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Easiest healing class in ur opinion10 replies to this topic
Posted 13 February 2013 - 04:49 PM
Posted 13 February 2013 - 07:45 PM
Posted 13 February 2013 - 07:46 PM
Edited by Horcored, 13 February 2013 - 07:58 PM.
Posted 14 February 2013 - 06:31 PM
I personally love healing and really recommend you try it! I myself have a Holy Paladin (My main healer), Druid, Shaman and Disc Priest, all lvl 90 and taken the first 3 into raids (the priest just got to 90)
My advice will be to try a Holy Paladin, the reason is because it's a very reactive healer, you see damage and you heal it while with other classes such as Disc Priests and Druids you need to be more preventive and sometimes shield/Hot targets before some damage spike. This makes the play type more forgiving so even if you are still getting the hang of it and maybe not using all your cooldowns and/or utility can still perform well. Resto Shaman could be a good option too but i still favor the Paladin because you have more insta heals and imo it's a bit easier to react if the tank or some player gets very low and also the Holy Paladin's Mastery will help you minimize the losses if you overheal a bit while learning...
That being said Holy Paladin is still a very fun class to play and takes as much skill as any other healer to play it to the max potential.
Can't tell you much about Monk and Holy Priest since I have never played them but you can't go wrong with the Holy Paladin, they are also always among the top healers if you care for that and they can perform well in all scenarios, pve, pvp, 5m, 10m, 25m, they are great!
One more piece of advice for you if you want to try a healer, do some PvP with him (well I think it's good for every class actually) but this will teach you to use all of your spellbook and force you to react fast when you need to use some of the spells you won’t normally use in PvE. Oh and it will make your leveling a bit more fun and interesting because healing is extremely easy at lower lvl's (basically one word of glory or even holy shock takes a player from near death to full at lower levels, believe me it's not that easy at lvl 90 and Raids).
Posted 14 February 2013 - 09:10 PM
Posted 15 February 2013 - 04:44 PM
Posted 15 February 2013 - 05:41 PM
In my opinion Priests are the only healer that can fill absolutely any healing role, and be the best at it.
- Need a tank healer? Both Disc and Holy have large single target heals, and disc takes it one step further with bubbles for extra mitigation.
- Need to raid heal? Holy's aoe healing output is only matched by Shamans, and blows all other classes out of the water. Disc isn't a bad choice either since prayer of healing will also leave behind a divine aegis bubble.
- Running with some badass healers that make you look like a noob? don't worry Disc bubbles take priority over whatever they're doing, so make yourself look like the badass, and leave them bored waiting for something to heal.
Edited by Storm301, 15 February 2013 - 06:10 PM.
Posted 15 February 2013 - 05:59 PM
Edited by Pandariah, 15 February 2013 - 06:00 PM.
Posted 15 February 2013 - 06:59 PM
Here is the TL;DR version: Do not play Monk as a beginner healer.
I have leveled every single healer to 90 (bar a shaman because I'm lazy, but not because its the worst) and I played all of them during Cata in a raid setting. Each healer has its own unique playstyle which you would need to learn. There is no "easiest" healer (though some would argue Holy Paladins are easy) and they all require you to practice and read up on gear information to be any kind of decent.
Some healers require you to be less reactive then others, but healers should always strive to predict damage.
The First Three: These first set of healers are best known for their single target capabilities. Though raid and AoE heaing is still a very viable playstyle for them. Though these three healers excel at single target more then the first three.
A Holy priests IMO are the most diverse healers. Hey have cast spells, AoE spells, HoTs, Raid-wide AoE, Tank CD's, mobility, and burst healing. They they have by far the largest toolkit, but don't need to use everything to do well. With their large toolkit, they can fulfill make roles as either a tank or raid healer and do it quite well. A Holy priests in this current patch (5.1) are not doing as well, because a good play will play Disc much better. With the 5.2 changes Disc will be nerfed and holy should be higher then before.
A Discipline Priests have a similar toolkit to Holy Priests, but do it differently. Disc uses absorbs to prevent damage from happening while also doing some healing. During this patch they shine above most healers because of their mana return mechanic called "Rapture" which, when played correctly, you will never run out of mana and can spam your absorbs all day long. 5.2 will introduce a nerf to the mana returns of Rapture and a nerf to some of their absorbs, though Rapture will still be an essential mechanic of the spec to deal with. The main difference between Disc and Holy is the absorbs. Holy has Raid wide healing cool down while Disc has a barrier that reduces damage taken. They both can excel at single target and raid wide healing.
A Holy Paladin is the most balanced healer IMO. Holy Paladins are known most for their single target healing which they have always excelled at, but since the change to Holy radiance in Patch 4.3 (Dragon Soul) they have become amazing raid healers. Paladins have a smaller selection of heals then Priests, but what they lack in healing spells they make up for in utility. They have MANY cooldowns to control things that happen in a raid such as a Threat reducer, a damage mitigation, movement impairing remover, and offensive CD's to increase healing throughput. They are the most balanced healers because they can take any of the three secondary stats and do very well with them because of different peoples playstyle. Mastery is still the "best all around" stat, but haste and crit are viable options for differing palystyles.
The Last Three: These three healers excel at AoE/raid healing more then the first three. They are more known for their AoE healing capabilities and can sometimes perform them better then the first three. These three healer can single target heal, but they are not as efficient as the first three. (with the exception of shamans)
A Restoration Shaman heals with single target spells and HoTs. They have the iconic "triage" of heals (fast-expensive-medium, slow-expensive-big, slow-cheap-small) as well as a HoT that does a burst of initial healing to a single target. They have a shield they keep up on a single target to allow them to do increased healing on that target, and heal them when they take damage. They also have many utility spells such as a totem that can so massive AoE healing to the raid while they are still healing and a separate totem that can provide increase burst of spirit to the raid for increase mana regeneration. . Shamans have a huge AoE ground heal that players can stand in to receive healing and give the shaman a chance to proc their other HoT. Lastly every heal a shaman does provides increases maximum HP to players to allow them to live longer.
A Restoration Druid is thee most mobile of healers, but have the slowest ramp-up time in healing. This is the very first class/spec I played when first starting this game and is the one I initially learned to heal with. Druid healing is different because of the vast amount of HoTs they have which can easily become over heal due to other healers taking it. They onlt have 3 cast time spells which is again the Triage healing, but the extra HoTs they have can mean they can heal multiple people at the same time and buffer pulsing AoE daamge. They also have some utility spells such as a 20% damage reduction buff for a tank, a raid wide AoE spell that puts a HoT on those players and some throughput spells for extra burst healing.
Lastly a Mistweaver Monk. This is my current main healer. This class is completely different from the other healers. They have a secondary resource (like holy paladins) which is used to output more healing. They have a HoT that jumps to nearby players and you can use an AoE burst heal to heal players with your HoT, which adds another element of RNG A mistweaver has a large learning curve and does not handle low levels of spirit too well without multiple shaman mana tide support. There are players who try to ply this spec with Soothing Msts and absolutely no melee healing what so ever. In my opinion this is completely wrong. Soothing mists is too RNG based to be a reliable enough to allow you to use your other core spells and to manage you unique mana resource. For a Mistweaver, you have to use melee damage abilities to have a constant flow of Chi incoming and using your other Chi consuming spells so that you can gain even more Chi. A mistweaver has another resource called "Mana Tea" which is crucial to keep generating and using to keep up with the massive amount of mana you are spending while melee healing. A mistake in your mana tea usage or generation can be very costly to your mana and allow you to go OOM quite easily. If you have preist in your group that can make effective use of Hymn of Hope, it also benefits a MW monk really well since Mana Tea is based off your Maximum mana.. To play a mistweaver monk effectively you will need prior healing experience with choosing what to heal and when.
I'm sorry for the VERY long post, but I thought I would write a small summary of each healer and what I think of them. I hope you enjoy.
All the healing alts!
The effect spirit has on a traditional Mistweaver build is probably in the region of how far my fart moves a windmill.- Reglitch
Posted 15 February 2013 - 07:15 PM
Posted 15 February 2013 - 08:32 PM
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