Sign in to follow this  
Followers 0

wow Artifact Series: Rogue

1 post in this topic


After a small break, our Artifact Series is back underway with the mysterious masters of shadows: the Rogues!


Forever dwelling on the fringes of society, the Rogues of Azeroth are as deadly as they are cunning. With notable positions being filled by Rogues throughout the various factions of the world, they have made their mark, whether for good or evil. Let's take a look at the different types of Rogues we might find lurking in the shadows:

  • Assassination revolves around the use of poisons in order to reinforce the deadliness of the daggers they wield. 
  • Outlaw (Combat) stands toe-to-toe with their attackers, wielding larger weapons to inflict stronger physical damage.
  • Subtlety allows Rogues to spend their time hidden in the shadows, analysing the perfect moment to leap out and ambush their target.

Assassination Rogue - Anguish and Sorrow 


In keeping with the history of Assassination Rogues, it looks like dual-wielding daggers is the way to go. Let's check out whose daggers these might be:


"The orc warlock Gul'dan had these daggers made for his personal assassin, Garona. The blades are said to drink blood and inflict traceless poison, leaving little sign of their grim work: the perfect tools for an assassin. She used them to carry out countless atrocities while under Gul'dan's control, including the murder of Stormwind's King Llane, whom she had befriended. Afterwards, in anguish, she asked a trusted ally, Meryl Winterstorm, to help her hide the blades away in the hope that they'd never have to be used again." (source)




Unless you've just joined the wonderful world of Azeroth, you've almost certainly heard of Garona. Problem is, the Garona that we encountered on Draenor was actually the alternate universe version. The Garona from our universe was, unfortunately, a much more tragic story. Let's take a look at what happened to our favourite half-orc. 


Just as Gul'dan had these daggers made, he forced an Orc male to mate with a Draenei female in order to create Garona. He tortured her with his demonic magic, aging her and forcing her into obedience to him. She was raised in the barracks of the Orcs, constantly being mocked due to her "deformities". When her birth mother's brother, Vindicator Maraad, eventually heard of her birth, he began his search to find his niece.




Vindicator Maraad and Garona.


Despite being mocked for her Draenei traits, Garona traveled throughout Draenor at the behest of Gul'dan. She became well versed in the ways of the Orcs, hence her appointment as the chief interpreter of the Shadow Council. While this was her official position, she was Gul'dan's personal assassin and spy. Despite her induction to the Stormreaver clan, she had no birthright to a position in any of the Orc clans. This meant she was forever doomed to be an outcast, wandering the harsh lands of Draenor, training in whatever fiendish way Gul'dan chose for her. She became an exceptional fighter, with experience that became extremely valuable when the Orcs began their war against the Humans.


Garona went through the Dark Portal with the first Orc raiding party, since she was simply so experienced in the art of survival. She was one of the few to actually confront Medivh and survive. Her entire part was killed, but she was kept alive so as to send a message to Gul'dan. Gul'dan returned her to Medivh with other messages, eventually becoming the official Emissary to Karazhan. While serving at Karazhan, she encountered the human mage, Khadgar. Khadgar was at Karazhan as an apprentice to Medivh, sent by Dalaran to observe the increasingly unstable mage. 




Medivh, Guardian of Tirisfal.


At first, both Khadgar and Garona were furious at the prospect of having to work alongside the very race they were each supposedly at war with. Medivh ordered Khadgar, whom he referred to as "young Trust", to treat Garona with respect. The two began to work better with one another after they had to combine their powers to defeat a demon that appeared in the library of Karazhan. Despite continuing to critisise each other, they formed a bond of trust.


As Garona grew fonder of Medivh and Khadgar, she began to question where her loyalties lay. Despite being sent to the tower as a spy by Gul'dan, she believed Medivh understood the world better than Gul'dan ever could. She felt he had a dream of bettering the world of Azeroth, rather than seeking to destroy it as Gul'dan did. It is believed that, as she became more fond of the Medivh, this was the time of conception for Garona's son, Med'an. 


Medivh began his descent further into madness and his behaviour caused Garona and Khadgar to investigate his actions. Khadgar summoned a vision of the past through a spell, discovering that Medivh was the one that brought the Orcs to Azeroth. Medivh appeared and attacked the two, but Khadgar summoned an image of his mother, Aegwynn to distract the great mage. They fled to Stormwind, meeting up with Lord Anduin Lothar and King Llane Wrynn, both childhood friends of Medivh.


They told their story, but Wrynn refused to accept Medivh would have done this. Lothar, on the other hand, understood that the mage had finally given way to the corruption seeping through him. He organised a small raiding party and they made their way to Karazhan. Garona went with them, wearing the colours of Azeroth at the behest of Lothar.




From left to right: Lothar, Khadgar, Medivh, Garona, Gul'dan.


They entered the tower, but quickly found that they were entering a mirrored version of the building. They descended into the mirror tower, rather than climb the real one. They found that the mirrored tower was an extremely potent magical area, namely revealed in the form of a vision of the future. Garona found out her tragic destiny, in which she would survive to eventually kill one of the few humans that had ever treated her with respect: King Llane Wrynn of Stormwind. Sick with worry, she had to be shaken out of her trance by Khadgar, who assured her they would either die there and the vision would never come true, or they would live through the battle and leave Karazhan together.


They found Medivh and a battle ensued; none of them realised quite how powerful the mage was, since he possessed the powers of both his mother, Aegwynn, and the demonic force corrupting him, Sargeras. Garona was quickly struck down with a strong spell, but it was Medivh's visions and doubts that truly incapacitated her.




Medivh is slain by Khadgar and Lothar.


Gul'dan sensed that Medivh was nearing death, so he entered the mind of the great mage. When Medivh was eventually killed, a mental assault on Gul'dan from the mage caused him to fall into a deep coma. Garona disappeared shortly after the fight had ended. 


When the dust had settled over the incidents at Karazhan, Garona became the adviser to King Llane. She served as his informant, but was eventually ordered to murder him by the Shadow Council. Since she was still under the corruption of Gul'dan, she couldn't refuse the order. She cut out King Llane's heart in front of his son, Varian Wrynn. Varian, even into his adult years, never understood why Garona cried while she murdered his father.




The assassination of King Llane, as depicted in the visions of Yogg-Saron.


Garona was eventually captured by the new Warchief, Ogrim Doomhammer, who tortured her to the brink of death in order to discover the location of the Shadow Council. Ogrim killed all the Warlocks that served under the Council, but Garona escaped in the meantime. She evaded capture for some time before returning to see her friend, Meryl Winterstorm, an undead mage. She had given birth to her son while on the run and entrusted the young boy to Meryl. She believed that she would eventually harm her son if she kept him with her. She told Meryl the boys name, Med'an and told him never to reveal who his mother was. 


Given the description of the daggers, one would assume Garona gave Meryl her daggers at this point. The weapons themselves are a perfect fit for the Assassination Rogue. The names perfectly detail both aspects of the weapon; Anguish depicts the feeling of being killed by the slow poisons of the Assassination Rogue, while Sorrow represents the story of the wielder, Garona.


A fantastic choice and a great chance to re-visit the tragic story of the real Garona, not the alternate universe representation.


Alternative Artifacts for Assassination Rogues


The Blades of Vanessa VanCleef


Arguably not the most notable figure in lore, but she is still a fantastic character. Vanessa is the daughter of the deceased Kingpin, Edwin VanCleef. Edwin never revealed her existence and she used this to her advantage when she was younger. She watched her father die at the hands of the adventurers, but she did not reveal herself. She spent years living under the pretense of Hope Saldean. She lived with the family, while simultaneously building what her father had started within the Defias Brotherhood. 


While Edwin was greatly skilled in hand-to-hand combat, Vanessa held a specific set of skills that are perfectly suited to the Assassination Rogue. Her specialty was poisons. She had a unique ability when it came to dealing with venoms that caused insanity. She has a fiercely intelligent mind and puts it to use when fighting. She knows her strong point is not fighting with weapons, so she instead incapacitates her enemies with poisons. 




The Assassination artifact could have been a set of blades that she had held dear for many years, hoping one day to use them to slay those that killed her father. They are forged in such a way that a special venom has bonded with the metal itself. There is no poison needed to be applied to the blade; instead, the metal is deadly whenever touched. The poison itself could have been a concoction made by her when she was younger, in an attempt to cause a slow, painful death.


Outlaw Rogue - The Dreadblades


The Outlaw specialisation is going to be replacing Combat as the non-dagger user. Let's see what's planned for the story behind this new addition:


"Shortly after the Cataclysm, Admiral Eliza Goreblade discovered a pair of ornately crafted cutlasses inside a recently unearthed wreck not far from Booty Bay. Though the origins of the blades are unclear, their power was not, as Eliza quickly made her name known pillaging countless ships across the Great Sea, none able to best her in combat. Rumors spread among pirates and sailors about the Dreadblades, the most common ones all agreeing that they are cursed, and that if they should ever stop being fed new victims, they'll claim their owner instead." (source)




It looks like, since the specialisation is new, Blizzard have made sure to prepare some new lore for the Outlaw artifacts. It looks like the lore is expressly Pirate based, in which an Admiral plunders the seas, wielding these ancient artifacts. Unfortunately, there is very little that can be discussed in regards to these, so let's move on to the alternatives!


Alternative Artifacts for Outlaw Rogues


The Cutlasses of Edwin VanCleef


For those of you that don't know, Edwin VanCleef is the father of Vanessa VanCleef, and used to be the Kingpin of the Defias Brotherhood. The Brotherhood initially started after the reconstruction of Stormwind was complete. Edwin was an architect during the project, working under the Stonemasons Guild. When the reconstruction was completed, the House of Nobles refused to pay for the job. VanCleef, as well as a few others, were offered jobs within the royal payroll if they would ignore the fact that the payment was not received for the job. VanCleef refused to betray his workers and began a riot in the streets of Stormwind. 


Tiffin Wrynn, the wife of Varian, was killed during the riots that ensued. VanCleef was thrown out of the city, along with a number of others that had taken part in organising the riots. VanCleef banded this group together and created what is now known as the Defias Brotherhood.


Edwin passed on his knowledge to the Stonemasons, teaching them the skills he had learnt from the thieves of the city. They began to adapt to their surroundings, perfecting the art of ambushing travelers. Eventually, the Stormwind Guard began to intervene, but VanCleef ensured his men were well prepared.




Edwin as the Kingpin of the Defias Brotherhood.


They began to commit more serious crimes, with merchants and farmers being robbed, farms burned to the ground and infested with harvest golems. The money that was stolen was reinvested into the group by Edwin, hiring mercenaries to fight for him. Despite the Guard capturing some of his men, Edwin used this to incite rebellion within the Stockades. Soon Stormwind found themselves in the middle of an unexpected siege.


Edwin realised the need for a proper hide-out and his search led him to the Deadmines in Westfall. He established his base there and kept recruiting more members to join the Brotherhood. Eventually they began rebuilding a war machine from the First War, an Ogre juggernaut, the boat which Edwin used to be found at the top of in the Deadmines instance. 




The Ogre juggernaut being constructed within the Deadmines.


If there was ever an Outlaw Rogue in the game, Edwin VanCleef is that Rogue. He wielded two cutlasses as his weapons, which potentially could have been used as an artifact for the Rogues. With his incredible skills as a mechanical defense expert, we could perhaps have seen some enhanced cutlasses as the weapons. He could have modified them in some way to increase their power and utility to the Rogue, with certain interesting "additions". 


Subtlety Rogue - Fangs of the Devourer 


The true masters of the shadows have arrived. Let's take a look at what they're going to be wielding:


"Goremaw the Devourer, Sargeras' personal hound, claimed countless lives before it was eventually ambushed and killed on another world long ago. Following the hound's death, Mephistroph had its fangs crafted into two powerful daggers that still carried with them some of the potent withering essence that made Goremaw's bites so deadly. These daggers were passed to Akaari, one of Sargeras' most deadly assassins, who wields them to this day." (source)




Exceptionally mixed feelings here. Let's take a look at the positives first. The lore behind the daggers is, on a general level, very cool. The Rogues will be wielding the daggers of one of Sargeras' assassins, which were in turn created from the fangs of his personal hound. That's a pretty amazing backstory. There's just one problem. Other than them being wielding by an assassin, there is no relevance to a Subtlety Rogue. The weapon itself doesn't look as you would expect for the weapon of a master of stealth. You would expect a very streamlined, deadly approach. Instead, we have a glowing dagger made of energy. 


Let's fast forward and take a look at an alternative!


Alternative Artifacts for Subtlety Rogues


Blades of Valeera Sanguinar 


Valeera is a character known to anyone that has played Hearthstone: Heroes of Warcraft. She is one of the, if not the only, Alliance Blood Elves in game. As a child, she was left as an orphan after her parents were killed by bandits. She survived by stealing whatever she needed, but eventually her thefts caught up to her. She tried to steal a totem from a Shaman, but soon found herself in a jail. She was ready to escape, but was then sold to Rehgar Earthfury, an Orc ex-gladiator. 




Valeera wielding her daggers.


It was in Rehgar's possession that she eventually met Broll Bearmantle and Lo'gosh, one of the halves of Varian Wrynn. After being sold to another owner, she escaped and met up with both of them after they had escaped from Rehgar. It was Aegwynn that helped to create this reunited team; she aided Valeera in her later struggles against the corruption of a demon as well. She believed she had it completely under control, but was proved otherwise when she attempted to protect Med'an, the son of Garona. Cho'gall ambushed Valeera, Med'an and Meryl Firestorm at the Ruins of Ahn'Qiraj and Valeera had to fight him, since Meryl was completely incapacitated by the ogre. 


She willingly succumbed to the power of the demon in order to fight Cho'gall long enough for Meryl to teleport them away.


I feel like Valeera fits the bill for Subtlety the most out of the three specialisations for Rogues. As a child, she survived on stealth and sticking to the shadows. In her older years, she became a skilled fighter, but still sought to solve problems through stealth and deceit. She wields two daggers that perhaps could have been given some lore throughout her days as a gladiator, as well as her encounter with Aegwynn. It might have been that she wielded her lucky daggers when she was gladiator and, upon meeting Aegwynn, had them re-forged under magic to create a special set of weapons. These weapons could perhaps have allowed her to fade in and out of vision, or in regards to the player, had a chance to activate stealth for a small period of time.


That's it for our stealthy friends; next time, Monks!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      With Patch 7.1 releasing today, there's so much to do after maintenance!
      Karazhan Attunement
      Karazhan attunement starts with Khadgar in Dalaran. You'll have to farm a few dungeons on Mythic difficulty to get attuned.
      Edict of the God-King - Defeat God-King Skovald in Halls of Valor on Mythic difficulty. Unwanted Evidence - Bring the Fel Crystal Fragment to Archmage Khadgar in Dalaran. Uncovering Orders - Recover the Fragment of Spite from Blackrook Hold (Mythic), the Fragment of Power from Violet Hold (Mythic), and the Fragment of Torment from Vault of the Wardens (Mythic). Addon Update
      Don't forget to update your addons for the newest patch. World Boss
      Drugon the Frostblood is up this week.
      World Boss Loot Tables
      Assorted Dragonscale Bracers Drugon's Snowglobe Ettin Fingernail Ettinbone Bracers Giant's Handkerchief Snowdrift Bracers Wax-Sealed Leather Bracers Mythic+ Affixes (US)
      Sanguine, Volcanic, TBA (haven;t been doing +10 yet) Legion Dungeon Event
      Sign of the Warrior is active this week: The final boss of each Legion dungeon will drop an extra item. The quest can now be picked up from within the Adventure Journal. To get Cache of Nightmarish Treasures, you have to finish 4 dungeons in Mythic difficulty, which shouldn't be an issue given the Karazhan attunement. Other
      Hallow's End continues until October 28. For a complete overview, don't forget to check our Survival Guide.
    • By Starym
      See what your friends are up to (and queued for) and join them more easily!
      It seems we're getting even more tools to connect to each other! After the recent addition of Blizzard Voice now 7.1 brings with it another way to check out what your friends are doing and join them!
      Now, while this is a very handy tool and will certainly make life easier (and more social!) for a lot of people, it seems it only emphasizes the need for an "appear offline" or "private" option in the game, as some players don't feel like sharing absolutely everything with their friends. The latest status on that was that the feature is on the backburner, and that was two years ago.
      We’re making it even easier to find your friends and join them on their adventures through Azeroth with the addition of a Quick Join option in patch 7.1: Return to Karazahn.
      You’ll be able to quickly and easily see friends who have queued for select eligible content within your Social tab (o) in the “Quick Join” tab. You’ll also be able to recommend others by using /invite to join the group even if they aren’t already friends with the group leader. Additionally, friends won’t need to leave their queue to add you and will receive a join request that they can accept or deny for each additional member.
      What content queues will you be able to join your friends for?
      Dungeon Finder Raid Finder Premade Group Listings (once the friend has joined the group) Non-rated Battlegrounds Non-rated Arenas World PvP such as Ashran So whether it’s your guildmate, your friend, or your Real ID friend, you’ll be able to find each other and take part in a variety of game aspects without the need to ask the age old questions of– “What are you doing?” “Any room in your group?” “Can my other friend join?”  You’ll just be able to see all of your friends, see what they’re up to, and ask to join with just a couple of clicks. It’s so easy, a drogbar can do it!
    • By Stan
      A detailed preview of encounters & loot tables.
      Find out how exactly the new Karazhan differs from the old one.
      Unannounced visitors, preparations must be made. *sips tea*
      Patch 7.1 marks the return of Karazhan as a five-player dungeon (or even "raid"). It's available in Mythic only, with difficulty being slightly above regular Mythic dungeons. Requires attunement to enter. To get attuned, Khadgar will offer you a new quest in Dalaran. Involves many Mythic dungeons. Features a total of 8 (potentially nine) bosses that drop loot of item level 855+ (with the ability of all the gear to be Warforged/Titanforged). It's highly likely that Nightbane is Karazhan's secret 9th boss. More information available here. Attunement
      The attunement questline for Karazhan primarily involves Mythic dungeon content.
      Ion Hazzikostas also confirmed the required 850+ item level followers for attunement to be wrong. It's an investigation mission associated with Karazhan that will award bonus loot. The mission itself requires followers with a minimum item level 850. Upon completion, you'll receive an item to start the quest line in Deadwing Pass.

      The updated Karazhan encounters are a blend of old and new bosses giving the dungeon the proper "Legion feeling". Now, if you remember the old ones, you're pretty familiar with the abilities.  You can find a total of 8 bosses here:
      Maiden of Virtue She will periodically place patches of Sacred Ground underneath players which will slowly expand and inflict damage to players who enter. Later she will cast Mass Repentance, which places a stun on the entire group that breaks on damage taken. Then, she protects herself with Holy Bulwark, which players must damage her to remove, and cats Holy Wrath, which players should interrupt after removing Holy Bulwark. Opera Wikket Avoid Galindre's Magic Magnificient by using vortices left over from Elfyra's Defy Gravity. This is a standard fight with bosses and adds. Healer should expect a spike in healing should their tank stand in Wondrous Radiance. For damage dealers add management should be priority as they should be killed off asap. Westfall Story There's an ability called Thunder Ritual, which requires you to move away from the group when it's about to expire. Tanks should back up when Toe Knee casts Burning Leg Sweep to avoid a stun. Damage dealers should defeat the Gang Ruffians and Shoreline Tidespeakers first to reduce the danger to your party. Beautiful Beast Don't lead Babblet through Burning Blaze to prevent her from gaining Sultry Heart. Use Drenched to clear up Burning Blaze if it gets out of hand. Damage dealers should focus on interrupting Luminore's Heat Wave to help their healers as the ability can be deadly. Tanks should interrupt Cogglestone's Dinner Bell whenever possible and be careful when he's about to use Dent Armor. Attumen the Huntsman He fights from the saddle until Midnight is at 50%. Then, they will both fight separately for a short time. Midnight will regain her Health and the fight will commence with the boss attacking from the saddle again. There's an ability called Intangible Presence which requires a dispel. Mighty Stomp will interrupt all casting. The whole group should be stacked at the tank, because of the Shared Suffering ability that would one-shot him otherwise. The damage is shared and evenly distributed to all stacking players. Moroes Uses Garotte to spread damage across the party. Tanks should worry about an ability called Coat Check that reduces they armor by 75%. Use your defensive cooldown when this is up. Moroes has lots of dinner guests and at 60% he makes them immune to any CC abilities, which is why damage dealers should focus on downing them before he hits the threshold. Ghost Traps spawn across the room and you should trap dinner guests in there. It makes them incapacitated for 1.7 minutes. The Curator A fight revolving around the boss casting spells on everybody, whereas at 10% he becomes vulnerable as he quickly recharges Mana. During this phase, he's damage taken is increased by 100%. He deals heavy damage with Overload. The boss summons bolts of Volatile Energy that deal heavy damage to the group and should be taken down by damage dealers asap. Tanks should be using their damaging area of effects strategically, as the boss has an ability called Power Discharge, which creates pools of lightning that damage anyone who stands in them. Shade of Medivh Is the replacement for Shade of Aran Medivh will periodically assault enemies with Piercing Missiles, Inferno Bolt and Frostbite until he reaches full Mana. Then he starts using one of his Focused Power abilities. Damage dealers should interrupt Frostbite whenever possible and kill the 3 Guardian images quickly. These inflict heavy groupwide damage until killed. Piercing Missiles inflict heavy damage to the tank so it's a good time to use a defensive cooldown. Medivh will cast Flamewreath and it's super important for everybody to entirely stop movement for its duration. Mana Devourer He attacks foes with various AoE abilities. He will periodically Coalesce Power during combat, expelling all of his Mana, creating Loose Unstable Mana. Players need to collect Loose Mana and clear the stacks in Energy Void before the Mana reaches the Devourer. Failure of this mechanism leads to an entire party wipe. Viz’aduum the Watcher Karazhan's last boss is a three-phase fight. During the first stage, the boss will periodically command the nearby legion ships to assault his enemies. Healers and damage dealers should lead the Fel Beam away from the party during the initial phase. During phase two (at 66%), he will retreat to the nearby Fel Beam Command Ship. Avoid taking damage from the ship's Bombardment. While on the boat, make sure to avoid being knocked off by Disintegrate. At 33% the third phase starts and the Viz'aduum retreats to the nearby Bombardment Command Ship and calls in allies from the Rift above. In the final phase, damage dealers and tanks should prevent Stabilize Rift from completing as this will greatly increase the amount of reinforcements. Loot Tables
      Below, you'll find Loot Tables. The last three bosses drop 860+ gear.
      Maiden of Virtue
      Begrudging Confessions Virtuous Directive Drape of Shame Vest of Wanton Deeds Confiscated Manacles Cord of the Penitent Treads of the Depraved Faith's Crucible Opera
      Wikket Arcanum of Weightlessness Gloomy Vortex Memory of Betrayal Wikket Witch's Hat Inordinately Wonderous Wristguards Horkin' Stuff-Lobbers Jabber Grookin' Gauntlets Short Jibbet Waistguard Greaves of Miraculous Magnificence Astonishingly Scarlet Slippers Boots of False Promises Westfall Story Love's Intermission Mrrmgmrl Grmmlmglrg Ruffian's Poisoned Blade Mantle of Conflicted Loyalties Armguards of Burning Passion Blackfin Wristband Bracelets of the Sorrowful Bride Mrrgria's Favor Toe Knee's Promise Beautiful Beast Candle of Flickering Lumens Ghastly Curse Spellbound Rose Petal Visage of Brutish Iron Cloak of Sweltering Flame Cinch of Improbable Desire Legguards of Imprisonment Trousers of Royal Vanity Majordomo's Dinner Bell Attumen the Huntsman
      Dirge of the Hunted Fear of Predation Lava-Quenched Hoofplate Helm of Phantasmal Scars Choker of Barbed Reins Mantle of Hideous Trophies Calliard's Galoshes Wilderness Stalker's Softsoles Inescapable Dread Moroes
      Illusion: Mongoose Jagged Emerald Perfectly Preserved Apple Castellan's Blinders Breastplate of Obligation Robes of Wicked Modesty Willbreaker Legguards Seal of Darkshire Nobility Bloodstained Handkerchief The Curator
      Arcing Static Charge Fauna Analysis Widget Seeping Corruption Bite-Marked Wristplates Custodian's Soothing Touch Gauntlets of Confinement Gloves of Arcane Confluence Repurposed Golem Grips Terestian's Signet Ring Deteriorated Construct Core Shade of Medivh
      Ageless Winter Anthology of Horrors Illusion: Sunfire Amulet of the Last Guardian Shoulderpads of Chaotic Thought Frozen-Link Chestguard Girdle of Ghostly Exclusion Spellwarding Waistguard Aran's Relaxing Ruby Raven Eidolon Mana Devourer
      Grisly Schism Miniature Bonfire Suffused Manapearl Hood of Uncanny Perspectives Pauldrons of Encroaching Limits Unending Horizon Spaulders Wine-Stained Mantle Legguards of Countless Hours Fluctuating Energy Viz'aduum the Watcher
      Rift Stabilization Shard Viz'aduum's Mindstone Unbound Reality Mask Leggings of Countless Worlds Tassets of Perpetual Despair Doomstride Footguards Ring of Collapsing Futures Eye of Command Mounts
      Two mounts are currently in Karazhan's loot tables.
      Midnight's Eternal Reins dropping from Attumen the Huntsman. Smoldering Ember Wyrm drops from Nightbane.
    • By Stan
      Raiding with Leashes IV: Wrath of the Lick King is returning and there are plenty of new pets to claim or sell if you don't care about pets that much.
      The pets will be very valuable to pet collectors and sell for lots during the first days of 7.1 that's why they are worth the farm. With the quantity of pets increasing, prices will be decreasing, so you should try to sell them asap.
      Farming Route
      All pets can drop from WotLK raids. If you're still farming raids for Mimiron's Head, Invincible's Reins, transmogs or even nostalgia, the pets can add your weekly farms more value.
      Efficient Farming Route
      Assuming you'll end up in Dalaran, it's best to farm in the following order: Icecrown Citadel > Trial of the Crusader > Ulduar.
      Below is a list of pet drops to make it a little easier.
      Icecrown Citadel
      Lord Marrowgar: Boneshard Deathbringer Saurfang: Blood Boil Professor Putricide: Blightbreath Sindragosa: Soulbroken Whelpling The Lich King: Drudge Ghoul & Wicked Soul Trial of the Crusader
      Icehowl: Dreadmaw Anub'arak: Nerubian Swarmer Ulduar
      Ignis the Furnace Master: Magma Rageling Razorscale: Ironbound Proto-Whelp Iron Council: Runeforged Servitor Auriaya: Sanctum Cub Hodir: Winter Rageling Freya: Snaplasher Mimiron: G0-R41-0N Ultratonk Yogg-Saron: Creeping Tentacle How Do I Sell Pets?
      Learn them, find them in your Pet Journal > right-click a specific pet and pick  > "Put in Cage". After that the pet can be sold in the Auction House.
      Maximizing the Output
      If a certain pet doesn't drop, don't worry, you can farm the raids on all your characters. It's easy to clear them even at Level 90.
    • By Starym
      J. Allen Brack gives us an update on the Classic Server situation.
      It would seem that among all the great news coming with patch 7.1, some bad news snuck in as well (at least for some players). After the big recent uproar over Classic Servers and whether Blizzard will ever make them available to players, it seems we'll have to wait for any news regarding their eventual availability (or lack thereof) until after Blizzcon.
      J. Allen Brack
      Hey everyone,

      We’ve seen some talk among the community that you might be expecting to hear some news on legacy servers at BlizzCon, and we just wanted to take a moment to let you know that while we’re still discussing the possibility, we won’t have any updates to share on that until after the show.

      These past few months we’ve been laser-focused on the launch of Legion and getting Patch 7.1: Return to Karazhan ready to go (it’s almost here!), as well as prepping for BlizzCon—which is always a huge undertaking itself. You’ve heard us say that the launch of Legion was just the beginning of the story we want to tell in this expansion. What we will focus on at BlizzCon is how the team is committed to making sure we bring you a steady stream of content going forward, and we can’t wait to share what’s next for Legion.

      Thanks for your patience, and we’ll see you at BlizzCon.

      -J. Allen Brack and the World of Warcraft development team In case you missed the whole story behind why this topic has been around so much recently, here's a quick summary:
      It all started with Blizzard shutting down the Nostalrius "Private" server since it was illegal, but because it and others like it are the only way players can play in Vanilla conditions, there was an outcry from its fans.  Blizzard decided to meet with the Nostalrius team and talk about the issue, after a pretty large petition was signed in favor of Vanilla/Classic servers being made official options for WoW. Then former Wow lead developer Mark Kern also got involved, drafting a letter and personally delivering the printed out petition to Mike Morhaime and had a meeting on the subject.
      The end result of all of that was a "we will see/we are looking into it" message from Blizzard, and more specifically a lot of mentions of "pristine" servers, aka servers with all the XP buffs that have accumulated throughout the expansions removed.  So, we'll have to wait a bit longer for any resolution on the matter, but the subject is always a controversial one, as any mention of "how good Vanilla was" gets interpreted as an attack on the game as it is now, camps form up and it starts getting ugly.