Sign in to follow this  
Followers 0
Blainie

wow Legion Comic Released: Magni!

4 posts in this topic

Jmyftr2.jpg

A new comic for World of Warcraft: Legion has just released! Check out this tale of a king, thought to be forever encased in stone, who now brings a grave warning.

You can always read the comic first prior to checking out our synopsis of the content below! It's written by Blizzard's own Matt Burns and illustrated by Ludo Lullabi. 

Magni Bronzebeard was the King of Ironforge, as well as the leader of the Bronzebeard clan for many years. When the cataclysm occurred, Magni attempted to perform a ritual to unite himself and commune with the earth, but was instead turned to stone. His brother, Muradin, his daughter, Moira, and Falstad Wildhammer succeeded him as leaders of the dwarven people by forming the Council of Three Hammers.

Four years has since passed and that's where this comic picks up. It's evident that the leaders have tried countless times to awaken Magni, but to no avail. Moira is forced to try again, the other leaders believing that her voice might rouse Magni, but she is unconvinced. She is ready to leave her father behind once more, but the rock seems to crack as she turns. Magni awakens, but not for the reasons Moira believes.

He meets with the Council, but rather than immediately addressing the political crisis at hand, Magni wishes to go for a walk. While the three leaders discuss what Magni's return might mean, he interrupts the conversation by stating that he is not there to retake his throne. Magni is there to deliver a warning, nothing more and nothing less. It seems his communion with the earth forced him to see what was coming in the future, the hordes of demons that were to invade Azeroth. 

He leaves his people behind to go and warn the rest of the Alliance leaders, but not without a heart-warming exchange with his daughter first. 

So, what did you think of it? Personally, I absolutely loved the style of the production. It was a joy to read and I just wish it was longer! The music fits perfectly, the artwork is great and the pacing created by Madefire is just superb.

More, please!

Share this post


Link to post
Share on other sites

Epic! I want more :)

Share this post


Link to post
Share on other sites
7 hours ago, Kuldal said:

Epic! I want more :)

Agreed! I really hope they follow a similar direction of the cinematic shorts and comics for Overwatch. I'd love to see them.

Share this post


Link to post
Share on other sites

This one was amazingly well done.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Jovovich
      [US-Arthas][H]Unhuman (French) EN:5/7M ToV:3/3H www.unhuman.ca
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Starlight Bros 5/7M ToV:3/3H 2day Tuesday and Sunday 7hpm to 10h30pm (EAST)
      - [Raid] Insanity 4/7M ToV:2/3H 2day Tuesday and Wednesday 7h30pm to 10h30pm (EAST)
      - [Raid] Fluffy 4/7M ToV:2/3H 2day Wednesday and Thursday 6h15pm to 9h15pm (EAST)
      - [Raid] Soldati 1/7M ToV:3/3NH 2day 
      - [Raid] Les Gosus de Notre-Dame 7/7H ToV:3/3N 2day Tuesday and Wednesday 7hpm to 10hpm (EAST)
      PvP:
      - We're still looking for a PvP Leader, if you're interested see with Jovovich#1699
      Community:
      - More than 500 account
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. We have over 500 active accounts. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Murielle-Arthas, Officier
      - Jdo-Arthas, Officier
      - Mottuer-Arthas, Officier
      - Izzaeth-Arthas, Officier
    • By Jovovich
      [US-Arthas][H]Unhuman (French) EN:5/7M ToV:3/3H www.unhuman.ca
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Starlight Bros 5/7M ToV:3/3H 2day Tuesday and Sunday 7hpm to 10h30pm (EAST)
      - [Raid] Insanity 4/7M ToV:2/3H 2day Tuesday and Wednesday 7h30pm to 10h30pm (EAST)
      - [Raid] Fluffy 4/7M ToV:2/3H 2day Wednesday and Thursday 6h15pm to 9h15pm (EAST)
      - [Raid] Soldati 1/7M ToV:3/3NH 2day 
      - [Raid] Les Gosus de Notre-Dame 7/7H ToV:3/3N 2day Tuesday and Wednesday 7hpm to 10hpm (EAST)
      PvP:
      - We're still looking for a PvP Leader, if you're interested see with Jovovich#1699
      Community:
      - More than 500 account
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. We have over 500 active accounts. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Murielle-Arthas, Officier
      - Jdo-Arthas, Officier
      - Mottuer-Arthas, Officier
      - Izzaeth-Arthas, Officier
    • By Stan
      A new developer Q/A with Game Director Ion Hazzikostas is scheduled for December 7. You can submit your questions either via forums or Twitter using the hashtag #LegionQA.
      All questions will be answered live on Twitch.
      Blizzard Entertainment
      Join us live on Twitch Wednesday, December 7, as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A. He’ll be answering many of your World of Warcraft questions.
      Feel free to submit any World of Warcraft questions by posting in this forum thread or via Twitter using the hashtag #LegionQA.
      We’re really looking forward to getting the chance to dive in and answer as much as we can, so we hope to see you Wednesday at 10:00 a.m. PST!
      (Source)
      We'll bring you the highlights once the Q/A comes to a close as we did last time, after the post-BlizzCon Q/A.
    • By Stan
      Mischief has been added to the Battle.net Shop and is now available for purchase for $10. 100% of the proceeds are donated to Make-A-Wish. A plush version of the pet can be purchased in the Gear Store for $25.
      The pet was supposed to be live yesterday, but got delayed.
      Blizzard Entertainment
      This holiday season, warm your hearth with a fuzzy little ball of fel fire. Meet Mischief, a curious kitten who followed the Burning Legion into Azeroth and is now looking for an Order Hall to call home.
      This new World of Warcraft® in-game pet is up for adoption now in the in-game Shop and the Battle.net Shop, with a plush companion available in the Gear Store—and for a limited time, when you purchase either one, you’ll be helping a great cause in the process.
      Mischief In-Game Pet
      Starting now until December 31, 2016, when you adopt the in-game version of Mischief, 100% of the purchase price ($10 in the US; pricing varies by region) will be donated to Make-A-Wish, helping give wish kids across the globe strength and courage as they fight their illnesses. 
      BUY NOW
      Mischief Plush
      If you’re looking for a fel feline to cuddle IRL (that won’t leave scorch marks on your furniture), the first batch of our new glow-in-the-dark Mischief Plush toys is now available for $25 each in the Blizzard Gear Store—and until December 31, sales of the the plush will benefit Make-A-Wish. Visit the Blizzard Gear Store to learn more.
      BUY NOW
        For more information about Make-A-Wish in the United States, visit wish.org. Outside the United States, visit worldwish.org.
      (Source)
    • By Stan
      Patch 7.1.5 brings tweaks to secondary stats as mentioned in the post-BlizzCon Q/A. The developers shared their insight how they are fixing the issue and highlighted several goals.
      Players are currently passing up +15 item levels in favor of secondary stats. This issue is fixed by increasing the amount of rating you need per percentage of a secondary stat. To improve rings and necks by only having secondary stats means that your choices of secondary stats in Legion are impactful, however, secondary stat distribution still dominates the choice of which items to equip. In 7.1.5, they increased how item level affects the amount of stats on Legion rings and necks. Significant item level jumps will be a clearer indicator of an upgrade. There are still situations where secondary stats are still a prevailing indicator to item level on Legion rings and necks. The last goal is not to lower player power. While in the latest build, player power is down a few percent compared to live. To make up for this As a compensation, a future build will increase the amount of stats granted by all items above item level 800 to account for this gap, such that the overall power of equipped items is the same if not slightly higher than it is now in 7.1. Additional tuning on a spec-by-spec basis will be done, because this will affect all classes differently. TL;DR
      Item level will become a more impactful indicator related to upgrades in Patch 7.1.5. The amount of rating required per percentage of a secondary stat has been increased. These changes will impact classes differently and more tuning will come on a spec-by-spec basis. Here's a blue post by Josh Alen.
      Lore
      The changes to secondary stat ratings in 7.1.5 have a few goals, and certain pieces are not yet in the current build.

      Goal 1: Increase the importance of item level as a guideline for upgrading items. Moreso than in the past, large item level increases are not a reliable indicator of an upgrade due to the variance in power of secondary stats on an item. Increasing the amount of rating that you need per percentage of a secondary stat tips the balance of an item’s power more heavily toward primary stat. We’re okay with very small item level upgrades being a tougher choice, but some specs are currently passing up 15+ item levels in favor of secondary stats. That shouldn’t be something players are encouraged to do – with the occasional exception on rings and necks, which brings us to our second goal.

      Goal 2: Improve rings and necks. The removal of primary stats from those slots on Legion gear means that your choices of secondary stats there are impactful, which we like. However, they still suffer from the problem of secondary stat distribution dominating the choice of which item to equip. We’ve increased how heavily item level affects the amount of stats on Legion rings and necks in 7.1.5, which will make significant item level jumps a clearer indicator of an upgrade on these slots. You’ll still find situations in which secondary stat choice is more important than item level for rings and necks, which is intentional; we’re just dialing it back a bit.

      Goal 3: Don’t lower player power. This is a key part of the overall strategy that isn’t yet complete. Right now, on the PTR, player power is definitely down a few percent compared to live. The next build will have changes that increase the total amount of stats given by all items above level 800 to account for this gap, such that the overall power of your equipped items should be about the same (if not slightly higher) than it is currently in 7.1. 

      As you might expect, these changes will affect some classes more strongly than others. More overall character power will come from your primary stats than it did before, so all of your abilities will hit harder, even if they crit less or happen less frequently. Additionally, as we continue tuning for Patch 7.1.5, we’ll make adjustments as necessary on a spec-by-spec basis.
      Apologies if I'm reading this wrong. But it sounds like the plan is to make us require more of a secondary stat, then provide us a higher value of secondary stats on existing gear. Isn't this counterproductive or am I just derp?
      It's a tough bit of mathematical gymnastics that's tough to explain succinctly, but the long and the short of it is that the way that the item's primary stat (or sheer amount of secondary stats, in the case of rings and necks) make the higher-ilevel piece an upgrade more often.
      I think they need to look into specs that rely on extreme cases of secondary dependence and adjust those specs accordingly. This blanket nerf is going to cause more problems.
      That's what I was getting at in the last paragraph.
      (Source)