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Patch 5.1 Hotfixes - First Week Compilation

No replies to this topic Started by Damien, Dec 05 2012 10:27 AM news blizzard hotfixes patch 5.1
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Posted 05 December 2012 - 10:27 AM

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Damien
  • Damien
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There have been many hotfixes during the first week of Patch 5.1. We decided to compile a list featuring them all, to make it easier for you to read them and spot those in which you are interested!

Blizzard Official WoW Blog

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Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 5.1. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below went live the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list in the days to come as additional hotfixes are applied.

Classes

  • Hunter
  • Serpent Sting's damage has been increased by 100%, and its cost has been reduced to 15 Focus (was 25).
  • Aspect of the Hawk and Aspect of the Iron Hawk now increase ranged attack power by 15% (was 10%).
  • Survival
  • Improved Serpent Sting now deals 15% of its total damage instantly (was 30%).
[*]Mage
  • Fire
  • The periodic damage from Combustion has been reduced by 50%.
  • The critical strike chance multiplier from Critical Mass has been reduced to 1.25 (was 1.5).
[*]Monk
  • Stance of the Fierce Tiger now correctly applies its 10% movement speed increase. It may be necessary to activate this stance if it is not already active to benefit from the effect.
  • Monks using Roll and Flying Serpent Kick will now move at the correct speed while holding a Battleground flag.
  • Desperate Measures now also resets the cooldown on Expel Harm when the Monk is below 35% health.
  • Mistweaver
    • The absorption effect of Life Cocoon has been increased by 100%. We hope to have this change applied within the next 24 hours.
    • The mana costs of Jab, Spinning Crane Kick, Soothing Mist, Crackling Jade Lightning, and Renewing Mists have been increased by 30%.
    • Soothing Mist and Crackling Jade Lightning now have a 30% chance to generate Chi when they deal damage (was 35%).
  • Brewmaster
    • The Power Guard effect now properly increases Guard’s absorption by 15%, up from 5%.
[*]Paladin
  • Light of Dawn's healing has been increased by 5%.
  • Holy Prism will now always heal the 5 closest allies with the lowest health.
  • Protection
  • Damage dealt by Holy Wrath now scales properly with Attack Power and Spell Power.
[*]Priest
  • Divine Star now deals 40% more damage and 133% more healing, and its radius has been reduced by 33%.
[*]Rogue
  • The cooldown of Vanish has been reduced to 2 minutes (was 3 minutes).
[*]Shaman
  • Stormlash Totem now has a radius of 40 yards (was 30).
[*]Warlock
  • Curse of Enfeeblement and Aura of Enfeeblement now reduce the physical damage dealt by all targets by 10% (was 20%).
  • Aura of Enfeeblement and Aura of the Elements now cost 150 Demonic Fury (was 50), and have a 10 second cooldown.
  • Demonology
  • The damage and Demonic Fury cost of Chaos Wave have been reduced by 33%. The new values will not be reflected in the tooltip until a client patch.
[*]Warrior
  • Skull Banner now has a radius of 40 yards (was 30).
     
[/list]

Dungeons, Raids & Scenarios

  • General
    • Normal and Heroic raid encounters in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring now award 40 Valor, up from 25. This will take effect after the weekly reset.
    • Fixed an issue that could cause some players to be friendly with the denizens of the Black Temple.
  • Mogu'shan Vaults
    • Elegon
      • Fixed an issue that could prevent the floor from returning during phase transitions in this encounter.
    • The Spirit Kings now activate in a fixed order.
    • Will of the Emperor
      • Jan-xi and Qin-xi will no longer pause while executing their Devastating Combo attack.
  • The Heart of Fear
    • Imperial Vizier Zor'lok
      • In the Heroic mode version of this encounter, Zor'lok will no longer sometimes spawn multiple Echoes of Attenuation, and will properly transition to his third platform when receiving sufficient damage to cause him to skip his second platform.
    • Garalon
      • Garalon will no longer despawn when moved near the outside edges of his platform.
    • Wind Lord Mel'jarak
      • Breaking an Amber Prison will now always inflict the Residue debuff.
  • Terrace of Endless Spring
    • Corrupted Protectors now deal less damage in the Raid Finder version of this raid.
    • The Sha of Fear
    • A number of bug fixes and adjustments have been made to the Heroic mode version of this encounter:
    • The Sha of Fear will now transition to the Dread Expanse at 66% health (was 50%), and no longer heals when entering the second phase of the encounter.
    • Dread Spawns can now gain up to 5 stacks of Gathering Speed (was 3).
    • Dread Spawns now spawn at a reduced rate.
    • Dread Spawns will no longer sometimes cast Eternal Darkness on an incorrect target.
    • Dread Spawns will now always cast Sha Spine when a player picks up the Orb of Light; the damage of Sha Spine has been reduced.
    • Dread Spawns are no longer fooled by Feign Death.
  • Tsulong
    • The Raid Finder version of this encounter has been tuned to be more appropriate for its intended difficulty.
    • Tsulong will no longer despawn unexpectedly in the Heroic mode version of this encounter.
  • Lei Shi
    • Lei Shi's Spray Ability now increases frost damage taken by 10% per stack in the Raid Finder version of this encounter (was 12%).
[*]Several classic raid bosses have been adjusted to be more friendly to solo players:
  • Viscidus
    • Viscidus now remains frozen for 30 seconds (was 15), and it takes 30 hits to shatter Viscidus (was 50).
  • The Twin Emperors
    • The recast time for Heal Brother has been increased to 3 seconds (was 2).
  • C'thun
    • Players now have 5 minutes to escape C'thun's stomach and resume the battle before it resets.
  • Al'ar
    • Al'ar and Ember of Al'ar are no longer immune to fire damage.
  • Reliquary of Souls
    • Spirit Shock now has a 15 second recast time (was 0 seconds).
[*]Mogu'shan Palace
  • Trial of the King
  • Defeating Kuai the Brute while he is casting shockwave will no longer sometimes prevent players from completing this encounter.
[*]Temple of the Jade Serpent
  • Fixed an issue that could cause Wise Mari to stop using Hydrolance or Call Water.
[*]A Little Patience
  • Fixed an issue that could cause Commander Scargash to become uninteractable.
  • It is no longer necessary to slay the Kor'kron Elite preceding Commander Scargash to engage him.
[/list]

PvP

  • Players are once again correctly affected by silencing effects in PvP.
     

Pet Battles

  • Mr. Bigglesworth will no longer drop from Kel'Thuzad, as he can now be obtained from the achievement Raiding With Leashes.
     

Quests

  • Players that complete the quest "Voice of the Gods" will now only receive one Reliquary Facsimile reward via mail after completing this quest.
  • The drop rate for Bilgewater Blasting Caps required for the quest "Siege Damage" has been increased.
  • Lieutenant Valorcall will now spawn for the quest "Sigil of Arathor".
  • Quest targets on Bilgewater Beach in Krasarang Wilds will no longer improperly apply PvP flags to attacking players.
  • Agent Malley, the Operation: Shieldwall Quartermaster, now accepts the proper currency for his wares.
  • The quest "Touching Ground" can now be completed correctly.
  • NPCs in Domination Point will no longer ask PvP Guards to assist them in combat.
  • Great Cranes now drop Pristine Jet Crownfeathers more frequently.
  • Fixed an issue that would sometimes prevent players from witnessing their respective faction's landing on the shore of Krasarang Wilds.
     

Creatures

  • Alliance soldiers in the Krasarang Wilds are no longer confused about which side they're on.
  • Troubled Slave Spirits in the Ruins of Ogudei will no longer assist their own kind in battle unprovoked.
  • Fixed an issue that could cause Zan'vess Squad Leaders to evade.
  • Polluted Viceclaw Scuttlers are now much tougher customers.

Sunsong Ranch (The Tillers)

  • Fixed an issue that could cause crops to become harvestable at inconsistent times. Crops will now always become harvestable at 3:00 a.m PST.
     

Brawler's Guild

  • Disruptron Mk. 3R-Alpha's attacks will no longer sometimes strike spectators in the Brawl'gar Arena. His attacks will now properly strike opponents standing on the grates in this arena.
  • Dark Summoner's health has been reduced by 10%, and his damage reduced by 35%.
  • Certain short-term buffs, such as Bloodlust, are now cleared when entering the Brawler's Arena. Long term effects, such as Heart of the Wild, will persist.
     

Professions

  • Engineering
    • The Blingtron 4000 Gift Package now has a higher chance to drop valuable items, and a bonus chance to drop an additional sellable item.
  • Tailoring
    • The Imperial Silk Cocoon is no longer Unique.
       

Items

  • The Malevolent Gladiator's Ripper can now be upgraded via Conquest Points.
  • Bottled Tornado may no longer be used in areas where flying isn't permitted.
  • Using Bottled Tornado will now always properly put Rocket Jump and Goblin Glider on cooldown.
  • Blood Death Knights will no longer incorrectly receive Kilrak, Jaws of Terror; Scimitar of the Seven Stars; or Elegion, the Fanged Crescent from Raid Finder encounters.
  • Scavenged Pandaren Weapons are now correctly Bind on Pickup.
  • The Malevolent Gladiator's Ripper now has the correct amount of PvP Power.
  • Sky Crystals can no longer function against Alani once Nimbus Shroud has been dispelled.
  • Item Enhancements
  • Enchantments using the Real PPM system will now generate two buffs simultaneously, rather than simply refreshing the duration of an existing effect.
     

Bug Fixes

  • Mounted players can now correctly interact with the portals located at the faction daily quest hubs in the Krasarang Wilds.
  • Character specific macros should no longer sometimes be removed from action bars when logging into the game for the first time.
  • Players that have faction changed will now receive the correct Pandaren Campaign commissions for their current faction.
  • Field Merchant Skevin now appears on the Skyfire.
  • Spirits of Harmony can no longer be sold, auctioned or mailed.
  • Fixed an issue that could cause players to become disconnected during the Domination Point event.
  • The Sturdy Crane Crate, Sturdy Tiger Trap, and Sturdy Crab Crate are now consumed once the quests they offer are accepted.
  • Guild tabards will now display correctly on the character selection screen.
  • Players can now properly earn credit for the Last Man Standing achievement.
  • The Turkey Shooter can no longer be used on mounted players.
  • Fixed an issue that would cause various items to be awarded to players of the incorrect class or specialization in Raid Finder encounters.
  • Fixed an issue that would prevent some items from The Terrace of Endless Spring from being disenchanted.
  • Classes
    • Chi Torpedo, Halo, and Divine Star will no longer remove Stealth unless damage is actually dealt to the stealthed target.
    • Druid
    • Clearcasting is no longer consumed by damaging spells while Heart of the Wild is active.
  • Hunter
    • Disengage now properly removes rooting effects when used in combination with the talent Posthaste.
  • Mage
    • Fixed an issue that made it possible to detonate Frost Bomb twice under rare circumstances.
  • Monk
    • Dampen Harm now correctly only mitigates attacks that deal at least 20% of the Monk's maximum health.
    • Enlightenment is now always granted upon completion of Monk daily quests.
    • Gaining Power Guard will once again light up the alert on the Guard hotkey.
    • Renewing Mists will now always prioritize players over player controlled pets.
    • Renewing Mist can no longer sometimes be cast while mounted.
  • Paladin
    • Holy Wrath now benefits correctly from Attack Power and Spell Power.
    • Fixed an issue that could cause Illuminated Healing to apply absorption shields when no healing was generated.
  • Priest
    • Shadow Priest Mastery: Shadowy Recall will continue to activate on targets afflicted with Shadow Word: Pain, Vampiric Touch, and Devouring Plague when they move out of line of sight.
    • Mind Sear damage generated by Shadow Priest Mastery: Shadowy Recall has been increased to match Mind Sear's normal damage.
    • The effects of Inner Focus will now always fade after one heal has been cast.
  • Rogue
    • Poisons will now continue to be applied normally while Shadow Blades is activated.
    • Mutilate, Killing Spree, and Fan of Knives once again apply poisons correctly.
    • Anticipation now generates the correct number of combo points when Crimson Tempest is used.
  • Shaman
    • Unleashed Fury will now benefit only the Shaman who cast it.
    • The effects of Symbiosis: Prowl will now correctly be removed once the duration of Symbiosis expires.
  • Warlock
    • Fixed an issue that could cause Threatening Presence to be permanently activated for the Voidwalker and Felguard.
    • The Warlock's 2 piece Sha-Skin Regalia set bonus now properly increases the damage of the Malefic Grasp version of Corruption by 10%.
  • Warrior
    • Safeguard once again properly removes snares and rooting effects.

(source)

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