AoEBarbariand4Endgameseason 4

Leap Quake Barbarian Endgame Build Guide for Diablo 4 (Season 4)

A jumping Barbarian bringing the fury of the earth to his feet

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Mathris

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LeapWar CryRallying CryWrath of the BerserkerChallenging ShoutKick


Build Introduction

This is your comprehensive guide for building a barbarian who leaps into the air and crashes back down to the ground with a thunderous explosion of raw power. Welcome to our LeapLeap Quake Barbarian! This build is pure fun – leaping across the map, crushing enemies beneath your boots each time you land, and leaving behind an earthquake of molten rock. Incredibly mobile, with both strong defensive and offensive capabilities, this build is a blast to play solo or in a group.

Strengths and Weaknesses

Strengths
  • Great AoE Damage
  • Constant Berserking
  • Great Defenses
  • High “Fun Factor”
Weaknesses
  • Cooldown reliant
  • Mobile enemies can be harder to kill
  • Can sometimes be stuck without a leap

To see how this build compares to the other builds on our site, you can check out our build tier lists.

Build Requirements

Required Uniques
Required Aspects (Non-codex)

Skill Tree Points and Skill Bar

Skill Bar Setup for the Leap Quake Build (Order does not matter)
Leap Leap War Cry War Cry Challenging Shout Challenging Shout Wrath of the Berserker Wrath of the Berserker Kick Kick Rallying Cry Rallying Cry

Follow the points allocated in the image above for the complete 58 point build. The additional 10 skill points are completed using the Renown system.

Weapon Technique and Weapon Expertise

For this Leapquake build, we will be using the Two-Handed Axe Technique for its increase to Vulnerable enemies.

Barbarians have a unique mechanic in Diablo 4 where you can assign a weapon type to certain skills. For the Leapquake Barb, we want to assign LeapLeap to our Dual-Wield Weapons in order to benefit from Ramaladni's Magnum OpusRamaladni’s Magnum Opus.

Paragon Board

We recommend using these Legendary Nodes and Rare Glyphs to truly take this build into the endgame. Note that each Rare Glyph’s information listed below is for the Level 21 version.

Starting Board

Warbringer

Rotate this board three times before attaching it.

Carnage

Rotate this board twice before attaching it.

Blood Rage

We attach this to the Northern Gate of the Carnage board. Do not rotate this board before attaching it.

Decimator

We attach this to the Eastern Gate of the Carnage board. Rotate this board three times before attaching it.

Hemorrhage

We attach this final board to the Southern Gate on the Carnage board. Rotate this board three times before attaching it.

To see all of the paragon boards in full CLICK HERE.

Legendary Aspects

Below you will find all of the best-in-slot Aspects found on Legendary items that are important for this build. Remember that with Patch 1.4.0 all Legendary powers can be added into your Codex once you salvage or extract the item. You can still find some aspects through dungeons as you could in previous seasons but now you have the option to upgrade these affixes if you find a higher roll of that affix. Let us go over what aspects you will need.

SlotGemsLegendary Aspects / Unique ItemsAspect / Unique Effects
HelmRoyal RubyRoyal RubyAspect of Bul-KathosAspect of Bul-KathosLeapLeap creates an Earthquake that deals [X] Physical damage over 4 seconds and provides [10-25%] Damage Reduction
ChestRoyal RubyRoyal RubyJuggernaut's AspectJuggernaut’s Aspect – You gain [X] Armor, but your Evade has a 100% increased Cooldown
GlovesN/AAspect of ElementsAspect of Elements – Grant + [20-30%] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets: Fire, Lightning, and Physical. Cold, Poison, and Shadow
PantsRoyal RubyRoyal RubyTibault's WillTibault’s Will– You deal [10-20%] increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource
BootsN/AAspect of Perpetual StompingAspect of Perpetual StompingKickKick or Ground StompGround Stomp resets LeapLeap‘s Cooldown
AmuletRoyal DiamondRoyal DiamondEdgemaster’s AspectEdgemaster’s Aspect– Skills deal up to [5-20%] increased damage based on your available Primary Resource when you cast, receiving the maximum benefit while you have full primary resource
Ring 1Royal DiamondRoyal DiamondAspect of Giant StridesAspect of Giant Strides– Reduces the Cooldown of LeapLeap by [2.5-5] seconds per enemy hit, up to a maximum of 9 seconds. Hitting a Boss with LeapLeap provides the maximum cooldown reduction
Ring 2Royal DiamondRoyal DiamondBold Chieftain's AspectBold Chieftain’s Aspect – Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0-2.0] seconds per nearby enemy up to a maximum of 6 seconds.
2-Handed Bludgeoning WeaponRoyal SapphireRoyal SapphireEarthquake AspectEarthquake Aspect Ground StompGround Stomp creates an Earthquake damaging enemies for [X] physical damage over 4 seconds. While standing in Earthquake, you deal x [15-25%] increased damage
2-Handed Slashing WeaponRoyal SapphireRoyal SapphireAspect of RetributionAspect of Retribution – Distant enemies have a 10% chance to be Stunned or 2 seconds when they hit you. You deal [15-30%] increased damage to Stunned and Knocked Down enemies
Dual Wield Weapon 1Royal SapphireRoyal SapphireAspect of Berserk RippingAspect of Berserk Ripping– Dealing direct damage while Berserking inflicts [15-30%] of the base damage as additional Bleeding damage
Dual Wield Weapon 2Royal SapphireRoyal SapphireRamaladni's Magnum OpusRamaladni’s Magnum Opus– Skills using this weapon deal [0.2-0.4%] increased damage per point of Fury you have, but you lose 2 Fury every second.

Gems

Listed below are the best gems to socket into gear for each slot type.

Weapon GemsArmor GemsJewelry Gems
Royal SapphireRoyal Sapphire for increased Vulnerable damage.Royal RubyRoyal Ruby for increased maximum lifeRoyal DiamondRoyal Diamond for all resistances

For your jewelry, it may be necessary to change the Royal DiamondRoyal Diamond for another gem for a specific type such as Royal SapphireRoyal Sapphire to ensure all of your resistances are capped at 70%

Elixirs and Health Pots

Visit the Alchemist in any main town to craft helpful Elixirs that increase stats, and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Use Elixir of ResourceElixir of Resource at the highest level you can craft due to its increase to maximum fury thereby empowering our Power KickPower Kick

Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.

Gear, Stats, Tempering and Masterworking

With all of these new systems in mind, let us dive into what stats we want on gear, what tempers we would like, and what stat we would prefer to be pumped either through a Greater Affix or through Masterworking. Affixes that are bolded in yellow are the most important targets for Masterworking upgrades. The names of the tempering manuals you need to apply the affixes will be listed next to the affixes we want.

Gear SlotGear AffixesTempering Affixes
Helm1. Cooldown Reduction
2. Maximum Life
3. Maximum Resource
1. Challenging Shout Cooldown Reduction Barbarian StrategyBarbarian Strategy
2. + Ranks to Concussion Barbarian ControlBarbarian Control
Chest1. Strength
2. Maximum Life
3. Needed Resistance
1. Challenging Shout Cooldown Reduction Barbarian StrategyBarbarian Strategy
2. + Ranks to Concussion Barbarian ControlBarbarian Control
Gloves1. Critical Strike Chance
2. Lucky Hit Chance
3. Strength
1. Damage While Berserking Berserking FinesseBerserking Finesse
2. + Ranks to Concussion Barbarian ControlBarbarian Control
Pants1. Strength
2. Maximum Life
3. Needed Resistance
1. Challenging Shout Cooldown Reduction Barbarian StrategyBarbarian Strategy
2. + Ranks to Concussion Barbarian ControlBarbarian Control
Boots1. Movement Speed
2. Ranks to LeapLeap
3. Maximum Life
1. Leap Cooldown Reduction Barbarian MotionBarbarian Motion
2. + Ranks to Concussion Barbarian ControlBarbarian Control
Amulet1. Cooldown Reduction
2. Critical Strike Chance
3. Maximum Resource
1. Damage to Close Enemies Natural FinesseNatural Finesse
2. Leap Cooldown Reduction Barbarian MotionBarbarian Motion
Rings 1. Critical Strike Chance
2. Lucky Hit Chance
3. Strength
1. Damage to Close Enemies Natural FinesseNatural Finesse
2. Resource Generation with Dual-Wielded Weapons Weapon Attunement — BarbarianWeapon Attunement — Barbarian
2-Handed Bludgeoning Weapon1. Strength
2. Damage
3. Maximum Life
1. Damage to Close Enemies Natural FinesseNatural Finesse
2. Earthquake Duration Wasteland AugmentsWasteland Augments
2-Handed Slashing Weapon1. Strength
2. Damage
3. Maximum Life
1. Damage to Close Enemies Natural FinesseNatural Finesse
2. Earthquake Duration Wasteland AugmentsWasteland Augments
Dual-Wield Weapons1. Strength
2. Damage
3. Maximum Life
1. Damage While Berserking Berserking FinesseBerserking Finesse
2. Leap Slam Size Wasteland AugmentsWasteland Augments

Rotation and Playstyle

Let’s examine the typical rotation to stomp your way through the demonic hordes

Unique Items

Below you will find the unique items useful to this build. Let’s dive in:

  • Ramaladni's Magnum OpusRamaladni’s Magnum Opus – A powerful one-handed sword that we will use to amplify our damage by assigning our dual-wield weapons to LeapLeap. Once you acquire this sword, replace Aspect of Inner CalmAspect of Inner Calm.
  • Tibault's WillTibault’s Will – Though nerfed in Patch 1.4.0 these pants are still very powerful for many builds. They come with a damage reduction affix, something that is a premium in Season 4 with the itemization changes. Replace your pants and Aspect of Numbing WrathAspect of Numbing Wrath once you acquire these

Uber Uniques

Here you will find the uber unique items that are useful to this build. If an uber unique is NOT listed here, it is not useful to this build and does not provide any meaningful increase or effect.

Season 4: Loot Reborn

Unlike past seasons there is no overarching theme for season 4 as Blizzard are focused on the absolutely massive loot overhaul which is sure to change the game in big ways. There will also be a reputation to be gained with the new Ironwolves during Helltides and this faction grants several tempering manuals and even a resplendent spark! Below are the changes relevant to this build

  • Barbarian’s innate 10% Damage Reduction has been removed
  • Legendary powers that require Call of the AncientsCall of the Ancients to be equipped no longer have that requirement.
  • KickKick damage range increased from 2.2 to 3 meters
  • Power KickPower Kick Damage per 10 Fury consumed increased from 20% to 25%
  • Two-Handed Axe Technique’s increased to Vulnerable damage reduced from 15% to 10%
  • MarshalMarshal Cooldown reduction reduced from 4 seconds to 2 seconds
  • Blood RageBlood Rage Damage increased by Berserking bonus reduced from 25% to 10% and caps at 30%
  • Aspect of Giant StridesAspect of Giant Strides – Now reduces the cooldown of LeapLeap by [2.5-5] seconds per enemy hit up to 9 seconds. Hitting a boss with LeapLeap provides the maximum cooldown reduction.
  • Tibault's WillTibault’s Will Damage bonus reduced from 20-40% to 10-20%, damage increase persists for 1 second longer after being Unstoppable
  • Aspect of RetributionAspect of Retribution Chance of stun increased from 8% to 10%, now increases damage to Stunned and Knocked down enemies
  • Aspect of Inner CalmAspect of Inner Calm Now causes you to deal [5-10%] increased damage. Triple this bonus after standing still for 3 seconds.

Advanced Information

Mechanics and Playstyle

There is only one opening for this build, and that’s to use LeapLeap! We use a particular rotation of skills to keep resetting our Leap‘s Cooldown using the Aspect of Perpetual StompingAspect of Perpetual Stomping and Aspect of Giant StridesAspect of Giant Strides. We spec into KickKick and specifically the newly buffed Power KickPower Kick which consume all of our Fury and reset our LeapLeap through Aspect of Perpetual StompingAspect of Perpetual Stomping. The shout skills are used whenever we need Unstoppable or an on-demand access to Berserking through Wrath of the BerserkerWrath of the Berserker or Enhanced War CryEnhanced War Cry which allow us to benefit from our key passive UnconstrainedUnconstrained.

Berserking

This buff is almost always activated on our character, and there is very little we do to manage it. The Battle FervorBattle Fervor is our trigger for Berserking and because we will be constantly using our Brawling SkillBrawling Skills (LeapLeap and KickKick), to auto-renew our Berserking State. We will also have our Ultimate skill available, Wrath of the BerserkerWrath of the Berserker, for high-health targets; this will speedup our movement and damage.

Tempering and Masterworking

The Season 4 update (Patch 1.4.0) introduces a rework for itemization. Tempering and Masterworking bring the biggest change to itemization since the release of Diablo 4, so make sure you understand the new systems explained in this section.

The amount of affixes on items has been changed to reflect its rarity: Normal Items have no affixes, Magic Items have 1 affix, Rare Items have 2 affixes, Legendary Items have 3 affixes, and Unique Items have 4 affixes. Upgrading a Rare Item to a Legendary Item by imprinting a Legendary Aspect from the Codex of Power will not add a third affix. Therefore, Legendary Items are superior to lower rarity items for a min-maxed character.

Greater Affixes are a newly added mechanic that increases the value of an affix by 50%. Ancestral Legendary Items and Unique Items can now drop with up to 4 Greater Affixes! Search for items with your preferred Greater Affixes to upgrade with Tempering and Masterworking.

Tempering and Masterworking is an important system, even mandatory in the endgame, for character progression. You are able to add 2 additional affixes on any Rare Item or Legendary Item, exclusive to the Tempering System. An Ancestral Legendary Item can have up to 5 total affixes! Unfortunately, Unique Items cannot be tempered to add affixes.

Masterworking uses new crafting materials found in The Pit to further enhance the stats of an item. These upgrades can be applied on an Ancestral Legendary Item that has its Tempering Slots filled out. Unique Items can be upgraded with Masterworking right away, as tempering does not apply to them. Each item has 12 upgrade slots. On upgrade Ranks 4, 8, and 12, a random affix is increased in value by 25%. Every other upgrade Rank applies a 5% increase to all affixes on an item. Attempt to apply the bonus 25% upgrade to your preferred affix multiple times by resetting the Masterworking Ranks to repeat the process.

Paragon Details

Let’s break down each of these beneficial nodes and where our Paragon Points are positioned in each of the Paragon Boards we use. This part of the build is presented in order of importance. If you do not have enough Paragon Points for use in your Paragon Tree, just slowly work towards each step.

Important Notes:

  • Make sure you select the correct Legendary Boards and rotate them into the correct orientation to match the images shown below.
  • Attach the boards in the order shown as bonus requirements of Rare Nodes increase with their placement order
  • Additional bonuses on Rare Glyphs may not be obtainable until they gain the increased radius at level 15.
Rare Glyph and Legendary NodesEffect
ExploitExploit– For every 5 Dexterity purchased within range, you deal + [8%] increased damage to Vulnerable targets
– Additional Bonus once 25 Dexterity points are purchased within the glyph’s range: When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy
TerritorialTerritorial– For every 5 Dexterity purchased within range, you deal + [10%] increased damage to Close targets
– Additional Bonus once 25 Dexterity points are purchased within the glyph’s range: You gain a 15% Damage Reduction against Close enemies
RumbleRumble– For every 5 Strength purchased within range, your Earthquakes deal + [39.6%] increased damage.
– Additional Bonus once 40 Strength points are purchased within the glyph’s range: You deal x10% increased damage to Bosses and Crowd Controlled enemies for each active Earthquake
IreIre– For every 5 Strength purchased within range, you deal + [5.3%] increased damage while Berserking
– Additional Bonus once 40 Strength points are purchased within the glyph’s range: While Berserking you take 10% reduced damage from Elites
MarshalMarshal– Grants + [125%] bonus to all Magic Nodes within range
– Additional Bonus once 40 Strength points are purchased within the glyph’s range: After casting a Shout Skill, the active Cooldown of every other Non-Shout Skill is reduced by 2 seconds
AmbidextrousAmbidextrous– Grants + [125%] bonus to all Magic Nodes within range
– Additional Bonus once 40 Strength points are purchased within the glyph’s range: You deal x8% increased damage while wielding One-Handed Weapons
WarbringerWarbringer– For every 75 Fury you spend, you gain 15% of your Maximum Life as Fortify
CarnageCarnage– While Berserking, Critical Strikes increase your Attack Speed +2%, up to 16% for 6 seconds.
Blood RageBlood Rage– Killing a Bleeding enemy has a 10% chance to grant Berserking for 5 seconds. Your damage is increased by x10% of your Damage While Berserking bonus up to a maximum of x30%
DecimatorDecimator– Each time you make an enemy Vulnerable, your damage is increased by 10% for 5 seconds. Overpowering a Vulnerable enemy grans x10% bonus for 5 seconds.

Starting Board

  1. We begin by going right and grabbing BrawnBrawn and the Magic nodes around it and then head up.
  2. Next we unlock the socket here and slot in ExploitExploit. We pick up the Dexterity nodes nearby to activate it.
  3. Once activated, we head up again through Iron StrengthIron Strength and make our way to the north gate where we will connect the Warbringer board.

Warbringer

  1. We start this board off by going left and grabbing Hungering FuryHungering Fury and the surrounding max fury nodes to boost our Power KickPower Kick.
  2. We then head up and around to the right to make our way the legendary node, WarbringerWarbringer.
  3. Next we head back to the start and head right to the socket and slot in TerritorialTerritorial.
  4. We grab enough Dexterity nodes to unlock its bonus and grab ConditionedConditioned and Raw PowerRaw Power.
  5. Before we connect a new board, we head up and slightly left to snag Core ReserveCore Reserve and the surrounding Magic Nodes.
  6. Finally we exit the board and connect our most central board, Carnage.

Carnage

  1. Carnage can be a complicated board as it will be central with 4 boards connected to it. We will leave this board and return several times. Just follow the steps. To begin we head straight in and take the lower path right.
  2. We make our way to the glyph socket and slot in RumbleRumble which will massively boost our quake damage.
  3. Next up is to grab as much strength around it as possible for more damage. Grab the rare nodes FierceFierce and BrashBrash as well.
  4. After that, we take a route out to the southern right of the glyph radius and grab the legendary node CarnageCarnage.
  5. Then we go back to the radius and make our way north grabbing EnragedEnraged and the three berserk boosting Magic nodes in front of it.
  6. We exit north and connect the Blood Rage Board.
  7. Once the Blood Rage board is complete, we return and from the legendary node, we head right through BerserkerBerserker and out to the east connecting the Decimator board.
  8. Finally once the Decimator board is finished, return here one final time and make your way south to connect the Hemorrhage board.

Blood Rage

  1. We begin by heading straight up, take a small left detour to grab RevelRevel and then the glyph socket.
  2. Socket in MarshalMarshal and continue northward through GritGrit.
  3. Take a left turn and then down to grab the legendary node Blood RageBlood Rage.
  4. Lastly, head back up and left and snag EnragedEnraged and the surrounding Magic nodes for more berserk damage.

Decimator

  1. Begin by heading in and taking the top path right to the glyph socket, slot in IreIre.
  2. Begin grabbing all the Strength nodes as well as ArroganceArrogance and DemolishDemolish.
  3. Lastly make your way out to the right and grab the legendary node, DecimatorDecimator.

Hemorrhage

  1. We begin our final board by heading immediately left and grabbing GritGrit.
  2. Next we head down to the socket and unlock it slotting in AmbidextrousAmbidextrous.
  3. We head left to grab ButcherButcher and finish by grabbing every other Strength node possible in the glyph range that we have points to spare to activate it and that’s it, we’ve completed our paragon journey!

Obol Gambling

A final point on acquiring gear in Season 4 and beyond is using your Obols to target farm specific slots instead of randomly spending them on random drops. Similar to Kadala in Diablo 3, you can use Obol vendors in town to try and get what you’re missing. With Patch 1.4.0 when a level 100 Character spends Obols, all gear from that vendor will be 925 item power, the highest in the game, allowing you to fill out gear with the affixes or Legendary Aspects you need.

Check out our Obol Gambling Tool HERE!

Changelog

  • May 9th 2024: Ownership of page transferred, guide restructured, updated for Season 4.
  • March 5th 2024: Updates for Patch 1.3.3.
  • January 21st 2024: Season 3 speculative changes.
  • October 26th 2023: Build Revamped for Season 2.
  • October 13th 2023: Build adjusted to prepare for Season 2 launch.
  • August 8th 2023: Added notes about Patch 1.1.1.
  • August 5th 2023: Malignant Hearts and Paragon updated for clarity.
  • July 27th, 2023: Build creation Season 1.
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