |
| T | 15 | Inexorable Reaper | Sever is also a Mobility Skill that dashes you forward to attack instead. |
| T | 32 | Cold Pursuit | Sever deals Cold damage, Chills for 15%, and seeks another enemy to attack again. |
Blood Surge
| Essence Cost | 30 |
| Lucky Hit Chance | 12% |
| Damage Type | Physical |
| Skill Tags | Core, Blood |
| Description | Draw blood from enemies, dealing [20%] damage, then expel a blood nova, dealing [100%] damage. Blood Surge’s nova damage is increased by 5%[x] for each enemy drawn from, up to 50%[x]. |
| Group | Level | Upgrade | Description |
| 1 | 6 | Damage Bonus | Blood Surge deals 25%[x] increased damage while you are Healthy. |
| 1 | 6 | Fortify | Blood Surge Fortifies you for 2% of your Maximum Life for each enemy drawn from, up to 10%. |
| 2 | 10 | Overpower | Blood Surge consumes 2 stacks of Overpower to gain 25% increased Size and 50%[x] increased damage. |
| 2 | 10 | Weaken | Blood Surge Weakens enemies for 4 seconds. |
| T | 15 | Bloodbath | Blood Surge’s nova echoes again after a short delay, dealing [100%] damage. |
| T | 15 | You And What Army? | Blood Surge expels smaller blood novas on your Minions, dealing [20%] damage. Blood Surge’s minion nova damage is increased by 5%[x] for each enemy drawn from, up to 50%[x]. |
| T | 32 | Pins and Needles | Blood Surge becomes a Bone Skill and, instead of expelling a blood nova, expels 10 piercing bone shards dealing [60%] damage each. Instead of dealing increased damage, Blood Surge expels 1 additional shard for each enemy drawn from, up to 5 additional shards. |
Blood Lance
| Essence Cost | 15 |
| Lucky Hit Chance | 50% |
| Damage Type | Physical |
| Skill Tags | Core, Blood |
| Description | Throw a blood lance, dealing [130%] damage to an enemy that ricochets to another enemy. Enemies hit are lanced for 3 seconds. When Blood Lance hits an enemy, it deals damage to all other lanced enemies. |
| Group | Level | Upgrade | Description |
| 1 | 6 | Ricochet | Blood Lance ricochets to 1 additional enemy. |
| 1 | 6 | Fortify | Blood Lance Fortifies you for 4% of your Maximum Life if it hits an enemy already lanced. |
| 2 | 10 | Overpower | Blood Lance consumes 2 stacks of Overpower to throw an additional lance, dealing 50% of normal damage. |
| 2 | 10 | Cost Reduction | Blood Lance’s Essence cost is reduced by 3. |
| T | 15 | Blood Seeker | Blood Lance deals 45%[x] increased damage to its primary target per lanced enemy. |
| T | 15 | Gore Quills | Every 3rd cast of Blood Lance forms a Blood Orb under the first enemy hit. Casting Blood Lance will pick up a Blood Orb around you and conjure an additional lance from it, dealing 125% of normal damage. |
| T | 32 | Festering Wound | Blood Lance becomes a Darkness Skill and deals Shadow damage. Enemies hit are permanently lanced and the lance deals [80%] Corrupting damage per second to them. |
Bone Spear
| Essence Cost | 25 |
| Lucky Hit Chance | 50% |
| Damage Type | Physical |
| Skill Tags | Core, Bone |
| Description | Conjure a bone spear from the ground that pierces enemies, dealing [130%] damage. |
| Group | Level | Upgrade | Description |
| 1 | 6 | First Hit Damage Bonus | Bone Spear deals 40%[x] increased damage to the first enemy hit. |
| 1 | 6 | Cost Reduction | Bone Spear’s Essence cost is reduced by 5. |
| 2 | 10 | Pierce Damage Bonus | Bone Spear deals 10%[x] increased damage per enemy pierced, up to 50%[x]. |
| 2 | 10 | Resolve | Bone Spear deals 5%[x] increased Critical Strike Damage per stack of Resolve, up to 40%[x]. |
| T | 15 | Bone Spikes | Bone Spear breaks into 3 piercing bone shards when it is destroyed, dealing [43%] damage each. |
| T | 15 | Blood Spear | Bone Spear becomes a Blood Skill that deals [130%] damage. Casting Bone Spear consumes a nearby Corpse and conjures a second Bone Spear from it, dealing 100% of normal damage. |
| T | 32 | Shadow Splitter | Bone Spear becomes a Darkness Skill that deals [163%] Shadow damage. Instead of piercing through, Bone Spear forks into 2 piercing spears each time it hits an enemy or wall, up to 2 times. |
Skeleton Mage
| Essence Cost | 30 |
| Lucky Hit Chance | 20% |
| Damage Type | Shadow or Cold or Physical |
| Skill Tags | Core, Minion, Summon, Darkness or Blood or Bone |
| Description | Raise a skeletal mage, up to a maximum of 3 mages. Skeletal mages deal [80%] damage with each attack. |
| Group | Level | Upgrade | Description |
| 1 | 6 | Duration Damage Bonus | Skeleton Mages deal 15%[x] increased damage. This bonus increases by 1% every second that the skeletal mage is alive, up to 25%[x]. |
| 1 | 6 | Critical Strike Chance | You gain an additional 5%[+] Critical Strike Chance against enemies damaged by Skeleton Mages. |
| 2 | 10 | Ferocity, Resolve, or Overpower | Skeleton Mages have a 5% chance to grant 1 stack of Ferocity, Resolve, or Overpower whenever they attack based on whether your Skeleton Mage type is Shadow, Cold, or Bone respectively. |
| 2 | 10 | Crowd Control Damage Bonus | Skeleton Mages deal 30%[x] increased damage to Crowd Controlled enemies. |
| T | 15 | Coven | Skeleton Mage’s maximum number of mages is increased by 2. |
| T | 15 | Gift of Death | Skeleton Mage is also a Corpse Skill and requires a Corpse to be raised. Each active skeletal mage increases your Essence Regeneration by 50%[x]. |
| T | 32 | Singularity | Skeleton Mage will consume all of your remaining Essence on cast to raise a more powerful but temporary mage. The skeletal mage deals 3%[x] increased damage and lasts for 0.1 seconds for each point of Essence consumed. |
[Level 4] Corpse Skills
Corpse Explosion
| Lucky Hit Chance | 25% |
| Damage Type | Physical |
| Skill Tags | Corpse, Profane |
| Description | Detonate a Corpse, dealing 110% damage to surrounding enemies. |
| Group | Level | Upgrade | Description |
| 1 | 7 | Multiple Corpses | Corpse Explosion detonates up to 2 additional corpses. |
| 1 | 7 | Corpse Efficiency | Corpses consumed by Corpse Explosion can be consumed 1 additional time. |
| 2 | 11 | Blood Orb | Corpse Explosion has a 20% chance to form a Blood Orb. |
| 2 | 11 | Essence Generation | Casting Corpse Explosion generates 15 Essence. |
| T | 16 | Bloody Mess | Corpse Explosion’s Size is increased by 50% and damage is increased by 50%[x]. |
| T | 16 | Miasma | Corpse Explosion is also a Darkness Skill and, instead of exploding, releases a vile miasma dealing [145%] Corrupting damage over 6 seconds. |
| T | 34 | Shrapnel | Corpse Explosion is also a Bone Skill and, instead of exploding, fires 8 piercing bone shards dealing [100%] damage each. |
Corpse Tendrils
| Cooldown | 11 seconds |
| Lucky Hit Chance | 30% |
| Damage Type | Physical |
| Skill Tags | Corpse, Profane |
| Description | Burst veins out of a Corpse, Slowing enemies by 50% for 1.5 seconds before Pulling them in and dealing [20%] damage. |
| Group | Level | Upgrade | Description |
| 1 | 7 | Critical Strike Chance | You gain an additional 5%[+] increased Critical Strike Chance for 6 seconds against enemies damaged by Corpse Tendrils. |
| 1 | 7 | Essence Generation | Casting Corpse Tendrils generates 35 Essence. |
| 2 | 11 | Lucky Hit Chance | Corpse Tendrils gains an additional 40%[+] Lucky Hit Chance. |
| 2 | 11 | Vulnerable | Corpse Tendrils makes enemies Vulnerable for 4 seconds. |
| T | 16 | Bitter Harvest | Corpse Tendrils no longer consumes the Corpse. Enemies are Immobilized for 3 seconds after being Pulled in. |
| T | 16 | Get Over Here! | Corpse Tendrils is no longer cast on a Corpse and is cast on you instead. Corpse Tendrils Fortifies you for 5% of your Maximum Life for each enemy it damages. |
| T | 34 | Jaws Of Death | Corpse Tendrils now deals [100%] damage and no longer has a delay before Pulling in enemies. |
Skeleton Warrior
| Cooldown | 10 seconds |
| Lucky Hit Chance | 20% |
| Damage Type | Physical or Shadow |
| Skill Tags | Minion, Corpse, Summon, Bone or Blood or Darkness |
| Description | Passive: Raise a skeletal warrior from a nearby Corpse every 2 seconds, up to a maximum of 4 warriors. Skeletal warriors deal [65%] damage with each attack. Active: Command your skeletal warriors to leap at an enemy and attack. |
| Group | Level | Upgrade | Description |
| 1 | 7 | Damage Bonus | Commanding your Skeleton Warriors causes them to deal 25%[x] increased damage for 10 seconds. |
| 1 | 7 | Healing | Skeleton Warriors heal you for 2% of your Maximum Life whenever they attack. |
| 2 | 11 | Resolve | Commanding your Skeleton Warriors grants 3 stacks of Resolve. |
| 2 | 11 | Vulnerable | Skeleton Warriors have a 30% chance to make enemies Vulnerable for 4 seconds. |
| T | 16 | Master of Puppets | Skeleton Warrior’s maximum number of warriors is increased by 3. |
| T | 16 | Service and Sacrifice | Skeleton Warriors lose 25% of their Maximum Life per second while in combat and explode on death, dealing [150%] damage. Skeleton Warriors are now raised from a nearby Corpse every 0.5 seconds. |
| T | 34 | Litany of Death | If all of your skeletal warriors have been Summoned, Skeleton Warrior briefly Summons a Skeleton Priest instead. Skeleton Priest empowers your Minions for 8 seconds, increasing their Critical Strike Chance by 15%[+] and healing them for 100% of their Maximum Life over the duration. |
[Level 8] Macabre Skills
Blood Mist
| Cooldown | 24 seconds |
| Lucky Hit Chance | 9% |
| Damage Type | Physical |
| Skill Tags | Macabre, Blood |
| Description | Disperse into a bloody mist, becoming Immune for 3 seconds. You deal [420%] damage to enemies and Heal for 6.0% of your Maximum Life over the duration. |
| Group | Level | Upgrade | Description |
| 1 | 12 | Movement Speed | Blood Mist increases your Movement Speed by 30%[x] for 3 seconds. |
| 1 | 12 | Critical Strike | Blood Mist grants 5%[+] Critical Strike Chance for 5 seconds after it ends. |
| 2 | 17 | Overpower | Blood Mist grants 1 stack of Overpower every second. |
| 2 | 17 | Vulnerable and Slow | Blood Mist makes enemies Vulnerable and Slows them by 70% for 4 seconds. |
| T | 20 | Blood Transfusion | Blood Mist Fortifies you for 30% of your Maximum Life over its duration and forms a Blood Orb every second. |
| T | 20 | Blood Rush | Blood Mist becomes a Mobility Skill and its Cooldown is reduced to 8 seconds. Instead of dispersing you into a bloody mist, Blood Mist consumes a nearby corpse to teleport you to the target location and grants Unstoppable for 3 seconds. |
| T | 36 | Devouring Mist | Blood Mist becomes a Darkness Skill that deals Shadow damage. Blood Mist now deals [600%] Shadow damage over its duration and applies Vampiric Curse to enemies. |
Bone Prison
| Cooldown | 15 seconds |
| Skill Tags | Macabre, Bone |
| Description | Unearth a prison of bone with {x} Life that surrounds the target area for 6 seconds. |
| Group | Level | Upgrade | Description |
| 1 | 12 | Essence Generation | Casting Bone Prison generates 50 Essence. Trapping a Boss generates an additional 25 Essence. |
| 1 | 12 | Cooldown Reduction | Bone Prison reduces your active Cooldowns by 0.5 seconds for each enemy trapped, up to 5 seconds. |
| 2 | 17 | Resolve | Bone Prison grants 1 stack of Resolve for each enemy trapped. |
| 2 | 17 | Vulnerable | Bone Prison makes enemies Vulnerable for 8 seconds. |
| T | 20 | Bramble | You gain {x} Thorns for each enemy trapped by Bone Prison. When a segment of Bone Prison is destroyed or expires, it deals 100% of your Thorns around itself. |
| T | 20 | Plunging Darkness | Bone Prison becomes a Darkness Skill. Bone Prison forms a Corpse every second and spawns a pool of Desecrated Ground, dealing [300%] Corrupting damage. |
| T | 36 | Life Imprisonment | Bone Prison becomes a Blood Skill, casting the prison around you. While standing within it your Essence Generation and Cast Speed are increased by 20%, but it drains 5% of your Maximum Life every second. |
Bone Spirit
| Cooldown | 12 seconds |
| Charges, Charge Cooldown | 2 charges, 12 seconds |
| Lucky Hit Chance | 33% |
| Damage Type | Physical |
| Skill Tags | Macabre, Bone |
| Description | Conjure a spirit of bone that seeks enemies and explodes, dealing [150%] damage. |
| Group | Level | Upgrade | Description |
| 1 | 12 | Charges | Bone Spirit gains 1 additional Charge and its Charge Cooldown is reduced by 2 seconds. |
| 1 | 12 | Core Skill | Bone Spirit becomes a Core Skill, costs 30 Essence, and no longer has a Cooldown. Bone Spirit will consume all of your remaining Essence on cast, dealing 3%[x] increased damage for each point of Essence consumed. |
| 2 | 17 | Maximum Essence | Each enemy hit by Bone Spirit increases your Maximum Essence by 2 for 15 seconds, up to 20 Essence. |
| 2 | 17 | Damage Bonus | Every second, your next Bone Spirit deals 10%[x] increased damage, up to 30%[x]. |
| T | 20 | Poltergeists | When Bone Spirit explodes, it spawns 3 smaller spirits that seek enemies and explode for [30%] damage each. |
| T | 20 | Unfinished Business | Bone Spirit becomes a Darkness Skill that deals Shadow damage. Bone Spirit leaves behind a pool of Desecrated Ground when it explodes, dealing [250%] Corrupting damage. |
| T | 36 | Astral Projection | Bone Spirit no longer seeks enemies and instead spirals around you, piercing through enemies and exploding for [100%] damage when it hits them. |
Golem
| Cooldown | 16 seconds |
| Lucky Hit Chance | 20% |
| Damage Type | Physical or Shadow |
| Skill Tags | Minion, Macabre, Summon, Bone or Blood or Darkness |
| Description | Passive: Raise a Golem that attacks for [125%] damage. When your Golem dies, it respawns after 10 seconds. Active: Command your Golem to leap to the target area. It becomes Unstoppable, Taunts Nearby enemies, and takes 30% reduced damage for the next 6 seconds. It gains 50% of its Armor as Thorns for the duration. |
| Group | Level | Upgrade | Description |
| 1 | 12 | Unstoppable | Commanding your Golem also grants you Unstoppable for 3 seconds. |
| 1 | 12 | Damage Bonus | Golem deals 30%[x] increased damage to Vulnerable enemies. |
| 2 | 17 | Weaken | Golem Weakens enemies for 4 seconds whenever it attacks. |
| 2 | 17 | Resolve, Overpower, or Ferocity | Commanding your Golem grants 3 stacks of Resolve, Overpower, or Ferocity based on whether your Golem type is Bone, Blood, or Iron respectively. |
| T | 20 | Gravebloom | Golem now raises 3 smaller Golems that deal 60% of normal damage and gain 30%[+] Attack Speed. |
| T | 20 | Fel Gluttony | Commanding your Golem causes it to erupt, dealing [300%] damage to surrounding enemies. Your Golem passively consumes nearby Corpses every second to reduce its Cooldown by 2 seconds per Corpse consumed. |
| T | 36 | Gargantua | Golem now raises a larger Golem that gains an aura of command, increasing the Cast Speed and Movement Speed of your other Minions by 20%[x]. |
[Level 13] Curse Skills
| Essence Cost | 10 |
| Lucky Hit Chance | 5% |
| Damage Type | Physical |
| Skill Tags | Curse, Profane |
| Description | Curse the target area. Enemies afflicted by Iron Maiden take [30%] damage every 2 seconds and [30%] damage each time they deal direct damage for 30 seconds. |
| Group | Level | Upgrade | Description |
| 1 | 18 | Essence Generation | Iron Maiden no longer has an Essence cost and instead generates 5 Essence for each enemy you curse that was not already afflicted with Iron Maiden. |
| 1 | 18 | Execute and Fortify | Enemies afflicted with Iron Maiden will be Executed. You are Fortified for 5% of your Maximum Life when an enemy dies while afflicted with Iron Maiden. |
| 2 | 21 | Ferocity and Overpower | Lucky Hit: Enemies hit while afflicted with Iron Maiden have up to a 15% chance to randomly grant 1 stack of Ferocity or Overpower. |
| 2 | 21 | Vulnerable | Enemies afflicted with Iron Maiden are Vulnerable. |
| T | 23 | Schadenfreude | While at least 1 enemy is afflicted with Iron Maiden, you gain {x} Thorns. Iron Maiden’s damage is increased by 100% of your Thorns. |
| T | 23 | Torture Artist | Iron Maiden is also a Darkness Skill that deals Shadow damage. Enemies have 30% chance to be stunned for 2 seconds when they take damage from Iron Maiden. |
| T | 38 | Blood Maiden | Iron Maiden is also a Blood Skill, causing enemies damaged by it to have a 5% chance to form a Blood Orb. Casting Iron Maiden picks up 4 Blood Orbs in the target area and causes them to burst for [150%] damage. |
Decrepify
| Essence Cost | 10 |
| Skill Tags | Curse, Profane |
| Description | Curse the target area. Enemies afflicted by Decrepify are Weakened and Slowed by 40.0% for 30 seconds. |
| Group | Level | Upgrade | Description |
| 1 | 18 | Critical Strike Chance | You have an additional 5%[+] Critical Strike Chance against enemies afflicted with Decrepify. |
| 1 | 18 | Cooldown Reduction | Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce a random active Cooldown by 1 second. |
| 2 | 21 | Movement Speed | Each enemy afflicted with Decrepify increases your Movement Speed by 2%[x]. |
| 2 | 21 | Resolve | Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 25% chance to grant 1 stack of Resolve. |
| T | 23 | Dizzying Curse | The first time an enemy is afflicted with Decrepify they are Dazed for 3.0 seconds. |
| T | 23 | Life Tap | Decrepify is also a Blood Skill, healing for 10.0% of your Maximum Life whenever you hit an enemy afflicted with it, up to once a second. Enemies that die while afflicted with Decrepify have a 20% chance to form a Blood Orb. |
| T | 38 | Unholy Frenzy | Instead of afflicting enemies Decrepify is now applied to your Minions, granting them 20%[x] increased Cast Speed and Movement Speed. |
[Level 19] Ultimate Skills
Army of the Dead
| Cooldown | 60 seconds |
| Lucky Hit Chance | 64% |
| Damage Type | Physical |
| Skill Tags | Ultimate, Summon |
| Description | Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing [120%] damage and Stunning them for 2 seconds. |
| Group | Level | Upgrade | Description |
| 1 | 22 | Cooldown Reduction | Army of the Dead’s Cooldown is reduced by 20 seconds. |
| 1 | 22 | Damage Bonus | Army of the Dead deals 2%[x] increased damage for each Minion you have. |
| 2 | 24 | Passive Bonus | Army of the Dead passively summons a Volatile Skeleton every 4 seconds. |
| 2 | 24 | Corpse Generation | Army of the Dead has a 50% chance to form a Corpse. |
| T | 25 | Unyielding Commander | While Army of the Dead is active, your Minions take 90% reduced damage and you deal 50%[x] increased Summon Damage. |
| T | 25 | Pile the Bodies | Army of the Dead will converge on your target. Each time a Volatile Skeleton explodes on an enemy, they take 10%[x] increased damage from your Army of the Dead, up to 300%[x]. |
| T | 40 | Dead Cold | Army of the Dead now deals [150%] Cold damage and Freezes enemies instead of Stunning them. |
Blood Wave
| Cooldown | 50 seconds |
| Lucky Hit Chance | 50% |
| Damage Type | Physical |
| Skill Tags | Ultimate, Blood |
| Description | Conjure a tidal wave of blood that deals [500%] damage and Knocks Back enemies. |
| Group | Level | Upgrade | Description |
| 1 | 22 | Damage Bonus | Blood Wave deals 30%[x] increased damage while you are Fortified. |
| 1 | 22 | Damage Reduction | Casting Blood Wave grants 10% Damage Reduction for 10 seconds. |
| 2 | 24 | Overpower | Casting Blood Wave overfills your Overpower by 2. |
| 2 | 24 | Blood Orb | Blood Wave forms up to 2 Blood Orbs as it travels. |
| T | 25 | Tides of Blood | Blood Wave launches 1 additional wave, dealing [500%] damage. |
| T | 25 | Path of Darkness | Blood Wave becomes a Darkness Skill that deals Shadow damage. Blood Wave leaves behind a trail of Desecrated Ground as it travels that deals [600%] Corrupting damage. |
| T | 40 | Hematolagnia | Blood Wave becomes a Core Skill, has no Cooldown, but costs 50 Essence. Blood Wave conjures a shorter wave that deals [300%] damage and no longer Knocks Back enemies. |
Bone Storm
| Cooldown | 60 seconds |
| Lucky Hit Chance | 40% |
| Damage Type | Physical |
| Skill Tags | Ultimate, Bone |
| Description | A swirling storm of bones appears around you and your Golem, dealing [400%] damage to surrounding enemies over 10 seconds. |
| Group | Level | Upgrade | Description |
| 1 | 22 | Barrier | Casting Bone Storm grants a Barrier for 50% of your Maximum Life for 10 seconds. |
| 1 | 22 | Vulnerable | Bone Storm makes enemies Vulnerable for 4 seconds. |
| 2 | 24 | Damage Reduction | Bone Storm increases your Damage Reduction by 10%. |
| 2 | 24 | Duration Increase | Bone Storm consumes up to 4 corpses to increase its duration by 2 seconds per corpse. |
| T | 25 | Roll The Bones | Bone Storm increases your Critical Strike Chance and Cast Speed by 15%[+]. |
| T | 25 | Shadow And Bone | Bone Storm becomes a Darkness Skill that deals Shadow damage. Enemies damaged by it suffer an additional [40%] Corrupting damage over 2 seconds. |
| T | 40 | Hungry Cyclone | Bone Storm is cast at the target location and seeks enemies. Its Cooldown is reduced by 20 seconds. |
Soulrift
| Cooldown | 50 seconds |
| Lucky Hit Chance | 20% |
| Damage Type | Shadow |
| Skill Tags | Ultimate, Darkness |
| Description | Consume surrounding enemies, dealing [300%] Corrupting damage over 8 seconds. Every 0.25 seconds you absorb the souls of 3 enemies, gaining 2 Essence per enemy. You absorb 3 souls at a time from Bosses. |
| Group | Level | Upgrade | Description |
| 1 | 22 | Damage Bonus | Every soul absorbed by Soulrift increases its damage by 0.3%[x], up to 45%[x] |
| 1 | 22 | Barrier | Every soul absorbed by Soulrift grants a Barrier for 0.5% of your Maximum Life. This Barrier persists for 5 seconds after Soulrift ends. |
| 2 | 24 | Ferocity | Every 30 souls absorbed by Soulrift grants 1 stack of Ferocity. |
| 2 | 24 | Vulnerable and Crowd Control | When Soulrift absorbs an enemy’s soul it makes them Vulnerable for 4 seconds. After Soulrift ends, all surrounding enemies are Feared and Slowed by 85% for 5 seconds. |
| T | 25 | Distilled Anima | While Soulrift is active you are Unhindered and gain 1%[+] increased Movement Speed for every soul absorbed, up to 40%[+]. This bonus persists for 5 seconds after Soulrift ends. |
| T | 25 | Soul Vortex | Soulrift is cast at the target location. Absorbing an enemy’s soul deals [25%] damage and Pulls them in. |
| T | 40 | Frozen Wasteland | Soulrift deals Frostbite damage and Chills for 30% every second. If Soulrift absorbs the soul of Frozen enemy, they shatter and explode for [75%] damage. |
Dismount Skill
While mounted, the Necromancer has access to a unique Dismount Skill that causes them to jump off the mount, slam the ground, and create a frontal cone of magic bones, slightly damaging enemies in the area. Players struck by enemies are automatically dismounted.
Changelog
- April 29th, 2026: Visual fixes
- April 27th, 2026: Updated for Lord of Hatred expansion
- March 10th, 2026: Updated for Season 12.

