wowhuntard

Azortharion's opener sequence as BM

12 posts in this topic

Hi! I'm hoping to reach Azortharion for a question about the BM opener sequence. 

I have quite the experience on BM hunter. However, I have 0 experience with sims, so I wouldn't really know if what I'm about to say represents an actual potential DPS gain.

Azor's recommended opener sequence is the following:

 

  1. Just before the encounter starts, use your Potion of Deadly Grace Icon Potion of Deadly Grace.
  2. Cast A Murder of Crows Icon A Murder of Crows.
  3. Activate Bestial Wrath Icon Bestial Wrath and Aspect of the Wild Icon Aspect of the Wild.
  4. Cast Kill Command Icon Kill Command on 1 target, or Multi-Shot Icon Multi-Shot on multiple targets.
  5. Cast Dire Beast Icon Dire Beast.

 

However, in practice, I've noticed something. Our passive ability, Wild Call, has a 20% chance on each critical white swing to reset the cooldown of our next Dire Beast. Well, there have been a LOT of cases where it procs immediately on the first hit... and that proc is wasted, because Dire Beast wasn't on cooldown. And as our gear grows and our critical chance gets better again (im currently at 850 ilvl) this is happening more and more often.

Then I started trying something else: using Dire Beast as the very first thing I use to enter combat, instead of AMoC. The above situation still happens from time to time: but now the proc isn't wasted, and I'm starting the fight with 2x dire beasts, which means 2x orange swings from them, 2x focus regen for me, and 2x stomps on the target. Obviously after DB I keep the same priority as above.

While it is nice when it happens, I actually don't know if that represents a DPS gain. I've tried to test it but I'm dumb as fuck with sims and recounts. And I know it wouldn't be a big difference after all, but w/e, I'm always trying to improve a bit more :P

Thanks for reading!

Edited by wowhuntard

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I have noticed the same thing. I have been opening with dire beast for that reason. It actually procs a lot and especially with lust.

Edited by chicken

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I can also say I've encountered this.

Now I'm no expert on hunter by any means but I believe the reason we use dire beast after Beastial Wrath is because it lowers its CD. I suspect that using dire beast before Beastial Wrath in the hope of a proc is a potential dps loss. I cannot confirm this but i suspect Azortharian will have tested this in order to come up with the recommended opener, trust my this guy knows his stuff. 

Hope this helps a bit 

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I would assume the biggest reason Dire Beast is later in the opener sequence is to take advantage of the cooldown reduction that Dire Beast gives to Bestial Wrath.

Because you're always sacrificing that additional cooldown reduction for a chance to have 2 dire beasts, I would imagine that it is an overall DPS loss.

Edited by katakura

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Openers are overrated. Fights last several minutes, while in opener you spend several seconds. Whether you get that extra dire beast proc is largely irrelevant. Even if you sim, the difference between two profile is likely to be within random deviation.

Edited by Iridar

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5 hours ago, katakura said:

I would assume the biggest reason Dire Beast is later in the opener sequence is to take advantage of the cooldown reduction that Dire Beast gives to Bestial Wrath.

Because you're always sacrificing that additional cooldown reduction for a chance to have 2 dire beasts, I would imagine that it is an overall DPS loss.

Pretty much this and dire beast will gain focus so doesn't hurt to dump focus on something at the start.  Openers are important as you can line up aspect of wild with crows , wrath and several kill commands with cobra shot resetting the cd with talent selected.  Openers are in no way over rated if done correctly

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2 hours ago, Cedrin said:

 Openers are in no way over rated if done correctly

The difference between worst opener and best opener tends to zero as fight duration increases, and will not exceed a few hundreds thousands of damage, which is largely irrelevant when you're dealing tenths of millions over the course of the fight.

Obviously an opener is better than none, but it's not worth thinking too hard about it.

Edited by Iridar

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On 9/19/2016 at 9:15 PM, katakura said:

I would assume the biggest reason Dire Beast is later in the opener sequence is to take advantage of the cooldown reduction that Dire Beast gives to Bestial Wrath.

Because you're always sacrificing that additional cooldown reduction for a chance to have 2 dire beasts, I would imagine that it is an overall DPS loss.

This.

You can Dire Beast before Kill Command, this just means you waste a lot of focus tho.

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How come murder of crows is used before wrath in the opener? Wouldnt the 40% more damage be really good for crows?

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22 minutes ago, era555 said:

How come murder of crows is used before wrath in the opener? Wouldnt the 40% more damage be really good for crows?

The damage updates dynamically.  The only thing in the game that doesn't is Feral Druid bleeds (afaik that hasn't changed).

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2 hours ago, Orthios said:

The damage updates dynamically.  The only thing in the game that doesn't is Feral Druid bleeds (afaik that hasn't changed).

Thanks. I havent really played much since wraith. I think dots used to calculate damage with the buffs you had when you cast it.

Edited by era555

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On 9/22/2016 at 6:31 PM, Orthios said:

The only thing in the game that doesn't is Feral Druid bleeds (afaik that hasn't changed).

Correct.

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