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  2. Sacrolash's Dark Strike - Corruption damage is increased by 15%, and any target affected by your Corruption also has their movement speed slowed by 50%. Corruption damage is increased by 25%, and each time it deals damage any of your Curses active on the target are extended by 2 sec. This seems like the best thing that has happened to the Affliction Lock in forever. Finally, AOE damage will not be a chore anymore. Combine this with it's uncapped Malefic Rapture and finally i'll be able to have fun in dungeons again. I only hope it won't be completely gone when the next expansion hits the shelves.
  3. Ive always wanted guild airships. a guild deathwing would be cool too
  4. Still a pipsqueak next to Ancalagon the Black.
  5. Today
  6. Usually they would mention someone specific in their farewells. Something like: "I would like to thank x and y person, I'm leaving the game to a new director who's a great guy etc.". Especially the latter to ensure that everything is ok. Yet there is nothing here, it's very vague. Oddly short farewell to something he clearly loved so much. Perhaps we will eventually know more, but it might not be any time soon, if his contract forbids him from working for competition (could be 6 months, or even a year or so).
  7. Yesterday
  8. Or, since the issue really is balance against capped classes, remove the stupid AoE cap. Fire/Balance benefits massively without it, even with these nerfs perhaps, whilst it stumps other classes with a cap. Hell even some uncapped classes are still perceived poorly (Feral/SV) when they can smash the AoE too...
  9. I see the lack of capitals as indication of ill will being tossed around a lot, but I don't really buy it. He seemed like a sensible guy who liked what he did. Even if exceptionally angry about something I can't see him being so unprofessional as to burn bridges. And their messages are always generic, I find. What can you say? The closer you spell out the truth of your feelings the more it seems like piling it on. It reads to me like what the dude's communications always read like: saying the right thing while carefully winking at you that he's not taking it seriously either.
  10. You are flaming and ranting due to 1 comment complaining? HAHAHAHA! Why?
  11. I actually really liked those items, since it means i wont need to resub for wow after my 6 month package ends.
  12. Daisy will available to purchase in-store May 2nd, 2021. (In the small print.) Personally I would be shocked if Blizz didn't donate the last bit as a show of goodwill to the faithful and loyal customers.
  13. kinda anoying that they nerf / buff classes based on premade grp which push the highest keys / playing MDI. i mean im only doing 18-20 keys at the moment but the amount of pulls with 5+ adds in my grp is pretty low thought. im often close to the other dds in overall dmg and im also not on 1st place in every run. ive said it once, ill say it again, im ok with capping fire mage aoe dmg to a target number, then observe it and if its still too high lower the dmg but what they are doing now is just mad hatter nonsense
  14. I wonder if the Nine will be like the Paragons from SoO
  15. Heroic Sanctum of Domination raid testing continues on April 22 with two new encounters—The Nine and Soulrender Dormazain. (Source) On Thursday, April 22nd, we will be continuing our raid tests in the Sanctum of Domination. Thursday, April 22nd Soulrender Dormazain - Heroic Sanctum of Domination 13:00 PDT (16:00 EDT, 22:00 CEST) The Nine - Heroic Sanctum of Domination 14:00 PDT (17:00 EDT, 23:00 CEST) As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback. Q: How do I get into the raid zone? A: In Oribos, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade IV in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) Q: What character should I use to test the raid? A: Whichever you prefer. We will be scaling players’ effective level to 60 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested. Q: How long does testing last? A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees. We appreciate you taking the time to test our content and look forward to reading your feedback.
  16. Not sure why Blizz hates the idea of player housing, they already killed the social aspect of WoW
  17. This is as much a post on the boss as it is on the mount, and the idea is to push it to the forefront so Blizzard DO make the mount, even if they don't plan to. It's literally how game communities communicate with devs, if enough people want it, they'll do it eventually.
  18. I wonder if last years of content drought are worth it. Jeff's note is very curt, written without capitals, as if it was done in a hurry. It does look like something might have happened, like he was angry or just couldn't say more. Usually there is longer farewell message in these cases. Very generic "thank you for all your support" after all these years doesn't look right.
  19. Well, it was bound to happen, as two popular recent WoW reddit threads from two talented contributors have merged into one, creating perhaps the perfect solution to player housing in the game? We recently talked about the Deathwing drama concerning his dimensions and how many Godzillas and bananas his actual size is, as Tauralt took us through the numbers. But we also had two posts with fan made mounts, one of which was a literal gnome you would punt into the air, jump onto and get a flying mount. Well, the brilliant JuaninLAdP aka Juan Castro is back with another mount/housing/the best idea ever concept, with sizes for everything included! So, a heliport, personal arena, store rooms, lava hotspring, secret Pepe (of course) and a training dummy? AND an Ahead of the Curve-only fountain?! Sounds pretty solid, and aside from the standard banana measurement, we also get a horse on Deathwing's head where we can actually use the mount and for scale. Mr. Castro, you have outdone yourself. This is truly the most wonderful reddit singularity yet, as two very weird posts converge and create something... well even weirder, but also wonderful!
  20. Considering how communicative OW's team has been, OW2's just feels rather off. I'm sure it's fine, but still. It's weird.
  21. We're going to be taking a look at the specs that have received the most changes on the PTR so far, with our class guide writers taking in-depth looks at what Blizzard are tuning and the implications of those changes. Today we're starting with Fire Mages, as Dutchmagoz takes us through it all. PvE For PvE, Fire currently has no planned mechanical changes for 9.1, and the changes on the 9.1 PTR are purely focused on numbers. It is getting multiple nerfs to both its single target and its AoE damage, most likely largely inspired by its Mythic+ performance. The Flamestrike + Flame Patch nerf of 10% were quite obviously coming with how strong Fire is on AoE, however, I think Fire's real strength comes from the fact that both Flamestrike and Flame Patch have no AoE cap. Due to no AoE cap, Fire does exceptionally well on more than 5 targets compared to other classes, while the nerf also impacts Fire's AoE DPS on fewer than 5 targets. I personally would prefer to bring other classes up to par with Fire by removing AoE caps across the board, instead of nerfing the damage of uncapped spells. That's because these uncapped spells will remain fundamentally hard to balance, as any nerf to them also impacts the AoE DPS on less than 5 targets, when the real goal of nerfing these spells is to nerf the 5+ target AoE DPS. This nerf will also hit all the Fire Mages who do not have predetermined Mythic+ groups and do relatively small pulls, while the nerf is aimed at the well coordinated groups. The Kindling nerf (1 sec reduction instead of 1.5 sec per crit) makes sense from a talent balance perspective, as Kindling is by far the best talent on that row in all situations. On single target, the nerf causes Combustion to have around a 10-12 second longer cooldown on average. Since you want to align trinkets/racials with Combustion, this nerf also effectively increases the cooldown of trinkets/racials by ~10-12 seconds. This nerf is a significant decrease to Fire's DPS (~5%), which, if applied to live servers, would cause Fire to become quite weak on single target encounters, especially combined with the Infernal Cascade nerf. Infernal Cascade is also getting nerfed by 20%. The spell is absolutely an outlier is terms of strength compared to other Conduits, and not just compared to other Fire, but conduits across all specs and classes. Thus it makes sense that this gets nerfed to bring it more in line with other Conduits (it will however still remain by far the best pick). Conclusion: Fire is getting hit quite significantly on the PTR, and if these nerfs would go live right now with our current gear and raid fights, it would make the spec significantly less attractive on a lot of fights in Castle Nathria. In my opinion, these nerfs are a little bit overboard and probably largely driven by Fire's performance in Mythic+ and MDI, more so than in raiding. However, we can't only look at these nerfs in isolation. 9.1 will bring new gear, higher level conduits, different fight timings, etc. Additionally, most of the other ranged classes that are doing well are also getting nerfed. Legendaries Additionally, 9.1 is introducing new Covenant specific Legendaries. Kyrian, Harmonic Echo: Damage dealt to enemies affected by Radiant Spark's vulnerability echo to 4 nearby enemies for 25% of the damage dealt. This Legendary increases Fire's cleave DPS for 4 spells in a row. Generally, this is probably not going to be very strong, as it only works for 4 spells in a row, whereas Fire's burst lasts a lot longer than those 4 spells. This most likely does not compete with Disciplinary Command even on cleave. It also has the downside of being Kyrian, making it relatively unlikely that Fire Mages will have access to this. Necrolord, Death's Fathom: Your Fireball, Frostbolt, and Arcane Blast have a chance to grant Deathborne for 8 sec. While in the form of a skeletal mage the spell damage granted is increased by 1% for each enemy hit by Fireball, Frostbolt, and Arcane Blast. Since this is a random proc, it will be hard to get this proc active during Combustion. Getting it outside of Combustion is going to do very little for Fire, which means that this Legendary is most likely going to be weak for Fire. Venthyr, Sinful Delight: Consuming Brain Freeze, a Fire Blast charge, Clearcasting reduces Mirrors of Torment cooldown by 3 sec. If Mirrors of Torment is dispelled the cooldown is reduced by 45 sec. This Legendary actually synergises quite well with itself, since Mirrors of Torment reduces the cooldown of Fire Blast, which in turn reduces the cooldown of Mirrors of Torment. Mirrors is quite a good spell for Fire, and this Legendary will most likely reduce the cooldown of by around 30 seconds, reducing it from 1.5 minutes to 1 minute. Depending on what type of cooldown usage ends up being relevant for the upcoming raid, and whether or not Fire will still play Kindling, will determine whether or not this Legendary is going to be relevant. Night Fae: The Night Fae Legendary is currently unknown. Conclusion: I believe that Covenant specific Legendaries are not a good addition to the game, as it makes it even harder to swap Covenants. At first glance, it seems unlikely that any of these new Legendaries are better than the current best one (Disciplinary Command), and even more unlikely that they will make people swap Covenants for a specific Legendary. PvP Ring of Fire is a new PvP talent, which is cast in the same way and is named after Ring of Frost, but has a very different purpose. Instead of CC'ing when people run into or out of the circle, it instead applies a (Magic) damage-over-time effect, causing them to burn for 24% of their max health over 6 seconds. This largely looks like a (rated) Battleground talent, as placing this around objectives or on large groups of enemies should be able to apply a significant amount of damage, especially against tanks. I think this is an interesting talent and think it fills a very interesting purpose. Controlled Burn got reworked. Instead of Ignite doing its damage 100% faster, it will make Ignite do 100% more damage outside of Combustion. Ignite does effectively no damage outside of Combustion, and even if you spread it to other targets, it will still do basically no meaningful damage and apply almost no additional pressure. The only real use case I see for this talent is if you are able to spread the Ignite from Combustion to a lot of nearby targets, right as Combustion ends. This talent might see some situational use in (rated) Battlegrounds if you can reproduce that specific situation consistently. However, this comes at the cost of a nerf to Fire's Arena (especially 2v2) burst DPS, as the old Controlled Burn was sometimes taken in 2v2 Arena to increase Fire's burst DPS further. This new version seems rather weak on first sight and is probably not going to be picked very often, unless Ignite turns into a meaningful source of damage again later in the expansion. The final change is a reworked World in Flames. It now makes it so Flamestrike is only quicker and does more damage when cast after a previous Flamestrike. However, it instead deals more damage and reduces its cast time more than before. This looks like a really strong (rated) Battleground talent, especially combined with Flame Patch and Ring of Fire. If you throw a Ring of Fire or Ring of Frost around a group of opponents and chaincast Flamestrikes on them you apply enormous pressure to the entire group. Worth noting, you can use an instant Flamestrike (via Hot Streak) to trigger the quicker cast and higher damage of Flamestrike, so you do not first have to cast the long version of Flamestrike to start chaincast very quick Flamestrikes. Thanks a lot to Dutchmagoz for this overview of Fire Mages, and you can check out more from him here: Twitter Fire Mage Class Guide
  22. ohz yeah right getting something for free and then pissing your pants because its not a villa and a talking toaster getting something for an anniversary is a gift from blizz to us its not like grumpy little brats like you are entitled to anything
  23. From the Epic Dragon mount to ... this recolored Dragonhawk ..... yaaaaay *sarcasm off*
  24. Jeez, the exodus continues.............. Shame Ion seems set on staying.............. Almost like he knows he wouldn't get a gig elsewhere!
  25. It certainly doesn't leave a good impression, regardless of how actual development of Overwatch 2 is going, when game's director leaves during said development. Delays and continuous silence are definitely worrying.
  26. Wow, ya hate to see it. But I hope he either gets a wonderful retirement, or has promising adventures in the future. He was one of the great ones with a passion for the community.
  27. Jeff Kaplan today announced he's leaving Blizzard after 19 years. Overwatch leadership has been passed on to Aaron Keller, a Blizzard veteran and founding member of the Overwatch team, who is the new Game Director. (Source) We want to let you know that Jeff Kaplan has decided to leave the company after a long and storied career here, and that Aaron Keller, a Blizzard veteran and founding member of the Overwatch team, will be stepping in as game director. Aaron has been a critical part of the Overwatch team and a key driver in creating the vision for the game. He helped create Overwatch as an original member of the team, and as an 18-year veteran at Blizzard, he has worked side-by-side with Jeff for a long time, not only in building Overwatch but previously in helping to build WoW as well. A few words from Aaron: Greetings, Overwatch Community, Jeff’s been a great leader, mentor, and friend, and he knows how much we’re going to miss him. I’ve been lucky to work alongside him and the rest of the Overwatch team for many years in building something that continues to inspire people all around the world, and I’m honored to carry the torch forward. I love Overwatch. From our first pieces of concept art, to the first maps we built, to the first time I was able to run around as Tracer (who at that early point shot laser beams out of her eyes), this game has just clicked with me. I love its inspiring, hopeful, beautiful world worth fighting for. I love its characters—larger than life, colorful, powerful, and global. And most of all, I love the fast, fluid gameplay requiring teamwork, situational awareness, and quick decision making. I also recognize that making games at Blizzard has always been a group effort and never about just one point of view. Together with the rest of the team I feel fortunate that we have a deep bench of development and creative leaders, numerous veteran Blizzard artists and designers, and some extremely talented new blood as well—along with tons of support throughout the company for the live game and for Overwatch 2. Speaking of Overwatch 2, development is continuing at a good pace. We have an exceptional vision we’re executing on, the reaction from many of you to the updates we shared at BlizzConline thrilled us, and we have exciting reveals planned for this year and beyond as we ramp to launch. We’ll be sharing more frequent updates about Overwatch 2 progress and new features in the live game with you all very soon. While I have no pretenses about filling Jeff’s shoes, I’m excited to step into the game director role and continue to be part of a team that’s putting all of its heart, talent, and focus into the next iteration of Overwatch, and I’m honored to continue serving this incredible community. -Aaron We’re also tremendously grateful for Jeff’s contributions over the years. Please see a personal note from Jeff below: i am leaving Blizzard Entertainment after 19 amazing years. it was truly the honor of a lifetime to have the opportunity to create worlds and heroes for such a passionate audience. i want to express my deep appreciation to everyone at blizzard who supported our games, our game teams and our players. but i want to say a special thanks to the wonderful game developers that shared in the journey of creation with me. never accept the world as it appears to be. always dare to see it for what it could be. i hope you do the same. gg, jeffrey kaplan You’ll hear more from Aaron and the rest of the Overwatch team soon. In the meantime, please join us in thanking Jeff, and in welcoming Aaron into his new role.
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