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Diablo 4 – Rogue Skills Guide (Season 3)

Complete overview of all Rogue Skills, Enhancements, and Upgrades.

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Neviriah

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The Rogue in Diablo 4 has access to 23 different skills in six categories. Additionally, certain skills also have a “combo effect” if the Rogue uses the Combo Points Specialization, as well as two upgrades that improve the skills in a variety of ways.

For a detailed list of Rogue passives, refer to our Rogue Passive Talents page.

Rogue Passive Talents

For more general information about the Rogue class, refer to our overview.

Rogue Overview

Rogue Basic Skills

Basic Skills are spammable skills that only deal a small amount of damage, and are used to apply debuffs or to regenerate Energy. For Rogues who want to make good use of the Combo Points Specialization, using Basic Skills is the only way to generate said Combo Points.

Blade Shift

Lucky Hit Chance50%
Damage TypePhysical
DescriptionQuickly stab your victim for {#}% damage and shift, allowing you to move freely through enemies for {#} seconds.
Enhanced Blade ShiftEnhanced Blade ShiftDamaging an enemy with Blade ShiftBlade Shift grants +{#}% Movement Speed while active, up to +{#}%.
Fundamental Blade ShiftFundamental Blade ShiftMoving through enemies while Blade ShiftBlade Shift is active refreshes its duration. After moving through enemies {#} times, your next Blade ShiftBlade Shift will Immobilize enemies for {#} seconds.
Primary Blade ShiftPrimary Blade ShiftWhile Blade ShiftBlade Shift is active you gain {#}% to All Elements and reduce the duration of Control Impairing Effects by {#}%.

Invigorating Strike

Lucky Hit Chance50%
Damage TypePhysical
DescriptionMelee attack an enemy, dealing {#}% damage and increasing Energy Regeneration by x{#}% for {#} seconds.
Enhanced Invigorating StrikeEnhanced Invigorating StrikeDamaging a Crowd Controlled or Injured enemy with Invigorating StrikeInvigorating Strike increases its Energy Regeneration bonus to x{#}%.
Fundamental Invigorating StrikeFundamental Invigorating StrikeHitting an enemy with Invigorating StrikeInvigorating Strike while you are below {#}% Energy makes them Vulnerable for {#} seconds.
Primary Invigorating StrikePrimary Invigorating StrikeInvigorating StrikeInvigorating Strike additionally grants +{#}% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +{#}% Lucky Hit Chance.

Puncture

Lucky Hit Chance35%
Damage TypePhysical
DescriptionThrow blades a short distance, dealing {#}% damage. Every {#}rd cast Slows enemies by {#}% for {#} seconds. Critical Strikes will always Slow.
Enhanced PunctureEnhanced PunctureGain {#} Energy when PuncturePuncture damages a Crowd Controlled enemy.
Fundamental PunctureFundamental PuncturePuncturePuncture now throws three blades in a spread, each dealing {#}% of its base damage. Hitting an enemy with at least two blades at once makes them Vulnerable for {#} seconds.
Primary PuncturePrimary PunctureEvery {#}rd cast of PuncturePuncture will also ricochet up to two times. Critical Strikes will always ricochet.

Heartseeker

Lucky Hit Chance50%
Damage TypePhysical
DescriptionFire an arrow that seeks an enemy, dealing {#}% damage and increasing your Critical Strike Chance against them by +{#}% for {#} seconds, up to +{#}%.
Enhanced HeartseekerEnhanced HeartseekerWhen HeartseekerHeartseeker Critically Strikes, gain +{#}% Attack Speed for {#} seconds. Double this amount if the enemy is Vulnerable.
Fundamental HeartseekerFundamental HeartseekerHeartseekerHeartseeker also increases the Critical Strike Damage the enemy takes by +{#}% for {#} seconds, up to +{#}%.
Primary HeartseekerPrimary HeartseekerHeartseekerHeartseeker ricochets to an additional enemy, dealing {#}% of the original damage.

Forceful Arrow

Lucky Hit Chance50%
Damage TypePhysical
DescriptionFire a powerful arrow at an enemy, dealing {#}% damage. Every 3rd cast makes the enemy Vulnerable for {#} seconds.
Enhanced Forceful ArrowEnhanced Forceful ArrowEvery third cast of Forceful ArrowForceful Arrow additionally has a +{#}% increased Critical Strike Chance.
Fundamental Forceful ArrowFundamental Forceful ArrowForceful ArrowForceful Arrow Knocks Back the enemy if they are Close. If they collide with an enemy, both are Knocked Down for {#} seconds.
Primary Forceful ArrowPrimary Forceful ArrowForceful ArrowForceful Arrow pierces through Vulnerable enemies.

Rogue Core Skills

Despite costing a lot of Energy, Core Skills deal much more damage than Basic Skills and are more AoE (area of effect) based. These skills become especially powerful in combination with the Combo Points Specialization.

Twisting Blades

Energy Cost30
Lucky Hit Chance33%
Damage TypePhysical
Weapon TypeRequires Dual-Wielded Weapons
DescriptionImpale an enemy with your blades, dealing {#}% damage and making them take x{#}% increased damage while impaled. After {#} seconds the blades return to you, piercing enemies for {#}% damage.
Combo Points EffectCombo Points increase damage and grant a Movement Speed bonus.
1 Point: {#}% Damage, {#}% bonus.
2 Points: {#}% Damage, {#}% bonus.
3 Points: {#}% Damage, {#}% bonus.
Enhanced Twisting BladesEnhanced Twisting BladesTwisting BladesTwisting Blades deals x{#}% increased damage when returning.
Improved Twisting BladesImproved Twisting BladesEnemies are Dazed while impaled with Twisting BladesTwisting Blades.
Advanced Twisting BladesAdvanced Twisting BladesWhen your Twisting BladesTwisting Blades return, you gain +{#}% Cooldown Reduction per enemy they passed through for {#} seconds, up to +{#}%.

Flurry

Energy Cost25
Lucky Hit Chance10%
Damage TypePhysical
Weapon TypeRequires Dual-Wielded Weapons
DescriptionUnleash a flurry of stabs and slashes, dealing {#}% damage to enemies in front of you.
Combo Points EffectCombo Points increase damage and grant a +{#}% Attack Speed.
1 Point: {#}% Damage, {#} Attack Speed bonus.
2 Points: {#}% Damage, {#} Attack Speed bonus.
3 Points: {#}% Damage, {#} Attack Speed bonus.
Enhanced FlurryEnhanced FlurryEach time FlurryFlurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for {#}% of your Maximum Life, up to {#}% per cast.
Improved FlurryImproved FlurryIf FlurryFlurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for {#} seconds.
Advanced FlurryAdvanced FlurryEvading through an enemy will cause your next FlurryFlurry to Stun enemies for {#} seconds.v

Penetrating Shot

Energy Cost35
Lucky Hit Chance50%
Damage TypePhysical
Weapon TypeRanged Weapon
DescriptionFire an arrow that pierces through all enemies in a line, dealing {#}% damage.
Combo Points EffectCombo Points increase Damage and Lucky Hit Chance.
Enhanced Penetrating ShotEnhanced Penetrating ShotPenetrating ShotPenetrating Shot has a {#}%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain {#}%[+] Critical Strike Chance for {#} seconds.
Improved Penetrating ShotImproved Penetrating ShotPenetrating ShotPenetrating Shot deals an additional {#}%[x] increased damage per enemy it hits.
Advanced Penetrating ShotAdvanced Penetrating ShotWhen cast with full Energy, Penetrating ShotPenetrating Shot will Slow all enemies it hits by {#}% for {#} seconds. Elite enemies will also be Knocked Down for {#} seconds.

Rapid Fire

Energy Cost25
Lucky Hit Chance20%
Damage TypePhysical
Weapon TypeRanged Weapon
DescriptionRapidly fire {#} arrows, each dealing {#}% damage.
Combo Points EffectCombo Points increase damage and arrows fired.
1 Point: {#}% Damage, {#} arrows.
2 Points: {#}% Damage, {#} arrows.
3 Points: {#}% Damage, {#} arrows.
Enhanced Rapid FireEnhanced Rapid FireEach subsequent arrow from Rapid FireRapid Fire has +{#}% increased Critical Strike Chance, up to +{#}% for the {#}th arrow
Improved Rapid FireImproved Rapid FireGain {#} Energy per cast of Rapid FireRapid Fire when it damages a Vulnerable enemy.
Advanced Rapid FireAdvanced Rapid FireRapid FireRapid Fire deals x{#}% increased Critical Strike Damage for {#} seconds after you Evade.

Barrage

Energy Cost30
Lucky Hit Chance16%
Damage TypePhysical
Weapon TypeRanged Weapon
DescriptionUnleash a barrage of {#} arrows that expands outwards, each dealing {#}% damage. Each arrow has a {#}% chance to ricochet off an enemy up to {#} time. Ricochets deal {#}% of the arrow’s base damage.
Combo Points EffectCombo Points increase damage and arrows fired.
1 Point: {#}% Damage, {#} arrows.
2 Points: {#}% Damage, {#} arrows.
3 Points: {#}% Damage, {#} arrows.
Enhanced BarrageEnhanced BarrageBarrageBarrage‘s ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
Improved BarrageImproved BarrageEvery third cast of BarrageBarrage makes enemies Vulnerable for {#} seconds.
Advanced BarrageAdvanced BarrageWhenever a single cast of BarrageBarrage ricochets at least {#} times, your next cast gains +{#}% increased Critical Strike Chance.

Rogue Agility Skills

Agility Skills allow the Rogue to move swiftly and develop a strategy for repositioning and engaging enemies. Dash is especially useful for fast-paced combat, and should be included in almost every Rogue build.

Shadow Step

Cooldown9 seconds
Lucky Hit Chance100%
Damage TypePhysical
DescriptionBecome Unstoppable and quickly move through the shadows to stab your victim from behind for {#}% damage. Gain {#}% increased Movement Speed for {#} seconds afterwards.
Enhanced Shadow StepEnhanced Shadow StepDamaging an enemy with Shadow StepShadow Step increases your Critical Strike Chance against them by +{#}% for {#} seconds.
Methodical Shadow StepMethodical Shadow StepEnemies damaged by Shadow StepShadow Step are Stunned for {#} seconds.
Disciplined Shadow StepDisciplined Shadow StepShadow StepShadow Step Cooldown is reduced by {#} seconds when it damages an enemy you haven’t dealt direct damage to in the last {#} seconds.

Dash

Charges2
Cooldown12 seconds
Lucky Hit Chance25%
Damage TypePhysical
DescriptionDash forward and slash enemies for {#}% damage.
Enhanced DashEnhanced DashEnemies damaged by DashDash take x{#}% increased Critical Strike Damage for {#} seconds.
Methodical DashMethodical DashDealing damage to Crowd Controlled enemies with DashDash reduces its Charge Cooldown by {#} seconds, up to {#} seconds per cast.
Disciplined DashDisciplined DashDashDash Slows enemies it hits by {#}% for {#} seconds. Any enemy already Slowed will be Stunned for {#} seconds instead.

Caltrops

Charges2
Cooldown12 seconds
Lucky Hit Chance25%
Damage TypePhysical
DescriptionLeap backwards and throw caltrops on the ground, dealing {#}% damage and Slowing enemies by {#}%. Lasts {#} seconds.
Enhanced CaltropsEnhanced CaltropsEnemies in CaltropsCaltrops take {#}%[x] increased damage from you, increased by {#}%[x] each second.
Methodical CaltropsMethodical CaltropsCaltropsCaltrops now deals Cold damage and Chills enemies for {#}% per second.
Disciplined CaltropsDisciplined CaltropsYou have +{#}% Critical Strike Chance against enemies inside your CaltropsCaltrops. Double this amount against Vulnerable enemies.

Rogue Subterfuge Skills

Subterfuge skills are a good addition to support any build, as they allow the Rogue to use various traps and tricks to escape even large groups of enemies.

Dark Shroud

Cooldown20 seconds
DescriptionSurround yourself with up to {#} protective shadows. Gain +{#}% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Enhanced Dark ShroudEnhanced Dark ShroudDark ShroudDark Shroud‘s shadows have a {#}% chance to not be consumed.
Subverting Dark ShroudSubverting Dark ShroudEach active shadow from Dark ShroudDark Shroud grants you +{#}% increased Movement Speed.
Countering Dark ShroudCountering Dark ShroudWhile you have at least {#} active shadow from Dark ShroudDark Shroud, gain +{#}% Critical Strike Chance.

Smoke Grenade

Cooldown15 seconds
DescriptionThrow a smoky concoction at enemies that Dazes them for {#} seconds.
Enhanced Smoke GrenadeEnhanced Smoke GrenadeEnemies affected by Smoke GrenadeSmoke Grenade take x{#}% increased damage.
Subverting Smoke GrenadeSubverting Smoke GrenadeIf an enemy is Vulnerable, Slowed or ChilledSmoke GrenadeSmoke Grenade Dazes them for {#}% longer.
Countering Smoke GrenadeCountering Smoke GrenadeLucky Hit: Dealing direct damage to enemies affected by Smoke GrenadeSmoke Grenade has up to a {#}% chance to reduce its Cooldown by {#} second, or by {#} seconds instead if the enemy is Vulnerable.

Poison Trap

Cooldown10 seconds
Lucky Hit Chance20%
Damage TypePoison
DescriptionPlace a trap that arms after {#} seconds. It activates when an enemy moves within range, applying {#}% Poisoning damage over {#} seconds to enemies in the area. You can have 4 armed traps out at once.
Enhanced Poison TrapEnhanced Poison TrapPoison TrapPoison Trap Immobilizes enemies for {#} seconds when it activates.
Subverting Poison TrapSubverting Poison TrapEnemies take x{#}% increased Poisoning damage while standing in Poison TrapPoison Trap.
Countering Poison TrapCountering Poison TrapPoison TrapPoison Trap has a {#}% chance to reset your Imbuement Skill Cooldowns when activated.

Concealment

Cooldown20 seconds
DescriptionVanish from sight, gaining Stealth for {#} seconds. During Concealment you additionally become Unstoppable, gain +{#}% Movement Speed, and can move through enemies freely. Using an attack Skill during Concealment will break Concealment.
Enhanced StealthEnhanced StealthYou gain {#} Energy when you enter ConcealmentConcealment.
Subverting StealthSubverting StealthThe Skill that breaks ConcealmentConcealment makes enemies Vulnerable for {#} seconds.
Countering StealthCountering StealthThe Skill that breaks ConcealmentConcealment will always be a guaranteed Critical Strike.

Rogue Imbuement Skills

Imbuement Skills add an extra effect to the next two weapon attacks of the Rogue. Imbuement Skills each have a cooldown and therefore work well with slower-paced playstyles, such as the Combo Points Specialization.

Poison Imbuement

Cooldown13 seconds
Lucky Hit Chance33%
Damage TypePoison
DescriptionImbue your weapons with lethal poison. The next {#} Imbueable Skills deal Poison damage and apply up to {#}% Poison damage over {#} seconds.
Enhanced Poison ImbuementEnhanced Poison ImbuementPoison ImbuementPoison Imbuement’s Poisoning Duration is increased by {#} second.
Mixed Poison ImbuementMixed Poison ImbuementLucky Hit: Poison Imbued skills have up to a {#}% chance to reduce Poison Imbuement’s cooldown by {#} seconds.
Blended Poison ImbuementBlended Poison ImbuementCritical Strikes with Poison Imbued Skills deal x{#}% increased Poisoning damage.

Shadow Imbuement

Cooldown13 seconds
Lucky Hit Chance33%
Damage TypeShadow
DescriptionImbue your weapons with festering shadows. The next {#} Imbueable Skills deal Shadow damage and infect enemies for {#} seconds. Infected enemies explode on death, dealing {#}% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal {#}% damage to only that enemy.
Enhanced Shadow ImbuementEnhanced Shadow ImbuementYou have {#}% increased Critical Strike Chance against Injured enemies infected by Shadow ImbuementShadow Imbuement.
Mixed Shadow ImbuementMixed Shadow ImbuementEnemies damaged by Shadow Imbued Skills take x{#}% increased non-Physical damage for {#} seconds.
Blended Shadow ImbuementBlended Shadow ImbuementShadow ImbuementShadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.

Cold Imbuement

Cooldown13 seconds
Damage TypeCold
DescriptionImbue your weapons with frigid energies. Your next {#} Imbueable Skills deal Cold damage and Chill enemies for up to {#}%. Cold Imbued skills deal x{#}% damage to Crowd Controlled enemies.
Enhanced Cold ImbuementEnhanced Cold ImbuementLucky Hit: Cold Imbued Skills have up to a {#}% chance to make enemies Vulnerable for {#} seconds.
Mixed Cold ImbuementMixed Cold ImbuementCold Imbued Skills deal x{#}% increased damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
Blended Cold ImbuementBlended Cold ImbuementLucky Hit: Cold Imbued Skills have up to a {#}% chance to instantly Freeze enemies for {#} seconds.

Rogue Ultimate Skills

Ultimate Skills are powerful skills with an especially long cooldown. Ultimate Skills must be built around in order to be effective, and only one Ultimate Skill can be chosen at a time.

Shadow Clone

Cooldown60 seconds
Damage TypePhysical
DescriptionSummons a Shadow Clone that mimics the Rogue’s actions for {#} seconds. The shadow deals {#}% of the Rogue’s damage
Prime Shadow ClonePrime Shadow CloneYou are Unstoppable for {#} seconds after casting Shadow CloneShadow Clone.
Supreme Shadow CloneSupreme Shadow CloneYour Shadow CloneShadow Clone deals an additional 20% of your damage.

Death Trap

Cooldown50 seconds
Lucky Hit Chance4%
Damage TypeShadow
DescriptionPlace a trap that arms after {#} seconds. It activates when an enemy moves within range, dealing {#}% damage to enemies in the area.
Prime Death TrapPrime Death TrapEnemies are Pulled into Death TrapDeath Trap when it activates.
Supreme Death TrapSupreme Death TrapIf Death TrapDeath Trap kills an enemy, its Cooldown is reduced by {#} seconds.

Rain of Arrows

Cooldown60 seconds
Lucky Hit Chance2%
Damage TypePhysical
DescriptionArrows rain down over a large area {#} times, each wave dealing {#}% damage.
Prime Rain of ArrowsPrime Rain of ArrowsImbuement Skill effects applied by Rain of ArrowsRain of Arrows have x{#}% increased potency.
Supreme Rain of ArrowsSupreme Rain of ArrowsRain of ArrowsRain of Arrows‘ second wave Knocks Down enemies for {#} seconds.

Rogue Dismount Skill

While mounted, the Rogue has access to a unique Dismount Skill that causes them to leap off their mount and shoot a rain of arrows in midair. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Skill.

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