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Needing some serious Afflic guidance please!!4 replies to this topic
Posted 26 January 2013 - 05:50 PM
Posted 26 January 2013 - 07:04 PM
blade lord kill - http://www.worldoflo.../?s=2600&e=3001
heroic stone guard kill - http://www.worldoflo.../?s=2087&e=2427
multi normal (spirit kings, elegon....) - http://www.worldoflo...Done/?enc=kills
another multi - http://www.worldoflo...Done/?enc=kills
windlord wipe fest set - http://www.worldoflo...sum/damageDone/
you can replace those two green sensei with lightning and get to the haste threshold. make one of the full mastery ones into a hybrid hit/mastery and you'll make hitcap.
One last question, when I pop dark soul with dots ALREADY on the target..if i SB/SS to reapply will they get the added haste or just renew my old ones?
they will get the haste, but they likely wont get the benefit of pandemic. this has help me: http://www.curse.com...ons/wow/affdots
I've only found forte useful for its giant icon splash when something comes off cooldown.
Edited by Gravyspasm, 26 January 2013 - 07:04 PM.
“I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out.” - Bill Hicks
Posted 26 January 2013 - 07:06 PM
Edited by Sam, 26 January 2013 - 07:55 PM.
Posted 26 January 2013 - 09:12 PM
Posted 27 January 2013 - 01:54 AM
As far as the CC strategy for the fight there is no generic order other than 1 of each. Which one to double-dip on is dependent on your raid composition. Seeing as you had multiple classes in your group that could interrupt the menders they shouldn't have been a problem and CCing two of them wouldn't be necessary if they were on point with their interrupts. CCing two Ambers makes sense if you want to keep the fight less complex (residue debuff, puddles all over the room, etc.) but if you have good communication or non-essential people get encased in amber they also shouldn't be a concern. I've only pugged this as heals and we CCed two ambers because people were getting blown up by blademasters if we weren't keeping everyone topped off. That was due to being a mostly undergeared pug with people having low health pools and taking tons of avoidable damage. We also had boss-mode DPS who were on top of interrupts. Removing 2 ambers from the equation reduced the raid damage going out and the add phase became fairly trivial.
The strat is purely dependent on what you guys feel you can pull off but after seeing you guys had wiped 20 times with only one attempt of significance after the 10th wipe I'd say your RL needs to stop beating a dead horse and call it a night. Average fight length for the first 10 attempts around 4m 15s and the last 10 around 2m 10s. I'd recommend doing whatever strat you were using on those 6+ minutes attempts. If your RL is basing your performace off of your DPS during add phase then he isn't very informed on Affliction's strengths, but you should still be pulling off respectable numbers.
Edited by Cruzan, 27 January 2013 - 01:57 AM.