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  2. heroes

    With a 60% win rate in masters+ leagues, I'm inclined to believe he belongs a tier higher than my conservative placement. He's currently the highest winning hero, and it isn't going down unlike what I had predicted.
  3. hearthstone

    I don't like the change to standard. As a wild played, I had an advantage over standard-only players by knowing all the cards. It's a good change, but I don't like it. As for the other changes, I am not sure how the arena meta is going to change, but I don't think the meta is going to be worse than complete Warlock/Rogue domination.
  4. Each morning we are born again, what we do today is what matters most.
  5. Hi im Lock 882 4 pieces of tier +2 Legendaris this is my armory and this is a log by thrilliax encounter thx for the help :3
  6. Today
  7. 1. Times available & time zone: <The Mafia> Raids Tuesday/Thursday from 6pm-9pm PST. We also run alt/non-raider raids on Wednesdays that are optional for everyone from 6pm-9pm PST. 2. Server preference: <The Mafia> is a day one HORDE FROSTWOLF guild. Frostwolf is a medium pop PvP joint server with Vashj. 3. Hardcore/semi-hardcore/casual: <The Mafia> is a semi-hardcore PvE progression guild. We just started Mythic raiding at the tail end of 7.1. We raid ~6 hours a week UNLESS in a rare circumstance we are close to killing a boss and everyone wants to schedule an additional raid day or stay 30min to an hour after scheduled raid times. 5. Current progression/experience: <The Mafia> is 7/7 M EN, 3/3 H ToV, 10/10H NH and 1/10 M NH. 6. Recent logs (if available): If you want to look at our current logs to see what kind of players we currently have you can find us @ 7. Contact info: Feel free to add me @ Mike#14107 8. Anything else: <The Mafia> is a super friendly day one Frostwolf guild. Our primary objective is to have fun in an environment that is as stress free as possible. Our goal isn’t to be a top 200 US guild, but instead to clear the content before the next set of content is released. Not saying we wouldn’t be able to get there, we just don’t have the top 100 guild pressure environment others do. We have some really skilled players and are looking for a few more to round out our Mythic raiding team. Please contact me with logs if interested. Thanks!
  8. wow

    Just phenomenal this performance, respect
  9. With the existence of Titanforged and Mythic+ dungeons, there is no such thing as a hard Best in Slot anymore. This is more of a guideline for the best pieces to keep an eye out for in your raid or dungeon (if applicable). Be smart, and if you find higher item level pieces with valuable stat combinations do not hesitate to upgrade to them.
  10. This is very true, and quite useful...if only I could get some legendaries to drop for my other specs (or at least demo).
  11. wow

    Genuine, a horse? How original, I hope only the other twenties will not be jealous: P We are not a paladine we are horse breeder XD
  12. Oh shush it wasn't directed at anyone in particular -__-
  13. Four Tomb of Sargeras raid bosses will be tested from Thursday to Friday, February 23-24. After the testing's finished, the same bosses will remain open during the weekend on Normal difficulty. Game Director Ion "Watcher" Hazzikostas announced further raid testing scheduled for February 23-24. Testing Schedule All bosses will be available on Heroic difficulty. February 23 Sisters of the Moon The Desolate Host February 24 Maiden of Vengeance The Fallen Avatar Watcher (Source) On Thursday and Friday, February 23-24, we will be conducting a raid test of four more Tomb of Sargeras Heroic bosses. Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Thursday, February 23 Sisters of the Moon - Heroic Tomb of Sargeras 13:00 PST (16:00 EST, 22:00 CET) The Desolate Host - Heroic Tomb of Sargeras 14:00 PST (17:00 EST, 23:00 CET) Friday, February 24 Maiden of Vengeance - Heroic Tomb of Sargeras 13:00 PST (16:00 EST, 22:00 CET) The Fallen Avatar - Heroic Tomb of Sargeras 14:00 PST (17:00 EST, 23:00 CET) After testing concludes on Friday, we plan to open Normal Tomb of Sargeras over the weekend, with these same four bosses available on Normal difficulty. As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback. Q: How do I get into the raid zone? A: In Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade Sr. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) Q: What character should I use to test the raid? A: Whichever you prefer. We will be scaling players' effective level to 110 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested. For 7.2 raid testing, we'll be granting players all the new 7.2 artifact traits IFplayers have done the quest to reveal those new traits. Complete the Broken Shore intro experience in order to access this quest. Q: How long does testing last? A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
  14. Ouch man. Ouch.
  15. Hey guys. I have some trinket questions. I've gotten horn of valor Ilevel 900 (30sec intbuff, works with mirror images) Besides that I got Star augur "Star Gate" 910 version & Anomaly "Erratic Metronome" 905. Over at mr robot all 3 trinkets are simmed to be VERY close in dps to each other. But could it be that the mirror image buff isn't applied? Should I just roll with the newbfriendly higher ilevel trinkets?
  16. We're currently looking for mages, warlocks and a rogue or two. As always, mythic+ and social members of all classes are welcome! Get in touch @ Loxi#21457 :)
  17. Blizzard have announced that the next update will contain big changes to the way Arena works. The newly announced changes will come into force at the same time as the nerfs to Small-Time Buccaneer and Spirit Claws, which we discussed previously. The most important change will be that Arena will change from Wild format to Standard. This will help to keep Arena feeling fresh, as well as make sure that card synergies can be drafted more easily. Changes have also been made to the distribution of cards. Common and Basic cards will show up less often, and the frequency of spells and class cards being offered has been raised. The full discussion can be found in the announcement link above, but the main reasoning is to allow players to have more opportunities to outdraft and outplay their opponents, rather than just playing the game on curve. This philosophy will have some implications in Standard too. If Blizzard are actively trying to reduce the impact of playing on curve in Arena, this could mean that they will carry over the same thoughts into constructed play. I feel that moving away from the style, unaffectionately known as Curvestone, would be good for the game. The changes will almost certainly be welcomed in the Arena community, and it is good to see Blizzard making them now, rather than waiting for the next set to launch.
  18. I found the mobility issues to be different. With Demo and Destro, you have to stay still long enough to get some casts off. With Affliction, you lose a lot if you took Malefic Grasp and cant use it, but less so if you took the Agony and Corruption talents.
  19. The fifth episode of HGC Highlights is here covering the most interesting moments of Week #5. We also posted spoiler-free recaps with VODs yesterday, links can be found below. HGC #Week 5 Recap (NA/Europe) HGC #Week 3 Recap (Korea) Enjoying the series? Don't forget to check out Kendric's YouTube channel. Missed an Episode? Don't Worry! Links to previous episodes of HGC Highlights Episode 1 Episode 2 Episode 3 Episode 4
  20. You should add Mark of the Trained Soldier neck enchant for mastery spec in the Gems, Enchants, and Consumables page.
  21. wow

    You get this Ward of Infinite Fury when doing Legionfall quests.
  22. IMO Templar is a must have. Especially with Multishot. You need someone who draws the mobs (especially elite mobs like Rift-Guardian) and holds them on one position -> Then you can stay way out of range, hit them without being hit and you profit from your legendary Gem. Wyrdward + Oculus Ring are the best rings (as long as you don't use Unity Enchanting Favor is mandatory Make sure that the items get as much CDR + Attack Speed as possible just as the Guide describes it. How much Damage your Follower does or how much Toughness he has is absolutly irrelevant.
  23. wow

    I hope they up the gain rate on resources. It would take me a long time to get 50k.
  24. wow

    The post can be found in the round-up I linked in the post. I'll update it when new requirements are added.
  25. wow

    3. Paladins and Warlocks need materials to craft their mounts. Even though the crafting cost will be re-evaulated in a future build, make sure you have enough of them. Paladins need 50 Leystone Ores and 1 Saber's Eye. Warlocks need 10 Demonsteel Bars, 5 Pandemonite and 3 Unbending Potions. blizzard has allready confirmed they are changing this, so may wanna remove it for now, as people complaiend only us had to pay the auction house to get our items, and it would spike the prices, aswell as cause issues of "i dont have any on the AH" looking for the blizz post now " Thanks for your feedback (and to those above you, and in the separate thread). We are re-examining the requirements for these quests, as we generally agree that rare tradeskill materials will result in a painful price hike. "
  26. Hey Kendric, I'd consider bumping Hexed Spiders down to either not recommended or situational, just because the other talents are a bit better. HP regen isn't too much of a problem unless you're trying to stay in lane, in which blood ritual is better, and the same can be said for mana regen. While Hexed Spiders does it better, it relies on you attacking a hero with it, when you could be using it on the wave to up your voodoo stacks faster. While it may help in team fights, nazeebo is much more vulnerable to being burst down then over-time damage, which is why I'd say big voodoo is more better in most situations, as mana becomes less of a problem faster and you'll get a high enough hp to compensate the regen, not to mention the likelihood of a support being around to provide the needed heals. Thanks, A Nazeebo Main
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