Sign in to follow this  
Followers 0
Odinn

wow WoW Boss Tuning

3 posts in this topic

10650-wow-boss-tuning.jpg

 

Last Friday, Ion 'Watcher' Hazzikostas posted on the World of Warcraft forums to try and provide some perspective and context for the design team's goals and process for balancing raid encounter content. Some examples are given to explain the mindset that Blizzard uses when evaluating whether a boss or zone is appropriately tuned or not, and there are some interesting lessons in here.

 

Anyone who has been raiding for any amount of time has inevitably had the experience of feeling as though an encounter they struggled with, for whatever reason, was too hard. Few people are willing to admit when they beat a boss without any challenge whatsoever that it is too easy. Across the spectrum, however, it has been rare to engage in a conversation on the subject that had any meaningful parameters, because Blizzard's motivations were somewhat opaque.

 

This frank discussion of not only what the expectations are for gear and difficulty, but why those expectations are the way they are, is a great look at what the raid and dungeon developers actually had in mind for benchmarks in BRF, and understanding that frame of reference can make it a lot easier to evaluate not only BRF, but a wide variety of WoW content.

 

Amidst all of the little examples and thoughts on the raid's structure, boss order, etc., one thing really sticks out - the specific call-out to a given difficulty level's "target audience". For guilds who are at the correct points on the gear/encounter yard sticks, Blizzard is openly confirming that their goal is to build raids that will allow guilds who are acquiring the contemporary gear to progress at a rate of 1-2 new bosses per week.

 

If you haven't already, read Ion's complete post here. It's a valuable peek behind the curtain, and a great taste of the honest back-and-forth Blizzard is having with their players these days.

2 people like this

Share this post


Link to post
Share on other sites

Blackrock Foundry as a whole isn't overtuned as many people are saying, it is just that Blizzards tuning goal for it is higher than most expected. I'll admit that even I expected Black Rock Foundry to be similar difficulty to High Maul, so coming from a guild that was 7/7H and building our roster to start mythic progression I expected heroic Black Rock to be a faceroll for us and then we'd continue filling key spots to start mythic in a week or two.

 

However Black Rock is tuned much closer to being an entirely new tier than it is to being the second half of T17. This makes sense given that I've heard Blizzard only wants 2 raid tiers this expansion, and to have the next expansion ready for release within a year. If everyone easily jumped right into 10/10H in the first week, and started progressing quickly through mythic this week then there's no way Black Rock would hold people's interest for 3-4 more months until the next dungeon is ready.

 

I think a few of the fights in particular are very well designed. I love the way the environment plays into fights like Operator, and Hanz & Franz. Oregorger can be a pain, but the second phase is unique. The only fights I haven't seen first hand yet are Iron Maidens and Blackhand.

Share this post


Link to post
Share on other sites

Blackrock Foundry as a whole isn't overtuned as many people are saying, it is just that Blizzards tuning goal for it is higher than most expected. I'll admit that even I expected Black Rock Foundry to be similar difficulty to High Maul, so coming from a guild that was 7/7H and building our roster to start mythic progression I expected heroic Black Rock to be a faceroll for us and then we'd continue filling key spots to start mythic in a week or two.

 

However Black Rock is tuned much closer to being an entirely new tier than it is to being the second half of T17. This makes sense given that I've heard Blizzard only wants 2 raid tiers this expansion, and to have the next expansion ready for release within a year. If everyone easily jumped right into 10/10H in the first week, and started progressing quickly through mythic this week then there's no way Black Rock would hold people's interest for 3-4 more months until the next dungeon is ready.

 

I think a few of the fights in particular are very well designed. I love the way the environment plays into fights like Operator, and Hanz & Franz. Oregorger can be a pain, but the second phase is unique. The only fights I haven't seen first hand yet are Iron Maidens and Blackhand.

 Just wait for Blackhand. Best..... fight........ ever

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      18 micro-holidays tested over the next 3 weeks, you're sure to find a few that you'll love!
       
      The micro-holidays that are being introduced in 7.1.5 are going to be tested in the next 3 weeks and, as a lot of them won't be seen on live for months and months after the patch launches, jumping on the PTR and taking a look now is a great way to see which you should look forward to or care about! With 18 holidays available you're sure to find a few that are just right for you - personally I'm betting on Call of the Scarab for those sweet "world server down" memories of opening the AQ gates.
      Lore (source)
      Beginning tomorrow, December 6, we plan to begin testing of the new Micro-Holiday events being added in Patch 7.1.5. One event will be tested each day for the next few weeks, and we’d love to hear your feedback on them.
      The testing schedule is as follows:
      Tuesday, December 06: Call of the Scarab
      Wednesday, December 07: Kirin Tor Tavern Crawl
      Thursday, December 08: Love is in the Air
      Friday, December 09: Hatching of the Hippogryphs
      Saturday, December 10: March of the Tadpoles
      Sunday, December 11: Volunteer Guard Day
      Monday, December 12: Spring Balloon Festival
      Tuesday, December 13: Glowcap Festival
      Wednesday, December 14: Un'goro Madness
      Thursday, December 15: Call of the Scarab
      Friday, December 16: Kirin Tor Tavern Crawl
      Saturday, December 17: Love is in the Air
      Sunday, December 18: Hatching of the Hippogryphs
      Monday, December 19: March of the Tadpoles
      Tuesday, December 20: Volunteer Guard Day
      Wednesday, December 21: Spring Balloon Festival
      Thursday, December 22: Glowcap Festival
      Friday, December 23: Un'goro Madness
      As these events open, we’ll be starting up new threads to gather feedback on them. Please share any of your thoughts there. Thanks!
       
    • By Starym
      The Trial of Valor Mythic top 20 is done and Method's Final Boss interview is also here!
       
      The Trial of Valor race is slowing down and the top 20 has formed! As Wowprogress doesn't track Chinese guilds the standings below are a little different, but the progress coverage over at Method.gg checked in with Chinese sources and made the rankings right:

       
      Method, this time the guild, also had a big interview with Final Boss and talked about their No.1 spot, the split with Serenity and Legion in general:
       
    • By Starym
      Na'zak graces us with extra loot this week and also has the recipe for Rank 3 Potion of Prolonged Power.
       
      It seems we get double World Bosses this week as Na'zak the Fiend has arrived in Suramar (on both US and EU servers). Blue posts confirm this is not a bug, but it also doesn't seem exactly intended (at least originally), as there was a bug where you could loot him multiple times that's already been fixed. Whether this is a new schedule of World Boss spawns that will give us more than one per week (or a chance at more than one) hasn't been announced so it might just have been one of those things that slipped through the cracks.
      Edit: And here's further confirmation, making it sound like this particular boss was special.
      In any case, he drops Rank 3 of Recipe: Potion of Prolonged Power as well as:
      Avalanche Resistant Legplates Dessicated Leather Pants Leystone Nugget Loop of Polished Pebbles Mana-Dowsing Ring Na'zak's Dusty Pantaloons Venomscarred Chain Leggings
    • By Tauradinn
      Hello, so I started playing DK at the launch of legion, and have enjoyed it so far. I was initially unholy but then changed to frost recently, and am enjoying both specs except for one thing, namely my performance. So there are three frost DK's in my raid and lately the other two are always towards the top of the meter while I'm towards the bottom. There is no large gear difference (I think they both have a couple ilvls on me, but I have the legendary belt), so I was wondering what I was doing wrong. Upon looking at logs I found they both casted significantly more spells than me on all fronts (FS, obliterate, etc.). I also noticed that I need to keep icy talons up more, but can someone tell me why I'm casting so many fewer spells than them (there is no large haste difference, the armory has us all at 30something% haste, even though one of them (Hungerghost) and I only have 20something, and I'm sure the same applies to the other DK), or if there is some other problem, then what is it and how can I fix it? Thanks.
      (will update these links if they're not working (I got an SSL error))
      My armory: https://us.battle.net/login/en/?ref=http://us.battle.net/wow/en/character/deathwing/Crohost/&app=com-wow&opt
      other DK (Hungerghost): https://us.battle.net/login/en/?ref=http://us.battle.net/wow/character/kalecgos/Hungerghost/&app=com-wow&opt
      other DK (Selerot): https://us.battle.net/login/en/?ref=http://us.battle.net/wow/character/shattered-halls/Selerot/&app=com-wow&opt
      My parsings page/all my logs (if you want to look at more): https://www.warcraftlogs.com/rankings/character/11054914/latest/
      ToV Normal Logs: https://www.warcraftlogs.com/reports/9JVdT8WK2Dn1f4wy
      Mythic EN Logs: https://www.warcraftlogs.com/reports/GLJDKZ27b6P1pMvd
      Heroic EN Logs: https://www.warcraftlogs.com/reports/wrHQf6Wztx3gcGPa
      Heroic ToV Logs: https://www.warcraftlogs.com/reports/mGDLK2PWRN9C1ax8#fight=1 (note, I'm only in the first six pulls (AKA all the wipes) on Odyn)
      Videos from ToV (they correspond with pulls 1 and 2 from the logs):
      Pull 1: 
      Pull 2: 
       
    • By Terrors
      <Anger Management> are now recruiting!
      [A] [EU] [Tarren Mill]
      Raid times (server)
      Wednesday - 20:00 - 22:00
      Friday - 20:00 - 23:00
      Sunday - 19:00 - 22:00
      We are a small guild of raiding/progression focused individuals who seek like minded people to join us! Despite the name, we are a friendly and mature guild. Our members have varied backgrounds, from Vanilla raiders, to people who started playing in Legion. 
      We are currently 6/7 HC and we are pushing for Heroic HOV and eventually Nighthold  in the next 1 to 2 weeks. Our immediate requirements are as follows:
      •    Ranged DPS – 850+
      •    Healers – 850+
      •    Exceptional DPS. 
      However we are open to all applications, also Anger Management and our team are happy to help any people who are wanting to progress into raiding. 
      We have our own Discord channel which we use to communicate whilst raiding therefore a working headset and microphone is required. We also do Transmog runs, Mythic+ dungeons and PvP. 
      So, if you're interested in becoming Angry with us, add me on Battle.net (Dab#21625) and I'll have a chat with you in game.