Necromancer Class Skills in Diablo 4
The purpose of this guide is to provide a simple reference for the various Necromancer skills, enhancements, and upgrades available in Diablo 4. This page will be updated as more information is revealed about the game.
Necromancer Skills in Diablo 4
The Necromancer class in Diablo 4 has access to 19 different skills in six categories. Additionally, most skills have an enhancement and two upgrades that improve them in a variety of ways.
The following section provides an overview of all Necromancer skills, enhancements and upgrades. For a detailed list of Necromancer talents, refer to our Necromancer talents page.
For more general information about the Necromancer class, refer to our overview.
Necromancer Basic Skills
Basic Skills are spammable skills whose primary purpose is to regenerate Essence in order to be able to use more powerful skills from other categories.
Decompose
Essence Generation | 7 per second |
Lucky Hit Chance | 40% |
Damage Type | Shadow |
Description | Tear the flesh from an enemy, dealing {#}% damage per second and forming a usable Corpse with the flesh every {#} seconds. |
Enhancement | If an enemy dies while being Decomposed, you gain {#} Essence. |
Acolyte's Decompose | You and your Minions deal x{#}% increased damage to enemies who are being Decomposed. |
Initiate's Decompose | Decompose Slows enemies by {#}%. |
Reap
Essence Generation | 4 per enemy hit |
Lucky Hit Chance | 17% |
Damage Type | Shadow |
Description | Sweep an ethereal scythe in front of you, dealing {#}% damage. Hitting an enemy with Reap increases your Damage Reduction by {#}% for {#} seconds. |
Enhancement | If an enemy hit by Reap dies within {#} seconds, you gain {#}% Attack Speed for {#} seconds. |
Acolyte's Reap | Reap forms a Corpse under the first enemy hit. Can only occur every {#} seconds. |
Initiate's Reap | Reap instantly executes non-Bosses below {#}% Life. |
Hemorrhage
Essence Generation | 7 |
Lucky Hit Chance | 40% |
Damage Type | Physical |
Description | Burst an enemy's blood, dealing {#}% damage. Hemorrhage has a {#}% chance to form a Blood Orb. |
Enhancement | After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants {#} additional Essence per enemy hit. |
Acolyte's Hemorrhage | Hemorrhage gains an additional {#}% Attack Speed while Healthy. |
Initiate's Hemorrhage | Hemorrhage grants {#}% Base Life ({#}) as Fortify each time it hits an enemy, and has a {#}% chance per enemy hit to Fortify you for {#}% Base Life ({#}). |
Bone Splinters
Essence Generation | 5 |
Lucky Hit Chance | 17% |
Damage Type | Physical |
Description | Fire 3 bone splinters, dealing {#}% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain {#} Essence. |
Enhancement | Bone Splinters has a {#}% chance to fire {#} additional projectile if cast while you have {#} or more Essence. |
Acolyte's Bone Splinters | Hitting the same enemy at least {#} times with the same cast of Bone Splinters grants {#}% Critical Strike Chance for {#} seconds. |
Initiate's Bone Splinters | Bone Splinters has a {#}% chance per hit to make enemies Vulnerable for {#} seconds. |
Necromancer Core Skills
These are some of the most used Necromancer skills in any build. However, while Core Skills have no cooldown, their biggest drawback is their Essence cost.
Blight
Essence Cost | 25 |
Lucky Hit Chance | 40% |
Damage Type | Shadow |
Description | Unleash concentrated blight that deals {#}% damage and leaves behind a defiled area, dealing {#}% damage over {#} seconds. |
Enhancement | Blight Slows enemies by {#}%. |
Paranormal Blight | Blight has a {#}% chance to Immobilize enemies for {#} seconds on impact. |
Supernatural Blight | You and your Minions deal x{#}% increased damage to enemies within Blight. |
Sever
Essence Cost | 20 |
Lucky Hit Chance | 20% |
Damage Type | Shadow |
Description | A specter of you charges forward and attacks with its scythe for {#}% damage then returns to you and attacks again for {#}% damage. |
Enhancement | Sever damages enemies along its path for {#}% of its damage. |
Paranormal Sever | Every 4th cast of Sever makes enemies Vulnerable for {#} seconds. |
Supernatural Sever | Sever deals x{#}% increased damage for each Minion you have upon cast. |
Blood Surge
Essence Cost | 30 |
Lucky Hit Chance | 20% |
Damage Type | Physical |
Description | Draw blood from enemies, dealing {#}% damage, and expel a blood nova, dealing {#}% damage. Blood Surge's nova damage is increased by x{#}% per enemy drained, up to x{#}%. |
Enhancement | Blood Surge heals you for {#}% of your maximum Life when drawing blood from enemies. If {#} or more enemies are drawn from, then heal for an additional {#}% of your maximum Life. |
Paranormal Blood Surge | If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers. |
Supernatural Blood Surge | Each time an enemy is hit by Blood Surge's nova, you are Fortified for {#}% Base Life ({#}). While you are Fortified for over {#}% of your Maximum Life, Blood Surge deals {#}% increased damage. |
Blood Lance
Essence Cost | 10 |
Lucky Hit Chance | 40% |
Damage Type | Physical |
Description | Throw a blood lance that lingers in an enemy for {#} seconds, dealing {#}% damage to the enemy and all other lanced enemies. |
Enhancement | Blood Lance Pierces through enemies who are currently lanced, dealing {#}% reduced damage to subsequent enemies after the first. |
Paranormal Blood Lance | While at least {#} enemies or a Boss are affected by Blood Lance, you gain {#}% Attack Speed and Blood Lance's Essence cost is reduced by {#}. |
Supernatural Blood Lance | After casting Blood Lance {#} times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit. |
Bone Spear
Essence Cost | 25 |
Lucky Hit Chance | 50% |
Damage Type | Physical |
Description | Conjure a bone spear from the ground, dealing {#}% damage and Piercing through enemies. |
Enhancement | Bone Spear breaks into {#} shards when it is destroyed, dealing {#}% damage each. |
Paranormal Bone Spear | Bone Spear has a {#}% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires {#} additional bone shards upon being destroyed. |
Supernatural Bone Spear | Bone Spear makes the first enemy hit Vulnerable for {#} seconds. |
Necromancer Macabre Skills
Macabre Skills help to boost the defensive capabilities of the Necromancer, as well as providing powerful offensive options.
Corpse Explosion
Lucky Hit Chance | 40% |
Damage Type | Physical |
Description | Detonate a Corpse, dealing {#}% damage to surrounding enemies. |
Enhancement | Corpse Explosion's radius is increased by {#}%. |
Abhorrent Corpse Explosion | Instead of exploding, Corpse Explosion releases a vile miasma dealing {#}% Shadow Damage over {#} seconds. |
Horrid Corpse Explosion | Corpse Explosion deals x{#}% increased damage to enemies that are Slowed, Stunned or Vulnerable.. |
Blood Mist
Cooldown | 19 seconds |
Lucky Hit Chance | 9% |
Damage Type | Physical |
Description | Disperse into a bloody mist, becoming Immune for {#} seconds. Your Movement Speed is reduced by {#}% and you periodically deal {#}% damage to enemies, healing for {#}% of the damage dealt. |
Enhancement | Blood Mist's Movement Speed penalty is reduced to {#}%. |
Ghastly Blood Mist | Blood Mist leaves behind a Corpse every {#} second. |
Dreadful Blood Mist | Blood Mist Fortifies you for {#}% Base Life ({#}) each time it hits an enemy. |
Bone Prison
Cooldown | 20 seconds |
Description | Unearth a prison of bone with {#} Life that surrounds the target area for {#} seconds. |
Enhancement | Gain {#} Essence each time an enemy hits your Bone Prison. |
Ghastly Bone Prison | Enemies inside of Bone Prison are Vulnerable. |
Dreadful Bone Prison | Fortify for {#}% Base Life ({#}) for each enemy trapped by Bone Prison. |
Necromancer Corruption Skills
The Corruption Skill category includes all Necromancer skills that inflict Curses upon enemies. Curses help with dealing damage over time and increase the damage dealt to Cursed enemies.
Iron Maiden
Essence Cost | 10 |
Damage type | Physical |
Description | Curse the target area. Enemies afflicted by Iron Maiden take {#}% damage each time they deal direct damage. Lasts {#} seconds. |
Enhancement | Iron Maiden no longer costs Essence. Instead, gain {#} Essence for each enemy Cursed. Does not work with enemies who are already cursed with Iron Maiden. |
Horrid Iron Maiden | When at least {#} enemies are afflicted by Iron Maiden, its damage is increased by x{#}%. |
Abhorrent Iron Maiden | Heal for {#}% of your maximum Life when an enemy dies while afflicted with Iron Maiden. |
Decrepify
Essence Cost | 10 |
Description | Curse the target area. Enemies afflicted by Decrepify are Slowed by {#}% and deal {#}% less damage for {#} seconds. |
Enhancement | Lucky Hit: Enemies hit while afflicted with Decrepify have up to a {#}% chance to be Stunned for {#} seconds. |
Horrid Decrepify | When you or your Minions hit an enemy afflicted with Decrepify below {#}% Life, they are instantly killed. Does not work on Bosses. |
Abhorrent Decrepify | Lucky Hit: Enemies hit while afflicted with Decrepify have up to a {#}% chance to reduce your active cooldowns by {#} seconds. |
Necromancer Summoning Skills
With these skills, Necromancers can boost their own damage while summoning additional horrors to deal even more combined destruction.
Corpse Tendrils
Cooldown | 11 seconds |
Lucky Hit Chance | 20% |
Damage Type | Physical |
Description | Veins burst out of a Corpse, pulling in enemies, Stunning them for {#} seconds, and dealing {#}% damage to them. Does not consume the Corpse. |
Enhancement | Enemies who are in range of Corpse Tendrils are Slowed by {#}% before being pulled. |
Horrid Corpse Tendrils | Enemies Stunned by Corpse Tendrils take x{#}% more damage from Corpse Explosion. |
Abhorrent Corpse Tendrils | Enemies slain while Stunned by Corpse Tendrils have a {#}% chance to drop a Blood Orb. |
Bone Spirit
Cooldown | 12 seconds |
Essence Cost | All Remaining Essence |
Lucky Hit Chance | 33% |
Damage Type | Physical |
Description | Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing {#}% damage to the target and all surrounding enemies. Damage is increased by {#}% for each point of Essence spent casting Bone Spirit. |
Enhancement | If Bone Spirit Critically Strikes, its cooldown is reduced by {#} seconds. This effect can only happen once per cast. |
Ghastly Bone Spirit | Bone Spirit has an additional {#}% Critical Strike Chance. |
Dreadful Bone Spirit | After Bone Spirit hits an enemy, you generate {#} Essence over the next {#} seconds. |
Necromancer Ultimate Skills
Ultimate Skills are powerful skills that have a long cooldown. Ultimate Skills must be built around in order to be effective, and only one can be chosen at a time.
Army of the Dead
Cooldown | 90 seconds |
Lucky Hit Chance | 54% |
Damage Type | Physical |
Description | Call forth the deep buried dead. Volatile undead emerge over the next {#} seconds that explode when around enemies, dealing {#}% damage. |
Prime Army of the Dead | When Army of the Dead's Skeletons explode, they have a {#}% chance to leave behind a Corpse. |
Supreme Army of the Dead | Army of the Dead also raises your Skeletal Warriors and Skeletal Mages. |
Blood Wave
Cooldown | 50 seconds |
Lucky Hit Chance | 30% |
Damage Type | Physical |
Description | Conjure a tidal wave of blood that deals {#}% damage and knocks enemies back. |
Prime Blood Wave | Blood Wave Slows enemies by {#}% for {#} seconds. |
Supreme Blood Wave | Blood Wave leaves behind 3 Blood Orbs as it travels. |
Bone Storm
Cooldown | 60 seconds |
Lucky Hit Chance | 40% |
Damage Type | Physical |
Description | A swirling storm of bones appears around you and your Golem, dealing {#}% to surrounding enemies over {#} seconds. |
Prime Bone Storm | Your Damage Reduction is increased by {#}% while Bone Storm is active. |
Supreme Bone Storm | While Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds {#} seconds to Bonestorm's duration, up to {#} seconds. |
Necromancer Dismount Skill
While mounted, the Necromancer class has access to a unique Dismount Skill which causes them to jump off the mount, slam the ground and create a frontal cone of magic bones, damaging enemies in the way. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Skill.
Changelog
- 17 Mar. 2023: Page added.
This guide has been written by Neviriah. Neviriah is a huge Diablo and World of Warcraft fan with thousands of hours invested into the games. If you have any question about her guides or even Diablo Lore, you can find her on Youtube, Twitch and Twitter.
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