Build Introduction
The Soar Swarm build focuses on high mobility and powerful Damage-over-Time effects that can explode, dealing area damage through the use of
Widow’s Web. This leads to a satisfying gameplay loop where you dive around the map with
Soar, landing on your enemies and applying powerful Damage over Time that then explodes to take out large packs of enemies!
Starting new? Begin with our Quill Volley Leveling Build and switch to this one at Level 70.
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Strengths and Weaknesses
- Highly Mobile
- Damage over Time allows for hit and run tactics
- Satisfying Poison Explosions
- Requires some Uniques to enable
- Plays best when using all your skills consistently
Build Requirements
Want to know more about the Uniques supporting this setup? Jump to the Uniques section.
Quick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
| BiS Gear, Gems, and Runes | Paragon Board |
| Rotation and Playstyle | Season Updates |
Skill Bar and Skill Tree Points
Wondering what comes after Level 70? Head to the Paragon Board section to power up the build even further.
And if you want to see how everything plays out in combat, check out the Rotation and Playstyle section for a quick breakdown. If you are missing skill points, complete Season Ranks on the Seasonal Realm.
Spiritborn Class Mechanic – Spirit Hall Choice
The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one. For this build, we picked Jaguar as the primary and secondary Guardian for overall damage.
- Primary Spirit Guardian: Gorilla
- Attacking with a Gorilla Skill deals 150% Thorns to enemies you hit and grants a Barrier for 2.5% of Maximum Life for 3 seconds.
- Secondary Spirit Guardian: Eagle
- Gain 20%[x] Vulnerable Damage and 5%[+] Critical Strike Chance
Gear, Stats, Gems, and Runes
The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4.
Legendary Aspects
Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes.
With the addition of the Horadric Cube Crafting, and the Kullean Tuning Prism it is possible to add a second Aspect to your Amulet, even adding an Aspect to Uniques. While this can be attempted infinitely much like Masterworking or Tempering, it can take a lot of resource to reroll a very specific Aspect. Keep an eye out for any Aspect that has a large number for Offensive or Defensive scaling, as Aspects in the Amulet slot gain a 50% bonus to their potency.
| Gear Slot | Gems/Runes | Aspect / Unique | Legendary Aspect / Unique Power |
|---|---|---|---|
| Helm | According to your secondary Spirit Hall choice, your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills. Your Skills deal x [25 – 30%] increased damage per Spirit type they have. | ||
| Chest | Aspect of Glynn’s Anvil | Your maximum Resolve is increased by 2 and you gain [3 – 4%] Damage Reduction per Resolve up to x40%. | |
| Gloves | Aspect of Pestilence | Pestilent Swarms deal x [30 – 60%] increased damage, last 50% longer, and spiral outwards. | |
| Pants | Aspect of Debilitating Toxins | You gain [20 – 30%] Damage Reduction, and Poisoned enemies deal 15% less damage to you. | |
| Boots | Your Evade is now Soar. Soar deals x [125 – 150%] increased damage and triggers Vortex at its landing location. | ||
| Amulets(50% bonus) | Your Critical Strikes cause your Poisoning on an enemy to burst, dealing [250 – 300%] of the total Poisoning instantly to them and 10% of the burst to surrounding enemies before removing the Poisoning effect from the primary target. | ||
| Ring | A Pestilent Swarm spawns from you every 4 seconds, dealing x Poison damage per hit. Your Pestilent Swarms now orbit around you and reduce an equipped Eagle Skill’s cooldown by 0.25 seconds per hit. | ||
| Ring | Aspect of Infestation | Pestilent Swarms now also deal [80 – 100%] of their normal damage as Poisoning damage over 6 seconds. | |
| Weapon (200% bonus) | Aspect of Supremacy | Enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by x [6 – 9%] , up to x [60 – 90%]. When an Ultimate Skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second. |
Curious how this build compares to other endgame options? Take a look at our Endgame Build Tier List.
Stat Priority and Tempering Affixes
Affixes on the same line are considered to be equally important. Bolded affixes are the most important targets for Greater Affix or Masterworking Capstone Bonus. Be sure to check our Tempering and Masterworking guides for more details about these topics. Want to jump back up to the gear table?
| Slot | Targeted Gear Affix | Tempering Affixes |
|---|---|---|
| Helm | 1. Armor 2. Dexterity 3. Maximum Life 4. Resistance to All Elements | |
| Chest | 1. Dexterity 2. Maximum Life 3. Ranks to Counterattack 4. Armor | |
| Gloves | 1. Dexterity 2. Vulnerable Damage Multiplier 3. Damage over Time Multiplier 4. Poison Damage Multiplier | |
| Pants | 1. Dexterity 2. Maximum Life 3. Armor 4. Resistance to All Elements | |
| Boots | 1. Dexterity 2. Maximum Life 3. Attacks Reduce Evade’s Cooldown by 1.5 Seconds 4. Movement Speed | |
| Amulet | 1. Dexterity 2. Damage over Time Multiplier 3. Vulnerable Damage Multiplier 4. Poison Damage Multiplier | |
| Ring 1 | 1. Dexterity 2. Vulnerable Damage Multiplier 3. Damage over Time Multiplier 4. Poison Damage Multiplier | |
| Ring 2 | 1. Dexterity 2. Damage over Time Multiplier 3. Vulnerable Damage Multiplier 4. Poison Damage Multiplier | |
| Weapon | 1. Damage over Time Multiplier 2. Dexterity 3. Weapon Damage 4. Maximum Life |
Looking for progression beyond gear? See our Paragon recommendations or Runewords Synergy next.
Uniques and Mythic Uniques
Below you will find information on Uniques and Mythic Uniques that are useful and recommended for this build. Moreover, if you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.
If a Unique or Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.
Uniques
Listed below are the recommended and optional Unique Items for this build.
Widow’s Web – Causes your Critical strikes to detonate any poison debuffs on enemies, dealing a percentage of their remaining total poison damage instantly and removing them.
Harmony of Ebewaka – Your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type on a skill increases its damage by 50%.
Ring of Writhing Moon – Your Pestilent Swarms now orbit around you and reduce an equipped Eagle Skill’s cooldown by a 0.25 seconds. Additionally spawns a Pestilent Swarm every 4 seconds. Helps reduce the cooldown of your
Soar.
Scorn of the Earth – Turns your Evade into
Soar, increases its damage and causes it to trigger
Vortex to help group enemies for easier damage application.
Mythic Uniques
In Season 14, all Uniques can drop as Mythics, and can be crafted in the Horadric Cube. For obvious reasons, you will want to try and find Mythic versions of all your Uniques. You can also choose to upgrade a single Unique to a Mythic and wear it. For this build you will want to focus on getting
Widow’s Web as your first Mythic Unique, as it provides the most damage scaling.
If you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide. Or you can return to the Build Requirements.
Gems and Runewords
Listed below are the recommended Gems and Runewords to socket into your gear.
Gems
| Weapon Gems | Armor Gems | Jewelry Gems |
|---|---|---|
For More Poison Damage | For More Dexterity | Grand Gems For More Resistances |
Runewords
Runewords are unlocked during the Vessel of Hatred campaign and replace gems in gear. Improve your build by combining a trigger Rune of Ritual and an effect Rune of Invocation. You can equip up to two Runeword pairs (four Runes) at a time. For a detailed guide on Runewords, check out our Runewords Guide!
The following are recommended Runeword combination options for the Quill Volley endgame build of the Spiritborn:
| Runeword Combination | Runeword Effects |
|---|---|
| ZanKry | |
| YulTzic |
Paragon Board
Paragon unlocks at Level 70 and plays a big role in endgame progression. The following Legendary Nodes and Glyphs are recommended for this build. Keep in mind that each Glyph’s information and radius listed below is for the Level 100 version.
Need a refresher on how the skills are set up? Click here to return to the Skill Tree section.
Talisman – Seals and Charms
One new addition with the Lord of Hatred Expansion is the Talisman system. This allows you to add a Seal and up to 6 Charms that provide powerful bonuses to your character. This includes adding additional Unique effects without having to wear a specific unique, or even to collect new Set Charms that grant more powerful bonuses as you socket more of the set. For a more detailed breakdown, check out our General Talisman Guide here!
For this build, you will be using the Kwatli’s Grace Charm Set to grant large bonuses to damage and to lower the cooldown on your
Soar to make it even more spammable. For your final Charm Slot, you will use the Unique
Protean Heart Charm, as you will be spamming several skills with different Base Spirit Halls, giving you a very large boost to your Primary Stat, Dexterity, for increased Damage and Defense.
| Seal | 6 Charm Slots, Kwatli’s Grace Unique Effect (Vulnerable Damage) |
| Charm Slot 1 | |
| Charm Slot 2 | |
| Charm Slot 3 | |
| Charm Slot 4 | |
| Charm Slot 5 | |
| Charm Slot 6 |
Seals and Charms also roll with random statistics, and while they are secondary to making sure you have the Set and Unique Charms, here is a list of powerful statistics you should keep an eye out for:
- +Level to Gorilla/Centipede/Eagle Skills
- Maximum Life
- Resistances/Armor
Mercenaries
During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Subo as your main companion, and Varyana as Reinforcement.
Subo Skill Tree choices:
- Core Skill:
Molotov - Core Passive:
Scorched Earth - Iconic Skill:
Snipe - Iconic Passive:
Incendiary Bolt
Varyana Reinforcement choices:
- Opportunity Skill:
Soar - Reinforcement Skill:
Bloodthirst
Build Mechanics
Rotation and Playstyle
Spiritborn builds typically focus on maintaining powerful buff effects with many of their Skills, while spamming a primary ability, and using their Ultimate when facing large, dangerous packs of enemies. This build follows that same standard, using most abilities off cooldown while using your Evade and
Soar to move around the map and deal damage to enemies. Here’s a breakdown of each ability and how to use them optimally:
- Use
Soar and Evade to move around the map, landing on packs to trigger
Vortex and group them up for your poison effects and
Widow’s Web explosions to deal area damage. - Use
Counterattack of the Swarm on Cooldown to generate Pestilent Swarms, and keep its passive effect active. - Use
Toxic Skin to keep you Unhindered, and to provide powerful defensive scaling with Armor and healing over time, as well as weakening enemies. - Use
Scourge to keep up an aura that Fears, Slows and applies Poison damage to all nearby enemies, as well as providing additional damage reduction to you - Use
Ravager on Cooldown to keep your Ferocity high and dramatically improve your Cooldown reduction. - Use
The Devourer for a massive boost to your damage for a duration, particularly when fighting large groups of Elites or Bosses.
When fighting Bosses its important that you make sure your Pestilent Swarms are hitting the enemy, so if you notice they are not being poisoned while using
Soar on top of them you may need to adjust your positioning slightly.
Runeword Synergy
- ZanKry – Trigger
Vortex when you use
The Devourer to group enemies up for it to deal maximum damage - YulTzic – Casting Skills with a Cooldown will trigger the
Concussive Stomp ability, knocking down nearby enemies, which will help keep you safe against more dangerous foes.
Season 14 Updates
In the Death Awakening Season, a Death Cult is chasing you through Sanctuary! Defeat the Risen appearing through Ruptures to earn Seasonal Reputation and Rewards. In the Endgame, all Unique items can drop as Mythic Uniques and can be crafted in the Horadric Cube, allowing more powerful and targeted affixes. You can also choose to upgrade a regular Unique to a Mythic, but you can only wear a single Mythic crafted this way at a time. For this build, you will want to prioritize
Widow’s Web as your first Mythic.
Obol Gambling
Similar to Kadala in Diablo 3, the Purveyor of Curiosities lets you gamble your Obols for 850 item power gear at Level 70, making them a great way to fill in missing affixes, Aspects, or upgrades. There is also a small chance to receive an Ancestral piece with item power 900.
Changelog
- June 26th, 2026: Guide Written for Season 14, Death Awakening



