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Diablo 4 – Rogue Passive Skills Guide (Season 3)

Complete overview of all Rogue Talents and skill points requirements.

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Neviriah

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Rogue Talents

The Rogue class has access to 34 different talents (passive skills) in Diablo 4.

As more points are allocated into the skill tree, additional talent choices become available. Unlike skills, however, talents are passive. This means that you do not have to actively equip them in order to use them.

Each talent can be given up to 3 skill points, except for the powerful Capstone talents, which can only be given one skill point.

For a detailed list of Rogue skills, refer to our Rogue skills page.

Rogue Skills

For more general information about the Rogue class, refer to our overview.

Rogue Overview

Rogue Core Talents

Rogue Core talents unlock after 2 skill points are allocated in the skill tree.

SturdyYou gain x{#}% Close Damage Reduction.
Siphoning StrikesSiphoning StrikesRequires 75% Lucky Hit Chance to: Heal for {#}% of your Maximum Life when you Critically Strike Close enemies.
Stutter StepStutter StepCritically Striking an enemy grants +{#}% Movement Speed for {#} seconds.

Rogue Agility Talents

Rogue Agility talents are unlocked after allocating 6 skill points in the skill tree.

Weapon MasteryWeapon MasteryGain a bonus when attacking based on weapon type:
Daggers: x{#}% increased damage to Healthy enemies.
Swords: x{#}% increased damage.Bows: x{#}% increased damage to Vulnerable enemies.
Crossbows: x{#}% increased Critical Strike Damage.
Rapid GambitsRapid GambitsYour Evade Cooldown is reduced by {#} seconds when you Daze an enemy.
ConcussiveConcussiveAfter Knocking Back or Knocking Down an enemy, you gain +{#}% increased Critical Strike Chance for {#} seconds.
Trick AttacksTrick AttacksWhen you Critically Strike a Dazed enemy, they are Knocked Down for {#} seconds.
RuggedRuggedGain x{#}% Damage Reduction against Damage Over Time effects.
Reactive DefenseReactive DefenseGain x{#}% Damage Reduction while inflicted with Control Impairing Effects.

Rogue Subterfuge Talents

Rogue Subterfuge talents talents are unlocked after 11 skill points have been allocated in the skill tree.

AgileAgileUsing a Cooldown increases your Dodge Chance by x{#}% for {#} seconds.
Mending ObscurityMending ObscurityWhile Stealthed, you Heal for {#}% Maximum Life per second.
ExploitExploitYou deal x{#}% increased damage to Healthy and Injured enemies.
MaliceMaliceYou deal x{#}% increased damage to Vulnerable enemies.

Rogue Imbuements Talents

To unlock the Rogue Imbuements talents, 16 skill points have to be allocated in the skill tree.

Deadly VenomDeadly VenomYou deal x{#}% increased Poisoning damage.
Alchemical AdvantageAlchemical AdvantageYou gain +{#}% increased Attack Speed for each enemy you’ve Poisoned, up to +{#}%.
Debilitating ToxinsDebilitating ToxinsPoisoned enemies deal {#}% less damage.
Shadow CrashShadow CrashLucky Hit: Shadow damage has up to a {#}% chance to Stun for {#} seconds.
Consuming ShadowsConsuming ShadowsEach time you kill an enemy with Shadow Damage, you generate {#} Energy.
Precision ImbuementPrecision ImbuementImbued Skills gain +{#}% increased Critical Strike Chance.
Frigid FinesseFrigid FinesseYou deal x{#}% increased damage to Chilled enemies. This bonus increases to x{#}% against Frozen enemies.
Chilling WeightChilling WeightChilled enemies have their movement speed further reduced by up to {#}%, and you gain {#}%[x] increased Chill effect.

Rogue Ultimate Talents

To unlock the Ultimate talents of the Rogue, a total of 23 skill points must have been allocated in the skill tree.

InnervationInnervationLucky Hit: Up to a {#}% chance to gain {#} Energy.
Second WindSecond WindEvery {#} Energy you spend grants you +{#}% increased Lucky Hit Chance for {#} seconds.
Alchemist's FortuneAlchemist’s FortuneNon-Physical damage you deal has a +{#}% increased Lucky Hit Chance.
AftermathAftermathAfter using an Ultimate Skill, restore {#} Energy.
Trap MasteryTrap MasteryWhen Poison Trap or Death Trap activates, you gain +{#}% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for {#} seconds.
Adrenaline RushAdrenaline RushWhile moving, you gain x{#}% increased Energy Regeneration.
ImpetusImpetusAfter moving {#} meters, your next non-Basic attack deals x{#}% increased damage.
HasteHasteWhile at or above {#}% maximum Energy, gain +{#}% increased Movement Speed. While below {#}% maximum Energy, gain +{#}% increased Attack Speed.

Rogue Capstone Talents

Capstone talents for the Rogue are unlocked after 33 skill points have been allocated in the skill tree. Unlike most other talents, Capstone talents are mutually exclusive. This means that only one of them may be selected, so make sure you choose wisely.

MomentumMomentumMelee Skills grant a stack of Momentum for {#} seconds if they either: Hit a Stunned, Dazed, or Frozen enemy or Hit any enemy from behind. While at {#} stacks of Momentum you gain:{#}% increased Damage Reductionx{#}% increased Energy Regeneration+{#}% increased Movement Speed.
Close Quarters CombatClose Quarters CombatDamaging a Close enemy with Marksman or Cutthroat Skills each grant a {x}% [+] Attack Speed bonus for {x} seconds. While both Attack Speed bonuses are active, your damage dealt is increased by {x}%[x] of the total amount of your Damage vs Crowd Controlled bonus.
VictimizeVictimizeLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a {#}% chance to cause an explosion, dealing {#}% of the original damage to them and surrounding enemies.
ExposureExposureLucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a {#}% chance to reduce the active Cooldowns of your Trap Skills by {#}% and drop a cluster of exploding Stun Grenades that deal {#}% total Physical damage and Stun enemies for {#} seconds.
PrecisionPrecisionEach Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x{#}% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x{#}% of your Critical Strike Damage bonus.
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