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  • Hot Topics

  • Recent Posts

    • I guess it might since there are different kinds of food in terms of the power their effects have. It might also be kind of like the zandalari troll buff with just a permanently set buff which can be switched by consuming. Since you are always well fed i guess the "food" buff will also be permanent. If it isnt then i would like to see how it would have an effect on prices. So far i dont think this race will be overly popular.
    • Yeah, it's very likely that Blizzcon operated at a loss. It wouldn't surprise me if they want to kill it. Tickets for the last Blizzcon were never sold out, they were still available just before the event. Previous Blizzcon tickets have usually sold out within the first few hours. Tickets were also more expensive than before, also event itself had less to offer. Besides, these types of events also feel like something from a bygone era. These days, most publishers just stream their events.
    • Blizzard have detailed Mythic+ dungeon tuning that's live already, with Uldaman and Neltharus getting some changes. Mythic+ (Source) With hotfixes that are now live, we’ve made the following adjustments to Mythic+ dungeons: Uldaman: Legacy of Tyr Timer increased by 1 minute. Neltharus Chargath, Bane of Scales Fiery Focus’s Fire damage reduced by 25%.
    • Which is still a downgrade from BfA. Sure, most of these races were reskins (except for two new models), but there were 10 allied races in total, 4 of these were available in pre-patch. Now there is only one allied race and it's a boring reskin. Witch some customizations and fully covered in armor, then can be easily mistaken for Dark Irons. In my opinion, this unlock system is pretty pointless. Might as well make them available straight away, previous allied races already feel rather awkward for a new player to unlock by going to some old content, it will eventually be the same with Earthen. Does it? The narrative has always been secondary to gameplay. Blood Elves were a good example of this: mostly wiped out in the story, but still added as playable, could have been a neutral race or Alliance, but Horde needed some "pretty" race. Also Forsaken and Night Elves being folded into two faction system. They are making this story as they go, there isn't a lot of well thought planning going on. Even these playable Earthen are a different group than the ones we met before, they didn't exist in the story before.
    • Because a allied race (reskin of a existing race) is a lot cheaper to make. naga, ogre or murloc would all need a animation rig, and since player rigs need a alot more animations than mob rigs (emotes, class skills, crafting and so on) they become a lot more expensive.  But I do agree that since war within is made at such a craving time (dragonflight stabilised the game but they need to garner goodwill to keep going) they should have gone the extra mile and brought in a whole race or class.
    • On an intellectual level I understand why the devs like MR so much. Easier to balance, easier to scale, easier to build talents around, fits both ST and AoE at the same time, etc. From a design perspective it's waaaaay easier than something like stacking UA. On the other hand, players seem to overwhelmingly hate it. It is utterly baffling to me that MR is now going into a THIRD expansion mostly unchanged.
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