Sign in to follow this  
Followers 0

wow 7.0 Pre-Patch Notes Released!

1 post in this topic


Not only do we see the release of the full pre-patch notes, but we're also being treated to a survival guide to 7.0!

The video can be viewed below and is a fantastic summary of the major changes coming:

You can check out the full set of notes that got posted below:

Blizzard LogoPatch Notes

+ Show

New Transmogrification Collections System: Appearances

  • New Collection tab: Appearances
  • Unlock new appearances by collecting Soulbound weapons and armor your character can equip.
  • Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item.
  • When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests.
  • Transmogrifiers located in most major cities have been improved with additional features.
    • Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier.
    • Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire.
    • Added a new option to hide shoulders.
    • The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system.

Revamped PvP Progression and Honor System

  • The PvP Reward System will now provide appropriate items for players level 100 and below.
  • Honor Points and Conquest Points have been removed as a currency.
  • Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes.
  • Learn more about upcoming PvP changes in our Legion PvP Preview.

Equalized PvP Gear

  • Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.
  • Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience.


  • The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket.
  • The 5v5 Arena bracket has been retired. "Arena Master" achievement has been converted into a Feat of Strength.


  • Winning a Battleground with characters below level 110 now awards a Crate of Battlefield Goods. Players on the opposing team also have a chance to receive a crate with an increasing chance based on team score at the end of a match. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.

Raids and Dungeons

Hellfire Citadel

  • Enemies on Normal, Heroic, and Mythic difficulty now deal roughly 30% less damage.


  • Normalized gold from Legacy raids prior to Warlords of Draenor. Heroic difficulty Cataclysm Raids now award less gold than before, while raids from Mists of Pandaria and Wrath of the Lich King will now award more gold.
  • Ruins of Ahn’Qiraj now resets daily instead of every 3 days.

Quests and World

Legendary Ring Quest Line

  • Players can no longer start the quest line for the legendary ring. Players currently on the legendary quest line have until the launch of Legion to complete it; at which point uncompleted quests will be removed from the quest log.

Tap Changes

  • All creatures and NPCs can now be tapped by up to 5 other characters.

World Events

  • The Brawler's Guild is taking a break and will return at a later date.
  • The Stranglethorn Fishing Extravaganza has taken a temporary hiatus while the fish are restocked.

Items and Itemization


  • In an effort to reduce the amount of gear swapping between specializations, the following changes have been made.
  • Legion cloaks, rings, and items worn on the neck are no longer tied to a specific primary stat, and will remain relevant between specializations.
  • Spirit and Bonus Armor have been removed.
  • Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat.
  • Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels.
  • Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains.
  • Spell Power on all caster weapons have been consolidated into Intellect to make it easier to compare item power between two caster weapons. Overall weapon power remains unchanged.


  • Equipment limits on the amount of crafted gear that can be worn have been removed.
  • Potion of Luck and Greater Potion of Luck no longer have an effect.
  • Gladiator's Distinction set bonus has been removed from all PvP trinkets.

Character Changes

Specialization System Changes

  • Characters can now change between any of their specializations while out of combat. Action bar configurations are saved for each specialization. As a result, Dual Specialization has been removed.
  • Characters can queue up as any role that is available to their class and will automatically switch to the suitable specialization when entering the Dungeon, Raid, Battleground, or Arena without any gold cost. For example, a paladin might be questing as Retribution but queue up in Dungeon Finder as a Tank. When the paladin enters the dungeon, they will automatically switch to Protection.

Updates to Combat Visuals and Audio

  • Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities.

Talent System Changes

  • Players may now change talents freely when in any rested XP area. The Inscription profession can craft consumable items that allow for this to be done in the field. In addition, after queuing into an instanced dungeon, raid, or PvP content, players have a grace period during which they may change talents freely.

Glyph System Changes

  • The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before.
  • Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook.

Gnome Hunters

  • Gnomes can now be Hunters.

Draenor Perks Removed

  • Draenor Perks have been removed from the game.

Armor Changes

  • Hunters and Shaman can now equip Mail armor from level 1 (down from level 40).
  • Warriors and Paladins can now equip Plate armor from level 1 (down from level 40).
  • New Mail and Plate reward options have been added to low level quests.

Racial Abilities


  • Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect.
  • The Human Spirit has been redesigned. Human characters now gain 1% more of all secondary stats (Haste, Critical Strike, Mastery, and Versatility) from all sources

Class Changes

All classes and specializations have undergone changes to abilities and mechanics. Check out our class preview logs for a better understanding on the thought process behind these changes.


Death Knight












  • Many sources of gold from the Garrison has been reduced or removed.
  • Newly obtained salvage from the Salvage Yard no longer contains equippable items. Salvage obtained from before the patch remains unaffected.


Toy Box

  • A number of items with novel effects have been converted for inclusion in the Toy Box.
  • Orb of Deception now lets the character retain features like armor that’s worn when transforming.
  • New toy: Soft Foam Sword, sold by Jepetto Joybuzz. The toy mortally wounds (but does not kill) an enemy of trivial difficulty.



  • Major glyphs, along with many minor glyphs, have been converted or removed from the game.


  • Character nameplates have been reworked and have been upgraded to show class resources. Players may select a larger version of these nameplates from within the Interface Options menu.
  • Enemy nameplates now provide additional information on status effects.
  • Added class resource bars that display directly underneath your character.
  • The character sheet has been trimmed down, though fully verbose stats are still available via the API.
  • Interface options have changed and been further streamlined.
  • Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner.
  • A buff icon has been added to make it easier to tell when a character has XP gain disabled.


  • The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold.
  • Maximum number of characters on a realm has increased to 12.

Graphics Engine

  • Maximum draw distance has been extended greatly for all world content.
  • 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting.
  • More advanced rendering techniques for fog have been added.
  • Modern techniques for rendering color and other post-effects have been added.



1 person likes this

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Learn everything about Patch 7.1 in our own Survival Guide!
      In preparation for the 7.1 release, we've been busy working around the clock to preview everything what the new patch contains. Here's our own survival guide!
      Alt-Friendly Changes No need to be Friendly to unlock World Quests. Falcosaur Pets & Mounts A new rare breed of falcosaurs can be adopted as pets. New Adventures in the Broken Isles New pets to earn, Alcaz Isle is getting new content, hunters will be able to tame mechanospiders. Professions
      Blood of Sargeras Trader & New Profession Recipes Preview of the trader along with new recipes for your profession to pick up. Raids
      Trial of Valor New world quests, encounter previews, loot tables. Karazhan Is making a glorious return as a 5-player "raid". Encounters & loot tables. Nightbane 9th Boss Rumor has it that Karazhan will feature Nightbane as a secret boss. Quests
      Illidan's Story Illidan's story continues to unravel with two new quests. Suramar Campaign Quests Suramar is in danger and the elven races must unite for a common purpose. PvP
      PvP Reward Changes Many reward changes are coming in the latest patch. Nagrand Arena Visual Update Nagrand Arena receives a facelift. Reputations
      Talon's Vengeance Preview of the new PvP reputation in the Broken Isles, including rewards. Misc
      Action Camera Returning The Action Camera makes a glorious return!
    • By Starym
      Trailer for an upcoming Emerald Nightmare guild movie by Taiwanese player Bucc looks plenty impressive.
      With 7.1 just around the corner and Trial of Valor soon after, the timing of this video is pretty good as we get to look back on the first raid of Legion in a pretty short format. The "Fight for the Dream" trailer comes to us from Bucc, from the Taiwanese servers and is an intro to his guild's upcoming full Emerald Nightmare "movie", and is pretty great!
      Thanks to mrazgrass  on reddit for pointing the vid out!
    • By Stan
      Patch 7.1 delivers some nice changes for alts! The first one is related to Suramar dungeons that have a reputation requirement, while the other one deals with World Quests.
      In Patch 7.1, the Arcway & the Court of Stars will be accessible to all your alts if you unlock them on your main character. The reputation requirement to start the quest for both dungeons is 8,000/12,000 Honored reputation with The Nightfallen. The second change is related to World Quests.
      You won't need to attain Friendly reputation with Legion factions on secondary characters to unlock World Quests. After reaching Level 110, you can go straight to Dalaran, talk to Archmage Khadgar who gives you Flight Master's Whistle. The Blood of Sargeras trader Illnea Bloodthorn now sells Order Resources Cache. It's BoA so it may be relevant to your alt.
      Some other things I'd like to see implemented that would improve alt quality of life:
      Account-wide reputation, or the Mists of Pandaria reputation system; you bought a tome to increase reputation gain for your alts by a % after reaching Exalted with a faction "the regular way" on your main. Shared Artifact Power or Artifact Knowledge. Are you currently playing an alt or are you still busy with your main?
    • By Stan
      Patch 7.1 is approaching and a lot of players will be lured by the siren of false riches.
      For details which items are available in exchange for Blood of Sargeras look here. What will happen after Patch 7.1 goes live?
      Prices of reagents will go drastically down as there will be a large spike in supply. Players will be burning their bloods. Many players are currently sitting on lots of bloods, because apart from Professions there's currently no use for them.  These very same players are willing to make quick Gold, which is where we will strike to make even more. Prices will stabilize again somewhere below their current values when people burn all their bloods. We want to make the most out of this opportunity, because we are patient little Goblins, right? Here are some steps to make you prepared for the Patch.
      Nobody will be buying crappy items like Unbroken Claw or Lean Shank from the vendor as they want to maximize the value of bloods. It all comes down to players whining about how expensive all herb-based products (flasks, elixirs) are, so let's talk herbs! Hebs
      Will be the most valued commodity. Let's do a little research based on current Median Prices (US) 
      Note the prices are prior to the Blood of Sargeras trader, so they will decline.
      Fjarnskaggl's price is 44.31 Gold. Foxflower's price is 48.86 Gold. Starlight Rose price is 114.71 Gold. (Source)
      Blood Spending
      So, spending a blood on the Fjarnskaggl is 443.10 Gold, Foxflower 488.60 Gold and Starlight Rose just 344.13 Gold, which bring us to a conclusion that to get the maximum value of your bloods spend them on Fjarnskaggl & Foxflower on Patch day & resell right away as prices will go down through next week and won't reach today's prices.
      Buying Herbs (from AH) & Making Profit
      Starlight Rose is a reagent used for many flasks and potions. It's also an item that will be overbought with bloods. On Patch day (October 25), prices are likely to be underpriced. The influx in supply will be vast and the price reduction will be crazy on Tuesday/Wednesday. Meaning players will be undercutting and selling relatively cheap. Wait until at least November 8 when Trial of Valor opens and resell all the roses when the demand gets higher and people will have spent their bloods. Closing Tips
      Don't forget to set up your Sniper to constantly scan the Auction House as miss-pricing will definitely occur. A separate account just for constant Sniping can always make you tons of gold!
    • By Stan
      US realms are affected by yet another wave of gem dupe.
      Do you see a Level 1 character advertising in Trade, selling dozens of cheap gems? If the answer is yes, your realm is affected.
      These items are currently duped like crazy
      Saber's Eye of Agility Saber's Eye of Intellect Saber's Eye of Strength What I advise you is to:
      Stay away from these gems unless you need them for raiding. In this case, buying them from the Auction House makes them clean as opposed to direct trade with the duper, which is a bannable offense and such items can get removed from your inventory. Don't buy these items if they show up in your TSM Sniper. Prices were slowly recovering from the initial dupe back in September and here we go again. I feel really sorry for people who dumped lots of gold into 800/800 Jewelcrafting. The price of an uncut Saber's Eye is three times higher than its cut counterpart.
      EU Realms
      After having viewed prices of highly-populated EU realms, like Aerie Peak, there aren't any spikes in supply and/or price drops. Many if not all EU realms remain unaffected.
      To check prices on your server, use The Undermine Journal. My realm is listing the cheapest for 2.8K. Did you see a price drop on your realm? Report back with results!